Dodonpachi Daifukkatsu [Cave 2008]
-
sven666
- Posts: 4545
- Joined: Wed Feb 02, 2005 2:04 am
- Location: sweden
- Contact:
-
worstplayer
- Posts: 861
- Joined: Sun Jun 17, 2007 6:48 pm
- Location: Slovakia
-
CIT
- Posts: 4692
- Joined: Thu Jun 30, 2005 2:39 pm
- Location: Germany
- Contact:
-
MX7
- Posts: 3224
- Joined: Fri Mar 09, 2007 9:46 pm
- Location: Cambridge
- Contact:
-
PROMETHEUS
- Posts: 2453
- Joined: Tue Feb 27, 2007 1:00 am
- Location: France
-
FIL
- Posts: 1025
- Joined: Sat Dec 15, 2007 3:13 am
- Contact:
-
D
- Posts: 3852
- Joined: Tue Feb 01, 2005 3:49 pm
- Location: Almere, Netherlands
- Contact:
Wow, that would actually be a great idea. Some kind of strategy sim game in which you are the enemy and you have to design strategically set the patterns for the hero to be able to fly through.PROMETHEUS wrote:How about we play Hibachi and the enemies try to dodge the crazy patterns we shoot for a change. REVENGE!
GREAT IDEA!
This thread is growing at an unsteady pace. This is useless remark #3 for me personally.
I'm so excited!
2D hi res for Cave, this is the moment for the first ever hi res tate game. What will it be like.
They should go for it. Add more layers of paralax, done
-
GaijinPunch
- Posts: 15954
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
The main programmers apparently do though, considering IKD explained in the interview in the black label booklet that the meaning of Daioujou meant, "this is it -- the end".djvinc wrote:This was expected since last Matsuri.
The kakemono never lie.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
-
JoshF
- Posts: 2833
- Joined: Thu Nov 23, 2006 11:29 pm
- Contact:
And fukkatsu means it's coming back from the grave.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
-
moozooh
- Posts: 3722
- Joined: Fri Jul 27, 2007 11:23 pm
- Location: moscow/russia
- Contact:
So are we going to fight a zombie steam-powered bee as a manly mecha loli flying an ESP-controlled helicopter in feudal Japan?
Last edited by moozooh on Mon Jan 28, 2008 1:09 pm, edited 1 time in total.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
-
sven666
- Posts: 4545
- Joined: Wed Feb 02, 2005 2:04 am
- Location: sweden
- Contact:
maybe its a sequel to DDP2GaijinPunch wrote:The main programmers apparently do though, considering IKD explained in the interview in the black label booklet that the meaning of Daioujou meant, "this is it -- the end".djvinc wrote:This was expected since last Matsuri.
The kakemono never lie.
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
-
Randorama
- Posts: 4079
- Joined: Tue Jan 25, 2005 10:25 pm
- Contact:
I propose to bet on the gameplay.
Here's some ideas:
1) No controls. You fuckin' die, unworthy piece of trash!
2) DOJ on steroids. Literally, the game is as DOJ, but a huge shot of pure cocaine in the veins will be delivered via invisible syringe, and the experience will be *much* faster
3) DP sequel. Yeah, no hypers and whatnot, just short combos and 4,591,200 bullets per rank unit increase. If you look at the cute girls around everything's tripled, including cost. Programmed by Yagawa.
4) Boss-only mode. The first one is a triple Hibachi which will try to fist-fuck you once you dare to make a lucky dodge.
5) Slow-motion mode, a la Esp.Galuda II. Except that bullet patterns will be handled via biotronic algorythms from hell. At some point Daniel Dennett will comment that gameplay is tinkering, from his armchair in hyper mode.
6) Isometric mode. I can't make idiotic comments here, it would be simply too weird.
7) No bombs, just hypers, you build up the hyper meter via small icons. Yeah, something a la Garegga.
DOJ with updated graphics and sound, Different stage layout. It's been 6 years, so the fans of the series should be happy already.
Hmmm, 7 and 8 sound vaguely more sane, so my bet is on those (plus some effective tweaking here and there).
Here's some ideas:
1) No controls. You fuckin' die, unworthy piece of trash!
2) DOJ on steroids. Literally, the game is as DOJ, but a huge shot of pure cocaine in the veins will be delivered via invisible syringe, and the experience will be *much* faster
3) DP sequel. Yeah, no hypers and whatnot, just short combos and 4,591,200 bullets per rank unit increase. If you look at the cute girls around everything's tripled, including cost. Programmed by Yagawa.
4) Boss-only mode. The first one is a triple Hibachi which will try to fist-fuck you once you dare to make a lucky dodge.
5) Slow-motion mode, a la Esp.Galuda II. Except that bullet patterns will be handled via biotronic algorythms from hell. At some point Daniel Dennett will comment that gameplay is tinkering, from his armchair in hyper mode.
6) Isometric mode. I can't make idiotic comments here, it would be simply too weird.
7) No bombs, just hypers, you build up the hyper meter via small icons. Yeah, something a la Garegga.
Hmmm, 7 and 8 sound vaguely more sane, so my bet is on those (plus some effective tweaking here and there).
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
-
jpolz
- Posts: 239
- Joined: Sat Mar 12, 2005 1:56 am
- Location: Cleveland, OH
- Contact:
-
GaijinPunch
- Posts: 15954
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
-
Fighter17
- Banned User
- Posts: 2291
- Joined: Sun Feb 06, 2005 2:48 am
- Location: Inside a computer
- Contact:
What he did in the pass?CIT wrote:Sound by Manabu Namiki... *droool*
Well it's not.GaijinPunch wrote:The main programmers apparently do though, considering IKD explained in the interview in the black label booklet that the meaning of Daioujou meant, "this is it -- the end".
I think the series was done after DOJ. How can you improve it? I've never played DOJ, but from a lot of people Cave improved the gameplay more than DoDonPachi.P_HAT wrote:Gun...Loli...Bee...Grave
-
moozooh
- Posts: 3722
- Joined: Fri Jul 27, 2007 11:23 pm
- Location: moscow/russia
- Contact:
Soundtracks for basically every Cave game from 2002 onwards.Fighter17 wrote:What he did in the pass?
Last edited by moozooh on Mon Jan 28, 2008 1:15 pm, edited 1 time in total.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
-
CIT
- Posts: 4692
- Joined: Thu Jun 30, 2005 2:39 pm
- Location: Germany
- Contact:
Fighter17 wrote:What he did in the pass?CIT wrote:Sound by Manabu Namiki... *droool*
Do you mean to say "what did he do in the past?"
- Battle Garegga
- Armed Police Batrider
- Great Mahou Daisakusen
- Dodonpachi Daioujou
- Ketsui
- Mushihimesama 1&2
et al.
Not by a long shot.moozooh wrote:Soundtracks for basically every post-Atlus Cave game.
-
Fighter17
- Banned User
- Posts: 2291
- Joined: Sun Feb 06, 2005 2:48 am
- Location: Inside a computer
- Contact:
-
Blue Peace
- Posts: 49
- Joined: Thu Oct 11, 2007 5:57 pm
- Location: X:615 Y:849
-
MX7
- Posts: 3224
- Joined: Fri Mar 09, 2007 9:46 pm
- Location: Cambridge
- Contact:
-
Macaw
- Posts: 954
- Joined: Wed Jan 25, 2006 5:08 am
- Location: Australia
-
charlie chong
- Posts: 1529
- Joined: Fri Dec 08, 2006 12:19 pm
- Location: borders
hmm the pachi series has traditionally always recieved ports (bee storm dont count
)
probbly more likely to happen than the other recent games by cave!
probbly more likely to happen than the other recent games by cave!
SLAG OFF KETSUI I SLAG OFF YOR MUM
https://soundcloud.com/vapor-teh-apparition
https://soundcloud.com/don-pachi-aka-bling-laden
https://soundcloud.com/vapor-teh-apparition
https://soundcloud.com/don-pachi-aka-bling-laden




