Relatively speaking. vTriple Lei wrote: Sorry, but I refuse to believe that anyone who scores higher than me in Gunbird 2 is only a "casual" shmupper.![]()
Icarus wrote:but my main interest is the score I get at the end, so I learn to deal with it.
Well, you can get 100,000 point medals if you've maxed your medal value and expose medals during a chain so it affects it in some regard. Enemy chaining is more important than medaling in Bakraid but Bakraid is way WAAAAY more anal about chaining than Ikaruga is. Only certain enemies can be chained, they're stretched out all over the levels so you cant straight chain through without manipulating the multiplier timer with suicides and bombs, you need to both suicide and bomb to get a decent chain, and the fact that you can pick your spots by selectively shooting enemies without losing your chain in Ikaruga automatically makes it less strict than Bakraid's split second chain loss.FatCobra wrote:About the Bakraid chaing, I guess enemy chaining is much more important than medal chaining. Sure, the medal points help, but it's not worth getting hit just to snatch far away from you. Unless the multipler also applies to the medals as well.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb

You have to go out of your way to play for score in DOJ like most score-based games, and it is irrelevant to survival aside from an extra life or two. Destroy enemies early, in whatever order you want, don't increase rank with hypers, use bombs, etc. Not the same.Icarus wrote:In some games, scoring and survival are one entity. For example, in Dodonpachi Daioujou,
Aside from Radiant Silvergun, where chaining is required to gain access to better weapons and make the later stages and bosses easier, there is no game that has a "mandatory" chaining system... unless you count the Pachi's and say that the inability to keep the hit counter below 2 makes chaining unavoidable. If that's the case it makes discussion of a chaining being "optional" pointless, because it's always optional since it's never required to clear the game.BulletMagnet wrote:Depends on who you ask, though I fall on the "A" side. I honestly can't think of a game which includes chaining that can be ignored while still getting high scores, anyway. Methinks it more or less comes down to whether you're a player who's willing to play "for survival" sometimes, or one who always plays for score.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
I agree with Rob here. CVM (a great Ikaruga player who doesn't seem to post here anymore) 1CC'd the first loop of DDP DOJ in a couple weeks of play with no big chains (he didn't have a 'chaining route', he just sorta blasted through the levels and played for survival). His final score was 56 or 59 mil.Rob wrote:You have to go out of your way to play for score in DOJ like most score-based games, and it is irrelevant to survival aside from an extra life or two. Destroy enemies early, in whatever order you want, don't increase rank with hypers, use bombs, etc. Not the same.Icarus wrote:In some games, scoring and survival are one entity. For example, in Dodonpachi Daioujou,
Either way, it renders an "optional" chaining discussion useless since it is almost never mandatory. Even in Mars Matrix and Silvergun you could not chain and still beat the game... though it'd be much harder.BulletMagnet wrote:That and Mars Matrix, I'd say, though it's a slightly different type of chaining.Acid King wrote:Aside from Radiant Silvergun, where chaining is required to gain access to better weapons and make the later stages and bosses easier, there is no game that has a "mandatory" chaining system...
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
Never played RS, but in MM, isn't the piercing cannon more important than your regular shot anyway?BulletMagnet wrote:That and Mars Matrix, I'd say, though it's a slightly different type of chaining.Acid King wrote:Aside from Radiant Silvergun, where chaining is required to gain access to better weapons and make the later stages and bosses easier, there is no game that has a "mandatory" chaining system...
NTSC-J could probably disagree with that.BulletMagnet wrote:That definitely helps, though I'd still say that beating the game without chaining is a feat for shmupping gods only.
This is probably because you've just never found a game with chaining interesting enough to you. I think of enemy chaining as a memorization exercise and it bores me without fail. I think of MM as a really clever game system and elaborate puzzle with very fast paced action (w/ type 2 ship). I like finding a rhythm to using the charge bar, finding a new way to add 100 cubes to a chain. Every stage is like its own puzzle, and as far as I know there's no "master play" floating around to expose them all, so it feels limitless in a way. It also has the performance benefit of being able to correct errors on the fly (and some places like the connecting point of stage 2 are pretty well improvised). It's as much of a balance between what you're looking for and a plain memorization exercise as it gets.I would prefer that scoring be based on mastering a game's mechanics and being able to apply your skill on the fly, as opposed to just learning level layouts inside-out through repetition... but that's probably more related to my random vs. non-random rant.
I was thinking that I was lazy and I sucked, but your way has a nicer ring to it.Rob wrote:This is probably because you've just never found a game with chaining interesting enough to you.
They can't possibly be as orgasmic as I make them out to be, but hey, as long as you're better than shiftace and me, you can dominate the score boards.Rob wrote:I really have to try Kenta Cho (and other PC shooters) someday. I'm intrigued.
Eh, not really. By definition, a platform game revolves around jumping, and you can't just avoid jumping if you don't like it. Shmups can exist without chaining, and you can usually ignore chaining in the shmups that do have it (if not playing for score).BeauZilla 002 wrote:Its like saying "how do you feel about jumping" in platformers
Exactly.BeauZilla 002 wrote:For me,its up to each shmup to MAKE me want to chain.