DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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Zengeku3
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Zengeku3 »

Drake wrote:

Code: Select all

[SHOT][AUTO][BOMB]        [   ][ ↑ ][   ]
[    ]                    [ ← ][ ↓ ][ → ]
Completely missed this. Whoa, where heck did you get a stick that lets you do that? Sounds like the best invention ever.
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Drake
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Drake »

I invented it
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Udderdude »

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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jeneki »

Image
Typos caused by cat on keyboard.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Zengeku3 »

Udderdude wrote:Check this out :3 http://www.hitboxarcade.com/
I've heard about those but then I read that the red buttons are the directional keys and that honestly looks quite uncomfortable, not to say awkward with the up-button being located at the bottom of it.

If you could somehow remap the directional keys to the be on four of the black keys it would be awesome. Does anyone know if it's possible to change the bindings on that thing so that the directional keys could be on the black keys like this:

[ ] [ ] [ ↑ ] [ ]
[ ][←][ ↓ ][ →]

And having the red buttons do things like shooting, bombing etc? That sort of customization sounds like it would make sense to include but it doesn't say anywhere on the website and 225 bucks is a little much to shell out for something I'm not sure works.
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Jeneki
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jeneki »

I believe the idea behind the "up" and "down" button positioning on those controllers is for faster transitions.

For example, on a keyboard layout you've got two separate fingers on left and right, but the same finger uses both up and down. You can rapidly tap left and right for instantaneous transitions, however up/down transitions are a bit slower unless you reposition your hand. By putting up and down on separate fingers you can achieve the same up/down speed as left/right.

Now the real question is, in a shmup would you really need this amount of speed for up/down transitions? Left/right seems useful for high speed tap dodging, and certain games with wiggle mechanics (Psyvariar, XII Stag, etc).
Typos caused by cat on keyboard.
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Weak Boson
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Weak Boson »

Finally booted this up again today. After a few gut wrenching level 10 hyper drops in arcade I decided to plank it large in novice. But after cruising through the first three stages I got cocky and tried to hyper when TAC did instead of when I needed to, and the result was avoidable deaths. But I got to the stage 5 boss which, since I've already got the 1CC, is close enough for this run.

I then played novice expert for the first time and got to the stage 5 boss. I think I must have been in the zone, that mode gets pretty crazy.
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Casper<3
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Casper<3 »

Just got my copy.

Played through all modes at various difficulties.

360 mode is hella fun. Played it vanilla like until I realized the system was a lot like Futari's arrange mode. Had to turn off the voice though.

HD arcade, <3 love it, really is like super DOJ. only complaint is the backgrounds are hella boring and bland. Not fond of the bloss blobs again. Wish they woulda stayed with the transforming mecha via DFK

What does Sai mean anyway?

1.5 couldn't really see any difference, what are the differences?

Novice, just a novice mode.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Thjodbjorn »

Zengeku3 wrote:
Udderdude wrote:Check this out :3 http://www.hitboxarcade.com/
I've heard about those but then I read that the red buttons are the directional keys and that honestly looks quite uncomfortable, not to say awkward with the up-button being located at the bottom of it.

If you could somehow remap the directional keys to the be on four of the black keys it would be awesome. Does anyone know if it's possible to change the bindings on that thing so that the directional keys could be on the black keys like this:

[ ] [ ] [ ↑ ] [ ]
[ ][←][ ↓ ][ →]

And having the red buttons do things like shooting, bombing etc? That sort of customization sounds like it would make sense to include but it doesn't say anywhere on the website and 225 bucks is a little much to shell out for something I'm not sure works.
If you're comfortable removing quick disconnects and switching them to other buttons, it's easy as hell. I almost always rewire my buttons.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Giest118 »

Casper<3 wrote: 1.5 couldn't really see any difference, what are the differences?
The most prominent changes:
* Hypers charge faster
* Low-level hypers are worth a damn
* High level hypers cause everything to puke huge stars
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ACSeraph »

Casper<3 wrote:What does Sai mean anyway?
It means something like super or ultimate. So, "Ultimate Blissful Death"
<STG.1cc> 死ぬがよい <ACT.1cc>
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Dave_K. »

98 pages in this thread that I've largely ignored, and really don't care to read through, so hoping someone can answer this. Does the regular edition come with any DLC codes that unlock arrange or anything else special?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by emphatic »

Dave_K. wrote:98 pages in this thread that I've largely ignored, and really don't care to read through, so hoping someone can answer this. Does the regular edition come with any DLC codes that unlock arrange or anything else special?
None of the editions have exclusive DLC stuff.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Dave_K. »

Thanks emphatic!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Stevas »

/smirks at "plank it large"

Is that now one of them there internets meme things then? I'm not sure how they work.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

One can also go "full plank".
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Zengeku3 »

Thjodbjorn wrote: If you're comfortable removing quick disconnects and switching them to other buttons, it's easy as hell. I almost always rewire my buttons.
If nothing else, I have a relative that could probably do that. I'll look into this solution then. Thank you for your answers people.

(and sorry for derailing this :oops: )
ACSeraph wrote:
Casper<3 wrote:What does Sai mean anyway?
It means something like super or ultimate. So, "Ultimate Blissful Death"
While I cannot say so for sure, i always read the title as Maximum Death or Greatest Death because 最大 = greatest,  largest,  maximum and 往生 would mean death (among other things)
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by NTSC-J »

Zengeku3 wrote:While I cannot say so for sure, i always read the title as Maximum Death or Greatest Death because 最大 = greatest,  largest,  maximum and 往生 would mean death (among other things)
大往生 is an expression that translates to "peaceful death" where the death was a painless one and the person lived a full-life without regrets.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Zengeku3 »

NTSC-J wrote:
Zengeku3 wrote:While I cannot say so for sure, i always read the title as Maximum Death or Greatest Death because 最大 = greatest,  largest,  maximum and 往生 would mean death (among other things)
大往生 is an expression that translates to "peaceful death" where the death was a painless one and the person lived a full-life without regrets.
Yes, I am aware of that. I was just thinking that Saidai Oujou would be a pun on DOJs name, especially after listening to Shuri going Saidai Oujou!
If what the name is supposed to be is Sai Daioujou then i would find it silly to split it up like that.

But okay, i'm still new with all this japanese stuff so I'll just go be quiet somewhere now. :wink:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DBreakfast »

Sorry if this was mentioned before, but what exactly triggers the stage 4 extend?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Stevas »

Dude, come on.

You never go full plank.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BulletMagnet »

DBreakfast wrote:Sorry if this was mentioned before, but what exactly triggers the stage 4 extend?
Beat the midboss without bombing (hypering is okay).
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

It's worth mentioning that you can die a man on him too and still get the extend so depending on your situation you might be better off getting rid of your bombstock before fighting him if you have autobomb on or accepting a death over dropping one with it on since an extend gives you a new man and full bomb stock. Just something to think about, especially for a first clear.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DBreakfast »

That's simpler than I expected. Thanks for the help.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Acid_Rain »

Just a quick question: What size are the original arcade instructions of this game?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

Muchi Muchi Spork wrote:It's worth mentioning that you can die a man on him too and still get the extend so depending on your situation you might be better off getting rid of your bombstock before fighting him if you have autobomb on or accepting a death over dropping one with it on since an extend gives you a new man and full bomb stock. Just something to think about, especially for a first clear.
Funny thing is I just came here straight from the game to clarify the requirements for this.

Are you sure you can die? Admittedly I wasn't exactly paying attention in my last run, but I don't recall an autobomb going off, and I was surprised to not get the 1up after killing it. My first thought was that it must be a NMNB requirement. It's quite possible I just missed an auto somewhere.. It was a shitty run. I'd already tuned out by then.
Stevas wrote:Dude, come on.

You never go full plank.
I go full plank very often.. My posting history is evidence of this.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

I'm sure you can die on him on the pcb and still get it.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BareKnuckleRoo »

Jeneki wrote:Image
holyshit WHAT GAME IS THIS?

I saw it in an arcade in vegas I think and I didn't get a chance to get a good look at it, and I was wondering what game I'd missed.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Pretas »

That would be War: Final Assault, Midway's interesting attempt at making a Quake clone for arcades. Rather similar to Sega's Outtrigger.

It was going to have an N64 port, but it was canceled.

There was a semi-sequel two years later by the name of The Grid. Except it was in third person with a trackball for aiming, and borrowed the "violent game show" setting from Smash TV. This also went unported.
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