I know my thoughts on the matter, but can we in our right minds call any port to a handheld "arcade perfect"? It will, ever be even close to the same experience.Y'know, all of the games in the Gradius Portable/Gradius Collection for the PSP are practically arcade-perfect,
Best Gradius port?
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GaijinPunch
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RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Krimzon Kitzune
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Last edited by Krimzon Kitzune on Tue Jun 18, 2013 10:26 pm, edited 1 time in total.
".... that would be rubbish."
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GaijinPunch
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I'm not talking about the accuracy. I'm talking about the fact that you're playing it on a 2 inch screen with a D-pad. I can buy the pads versus sticks debate, and the super gun versus cab debate. But arcade to handheld ports make baby Jesus cry.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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doctorx0079
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DJ Incompetent
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Portable Gradius problem kill.BrianC wrote:I feel the DS version in Konami Classics Series: Arcade Hits is well done.
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No you're right. The PSX version supports the original game's resolution and has no bars on the sides.With the way the resolution is on the Saturn Gradius Deluxe Pack, I'm a bit skeptical of that. The Saturn version has bars on the side and the graphics are slightly squished compared to the original arcade. There is a full mode that removes the bars, but doesn't change the resolution. It actually extends the play area further than that of the arcade. Is the PSX version like this too?Otherwise the games are identical
I don't remember if it has the "extend the play area" option though (I can't check, I sold my PSX a long time ago).
Cheers!
Most likely because they have different default resolutions.seb wrote:No you're right. The PSX version supports the original game's resolution and has no bars on the sides.With the way the resolution is on the Saturn Gradius Deluxe Pack, I'm a bit skeptical of that. The Saturn version has bars on the side and the graphics are slightly squished compared to the original arcade. There is a full mode that removes the bars, but doesn't change the resolution. It actually extends the play area further than that of the arcade. Is the PSX version like this too?Otherwise the games are identical
I don't remember if it has the "extend the play area" option though (I can't check, I sold my PSX a long time ago).
Cheers!
Somebody might want to check on these numbers though:
Saturn: 352x224
PSX: 320x224
Arcade: 336x240
The same 2" screen argument, even for the PSP, which has one of the biggest screens on a handheld ever? The d-pad isn't the best on the original PSP, but it can be modded to be much better. In the case of the PSP, you aren't even stuck with a d-pad, though the alternative isn't the best for shmups.GaijinPunch wrote:I'm not talking about the accuracy. I'm talking about the fact that you're playing it on a 2 inch screen with a D-pad.
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ubersaurus
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Doesn't the new PSP have tv-out capabilities?GaijinPunch wrote:I'm not talking about the accuracy. I'm talking about the fact that you're playing it on a 2 inch screen with a D-pad. I can buy the pads versus sticks debate, and the super gun versus cab debate. But arcade to handheld ports make baby Jesus cry.
That should pretty much negate that argument.
Early video game historian - check out my book, Atari Archive Vol. 1, now on sale, and my Youtube channel Atari Archive for more!
It's a cool feature, but handhelds aren't about big joysticks, gigantic 32-50 inch screens, or gigantic speakers. They are about portability and providing quality while still keeping the system small. Also, for games, TV Out is progressive scan only for the PSP. The screen for the PSP is 4.3", not 2". The DS screens are 3" with a different aspect ratio than the odd one used by GBA. Even the GBA SP screen is about 2.9". GB Micro is one of the only handhelds with a screen at 2".ubersaurus wrote:Doesn't the new PSP have tv-out capabilities?GaijinPunch wrote:I'm not talking about the accuracy. I'm talking about the fact that you're playing it on a 2 inch screen with a D-pad. I can buy the pads versus sticks debate, and the super gun versus cab debate. But arcade to handheld ports make baby Jesus cry.
That should pretty much negate that argument.
[quote="sideshow"]If you play Gradius Deluxe Pack on your PS2 then you will encounter horrendous slowdown for Gradius 2 but it plays fine on a PS1 console. Gradius Gaiden level 7 also has the slowdown issue on the PS2 but not the PS1. Has anybody played these games on the PS3 to see if the slowdown occurs or is there a thread already about this?[/quote]
Agree here.
Its like the ps2 is using an emulator for ps1.
Im lucky to play the PCE CD version of gradius 2 witch is the best version.
Playin it on wii virtual console enables 480p and faster loading times.
Gradius 1 looks very nice on DX pack.
Im gonna play PCE gradius for the xtras.
Gonna play both.
Agree here.
Its like the ps2 is using an emulator for ps1.
Im lucky to play the PCE CD version of gradius 2 witch is the best version.
Playin it on wii virtual console enables 480p and faster loading times.
Gradius 1 looks very nice on DX pack.
Im gonna play PCE gradius for the xtras.
Gonna play both.
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Bloodreign
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So the only minor quips for Gradius Deluxe Pack PSX vs. Saturn is a minor resolution issue and grainy FMV on the Saturn version? Guess I'll skip on the PSX one I saw for a little less than $50 because I already own the Saturn version (though to be fair I have the complete Konami Saturn shooters collection AFAIK, and am missing a few on the PSX side of things, Twinbee Deluxe, Sexy Paro, and Gradius Deluxe PSX to complete that side, won't bother with the MSX collections on PSX, as all 3 are on one disc for Saturn, own that one too). And to think I almost went crazy and bought the PSX Gradius Deluxe Pack, and Twinbee Deluxe Pack for a little less than $90 combined. Definitely not for 2 minor issues like this.
https://www.dropbox.com/s/merftyc86w4pt ... n.txt?dl=0 My game collection so far
Correct. The PS1 has a SNES resolution setting that it can run in (256x224). Akumajou Dracula X Gekka No Yasokyokku runs at this setting.ED-057 wrote:according to MAME:
Gradius is 256x224
Gradius 2 is 320x224
Saturn's lowest resolution is 320x224, hence the unused display area on the sides for Gradius
I think the Playstation can do 256x224 so I would expect that it doesn't have the same issue (not sure since I don't own one)
I owned both the salamander packs on PSX and saturn. Both of them had the screen cropping on the sides.... was there an option I over looked in those collections for the psx for full screen?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
If it weren't an entirely new game, and if it weren't so choppy, I'd go with the Game Boy "port" of Gradius.
As per Spadgy's post: http://shmups.system11.org/viewtopic.php?t=20777
When I started playing the game a few years ago I hated how choppy it was, but when I went back to it I found it very playable.
The same thing happened yesterday when I tried it out again - initially ugh, later "this is pretty cool."
It doesn't work well in a window much larger than a Game Boy's, for the same reason a low-FPS video looks worse in a larger screen (at least to me)...
Other than that, the original Gradius and Gradius II both got ports to X68000, although I imagine Gradius II's music is all fuxed up and of course you're somewhat limited in display options by the X68000 monitor output.
As per Spadgy's post: http://shmups.system11.org/viewtopic.php?t=20777
When I started playing the game a few years ago I hated how choppy it was, but when I went back to it I found it very playable.
The same thing happened yesterday when I tried it out again - initially ugh, later "this is pretty cool."
It doesn't work well in a window much larger than a Game Boy's, for the same reason a low-FPS video looks worse in a larger screen (at least to me)...
Other than that, the original Gradius and Gradius II both got ports to X68000, although I imagine Gradius II's music is all fuxed up and of course you're somewhat limited in display options by the X68000 monitor output.
I couldn't say which port is the *best* or closest to arcade perfect, but for fun I'd have to say the PCE version.
It's easier (more balanced), and has a variety of extras-
Exclusive level
catchy ending theme
Five bonus levels (much like the bonus levels found in Gradius 2 MSX/Nemesis 90 Kai, Gradius III SNES).
Konami code
A more robust experience.
It's easier (more balanced), and has a variety of extras-
Exclusive level
catchy ending theme
Five bonus levels (much like the bonus levels found in Gradius 2 MSX/Nemesis 90 Kai, Gradius III SNES).
Konami code
A more robust experience.
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Mortificator
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[quote="ZeetherKID77"]Now if only Nintendo would fucking bring PCECD Gradius II to US VC...assholes.[/quote]
Read how to install wads and dont update your wii to 3.3
heres our release of gradius 2 vc regionfree jap
http://www.mediafire.com/?mlmz9mpr9xo
Yes its better then DX pack or arcade.. read this http://hg101.classicgaming.gamespy.com/ ... eview.html, or compare
Read how to install wads and dont update your wii to 3.3
heres our release of gradius 2 vc regionfree jap
http://www.mediafire.com/?mlmz9mpr9xo
Yes its better then DX pack or arcade.. read this http://hg101.classicgaming.gamespy.com/ ... eview.html, or compare