Worst Shmup Ideas Ever

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TWITCHDOCTOR
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Post by TWITCHDOCTOR »

Andy 5 wrote:"The Weak Giant"

Your ship takes up over 1/8 of the screen, moves very slowly, and the hitbox extends outward over parts of the ship that aren't even there. You die instantly if even a tiny part of your ship hits one enemy shot, and each time you die, you restart at a previous checkpoint, A 'LA R-Type, as opposed to "on the fly." Finally, no matter how many quarters you put in, only one quarter is needed: you are set with a stock of only three continues, and when they're gone, they're gone...and so are you, when you leave the arcade to cease playing that god-awful game.
Reading this description only makes me think of Ghost Pilots for the Neo-Geo.
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Andi
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Post by Andi »

shinsage wrote:An American Gladiators based shooting game is an AWESOME idea.

Seconded. Now if only your gladiator was a weak giant...
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Post by GaijinPunch »

shinsage wrote: take that Punchy.
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Nuke
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Post by Nuke »

Bioship Paladin.
Trek trough the Galaxy on silver wings and play football online.
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SFKhoa
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Post by SFKhoa »

Any manic shooter where the bullet sprites go UNDERNEATH the player sprite. There are many non-manic shooters [particularly in the Genesis/SNES era] that have bullet sprites fly underneath the player sprite. But having a manic shooter do that is just..... Ugh. Thank God for whoever came up with bullets overlapping the sprite.

Note: Judgement Silversword suffers from the mistake of having bullets go underneath the ship. I still forgive it because it's too damn awesome.
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Sonic R
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Post by Sonic R »

Nuke wrote:Bioship Paladin.
Huge ship - check
Poor control - check
slow movement - check
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Danny
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Post by Danny »

TWITCHDOCTOR wrote:
Andy 5 wrote:"The Weak Giant"

Your ship takes up over 1/8 of the screen, moves very slowly, and the hitbox extends outward over parts of the ship that aren't even there. You die instantly if even a tiny part of your ship hits one enemy shot, and each time you die, you restart at a previous checkpoint, A 'LA R-Type, as opposed to "on the fly." Finally, no matter how many quarters you put in, only one quarter is needed: you are set with a stock of only three continues, and when they're gone, they're gone...and so are you, when you leave the arcade to cease playing that god-awful game.
Reading this description only makes me think of Ghost Pilots for the Neo-Geo.
And B-Wings which the player's ship suprisingly gets BIGGER as you power up your ship! :lol:
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maxi
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Post by maxi »

If is the idea, Cho Aniki. If the game, Galaga (yes, you can call me crazy).
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Post by Andy 5 »

Okay, okay...now I have this strange, strange urge to play Cho Aniki. :shock:
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shinsage
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Post by shinsage »

Andy has repressed temptations for tentacle rape hentai.

straight and gay.
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Post by captain ahar »

Andy 5 wrote:Okay, okay...now I have this strange, strange urge to play Cho Aniki. :shock:
than go do it. that series is worth it for the art alone.

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you know you love it. :)

and doing a shmups in Mode7. blech!
I have no sig whatsoever.
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Zebra Airforce
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Post by Zebra Airforce »

Mushihime-sama Futanari
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Post by pixelcorps »

adding RPG elements - worst idea ever.
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Post by ROBOTRON »

I've mentioned this in about every shmup thread with the word "BAD" in it, but once again I must say that "Deep Blue" wins again.

A power-up system severely flawed to the point of wanting to break the controller...and never die. If you don't one man this thing and you're anywhere past a checkpoint...forget about it. You are never given adequate time to power back up sufficiently to deal with enemies.

Why do I own the TG-16 game? I dunno. I guess for the collectability, cuz it sure ain't fun.

Sheesh.
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Zebra Airforce
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Post by Zebra Airforce »

Andy 5 wrote:
"The Weak Giant"

Your ship takes up over 1/8 of the screen, moves very slowly, and the hitbox extends outward over parts of the ship that aren't even there. You die instantly if even a tiny part of your ship hits one enemy shot, and each time you die, you restart at a previous checkpoint, A 'LA R-Type, as opposed to "on the fly." Finally, no matter how many quarters you put in, only one quarter is needed: you are set with a stock of only three continues, and when they're gone, they're gone...and so are you, when you leave the arcade to cease playing that god-awful game.
You forgot there is a 1 bullet on-screen limit. That way if you miss you have to wait for your incredibly slow bullet to leave the playing field before firing again.
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Post by Skyline »

Zebra Airforce wrote:Mushihime-sama Futanari
torrent plz
Zebra Airforce wrote:You forgot there is a 1 bullet on-screen limit. That way if you miss you have to wait for your incredibly slow bullet to leave the playing field before firing again.
Or better yet: take the Mr. Do! approach. You fire 1 shot which bounces around the screen until it hits something, then when it does you have to wait for your shot power to recharge. Either that or catch your own shot.
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Post by JoshF »

You are a missile and you have to hit ships. You lose a life every time you hit a ship.
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Skyline
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Post by Skyline »

JoshF wrote:You are a missile and you have to hit ships. You lose a life every time you hit a ship.
NEVER EXTEND
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D
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Post by D »

I guess a bad idea would be a shmup where you shoot old people.
I don't know where that came from (I really don't), but it would be bad wouldn't it?
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MA7
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Post by MA7 »

Ketsui PS2 port production meeting...

"hey guys we've got a problem with the backward scrolling on the final level"
"shall we do something different with it then? Let's just incorporate something else"
"no, we'll cancel the game"
"ah ok, now I've got time to code the final boss bullet patterns for the DS version"
"forgot to say, that's not getting a release either"


...The worst shmup idea ever! ;)
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Post by Shatterhand »

MA7 wrote:Ketsui PS2 port production meeting...

"hey guys we've got a problem with the backward scrolling on the final level"
"shall we do something different with it then? Let's just incorporate something else"
"no, we'll cancel the game"
"ah ok, now I've got time to code the final boss bullet patterns for the DS version"
"forgot to say, that's not getting a release either"


...The worst shmup idea ever! ;)
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Andy 5
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Post by Andy 5 »

Zebra Airforce wrote:You forgot there is a 1 bullet on-screen limit. That way if you miss you have to wait for your incredibly slow bullet to leave the playing field before firing again.
Oh my god, you mean like Space Invaders? That would make it simply unplayable :roll:
JoshF wrote:You are a missile and you have to hit ships. You lose a life every time you hit a ship.


Umm, yeah. That idea's even worse. Just imagine how hackneyed the game play would be, especially if after each time you lose a life (after hitting enemies, of course) you have to restart from a "check point."

Then imagine a swarm of popcorn enemies that you all have to destroy. You'd be out of credits in about 2 minutes or less!
D wrote:I guess a bad idea would be a shmup where you shoot old people.
I don't know where that came from (I really don't), but it would be bad wouldn't it?
It's been done. Just not in a shmup.
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Adigun A. Polack
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You know what I simply think the WORST idea is?

Post by Adigun A. Polack »

The worst shmup premise that NEVER needs to even be implemented any more at all is that in an outrageously difficult shmup, you have to restart the entire level all the way back to the beginning with just a measly pea-shooter and also with totally no proper power-ups close by at all when your ship/character is destroyed... especially after making it so *very* far into that level to where you have already reached a boss, too!! How STINKING INFURIATING is that!? :evil: !

Remember Super R-Type on the SNES? WOW, that was such a blatantly rotten turd of a game indeed due mainly to such an absolutely brain-dead use of the checkpoint system — EXACTLY what I’m talking about!!! :x

Boy, if this were done in a bullet-hell shmup, then imagine somebody throwing the monitor HARD against the wall as a result, you know? :lol: !! I mean, that game would be a serious and utter throw-away right there, wouldn’t it now?
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JoshF
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Post by JoshF »

Danmaku Galaxian
Remember Super R-Type on the SNES? WOW, that was such a blatantly rotten turd of a game indeed due mainly to such an absolutely brain-dead use of the checkpoint system — EXACTLY what I’m talking about!!!
These types of games it's telling you your gone be raped by Jeffrey McWild if you keep playing. It's best to hit the reset button.
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Post by szycag »

I really don't like the ideas in play for Rayhound. It was a nice experiment but somebody took the idea of a "reflect-em-up" and took it a little too far. Yes I'm picking on a free doujin game... :P Hikware is still amazing even if only for Warning Forever.
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Post by Specineff »

D wrote:I guess a bad idea would be a shmup where you shoot old people.
I don't know where that came from (I really don't), but it would be bad wouldn't it?
Deathrace 2000?
Don't hold grudges. GET EVEN.
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Damocles
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Re: You know what I simply think the WORST idea is?

Post by Damocles »

Adigun A. Polack wrote:The worst shmup premise that NEVER needs to even be implemented any more at all is that in an outrageously difficult shmup, you have to restart the entire level all the way back to the beginning with just a measly pea-shooter and also with totally no proper power-ups close by at all when your ship/character is destroyed... especially after making it so *very* far into that level to where you have already reached a boss, too!! How STINKING INFURIATING is that!? :evil: !
You bess not be talkin bout Undeadline. I beat yo ass if yu are...

In all seriousness, it is an...intriguing...way to handle death. If you havn't memorized the level you're screwed. Hard. Repeatedly.
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D
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Post by D »

Specineff wrote:
D wrote:I guess a bad idea would be a shmup where you shoot old people.
I don't know where that came from (I really don't), but it would be bad wouldn't it?
Deathrace 2000?
Exactly. Has anyone ever thought about why this movie has never been aired on tv? Besides from it being bad (but pretty cool at the same time!)
Please somebody tell me they ever saw this on tv. :lol:
Boy, who came up with that idea. I guess it was a forecast of how society would rough up in the future.
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Here is a better idea...

Post by Adigun A. Polack »

JoshF, you wrote:
Remember Super R-Type on the SNES? WOW, that was such a blatantly rotten turd of a game indeed due mainly to such an absolutely brain-dead use of the checkpoint system — EXACTLY what I’m talking about!!!
These types of games it's telling you your gone be raped by Jeffrey McWild if you keep playing. It's best to hit the reset button.
Or better yet, just shut the whole forsaken-damned game off and smash it up hard into such many tiny bits with a hammer or anything like that. Period. That way, you will TRULY be out of your misery for sure, you know? ;) !
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JoshF
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Post by JoshF »

On the other hand, it is really fun if you can fight back and get powered up again.
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