Or maybe when the demo's out? Or at least some game play videos? Because you have to admit those screen shots aren't enough...soniq-man wrote:Maybe you should just wait until the game is out.![]()
Rafael
Bill
Or maybe when the demo's out? Or at least some game play videos? Because you have to admit those screen shots aren't enough...soniq-man wrote:Maybe you should just wait until the game is out.![]()
Rafael
"Söldner" is the German word for "Mercenary".[/quote]Herr Schatten wrote: what is a Soldner?
cosign. this game looks like wet babyballs. Hope it plays well.Afterbirth wrote:I think it looks the nuts.
or in swedish "legosoldat X"Super Laydock wrote:"Söldner" is the German word for "Mercenary".Herr Schatten wrote: what is a Soldner?
Don´t take away the magic...
It makes the game look "cheaper" than it probably is....
For reference (and just plain coolness), the Dutch title of this game should be "Huurling X" btw
there are more than a few shooters of that kind around, especially for the PCAfterbirth wrote: I find it hard to think that some Dev will put all this fantastic effort (well in the graphics, weather systems and weapons) into a game and then completely leave out the gameplay.
+1iatneH wrote:I think it is reasonable to be apprehensive about purchasing indie developments that are being sold for money without releasing a demo or even gameplay videos first.
People bought Last Hope and it turned out (to most people) to be a complete turd. Same with Broken Thunder.
And once again the developers here are not releasing a demo or videos. WIP screens don't tell much about how the game behaves in motion.
The situation is different from "something called Cave" because we have plenty of loketest footage and anecdotes from players themselves.
All we have here is the developers' word that the game looks great and will have good music. The baby is always beautiful in the parents' eyes, and we do have some screens but the point is basically that the devs are asking us to give $50 based purely on their word.
It's going to take a lot more than that. It's like buying a $50 CD from a band you've never heard of, have never heard any sample clips and none of your friends have heard either, and all you know about the band is it has a guitar and a bass and a drum and maybe a singer, and the band members themselves saying they are the greatest ass kicking band on the planet.
Play-Asia merely sold Last Hope. The company behind Söldner-X is easasiasoft. eastasiasoft and Sidequest Studios will probably release a video, why is everyone thinking they wont?Afterbirth wrote:Actually i see Play-Asia have something do with with this - and didn't they sponser Late Hope as well (i thought this was something to do with Hudsonsoft but i must have be thinking about something else)
I can kinda see where the vibe comes from as i too thought Last Hope was dire.
I find it hard to think that some Dev will put all this fantastic effort (well in the graphics, weather systems and weapons) into a game and then completely leave out the gameplay.
I mean yeah, as someone else said - look to titles like Gradius, Darius or even Progear and ensure that the ship control is nice and tight.
Well, i DO agree with the guys about Last Hope as it played rather dire despite having some rather nice backgrounds.It's weird that people would actually think that you'd spend a part of your life developing something you can't be proud of.
Yeah, there is on most consoles but its mostly homebrew stuff and most of it (if you visit STC) has demos anyway.there are more than a few shooters of that kind around, especially for the PC
Why listen to stupid criticism, eh?Ceph, Thu Sep 20, 2007 wrote:Shots and items are not distinct enough. Use brighter / more visible colors and reduce transparency. And yeah, the designs and shot patterns look dull (like spraying water). And make the enemies more visible.
Play some Gradius V to see how it's done.
Fixed. Anyway, it doesn't look like inertia to me but more like analog control. Also, the game seems to lack the best part of the typical euroshmup: the ten thousand different screendestroying weapons.DeBurgo wrote: if you want to simulate inertia in a a 2d shooter punch yourself in the face a couple of times and think about it some more.