People who pay high prices never play the games anyway. Those mint manuals and cases will likely never see daylight again.
So for players, flash carts make much more sense.
Whats a good price for musha?
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Re: Whats a good price for musha?
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Whats a good price for musha?
Best not see daylight, that awful junk causes sunfade
^_~
BEST PRACTICE: carts+discs in EZ access container, materials in enclosed display cabinet.
The truly hopeless won't even read their manuals b/c they get cheeto dust all over their stuff
WASH YOUR HANDS FFS

BEST PRACTICE: carts+discs in EZ access container, materials in enclosed display cabinet.

The truly hopeless won't even read their manuals b/c they get cheeto dust all over their stuff


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Whats a good price for musha?
antron wrote:If you were in a room with only the screen and controllers visible you could not tell you were playing on a flashcart. The genuine "thing" is the play experience, not cart foreplay.
I wish more people felt like this, so I could complete my genesis collection and finally buy a ton of neogeoneorichieb1971 wrote:So for players, flash carts make much more sense.
Re: Whats a good price for musha?
And people want their shit for free and as much as possible .
Lots of rom/emu collectors are hoarders and won't play 5 % of the games they collected, I know people spending more time downloading and archiving than playing that shit .
Lots of rom/emu collectors are hoarders and won't play 5 % of the games they collected, I know people spending more time downloading and archiving than playing that shit .
Re: Whats a good price for musha?
well, i was kinda targeting the whole 16-bit thing. i should have included the pc2/gc/xbox era but i thought that'd be "cheating".chempop wrote:Yes, there are still some console games I'd probably enjoy, but noting that is as interesting as the gems on PS2/GC/Xbox era.
look, i'm all for opinions, but those old console shmups are really poorly designed (many of them are easily kusoge) and on some level this is why people like them so much. that's wrong.Bar81 wrote:
no it doesn't, at all. 90% of compile games are soulless messes that make iw cod look passionate.Nana wrote:While MUSHA is nowhere near one of my favorite shmups, it at least has SOUL and love put into it.
none of this has anything to do with anything.sojtrash wrote:DLC abuse, online passes, subscriptions, pre-order bonuses, pay-to-win....no it's not a lie
the problem is that so many "classics" are like this.sojtrash wrote:When you strip away the graphics and multiplayer with many AAA games, you find they're just mediocre games backed by a big budget and commercial hype. And generic orchestral music.
Don't get me wrong, sometimes I like games with mediocre gameplay, like Sniper Elite V2 for the flashiness and joy of sniping testicles, but doesn't mean it's better than the 16-bit classics.
when you strip away the multiplayer like that you strip away the actual game. please don't be one of those people who thinks soulcalibur is the weapon master mode and not the actual vs mode, because you're hurting the game.sojtrash wrote:When you strip away the graphics and multiplayer
and please don't be one of those people who tries to conflate everything with everything by thinking this has anything to do with actual single player genres
Rage Pro, Rage Fury, Rage MAXX!
Re: Whats a good price for musha?
....Despatche wrote:no it doesn't, at all. 90% of compile games are soulless messes that make iw cod look passionate.Nana wrote:While MUSHA is nowhere near one of my favorite shmups, it at least has SOUL and love put into it.
....Despatche wrote:none of this has anything to do with anything.sojtrash wrote:DLC abuse, online passes, subscriptions, pre-order bonuses, pay-to-win....no it's not a lie
you almost got me

Re: Whats a good price for musha?
I loved M.U.S.H.A. Good game.