Twin Cobra/Kyukyoku Tiger/Tiger Heli

AWJ
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Post by AWJ »

chtimi wrote:no the checkpoint, 1P only, grey heli one is kyukyoku tiger.
but it's more complicated, my (original) PCB says kyukyoku tiger and doesn't have check points.
Toaplan and Taito sold two versions of some of their games in Japan (including, at least, Hellfire and Same! Same! Same!): a two-player simultaneous, instant-respawn version for upright cabinets, and a one-player-at-a-time version with checkpoints for cocktail cabinets. If what you have is a genuine two-player version of Kyukyoku Tiger, it's a version that hasn't been dumped and added to MAME yet--perhaps you could donate your board? :)
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chtimi-CLA
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Post by chtimi-CLA »

interesting, thanks AWJ i've been wondering for years.
AWJ
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Post by AWJ »

So your board is a genuine Japanese Taito PCB? Does it display "For use in Japan only..." on startup? And it has two-player simultaneous play with red and blue helicopters?
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chtimi-CLA
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Post by chtimi-CLA »

i'm going to check this week end
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chtimi-CLA
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Post by chtimi-CLA »

AWJ, i have verified your questions:

Q:is it a jp taito PCB?
A: it is, see next question

Q:does it have the "for japan only" message
A: yes it does

Q:does i allow for simultaneous 2P?
A: yes it does

Q:are 1P and 2P helis red and blue resp. ?
A: yes they are

Q:how are the tank craters?
A: they are small and round like in twin cobra


Q:what are the extends?
A: everything off, they are at 50,000/150,000 every. i had to turn on switch 3 to be at the thread default of 70,000/200,000 every

Q:what is the heli speed?
A: i checked in toaplan shooting battle even if it's not arcade perfect, and it definitely looks more like the faster twin cobra speed.

it is exactly like twin cobra except in name. it is probably a later version, like the FF "international" versions. the PCB says "taito corp. 89".
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professor ganson
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Post by professor ganson »

professor ganson - 217,940 - area 42

This game is one of my great discoveries of this year. I love it almost as much as I suck at it. Still can't get past area 42/43, but if I get to this area powered-up, it shouldn't be a problem. I think a big run (for me) is not far away.
yojo!
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Post by yojo! »

Back to business after 1 month away for xmas holydays.
yojo! 1,654,430 195 [PCB, very hard]
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professor ganson
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Post by professor ganson »

prof. ganson - 320,020 - 60
AWJ
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Post by AWJ »

Can we have a Kyukyoku Tiger (one-player, checkpoints version) table?
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chtimi-CLA
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Post by chtimi-CLA »

AWJ wrote:Can we have a Kyukyoku Tiger (one-player, checkpoints version) table?
OK, post a KT score and i'll add it
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professor ganson
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Post by professor ganson »

chtimi, you missed my update just above. Thanks.
AWJ
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Post by AWJ »

Awesome.

AWJ - 581,050 - Area 81 (Kyukyoku Tiger, normal difficulty)
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chtimi-CLA
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Post by chtimi-CLA »

i also i added a board for tiger heli, this way all of toaplan sbv1 is in the same thread
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SAM
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Post by SAM »

chtimi wrote:
AWJ wrote:Can we have a Kyukyoku Tiger (one-player, checkpoints version) table?
OK, post a KT score and i'll add it
Oh, please move my score from Twin Cobra to the Kyukyoku Tiger table, as that was the version I am actually playing.

Code: Select all

SAM   629,920   90
(Kyukyoku Tiger)

Might submit a score a Twin Cobra score later.
*Meow* I am as serious as a cat could possible be. *Meow*
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Neon
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Post by Neon »

Here's one for Tiger Heli. Shit score even for me but let's see if there's some interest.

Neon - 73730 - area 15 - MAME Parent set (under comments)

Need to get shooting battle...
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chtimi-CLA
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Post by chtimi-CLA »

that can't be the top score, i'm going to have to play kt this we :wink:
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llaoyllakcuf
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Post by llaoyllakcuf »

quick question: is the default ship speed for Tiger-Heli (STG Battle 1 version) slow or fast?

I've been playing the Romstar license PCB, and the default speed makes it quite a task to avoid the shots.
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Neon
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Post by Neon »

llaoyllakcuf wrote:quick question: is the default ship speed for Tiger-Heli (STG Battle 1 version) slow or fast?

I've been playing the Romstar license PCB, and the default speed makes it quite a task to avoid the shots.
default is fast, but I put it on normal (got shooting battle).

Shooting battle users will also have to set extends at 20k/every 80k

Neon - 115780 - 20 - PSX

Love the AST and autofire button.
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chtimi-CLA
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Post by chtimi-CLA »

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Neon
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Post by Neon »

God...damn...Congrats.

Well, at least I have something to work towards. You did remember to set the heli speed to normal, right? ;)
yojo!
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Post by yojo! »

Twin Cobra: yojo! 1,736,040 215 [PCB, very hard]
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chtimi-CLA
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Post by chtimi-CLA »

Neon wrote:God...damn...Congrats.

Well, at least I have something to work towards. You did remember to set the heli speed to normal, right? ;)
heli speed was fast, since it is default anyway it doesn't matter does it? the slow speed is really too sluggish for my tastes.
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Neon
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Post by Neon »

chtimi-CLA wrote:
Neon wrote:God...damn...Congrats.

Well, at least I have something to work towards. You did remember to set the heli speed to normal, right? ;)
heli speed was fast, since it is default anyway it doesn't matter does it? the slow speed is really too sluggish for my tastes.
Hmm, it's just that I dunno whether it's adjustable on the PCB. But I'll do a few runs on fast and see if I can't catch up a little...
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llaoyllakcuf
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Post by llaoyllakcuf »

Hmm, it's just that I dunno whether it's adjustable on the PCB.
it is switch #1 on the first set of DIPs. [link]

so according to MAME and Toaplan Shooting Battle 1, the default ship speed is different between the US and Japan versions.

IMO playing on the normal/slow speed requires a more bomb-intensive strategy, since it makes dodging enemy bullets even more difficult.
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The Coop
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Post by The Coop »

No Genesis version of Twin Cobra?
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Neon
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Post by Neon »

Neon 259,280 Area 31

Wow, considerably more manageable with fast heli speed. My score's been increasing in leaps and bounds and it'll go higher once I learn how not to lose like 5 frigging lives on this one part.

Since it's adjustable on the PCB no need for separate tables, we should do it all with fast. I'd advise getting toaplan shooting battle though so you can enjoy tiger heli with the arrange soundtrack ^_~
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chtimi-CLA
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Post by chtimi-CLA »

The Coop wrote:No Genesis version of Twin Cobra?
nope, the genesis and PCE versions are too different from the arcade.
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professor ganson
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Post by professor ganson »

chtimi-CLA wrote:
The Coop wrote:No Genesis version of Twin Cobra?
nope, the genesis and PCE versions are too different from the arcade.
Same for the NES version, of course. It's like you said: too different.
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llaoyllakcuf
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Post by llaoyllakcuf »

Kyukyoku Tiger, normal/all default

llaoyllakcuf - 976510 - area 120 - PCB
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chtimi-CLA
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Post by chtimi-CLA »

chtimi-CLA 1,014,750 118
(KT)
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