slowdown in danmaku games. (research)

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Udderdude
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Post by Udderdude »

worstplayer wrote:
Udderdude wrote:
PC Engine Fan X! wrote: Using a Pentium 200MX powered PC setup with 128MB of RAM and running Win98SE OS, the framerate of running the classic doujin shmup title of X86000 Cho de Sha (excuse my bad spelling of the game title) had slowdown that was good enough to dodge the incoming bullets and play the resulting replay on a faster PC setup and it would look like a Superplay run. Of course, the original PC requirements to run it weren't that high to begin with. ^_~

PC Engine Fan X! ^_~
If this is happening, it's because the programmer made it lag instead of dropping frames when it can't hit 60 FPS. This is fine for PCBs, because it's standard hardware for every game. Not a good idea for PC games, where everyone has a different set of hardware.
No. Dropping frames in a shmup is unacceptable no matter the platform and it's especially unacceptable on PC. In Windows there are things that can slow computer down at any moment (various updaters, scheduled task etc.), and it's better to be slightly annoyed by slowdown than killed without being able to do anything about it.
Well, all I can say is .. take care of your PC, don't run a ton of crap it doesn't need, and turn off Windows auto-update while playing. If Windows is randomly choking, start killing processes and services :P

The alternative to not dropping frames is just to lag, and players can take advantage of this by making their PCs intentionally slow, to make the game easier.

I agree dropping frames on an arcade PCB game would be pointless, though.
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