La Petite Princesse: More Than We Thought?

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SAM
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Post by SAM »

Well, guys I GOT IT, I GOT IT.

After trying out this thing with my sisters. I am able to write some first hand expriance with this.

Game is quite good, old characters remains about the same, while some new ones are added. Altrough there are 15 characters in total, many of them mirror each other.

Graphic is working (I am the 3D models), but I do really prefered 2D sprites as they WILL look better. The game would pause and resume debliately when a player enter fever mode. This somtime would kill a player when the game suddenly resume.

The bad thing is all the bullets (I means those flying to the other player's screen) are of the same colour. While in the old game the colour of the bullets of each player are different.

I want to try the online vs freatures, but as I have also purchase the Taito Collection, and my sister is playing it now... :lol:
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SAM
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Post by SAM »

One more thing, if I guess right of what the Japanese on the back cover said. There is some ways to unlock the old TSS to play on this game. :shock: :shock: :D :D

If it is true, this is not a title to miss.

BTW where is the trend of Taito Collection. I may have to write somthing there.
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BulletMagnet
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Post by BulletMagnet »

Does the game play pretty much like the original TSS did, or are there some new gameplay elements? Also, are characters still rated on the "1 to 3" scale in speed and power, or are there more differences between them this time?

And yeah, there was a thread for the Taito collection not too long ago, search a few pages back and it oughta be someplace in there.
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SAM
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Post by SAM »

Cannot registered at KDDI since my computer cannot entered katakana characters. I would have to register my BB Match account tomorrow in my office.

I have tried to connect to KDDI server through my ISP with my PS2. It works but I don't know how to enter my name with the PS2 interface...

Anyway I am proned to play the game stand alone tonight.
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SAM
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Post by SAM »

I have successfully open a Mutli Matching BB account at KDDI.

I stayed online last night, but there is no opponents to be found within the TSS LPP server. :(

I guess player would start to showing up after the official release date. :o

Meet you guys online soon at TSS LPP. 8)
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BulletMagnet
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Post by BulletMagnet »

How is the game when played 1-player, as compared to the original? Anything new of note, aside from the chars? Any big drawbacks that you've noticed?
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SAM
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Post by SAM »

BulletMagnet wrote:How is the game when played 1-player, as compared to the original? Anything new of note, aside from the chars?
(1) The game use the Saturn Version rules. i.e. Your charge counter would not reset between matchs.

(2) The game (in game speed) run at more reasonable speed (slower the the old Neo-Geo) at the later stages.

(3) The frame rate is kept running at around 60, graphic is smooth and clear.
BulletMagnet wrote:Any big drawbacks that you've noticed?
(1) The game would pause and resume debliately when a player enter fever mode. "This somtime would kill a player when the game suddenly resume.", this is waht my sister said, but I don't have that problem.

(2) The bad thing is all the bullets (I means those flying to the other player's screen) are of the same colour. While in the old game the colour of the bullets of each player are different.
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Cthulhu
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Post by Cthulhu »

I saw the game on demo today. I bought a bunch of RPGs though... no TSS.

It doesn't look like much has changed from the original. The "fever" mode just seems to increase the amount of stuff that gets thrown your opponent's way when you blow stuff up - is that right (SAM, you've got it, I'm talking to you :D)? Other than the fever mode, it seems to be almost exactly the same as TSS. I'm not about to pay $60 for a game I got about seven years ago.

BTW, the back of the box says you can unlock the Neo-Geo version of the game. I'm assuming it runs emulated, but I don't know.

Also, how frequently does the game get slowdown? I noticed quite a bit of slowdown while there was a boss monster on one side of the screen, but it seemed to be pretty smooth the rest of the time.
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BulletMagnet
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Post by BulletMagnet »

SAM wrote:The game would pause and resume debliately when a player enter fever mode.
It also did that in the original though, right? I never found it much of a problem, since the pause was very short, sort of like when you pull off a super move in the "Marvel vs." fighting games, everything freezes for a moment, but it serves more as a "warning buzzer" for whoever's on the receiving end than anything else.

But no major gameplay changes from the original? Seeing as I already own the Saturn version of TSS, even though I like it a lot, this game's not as easy a sell for me as I once thought, at least for now...maybe more stuff will be found as time goes on.
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Post by professor ganson »

BulletMagnet wrote:
SAM wrote: Seeing as I already own the Saturn version of TSS, even though I like it a lot, this game's not as easy a sell for me as I once thought, at least for now...maybe more stuff will be found as time goes on.
I've never played the original, so I'm really looking forward to this. Maybe it will be cute enough that I can get my wife to play!
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Post by BulletMagnet »

Heh, yeah, it sounds like people who haven't played the original will probably get the most out of this game, especially if the original's unlockable in there someplace.
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Kiken
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Post by Kiken »

BulletMagnet wrote:
SAM wrote:The game would pause and resume debliately when a player enter fever mode.
It also did that in the original though, right? I never found it much of a problem, since the pause was very short, sort of like when you pull off a super move in the "Marvel vs." fighting games, everything freezes for a moment, but it serves more as a "warning buzzer" for whoever's on the receiving end than anything else.
Yep, the original Neo-Geo versions pause when you tag the fever sphere, as does the DC rev (at least in NG Emulation mode). And no, it's never been an issue. Hell, even bombing during a maelstrom of attacks can occasionally cause the game to pause momentarily.
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Post by Kiken »

Ok.. just got my copy today (along with a cute little comic book).. here are my musings after playing 4 games in Story Mode:

This mode is VERY short. Only 6 stages and the AI responds in the same manner as the prequel. As such, the game really poses no challenge until stage 4.. and even then I was plowing through the opponents rather quickly. The final boss (Tenshin Mikoto) pales in comparison to Memory (from the first game). There are no Extends, and it seems that breaking 1 million will be quite a challenge (my highest score thus far is only 700,000+ pts). One final note.. the ending is LONG... like 10 minutes in length, including the credits and final screen.

I agree with SAM in that the game is definitely slower than the prequel, and that the pastel hues on everything can make the standard enemies and golems difficult to distinguish (at first.. this takes some getting used to).

Long and short of it is though: I lifed my way through Story Mode on the fourth try (at defaults). I'll have to crank the difficulty up to 5.
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visuatrox
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Post by visuatrox »

What a bonus manga!?! Arghh yet again I miss another pre-order item :(. Anyone know if it is included with orders from Play-Asia?
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Post by DeBurgo »

Kiken wrote:Long and short of it is though: I lifed my way through Story Mode on the fourth try (at defaults). I'll have to crank the difficulty up to 5.
Isn't the original game like this too, though? I can't imagine a decent player having much trouble getting through the original game (story mode or matchup) on the default difficulty.

Well, even though it sounds like it doesn't have much over it's predecessor, I'm still looking forward to the game because:

1. I don't have a physical copy of the original.
2. The new game art looks nice (I like cute things :))

The story mode is just for one character, right?
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Kiken
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Post by Kiken »

visuatrox wrote:What a bonus manga!?! Arghh yet again I miss another pre-order item :(. Anyone know if it is included with orders from Play-Asia?
Yes, a bonus manga. 64 pages, art by Kodmo Usagi, published by Dengeki Comic.

A few more notes on the game:

As you charge your shot, an axis rang forms around your character each time you pass an attack level, which is very useful when you can't glance down at the charge meter at the bottom of the screen.

The game allows you to map an Auto Rensha button. Should you hold down Auto Rensha and then hold down Shot, Shot will over-ride Auto Rensha and you'll begin charging (same as Psikyo's homeports).
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Post by Kiken »

DeBurgo wrote:Isn't the original game like this too, though? I can't imagine a decent player having much trouble getting through the original game (story mode or matchup) on the default difficulty.

Well, even though it sounds like it doesn't have much over it's predecessor, I'm still looking forward to the game because:

1. I don't have a physical copy of the original.
2. The new game art looks nice (I like cute things :))

The story mode is just for one character, right?
The Story Mode is limited to one character: Time Batahmit. She plays close to Load Ran, save for the fact that her charge shot isn't piercing... it pushes against powerful targets doing damage until it destroys them (much like a Shinkuu Hadouken in Street Fighter).

And actually, Memory was a good challenge even at defaults in the original. Tenshin Mikoto can't hold a candle to her. I was honestly surprised when the game ended at level 6.

I think the focus with this game is on the multi-player aspect... as seen by the inclusion of on-line play.
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Post by dave4shmups »

8 1/2 wrote:SNK-Playmore needs to stop messing around. They have this insane back catalogue of amazing classics. I don't want their talentless new divisions wasting my time with half-assed sequels. KOF Maximum Impact anyone? SNK died a long time ago, and unless this is some miracle where the original dev team was tracked down and forced into making a new game I will have to remain painfully apathetic toward this until I can see it in action.
Agreed 8 1/2, but they're being dense and stubborn as hell about getting us the SNK Classics Collection. Instead of going with Microsoft or Nintendo, they're content to keep banging their heads against the wall with Sony. They told me in an email that "you will see these games", but I doubt it. :(
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SAM
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Post by SAM »

Cthulhu wrote:It doesn't look like much has changed from the original. The "fever" mode just seems to increase the amount of stuff that gets thrown your opponent's way when you blow stuff up - is that right (SAM, you've got it, I'm talking to you :D)? Other than the fever mode, it seems to be almost exactly the same as TSS. I'm not about to pay $60 for a game I got about seven years ago.
Fever mode is there in the orginal game. When you are in fever mode, you would get more bulllets flying to the other side of the screen plus there is no bubble.
Cthulhu wrote:Also, how frequently does the game get slowdown? I noticed quite a bit of slowdown while there was a boss monster on one side of the screen, but it seemed to be pretty smooth the rest of the time.
The slow down can be switch off in the option menu, but the game would be much harder that way.

I said the real meat is the online vs mode, which I live too far away from the hosting server, that any command I input takes 1 sec to execuate... :cry: This effectively render this function useless outside Japan.
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Post by Kiken »

SAM wrote:I said the real meat is the online vs mode, which I live too far away from the hosting server, that any command I input takes 1 sec to execuate... :cry: This effectively render this function useless outside Japan.
This is something I was concerned with. I wonder if it's possible for those of us in the US to link up on a more local server... probably not, but someone might figure out a hack.
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Post by Icarus »

The only problem with netplay of this kind is the lag problem. Shmups need perfect precision and virtually no lag to be playable online. If TSS:LPP has netplay that is almost lag-free then this could be a killer game.

Try playing TSS in Kawaks online :P Lag central, even with a fast broadband connection.

Mine arrived today. Impressions to follow.
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Post by discoalucardx »

Anyone figure out how to unlock the original game? It seems to say something in the back about "clearing" it. I beat the Story Mode but it didn't do anything. Maybe they mean all of the characters?

Anyway, I like this. It's basically the same as the first game, just with a fresh coat of paint. Even most of the music is the same, just remixed (although not really vastly different from the arranged versions.) It may not be much but it's better than (another) straight port, and I'm sure, even at new price, is cheaper than the Saturn or DC TSS releases.
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Post by SAM »

discoalucardx wrote:Anyway, I like this. It's basically the same as the first game, just with a fresh coat of paint. Even most of the music is the same, just remixed (although not really vastly different from the arranged versions.) It may not be much but it's better than (another) straight port, and I'm sure, even at new price, is cheaper than the Saturn or DC TSS releases.
Well, since it got the orginal to unlock. This version is the one the buy, if you did not own the Saturn/DC version yet.
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Post by Skyline »

holy wtf US Port?

LINK IN OTHER THREAD LIKE ZOMG SEARCH IS SUCH AN INTERESTING CONCEPT
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Post by BulletMagnet »

Heh heh, already posted over in Icarus's topic:

http://forum.shmups.com/forum/viewtopic.php?t=4255

Good enough news to say twice though, imo. ;)
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Post by dessgeega »

discoalucardx wrote:Anyone figure out how to unlock the original game? It seems to say something in the back about "clearing" it. I beat the Story Mode but it didn't do anything. Maybe they mean all of the characters?
you have to clear the game with all of the hidden characters (really till, load ran and tenshin mikoto). beating story mode should have unlocked the saturn intro in the gallery, load ran as a playable character, and the ability to encounter really till in stage four. (you should have tenshin mikoto by this point too.)

and yes, the game is definitely a reskinning of the original. i do appreciate, though, that character mode isn't just story mode without the story this time around.
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Post by Dave_K. »

According to Friday's news on Insertcredit, an "accurate source" indicated the US port of TSS was deemed to risky, and now will not happen.
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Post by BrianC »

Dave_K. wrote:According to Friday's news on Insertcredit, an "accurate source" indicated the US port of TSS was deemed to risky, and now will not happen.
It looks like EB isn't listing in it any more, so, unfortunetly, that may be true. :(
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