Wait, did I understand how these 240p/288p modes and line-doubling really works, perhaps somebody could enlighten me?
E.g. let's say source puts out 704x288p signal which is meant to be displayed in 4:3 CRT. First of all, pixels in this resolution are not meant to be square, rather they are twice as tall as their width is. But this is no problem since developers knew this and designed graphics accordingly. Now, when this mode is line doubled then the OSSC will sample 704 dots out of each horizontal line and will output each line twice which results in 704x576p resolution which is pretty much pixel perfect (provided timing settings are set up properly), right? Then we may have mode like 352x288p and in this mode pixels actually are meant to be square. The OSSC will again sample 704 dots out of each line effectively doubling the dots. Then it also doubles the lines which again results into 704x576p resolution which are again pixel perfect. Did I understood this correctly?
So then we have lineX3 mode and this is when I started to have troubles. If I understood correctly, it actually cannot be pixel perfect if one want's to keep correct aspect ratio? I.e. when 704x288p signal is tripled then each line is tripled but then the OSSC needs to sample each pixels 1.5 times which no longer produces pixel-perfect results but smooths the picture a bit horizontally. Right? So actually only lineX2 mode and perhaps in the future lineX4 mode can be used to produce pixel-perfect results?
Aaaaand then we have Amiga and 1440x288p mode. How in earth this was meant to be displayed back in good old days? Using 4:3 CRT pixels would be 5x as tall as their width is, no? Not sure if this mode was ever usable at all. However with the OSSC this gives interesting opportunity. In lineX3 mode one can get pretty usable "wide screen" output even though technically speaking aspect ratio is wrong compared to 4:3 CRT. But it actually looks quite nice! Edit: Haha actually I was able to dial in settings for 1440x288p mode in lineX2 mode, it just took very long time to increase sampling rate from 800 to 1816

It looks SUPERB. Who knew Amiga can do ultra wide screen modes???
Sorry about stupid questions, but I really would like to understand how these modes and line doubling/tripling works

Million thanks in advance!
Edit: Ah, I was stupid enough to forget how CRT really works. Of course modes like 288p do have square pixels not 1:2 pixels. CRT beam just draws 288 lines (or so) to 4:3 monitor and that's that. Hence the "scanlines". When lines are doubled and shown in TFT panel user sees 1:2 pixels but that's only due to line doubling and scanline emulation is there for making it look more authentic. Doh, how I did forget all the basics...
- Jarp