STGT2k7 Week#1 Results
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Shatterhand
- Posts: 4102
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
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!
shoe-sama wrote;
Some games really do Counter Stop:-
Raiden Fighters 1 (Intl version with 2 loops) does Counter Stop:

and starts again from 0.
Much like XXMission, except that XXMission opens up a new score from 0, so that you end up with two scores from 1 credit

^The 381 score appearing 5th in the ranking is the overclocked score. The game leaves the 9,999,990 at the top middle and only allows you to add your name to the overclocked score. So what happens when you double counter stop XXMission? Will it open up a third score from 0? Or will it crash? To find out I'd have to play it for 6 hours not 3, which I don't fancy
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Raiden 1 may not counter stop, but the Japanese draw a line at 10,000,000 on a number of the older multi looping games. So when you reach 10mil, they count it as a counter stop.Ok Raiden actually doesn't counter stop.
HRAWRGH WHERES THAT BASTARD WHO GAVE ME BAD INFO
Some games really do Counter Stop:-
Raiden Fighters 1 (Intl version with 2 loops) does Counter Stop:

and starts again from 0.
Much like XXMission, except that XXMission opens up a new score from 0, so that you end up with two scores from 1 credit


^The 381 score appearing 5th in the ranking is the overclocked score. The game leaves the 9,999,990 at the top middle and only allows you to add your name to the overclocked score. So what happens when you double counter stop XXMission? Will it open up a third score from 0? Or will it crash? To find out I'd have to play it for 6 hours not 3, which I don't fancy

Last edited by DEL on Fri Aug 31, 2007 1:52 pm, edited 1 time in total.
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Shatterhand
- Posts: 4102
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
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How do you know this? Did some weirdo hacker bring a hardware debugger with him to the arcade? Or was this a discovery in MAME? It's not that I don't believe you, I'm curious how this was discovered. I'm not a computer expert by any means, so the answer might be blatantly obvious and I'm just not seeing it.
if it did not count the score as higher than such internally, it would appear at a lower place in the list, ala the 10000000+381800 in xx mission
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
Not necessarily, it all depends on how the game was programmed. It would take 30 bits to store 999,989,540 (or 27 if the trailing 0 isn't significant). So the score is probably a 32-bit unsigned integer, which wouldn't overflow or wrap around or whatever until it reached over 4 billion. As for what happens for scores between 999,999,990 and 2^32 - 1, that's up to the programmer (or whatever bizarre logic that follows if it isn't handled, like reaching level 256 in old games).Twiddle wrote:if it did not count the score as higher than such internally, it would appear at a lower place in the list, ala the 10000000+381800 in xx mission
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Shatterhand
- Posts: 4102
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact: