Dodonpachi Daifukkatsu [Cave 2008]

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sven666
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Post by sven666 »

i am very happy :)
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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Radiant
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Post by Radiant »

D wrote:OMFG, the idea ever: Add poll to this thread for dreamcast petition.
NO... i have a better idea!! They should release it on MAME!!
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worstplayer
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Post by worstplayer »

It was announced 3 hours ago and still no review? WTF shmups.com?

I give it 8/10 because scoring system sucks and there aren't enough original ideas.
"A game isn't bad because you resent it. A game is bad because it's shitty."
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Frederik
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Post by Frederik »

I didn´t expect another DDP game, since I thought Cave was now completely one the "cute" wagon.
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PROMETHEUS
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Post by PROMETHEUS »

I want screenshots >.<
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CIT
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Post by CIT »

Sound by Manabu Namiki... *droool*


FrederikJurk wrote:I didn´t expect another DDP game, since I thought Cave was now completely one the "cute" wagon.
It will be a cute loli-DDP, you'll see. :lol:
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MX7
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Post by MX7 »

Oh lol. Final Donpachi V. I still think it'll be cool if they set it in fuedal Japan, with wooden helicopters.
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Post by Arvandor »

It wouldn't exactly be Dodonpachi then now would it? =P
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PROMETHEUS
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Post by PROMETHEUS »

How about we play Hibachi and the enemies try to dodge the crazy patterns we shoot for a change. REVENGE!
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Post by FIL »

Maybe it'll be based on Neverending Story.
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Post by D »

PROMETHEUS wrote:How about we play Hibachi and the enemies try to dodge the crazy patterns we shoot for a change. REVENGE!
Wow, that would actually be a great idea. Some kind of strategy sim game in which you are the enemy and you have to design strategically set the patterns for the hero to be able to fly through.
GREAT IDEA!
This thread is growing at an unsteady pace. This is useless remark #3 for me personally. :oops:
I'm so excited!

2D hi res for Cave, this is the moment for the first ever hi res tate game. What will it be like.
They should go for it. Add more layers of paralax, done
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Post by GaijinPunch »

djvinc wrote:This was expected since last Matsuri.
The kakemono never lie.
The main programmers apparently do though, considering IKD explained in the interview in the black label booklet that the meaning of Daioujou meant, "this is it -- the end".
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Post by JoshF »

And fukkatsu means it's coming back from the grave.
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Post by moozooh »

So are we going to fight a zombie steam-powered bee as a manly mecha loli flying an ESP-controlled helicopter in feudal Japan?
Last edited by moozooh on Mon Jan 28, 2008 1:09 pm, edited 1 time in total.
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sven666
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Post by sven666 »

GaijinPunch wrote:
djvinc wrote:This was expected since last Matsuri.
The kakemono never lie.
The main programmers apparently do though, considering IKD explained in the interview in the black label booklet that the meaning of Daioujou meant, "this is it -- the end".
maybe its a sequel to DDP2 :lol:
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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Post by moonblood »

FrederikJurk wrote:I didn´t expect another DDP game, since I thought Cave was now completely one the "cute" wagon.
Seconded

Maybe it will be a cute/non-serious dodonpachi though :roll:
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Post by P_HAT »

JoshF wrote:And fukkatsu means it's coming back from the grave.
Gun...Loli...Bee...Grave

:lol:

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Last edited by P_HAT on Mon Jan 28, 2008 12:56 pm, edited 1 time in total.
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Post by MX7 »

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Post by Randorama »

I propose to bet on the gameplay.

Here's some ideas:

1) No controls. You fuckin' die, unworthy piece of trash!

2) DOJ on steroids. Literally, the game is as DOJ, but a huge shot of pure cocaine in the veins will be delivered via invisible syringe, and the experience will be *much* faster

3) DP sequel. Yeah, no hypers and whatnot, just short combos and 4,591,200 bullets per rank unit increase. If you look at the cute girls around everything's tripled, including cost. Programmed by Yagawa.

4) Boss-only mode. The first one is a triple Hibachi which will try to fist-fuck you once you dare to make a lucky dodge.

5) Slow-motion mode, a la Esp.Galuda II. Except that bullet patterns will be handled via biotronic algorythms from hell. At some point Daniel Dennett will comment that gameplay is tinkering, from his armchair in hyper mode.

6) Isometric mode. I can't make idiotic comments here, it would be simply too weird.

7) No bombs, just hypers, you build up the hyper meter via small icons. Yeah, something a la Garegga.

8) DOJ with updated graphics and sound, Different stage layout. It's been 6 years, so the fans of the series should be happy already.

Hmmm, 7 and 8 sound vaguely more sane, so my bet is on those (plus some effective tweaking here and there).
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Post by jpolz »

MX7 wrote:Oh lol. Final Donpachi V. I still think it'll be cool if they set it in fuedal Japan, with wooden helicopters.
Actually, a steampunk DDP might actually work. :D
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Post by GaijinPunch »

I'm really only curious about the difficulty and looping right now. EVery Cave sequel has been harder than it's predecessor. I can't imagine much harder than DOJ. And IKD's not made a looping game since Ketsui.
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Post by Fighter17 »

CIT wrote:Sound by Manabu Namiki... *droool*
What he did in the pass?
GaijinPunch wrote:The main programmers apparently do though, considering IKD explained in the interview in the black label booklet that the meaning of Daioujou meant, "this is it -- the end".
Well it's not.
P_HAT wrote:Gun...Loli...Bee...Grave
I think the series was done after DOJ. How can you improve it? I've never played DOJ, but from a lot of people Cave improved the gameplay more than DoDonPachi.
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RGC
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Post by RGC »

Seriously, cannot wait to watch this at super-play.co.uk (since I won't be playing it for years).

Also, several hours and still no news on pillowcases? ffs :?
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Post by moozooh »

Fighter17 wrote:What he did in the pass?
Soundtracks for basically every Cave game from 2002 onwards.
Last edited by moozooh on Mon Jan 28, 2008 1:15 pm, edited 1 time in total.
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Post by CIT »

Fighter17 wrote:
CIT wrote:Sound by Manabu Namiki... *droool*
What he did in the pass?

Do you mean to say "what did he do in the past?" :?:


- Battle Garegga
- Armed Police Batrider
- Great Mahou Daisakusen
- Dodonpachi Daioujou
- Ketsui
- Mushihimesama 1&2

et al.


moozooh wrote:Soundtracks for basically every post-Atlus Cave game.
Not by a long shot.
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Post by Fighter17 »

CIT wrote:Do you mean to say "what did he do in the past?" :?:
You know what I meant. ;)

- Battle Garegga
- Armed Police Batrider
I'm game.
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Post by Blue Peace »

Oh yea another dodonpachi! Now they just need to port it to the ps2
Just a couple more shots!
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Post by MX7 »

Blue Peace wrote: Now they just need to port it to the ps2
win
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Post by Macaw »

like, different score system yo.
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Post by charlie chong »

hmm the pachi series has traditionally always recieved ports (bee storm dont count :P )
probbly more likely to happen than the other recent games by cave!
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