XRGB-mini Framemeister
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Konsolkongen
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- Location: Denmark
Re: XRGB-mini Framemeister (now available !)
I got rid of my Wii when I got the Wii U, so I can't confirm this. But I believe I got the best results when doing this:
Wii Component 480p in
1080p out
Sharpness = 1
Auto Scaler = Off
H_Scaler = 6
V_Scaler =5 or 7 (can't remember which)
You can also set the Auto Scaler to GAME (The same as setting both H and V_scaler to 6) and set the picture mode to SmartX2. This will make the image smaller, but it will look pretty pixel perfect for a game like Kirby's Return to Dreamland/Adventure Wii, if that's to your liking.
I can't remember if this works best with sharpness at 0 or 1, so try both.
Hope that helps.
Wii Component 480p in
1080p out
Sharpness = 1
Auto Scaler = Off
H_Scaler = 6
V_Scaler =5 or 7 (can't remember which)
You can also set the Auto Scaler to GAME (The same as setting both H and V_scaler to 6) and set the picture mode to SmartX2. This will make the image smaller, but it will look pretty pixel perfect for a game like Kirby's Return to Dreamland/Adventure Wii, if that's to your liking.
I can't remember if this works best with sharpness at 0 or 1, so try both.
Hope that helps.
Re: XRGB-mini Framemeister (now available !)
I'm starting to get green noise (for the lack of a better term) in the picture. It's a bunch of small green dots that jump around the screen. I notice it mostly through the component/dterminal input, but it's reared its head on the rgb input as well. Has anyone else experienced this?
I'm beginning to thing it's the psu, so I've ordered a new one that'll take the appropriate 120v input.
I'll try to get a picture, or a video of what I'm talking about, but it may be hard to capture.
I'm beginning to thing it's the psu, so I've ordered a new one that'll take the appropriate 120v input.
I'll try to get a picture, or a video of what I'm talking about, but it may be hard to capture.
Re: XRGB-mini Framemeister (now available !)
It won't normally work. 32X uses the Genesis 2 SCART cable. I'm assuming its now-rare included adapter might've allowed Genesis 1 to use one.PixelDharma wrote:3. I'll be running a Genesis 1/Sega CD. I'd like the option to run my 32X, but I don't want to be married to using it for the output. Do I even need a dedicated 32X SCART cable? Won't the Genesis 1 SCART cable output picture for both anyway?
Thanks everyone
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Konsolkongen
- Posts: 2369
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- Location: Denmark
Re: XRGB-mini Framemeister (now available !)
The cable included with the 32X for MD1 was used to connect the two machines together. To output a RGB picture you will need a Mega Drive 2 cable.
Of course, if you have the soldering skills or know somebody who does, you can easily make adapters to suit your needs.
I replaced the AV out socket on my 32X (and MD1) with a regular circle type Din 8 socket. This way I can use the same RGB cable with and without the 32X. This is useful because I don't want to look at that piece of crap when I'm not playing 32X games
http://i40.photobucket.com/albums/e236/ ... G_0298.jpg
http://i40.photobucket.com/albums/e236/ ... G_0301.jpg
Of course, if you have the soldering skills or know somebody who does, you can easily make adapters to suit your needs.
I replaced the AV out socket on my 32X (and MD1) with a regular circle type Din 8 socket. This way I can use the same RGB cable with and without the 32X. This is useful because I don't want to look at that piece of crap when I'm not playing 32X games

http://i40.photobucket.com/albums/e236/ ... G_0298.jpg
http://i40.photobucket.com/albums/e236/ ... G_0301.jpg
Re: XRGB-mini Framemeister (now available !)
plc268 wrote:I'm starting to get green noise (for the lack of a better term) in the picture. It's a bunch of small green dots that jump around the screen. I notice it mostly through the component/dterminal input, but it's reared its head on the rgb input as well. Has anyone else experienced this?
I'm beginning to thing it's the psu, so I've ordered a new one that'll take the appropriate 120v input.
I'll try to get a picture, or a video of what I'm talking about, but it may be hard to capture.
I have had issues with green noise in the past with computers. I just bought a new DVI cable, and that solved the issue. In your case, you may want to buy a new HDMI cable. There are a lot of well made cables for cheap.
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Re: XRGB-mini Framemeister (now available !)
theclaw wrote:It won't normally work. 32X uses the Genesis 2 SCART cable. I'm assuming its now-rare included adapter might've allowed Genesis 1 to use one.PixelDharma wrote:3. I'll be running a Genesis 1/Sega CD. I'd like the option to run my 32X, but I don't want to be married to using it for the output. Do I even need a dedicated 32X SCART cable? Won't the Genesis 1 SCART cable output picture for both anyway?
Thanks everyone
That's what I thought all these years... that you needed to output through a 32X video out port... but someone was insisting to me recently that the Genesis by itself could output the 32X video. I did hear that some of the elements (like backgrounds in Knuckles Chaotix) were generated by the Genesis and sent out via RGB, but they need to be combined with the 32X video for the complete game image. Maybe that caused the confusion.Konsolkongen wrote:The cable included with the 32X for MD1 was used to connect the two machines together. To output a RGB picture you will need a Mega Drive 2 cable.
Of course, if you have the soldering skills or know somebody who does, you can easily make adapters to suit your needs.
I replaced the AV out socket on my 32X (and MD1) with a regular circle type Din 8 socket. This way I can use the same RGB cable with and without the 32X. This is useful because I don't want to look at that piece of crap when I'm not playing 32X games![]()
http://i40.photobucket.com/albums/e236/ ... G_0298.jpg
http://i40.photobucket.com/albums/e236/ ... G_0301.jpg
Anyway I ordered the Genesis 1 cable.... I don't even have 32X games yet, and it's just a finicky thing to deal with, so it really is best that I am able to play in RGB without having a 32X connected. If I get any 32X games, then I'll bother buying that cable.
Now I'm playing the waiting game... come to me Framemeister and SCART cables....
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Konsolkongen
- Posts: 2369
- Joined: Fri May 16, 2008 8:28 pm
- Location: Denmark
Re: XRGB-mini Framemeister (now available !)
You're right. If you only use the output from the Mega Drive you'll only get the portion of the graphics created by it. The RGB cable that connects the two machines basically just mixes the graphics for awesome next generation 32-bit madness!PixelDharma wrote: That's what I thought all these years... that you needed to output through a 32X video out port... but someone was insisting to me recently that the Genesis by itself could output the 32X video. I did hear that some of the elements (like backgrounds in Knuckles Chaotix) were generated by the Genesis and sent out via RGB, but they need to be combined with the 32X video for the complete game image. Maybe that caused the confusion.
This can look a bit weird in some games like Kolibri where the furthest background is done by the Mega Drive and therefore only has 64 colors and everything else(?) is done by the 32X and have more colors (256?).
Funny that most parts of the graphics in Knuckles Chaotix is done by the Mega Drive itself, and that just happens to be the best looking game on the 32X in my opinion. A damn shame it's such a terrible game

Re: XRGB-mini Framemeister (now available !)
Finally i'm completely composhit-free! Got my RGB AV Famicom and it's glorius. A couple o' shots of it running through the Mini:
http://distilleryimage7.s3.amazonaws.co ... 8cf0_7.jpg
http://distilleryimage6.s3.amazonaws.co ... 9aa0_7.jpg
http://distilleryimage5.s3.amazonaws.co ... 09e2_7.jpg
Not the best of shots, it looks even better on screen. On my LCD i got the option to tweak the hue, saturation and brightness on a handful of individual colors which helps a bit in getting more natural colors.
Do you guys get graphical glitches/information in the overscan area in a few games? It's nothing that bothers me, just wondering.
http://distilleryimage7.s3.amazonaws.co ... 8cf0_7.jpg
http://distilleryimage6.s3.amazonaws.co ... 9aa0_7.jpg
http://distilleryimage5.s3.amazonaws.co ... 09e2_7.jpg
Not the best of shots, it looks even better on screen. On my LCD i got the option to tweak the hue, saturation and brightness on a handful of individual colors which helps a bit in getting more natural colors.
Do you guys get graphical glitches/information in the overscan area in a few games? It's nothing that bothers me, just wondering.
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Konsolkongen
- Posts: 2369
- Joined: Fri May 16, 2008 8:28 pm
- Location: Denmark
Re: XRGB-mini Framemeister (now available !)
Yes we do 
Congratulations on your RGB Famicom btw

Congratulations on your RGB Famicom btw

Re: XRGB-mini Framemeister (now available !)
Congrats! Recently ordered an Everdrive FC. Will be interesting to see if the Everdrive emphasises the jailbars as much as the Powerpak does.
Do you really enjoy those needlestripe scanlines in 1080p mode ?
yeah, sure. We need a masking feature on the Mini. Currently I use another processor in chain for masking.Do you guys get graphical glitches/information in the overscan area in a few games?
Do you really enjoy those needlestripe scanlines in 1080p mode ?
Last edited by Fudoh on Mon Feb 18, 2013 2:17 pm, edited 1 time in total.
Re: XRGB-mini Framemeister (now available !)
Thanks! Reading the posts in this thread (and in others) helped me decide in getting it done 

Re: XRGB-mini Framemeister (now available !)
Ordered mine yesterday, can't wait for it to show up! 
Unfortunately, I'm stuck on composite for NES. I really dislike the color change with the RGB PPU mod. How does composite look on the mini? I'm not expecting a miracle or anything, just wondering if it's possible to get it looking comparable to how composite looks on a decent CRT or something. I'm sure scanlines help in masking artifacts.
I suppose I can just wait until its here and have a look for myself, but in the meantime could someone perhaps get a few pictures for me of the XRGB running a composite NES with scanlines? All my lurking and digging hasn't dug up much of anything.

Unfortunately, I'm stuck on composite for NES. I really dislike the color change with the RGB PPU mod. How does composite look on the mini? I'm not expecting a miracle or anything, just wondering if it's possible to get it looking comparable to how composite looks on a decent CRT or something. I'm sure scanlines help in masking artifacts.
I suppose I can just wait until its here and have a look for myself, but in the meantime could someone perhaps get a few pictures for me of the XRGB running a composite NES with scanlines? All my lurking and digging hasn't dug up much of anything.
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Konsolkongen
- Posts: 2369
- Joined: Fri May 16, 2008 8:28 pm
- Location: Denmark
Re: XRGB-mini Framemeister (now available !)
Please let us know. I'm waiting for the NES version myselfFudoh wrote:Congrats! Recently ordered an Everdrive FC. Will be interesting to see if the Everdrive emphasises the jailbars as much as the Powerpak does.

Re: XRGB-mini Framemeister (now available !)
Looks great! What values are you using for scan lines (odd/even)? Tempted to swap my NJM amp for a THS amp!Shining wrote:Finally i'm completely composhit-free! Got my RGB AV Famicom and it's glorius. A couple o' shots of it running through the Mini:
http://distilleryimage7.s3.amazonaws.co ... 8cf0_7.jpg
http://distilleryimage6.s3.amazonaws.co ... 9aa0_7.jpg
http://distilleryimage5.s3.amazonaws.co ... 09e2_7.jpg
Not the best of shots, it looks even better on screen.

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Re: XRGB-mini Framemeister (now available !)
I recommend this recently uploaded youtube clip where Retro Core 4 goes into detail on the Framemeister. It's getting me through my wait of 2-5 days shipping till mine arrives 
http://www.youtube.com/watch?v=FLzTRJGBVYk

http://www.youtube.com/watch?v=FLzTRJGBVYk
Great soundtrack, too.Konsolkongen wrote:You're right. If you only use the output from the Mega Drive you'll only get the portion of the graphics created by it. The RGB cable that connects the two machines basically just mixes the graphics for awesome next generation 32-bit madness!PixelDharma wrote: That's what I thought all these years... that you needed to output through a 32X video out port... but someone was insisting to me recently that the Genesis by itself could output the 32X video. I did hear that some of the elements (like backgrounds in Knuckles Chaotix) were generated by the Genesis and sent out via RGB, but they need to be combined with the 32X video for the complete game image. Maybe that caused the confusion.
This can look a bit weird in some games like Kolibri where the furthest background is done by the Mega Drive and therefore only has 64 colors and everything else(?) is done by the 32X and have more colors (256?).
Funny that most parts of the graphics in Knuckles Chaotix is done by the Mega Drive itself, and that just happens to be the best looking game on the 32X in my opinion. A damn shame it's such a terrible game
I'm very curious about this too.Krakko wrote:Ordered mine yesterday, can't wait for it to show up!
Unfortunately, I'm stuck on composite for NES. I really dislike the color change with the RGB PPU mod. How does composite look on the mini? I'm not expecting a miracle or anything, just wondering if it's possible to get it looking comparable to how composite looks on a decent CRT or something. I'm sure scanlines help in masking artifacts.
I suppose I can just wait until its here and have a look for myself, but in the meantime could someone perhaps get a few pictures for me of the XRGB running a composite NES with scanlines? All my lurking and digging hasn't dug up much of anything.
Last edited by PixelDharma on Mon Feb 18, 2013 7:31 pm, edited 1 time in total.
Re: XRGB-mini Framemeister (now available !)
Damn that's nice, did you do the RGB mod yourself? I might have to hunt for one lolShining wrote:Finally i'm completely composhit-free! Got my RGB AV Famicom and it's glorius. A couple o' shots of it running through the Mini:
http://distilleryimage7.s3.amazonaws.co ... 8cf0_7.jpg
http://distilleryimage6.s3.amazonaws.co ... 9aa0_7.jpg
http://distilleryimage5.s3.amazonaws.co ... 09e2_7.jpg
Not the best of shots, it looks even better on screen. On my LCD i got the option to tweak the hue, saturation and brightness on a handful of individual colors which helps a bit in getting more natural colors.
Do you guys get graphical glitches/information in the overscan area in a few games? It's nothing that bothers me, just wondering.
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Konsolkongen
- Posts: 2369
- Joined: Fri May 16, 2008 8:28 pm
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Re: XRGB-mini Framemeister (now available !)
There is also a promising HDMI mod in the works that doesn't require the RGB PPU. Looks pretty great so far, but will output in 480p only.
Re: XRGB-mini Framemeister (now available !)
Seriously? Any link? That'd be sweet too.Konsolkongen wrote:There is also a promising HDMI mod in the works that doesn't require the RGB PPU. Looks pretty great so far, but will output in 480p only.
Re: XRGB-mini Framemeister (now available !)
Any idea why its been so long since an update? Lot of stuff to fix or is micomsoft working on something other than that desk?
Re: XRGB-mini Framemeister (now available !)
There should be a new FW update from Micomsoft any day now. I mentioned this recently when I saw a tweet from Micomsoft.Zapf wrote:Any idea why its been so long since an update? Lot of stuff to fix or is micomsoft working on something other than that desk?
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Re: XRGB-mini Framemeister (now available !)
^ is it reasonable to expect fixes for the common issues, ie. wrong sized scanlines in 1080P? I don't have my unit yet, but its the complaint I see the most around the web..
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Re: XRGB-mini Framemeister (now available !)
I've read that thread. It reads like he's stocking up on top loaders to sell complete systems instead of selling the boards themselves. I hope that isn't the case honestly.Konsolkongen wrote:There is also a promising HDMI mod in the works that doesn't require the RGB PPU. Looks pretty great so far, but will output in 480p only.
Re: XRGB-mini Framemeister (now available !)
Hey guys, I have a slight, noobish issue again I need help with.
So I've had my SFC hooked to XRGB mini for a while now, and every now and then the screen tears up a little bit. Now I just got my Keene Scart commander in between them, and everything was playing smoothly until I hit a scene in the game (Sparkster) where there was an explosion turning the screen to white. I played the scene twice and during both times I lost the picture completely. On the first time it got back soon after, on second I had to press RGB again on XRGB to get it back on.
Is this XRGB loosing sync that has been discussed here before? Any settings I should check/change to ensure it doesn't happen? I think I played with all of them when I first got the thing and am not sure if I changed something.. Thanks, all help is much appreciated!
PS. The SFC/SNES RGB cables I'm using are from retro console accessories + Keene Scart commander as I mentioned and "LOW CROSSTALK SCART TO SCART UNIDIRECTIONAL" cable before XRGB.
So I've had my SFC hooked to XRGB mini for a while now, and every now and then the screen tears up a little bit. Now I just got my Keene Scart commander in between them, and everything was playing smoothly until I hit a scene in the game (Sparkster) where there was an explosion turning the screen to white. I played the scene twice and during both times I lost the picture completely. On the first time it got back soon after, on second I had to press RGB again on XRGB to get it back on.
Is this XRGB loosing sync that has been discussed here before? Any settings I should check/change to ensure it doesn't happen? I think I played with all of them when I first got the thing and am not sure if I changed something.. Thanks, all help is much appreciated!
PS. The SFC/SNES RGB cables I'm using are from retro console accessories + Keene Scart commander as I mentioned and "LOW CROSSTALK SCART TO SCART UNIDIRECTIONAL" cable before XRGB.
Re: XRGB-mini Framemeister (now available !)
Can't check the values right now, but when taking these shots i used 1080p and the LB2 zoom setting. That way i get very distinct scanlines but it's of course not suitable for gaming. Otherwise i actually get pretty crappy scanlines in both 720p and 1080p and when using Normal 2. The only way for me to get good looking scanlines is over DVI and 1280x1024, or 1080p and Smartx2.RGB32E wrote:Looks great! What values are you using for scan lines (odd/even)? Tempted to swap my NJM amp for a THS amp!
pyrotek85 wrote:Damn that's nice, did you do the RGB mod yourself? I might have to hunt for one lol
No man, i dont have the skills

Re: XRGB-mini Framemeister (now available !)
Hi,
Just some news about my issues with my Super Nintendo. Just to remember, I had "no signal" (only sound) with my PAL Super Nintendo in RGB( Same with my Super Famicom or my SNES) while my Jaguar was working fine in the same condition.
I just tried with a SCART switch (http://www.videogameperfection.com/wp-c ... r-100s.jpg) with this config :
A- Super Nintendo (EURO)
B- Jaguar (US)
C- GameCube (EURO)
At the beginning, same issue, Super Nintendo = No Signal and only sound on the XRGB....
But... I don't know why, while the Super nintendo was switched ON, showing me a black screen and StarFox intro music, I switched ON the Jaguar... and the Super Nintendo pictures appeared !!!
So it works now ! The SCART switch saved me. I need to switch ON another console on the SCART switch to have a picture with the Super Nintendo ! So it's not the best solution, but actually I'm happy to have a wonderfull Super Nintendo picture
Just some news about my issues with my Super Nintendo. Just to remember, I had "no signal" (only sound) with my PAL Super Nintendo in RGB( Same with my Super Famicom or my SNES) while my Jaguar was working fine in the same condition.
I just tried with a SCART switch (http://www.videogameperfection.com/wp-c ... r-100s.jpg) with this config :
A- Super Nintendo (EURO)
B- Jaguar (US)
C- GameCube (EURO)
At the beginning, same issue, Super Nintendo = No Signal and only sound on the XRGB....
But... I don't know why, while the Super nintendo was switched ON, showing me a black screen and StarFox intro music, I switched ON the Jaguar... and the Super Nintendo pictures appeared !!!
So it works now ! The SCART switch saved me. I need to switch ON another console on the SCART switch to have a picture with the Super Nintendo ! So it's not the best solution, but actually I'm happy to have a wonderfull Super Nintendo picture

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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)
Here you go:pyrotek85 wrote:Seriously? Any link? That'd be sweet too.Konsolkongen wrote:There is also a promising HDMI mod in the works that doesn't require the RGB PPU. Looks pretty great so far, but will output in 480p only.
http://www.nintendoage.com/forum/messag ... adid=92557
Re: XRGB-mini Framemeister (now available !)
Do you have vsync lock on?So I've had my SFC hooked to XRGB mini for a while now, and every now and then the screen tears up a little bit.
Also no, no reports of white screens causing picture loss on the mini, since the XRGB3 did this it was tested for quite extensively.
That... shouldn't happen with that switch, sounds like bad cabling though.But... I don't know why, while the Super nintendo was switched ON, showing me a black screen and StarFox intro music, I switched ON the Jaguar... and the Super Nintendo pictures appeared !!!
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
Both the dropouts described by Aatos and the impedance problem by fonf (picture only when run through a switch with another source), should be fixable by adjusting the RGB sync level in the Mini's menu.
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Re: XRGB-mini Framemeister (now available !)
That did the trick, thank you again, really appreciate the help!Fudoh wrote:Both the dropouts described by Aatos and the impedance problem by fonf (picture only when run through a switch with another source), should be fixable by adjusting the RGB sync level in the Mini's menu.