Super Aleste Purchase advice.

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Strider77
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Post by Strider77 »

but it's pretty impressive what Compile managed to get out of the Super Famicom (which is renowned for its sluggish cpu).
a friend used this arguement back in the day when this came out and I still think the same thing. just b/c the snes sucked for shooters due to slowdown doesn't make a game good JUST b/c it manages not to slow down. there would be a TON of kick ass shooters if that's all it took. besides those rapidly shrinking and expanding planets in the warp stages are retarded along with that cheesy rotating pancake that is suppose to be a space station. I don't don't think axelays mode 7 is no where as cheesy as Aleste's effects on the SFC. Plus your ship is lame looking :shock:
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Turrican
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Post by Turrican »

Strider77 wrote:
but it's pretty impressive what Compile managed to get out of the Super Famicom (which is renowned for its sluggish cpu).
a friend used this arguement back in the day when this came out and I still think the same thing.
For what it's worth - Super Aleste's awesomeness is completely unrelated to the rest of the Snes shmupping scene, to me.
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BulletMagnet
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Post by BulletMagnet »

Turrican wrote:For what it's worth - Super Aleste's awesomeness is completely unrelated to the rest of the Snes shmupping scene, to me.
Same here, I still enjoy it based up against the rest of the genre in general; definitely not perfect, but it does too much well to ignore.
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greg
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Post by greg »

Can somebody remind me of the difference in endings between Super Aleste (SFC) and Space Megaforce (SNES)? Doesn't it have some sort of anime sequence that was removed from the domestic version?
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BulletMagnet
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Post by BulletMagnet »

All of the changes were purely cosmetic: in a few stages the music is different, the opening/ending sequences have been changed (no anime-style characters in the US version, I think the same goes for the PAL release), and some of the weapons have slightly different names, though they all do the exact same things. The surface changes were rather silly imo, but fortunately gameplay-wise everything is the same in all the versions.
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Turrican
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Post by Turrican »

greg wrote:Can somebody remind me of the difference in endings between Super Aleste (SFC) and Space Megaforce (SNES)? Doesn't it have some sort of anime sequence that was removed from the domestic version?
Well, here's the EU/US ending:

http://www.vgmuseum.com/end/snes/b/spa.htm

the Japanese ending is completely different and it involves the anime-babe green-haired girld which is wired to your aleste ship - I suppose she's a navigator of sort. It would be interesting to have someone who reads Japanese translate the text...
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