Shmups with the best *Enemy* patterns

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dpful
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Post by dpful »

The psyvariars have a lot of deliberate + cool enemy patterns because of the grazing and exploding setups.

I think the strikers patterns are all very good- have to be when the levels are 2 feet long.

Shienryu's got some good popcorn especially later on.

Dodonpachi II-- not good placement by any means, but very interesting-- full parking lots of tanks coming down the screen, or just evenly spaced random enemies filling the screen, all shooting at once.
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sfried
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Post by sfried »

Does anybody know any pre-Ikaruga era titles where enemies approach from the background to the foreground? Blazing Star comes to mind, but I know there are alot more.
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Zebra Airforce
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Post by Zebra Airforce »

As an answer to the question above and to the topic, Rayforce.
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Mortificator
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Post by Mortificator »

Salamander's the earliest game that comes to mind. The vertically-scrolling stage 4 had hatches on the ground that would vomit up enemies.
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dpful
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Post by dpful »

Any games with ships flying in from ABOVE?
I think soukyugurentai does.
lgb
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Post by lgb »

Zebra Airforce wrote:As an answer to the question above and to the topic, Rayforce.
Beat me to it. And on that subject, Kamui too.
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