Etrian wrote:Then you'd get me saying things like "grazing isn't original and was done in shmups in the 90's" and "the MoF bombing-for-score concept is a direct rip out of Raizing's soul".
Shooting isn't original, it was done in 70's. Smart bombs were done in 80's. No shooters are original following your logic.
Also, I would still like you to provide me the names of shmups with scoring systems identical to, or at least closely resembling those of EoSD, PCB, IN, and StB. They
have been done before, right? Which means you can name them… right?
Etrian wrote:You collect more orbs from fairies' familiars from being focused, and you get more points if you collect them when unfocused. The points of the time orbs differentiate depending on where the -/+ meter is, and if it's human, you get more points.
Nope. It's actually far simplier.
When you're playing as a human character, you gain time orbs for dealing damage. When you're playing as a youkai, you get time orbs for grazing boss attacks (x3 during spellcards).
Human characters deal damage to familiars. Youkai characters don't. Killing a master will make its familiars explode and cancel every bullet in explosion range into time orbs. Killing a familiar before its master will penalize you.
Thus,
1) you don't want to kill familiars before their masters;
2) you still
can milk them for time orbs as a human and get more points overall that way.
It's more of a timing issue common to that of powergrazing, rather than a complication of the scoring system. The principle is logical and crystal clear, but the implementation requires skill. See AKST's Normal and Hard mode replays to see how it's done.
Otherwise what you're saying is roughly equal to complaining that Ikaruga's scoring system is too complex because the enemies don't always align themselves in groups of three. You have to memorize their positions, count killed enemies, make sure not to make unwanted kills, and do that all within very strict time frames! Arg, most complex scoring system evar!
Etrian wrote:Being focused for familiars, orb switching, item barrier collecting (within fairies, ie. start of Stage 5 IN), spell card capturing, the "border" circle around enemies in spell cards which give time orbs if you're inside it when the character's spell card breaks.. not to mention death bombing.. this isn't complicated to you?
Spellcard capturing is simply no-missing/no-bombing during certain boss attacks. Death bombing doesn't give any score benefits. And I have no idea what do you mean by "orb switching", "item barrier collecting", and "border circle around enemies in spellcards which give time orbs if you're inside it when the character's spell card breaks". You've clearly managed to make that sound complicated, yes, because it's actually some sort of nonsense.
Etrian wrote:I beat Imperishable Night on Lunatic.. it's a good game, but saying that the scoring system isn't complex is just plain stupid. It has possibly the most complex scoring system out of the entire series. At least with EoSD, you had grazing and that was it.
That
wasn't it, at least because some attacks gave more points when bullet-canceled with bombs compared to just grazing through them.
Beating IN on Lunatic by itself isn't too much of an achievement because IN's Lunatic mode is the most forgiving of all Touhou games to date when played for survival. At the same time, it's incredibly difficult to exhaust its scoring potential, because of how much skill it takes (current WR is 5.76 billions, but the theoretical limit exceeds 6.5 billions).