DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
[shot][bomb][rapid]
For every cave game with a focus shot.
For every cave game with a focus shot.

1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
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n0rtygames
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Top row:DrTrouserPlank wrote:What layout do people use when playing with a stick?
[A][C]
A = shot
B = bomb
C = rapid
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Muchi Muchi Spork
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
This, and on 4 button games, the extra button is assigned under Shot.back wrote:Code: Select all
[SHOT][BOMB][AUTO][ ] [ ][ ][ ][ ]
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Muchi Muchi Spork wrote:http://shmups.system11.org/viewtopic.php?f=6&t=45157
My scores: http://hiscores.shmup.com/player/7
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
This, all the way.back wrote:Heh. What about using arcade layout to be able to play on PCB someday ?
Code: Select all
[SHOT][BOMB][AUTO][ ] [ ][ ][ ][ ]

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
nice run on the 360 mode Icarus btw ! it enternained a lot yesterday while I was extremely bored 

My scores: http://hiscores.shmup.com/player/7
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
There's a rather awesome replay with A-L on the v1.5 leaderboard, scoring close to 60 billion. The dude recharges level 10 hypers off of other level 10 hypers, like, ten times every stage.
In case anyone's bored as shit and wants a fill of lulz.
In case anyone's bored as shit and wants a fill of lulz.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Hy-Hy-Hy-Hy-Hy-Hy-Hy-Hy-Hy-Hypah System Ready :3
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
I wonder if its Pikkorro. I've been watching him practice on nico and its very entertaining.Giest118 wrote:There's a rather awesome replay with A-L on the v1.5 leaderboard, scoring close to 60 billion. The dude recharges level 10 hypers off of other level 10 hypers, like, ten times every stage.
In case anyone's bored as shit and wants a fill of lulz.
Does it have a good stage 5 route? Anyone mind uploading it?
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Stage 5 seems to be his weak point, judging from the fact that he basically just put down the controller once it rolled around.ratikal wrote:I wonder if its Pikkorro. I've been watching him practice on nico and its very entertaining.Giest118 wrote:There's a rather awesome replay with A-L on the v1.5 leaderboard, scoring close to 60 billion. The dude recharges level 10 hypers off of other level 10 hypers, like, ten times every stage.
In case anyone's bored as shit and wants a fill of lulz.
Does it have a good stage 5 route? Anyone mind uploading it?
Which means that the entirety of his score came from the other stages, so it's not any less impressive in my mind. Stage 3 midboss at rank 40+ is funny, but not as funny as stage 4 midboss at rank 50.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
SSERESS has a new 76 billion replay, going half way into stage 5. 50 billion after stage 4. An autobomb at the first set of large bullet cancelers ruins the score and he stops playing.
There's a 71 billion D-L run by CDAmk3 from last week, which is basically the same. 52 billion after stage 4, but stage 5 at max rank seems to be tough. He gets a clear, but after several mistakes.
There's a 71 billion D-L run by CDAmk3 from last week, which is basically the same. 52 billion after stage 4, but stage 5 at max rank seems to be tough. He gets a clear, but after several mistakes.
GAME OVER
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
That's the guy who 1CC'd Mushihimesama Futari 1.01 Ultra. His skills are very impressive.deexor wrote:SSERESS has a new 76 billion replay
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
youtube upload anyone ?
i'm not home for the next 2 weeks, no access to any kind of leaderboard at all (and eventually super bored)
i'm not home for the next 2 weeks, no access to any kind of leaderboard at all (and eventually super bored)
My scores: http://hiscores.shmup.com/player/7
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Code: Select all
[SHOT][AUTO][BOMB] [ ][ ↑ ][ ]
[ ] [ ← ][ ↓ ][ → ]

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
I'd love to see how he hands the stages prior. But he is a very good player. According to his twitch (http://www.twitch.tv/minamin_ch/), he has stage 5 all figured out. I'd love to see it in action.deexor wrote:SSERESS has a new 76 billion replay, going half way into stage 5. 50 billion after stage 4. An autobomb at the first set of large bullet cancelers ruins the score and he stops playing.
There's a 71 billion D-L run by CDAmk3 from last week, which is basically the same. 52 billion after stage 4, but stage 5 at max rank seems to be tough. He gets a clear, but after several mistakes.
Again, anyone mind uploading it? I unfortunately do not have LIVE at the moment.

EDIT: http://www.twitch.tv/minamin_ch/b/420536413 around 2:40:00 he has up to Stage 3 recorded. Sweet jesus.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Rank 50 is no joke. 

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
warning: an unstructured rant is approaching
Been playing this a bunch now that I've had some free time. I remember why I sold the PCB on, and unfortunately lots of time in practice mode hasn't changed my opinion of the game much. I've made modest improvements on st4 and st5--in fact, almost cleared 1.5 mode on a random run earlier. Sometimes I enter this white hot bullet dodging nirvana and the game really seems to flow... but its mostly just "memo hell" to me. st5 is bombfest, especially the second half. I can theoretically imagine becoming good at this but strict positional memorization isnt a process I enjoy that much. I keep contrasting this in my mind with DOJ st5, which is super hairy but doesn't feel as reliant on being in the exact right place.
Oh, and the art design isnt "ugly" but everything looks so generic in the backgrounds that I have a hard time getting any memorization cues from there.
What I really hate though (hehe) are the popcorn swarms. It makes the game feel less like dodging bullets and more like quickly moving into position in order to trivialize the next section. Incidentally this seems to be the way superplayers approach a game, when they talk about avoiding attacks altogether. I respect that intellectual puzzle endeavor but this one is just a little too heavy on it for me.
Bosses also feel very "undodgey" to me. Some attacks seem trivially stupid, only to be followed by a "be right here or die" type pattern. And then quite a few others are based on blind tap-dodging. 1.5 gives you so many resources between hypers and bombs that I'm not sure this is even one of the hardest Cave clears, but I just don't have much fun spam-bombing my way through everything.
Mental contrasts worth making imo: this with doj st5, this with garegga st6 at high rank...
Been playing this a bunch now that I've had some free time. I remember why I sold the PCB on, and unfortunately lots of time in practice mode hasn't changed my opinion of the game much. I've made modest improvements on st4 and st5--in fact, almost cleared 1.5 mode on a random run earlier. Sometimes I enter this white hot bullet dodging nirvana and the game really seems to flow... but its mostly just "memo hell" to me. st5 is bombfest, especially the second half. I can theoretically imagine becoming good at this but strict positional memorization isnt a process I enjoy that much. I keep contrasting this in my mind with DOJ st5, which is super hairy but doesn't feel as reliant on being in the exact right place.
Oh, and the art design isnt "ugly" but everything looks so generic in the backgrounds that I have a hard time getting any memorization cues from there.
What I really hate though (hehe) are the popcorn swarms. It makes the game feel less like dodging bullets and more like quickly moving into position in order to trivialize the next section. Incidentally this seems to be the way superplayers approach a game, when they talk about avoiding attacks altogether. I respect that intellectual puzzle endeavor but this one is just a little too heavy on it for me.
Bosses also feel very "undodgey" to me. Some attacks seem trivially stupid, only to be followed by a "be right here or die" type pattern. And then quite a few others are based on blind tap-dodging. 1.5 gives you so many resources between hypers and bombs that I'm not sure this is even one of the hardest Cave clears, but I just don't have much fun spam-bombing my way through everything.
Mental contrasts worth making imo: this with doj st5, this with garegga st6 at high rank...
Last edited by blackoak on Thu Jun 27, 2013 7:12 am, edited 1 time in total.
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Drachenherz
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
After being out of the shmup-loop for almost a couple of months, I finally gave DDP SDOJ a swirl... Was toying around with Novice and 360 mode. Still no novice clear with a-s or a-L... 
But almost 1cced 360 mode on my first credit, playing shot-mode.
Just for the lulz, I popped in arcade HD expert mode - after that, I needed some ailment for my anus, it was suddenly goatse-sized...
After about 10 credits, sill no A-L clear in novice, but I think it should take me too long to get there. After that, I want to sink my teeth in novice expert mode and progress from there to arcade HD... This game really is hard, but very motivating. For a first time, I do actually like the chaining.
I wonder how I will fare when I switch to another CAVE shooter after some extended playtime with SDOJ... The bulletspeed really IS hellishly fast in SDOJ and maybe being exposed to it for some time will make other games with slower bullets seem easier. Well, here's to hoping.
Edit: DrTrouserplank: let's play! Let's play the novice-modes and get in a little competition - stop whining, get enough lube and just enjoy the game. It's balls hard, but it really isn't unfair. Just look at it like some kind of method to get into a zen-like state while playing it. Let all hell break loose around you, but empty your mind and don't let the game "get" you raging and whining. If you manage that - not getting enraged although being raped - you have already won.

But almost 1cced 360 mode on my first credit, playing shot-mode.
Just for the lulz, I popped in arcade HD expert mode - after that, I needed some ailment for my anus, it was suddenly goatse-sized...

After about 10 credits, sill no A-L clear in novice, but I think it should take me too long to get there. After that, I want to sink my teeth in novice expert mode and progress from there to arcade HD... This game really is hard, but very motivating. For a first time, I do actually like the chaining.
I wonder how I will fare when I switch to another CAVE shooter after some extended playtime with SDOJ... The bulletspeed really IS hellishly fast in SDOJ and maybe being exposed to it for some time will make other games with slower bullets seem easier. Well, here's to hoping.

Edit: DrTrouserplank: let's play! Let's play the novice-modes and get in a little competition - stop whining, get enough lube and just enjoy the game. It's balls hard, but it really isn't unfair. Just look at it like some kind of method to get into a zen-like state while playing it. Let all hell break loose around you, but empty your mind and don't let the game "get" you raging and whining. If you manage that - not getting enraged although being raped - you have already won.

Last edited by Drachenherz on Thu Jun 27, 2013 7:20 am, edited 1 time in total.
Truth - Compassion - Tolerance
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DrTrouserPlank
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
I've been through to stage 5 a couple of times in novice, probably got at least half way through it. Probably time to give it a go in practice mode before doing too many more runs.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
I know it's been previously posted, but Saya is a slowdown fest.
A Novice expert clear with her is easy, as simply holding rapid induces a ton of slowdown. If you use her in 1.5 or Arcade with Shot/Laser there is not so much, but it's still there in Expert. I'd say Saya Expert is an easier clear than Shot/Laser.
Not that I've cleared it yet, but I'm regularly getting a good way into stage 5. Of course your score goes to shit - but it would be a 1sissy.
Still don't like the large hitbox and lack of slowdown, and yet they add a character that can grind the game to a halt and make the most difficult mode almost too easy. Weird.
A Novice expert clear with her is easy, as simply holding rapid induces a ton of slowdown. If you use her in 1.5 or Arcade with Shot/Laser there is not so much, but it's still there in Expert. I'd say Saya Expert is an easier clear than Shot/Laser.
Not that I've cleared it yet, but I'm regularly getting a good way into stage 5. Of course your score goes to shit - but it would be a 1sissy.
Still don't like the large hitbox and lack of slowdown, and yet they add a character that can grind the game to a halt and make the most difficult mode almost too easy. Weird.
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DrTrouserPlank
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
I don't get this scoring and hyper charging. I've got no idea what I supposedly did different to get 1.5B by the start of stage 4, that I now can't even get until well into 5.
Maybe I just hypered all the time instead of fucking dying with a level 6 charge on stage 3.
Incidentally. Something evidently makes the hyper charge quicker because some people are getting to level 10 well before the stage 3 mid-boss. SO what affects the charging speed?
Maybe I just hypered all the time instead of fucking dying with a level 6 charge on stage 3.
Incidentally. Something evidently makes the hyper charge quicker because some people are getting to level 10 well before the stage 3 mid-boss. SO what affects the charging speed?
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Make sure to destroy the side sponsons on the first boss, don't break your chain and you should have a level 10 hyper by the time the 3rd midboss rolls around, even on novice 

www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
By chaining and collecting bee items in stage 1 I have a 2x hyper sometimes 3x hyper when the boss appears. Destroy the pods on each side for more hyper charge. When boss 1 dies I have a 4x hyper.DrTrouserPlank wrote:I don't get this scoring and hyper charging. I've got no idea what I supposedly did different to get 1.5B by the start of stage 4, that I now can't even get until well into 5.
Maybe I just hypered all the time instead of fucking dying with a level 6 charge on stage 3.
Incidentally. Something evidently makes the hyper charge quicker because some people are getting to level 10 well before the stage 3 mid-boss. SO what affects the charging speed?
Stage 2, same thing. Collect bee items and keep the chain going as much as possible. The higher the chain the more hyper charge you get from a bee item.
At the start of stage 3, right when you hit the water and the boats start coming, I usually have a 10x hyper ready. I unload it on the stage 3 middboss. I usually get the 2 extends here. 1st (800k) when the midboss dies and 2nd (1,5b) a short while after, before the dam structure.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
I believe bees and stars increase hypers, as well as playing on a higher rank?
edit: Like 1up said - chaining a large HIT combo and collecting a bee supposedly builds your hyper meter faster.
edit: Like 1up said - chaining a large HIT combo and collecting a bee supposedly builds your hyper meter faster.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
It's possible to activate a level 6~8 hyper just before the stage 2 mid-boss, extend by the end of stage 2, and have a level 10 hyper ready during the stage 3 mid-boss. I know this for a fact since I've done it in 1.5 (I died before I could activate the level 10 hyper thoughIllyrian wrote:Make sure to destroy the side sponsons on the first boss, don't break your chain and you should have a level 10 hyper by the time the 3rd midboss rolls around, even on novice


Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
It's possible in 1.5 because you get hypers so much more quickly.
You can't do that in arcade HD or novice as far as I am aware.
You can't do that in arcade HD or novice as far as I am aware.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Why would anyone want to play Arcade HD when the more polished 1.5 is available?Illyrian wrote:It's possible in 1.5 because you get hypers so much more quickly.
You can't do that in arcade HD or novice as far as I am aware.

Isn't Novice based on 1.5? If it is, I think it should be possible on Novice Expert at least.

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
1:35:50ratikal wrote:I'd love to see how he hands the stages prior. But he is a very good player. According to his twitch (http://www.twitch.tv/minamin_ch/), he has stage 5 all figured out. I'd love to see it in action.deexor wrote:SSERESS has a new 76 billion replay, going half way into stage 5. 50 billion after stage 4. An autobomb at the first set of large bullet cancelers ruins the score and he stops playing.
There's a 71 billion D-L run by CDAmk3 from last week, which is basically the same. 52 billion after stage 4, but stage 5 at max rank seems to be tough. He gets a clear, but after several mistakes.
Again, anyone mind uploading it? I unfortunately do not have LIVE at the moment.
EDIT: http://www.twitch.tv/minamin_ch/b/420536413 around 2:40:00 he has up to Stage 3 recorded. Sweet jesus.
He hits the table with rage

EDIT: 2:11:50
Controller smack

Last edited by Cagar on Thu Jun 27, 2013 1:31 pm, edited 1 time in total.