kengou wrote:
One thing I have issue with is that I did all the (two) quests I could find in the main village that I started out in, so I started wandering around killing things and occasionally exploring underground dungeons. I hope there's more to the game than this! Where do I go for more quests?
As far as quests go, there really isn't much more to it. There are 6 'quests' per act and that's it. (And act 4 only has 3!)
Just open your quest log from the quick bar at the start of each act to see them all. The only 'hidden quest' is the secret cow level. And that's not a quest per se.
Diablo 2 does tend to hold your hand as far as the quests go. So if you basically just explore the levels in the order you find them you will hit them all. You don't need to do most of them. And you can in fact bypass all but the quest to kill each Act boss and the related ones in Act 3 that open the way to the boss. The only one that has any negative effect is if you don't rescue Cain before heading to the monestary. And iirc, the only bad effect of that is he will no longer identify stuff for free. (And maybe miss out on a ring from the magic shop chick as a reward.)
Some of the quests you will want to make sure to do though. As they give some permanent stat bonuses or skill points that help a lot.
For the most part Diablo II is mainly a "Kill, Loot and Level" game. Which is fine really. (It's not wholly unlike a shmup, with the usual "Shoot, Power up and Score" gaming.) It's the smooth action and general play mechanic that makes it a fun game. Not how many fedex or kill X mobs quests you can shoehorn into it. (MMO's I'm looking at you!) The large and diverese selection of characters and skills is part of what gives the game depth beyond the random loot.
Although I admit my biggest issue with the game is the cheap 1 hit kills from certain enemies. Mostly related to the way damage and resists are calculated/handled. It's this design (what I think of as a flaw) that makes D2 a bit too much of a 'potion chugger'. Although it's not a crippling one, as the games enduring popularity can attest to.