Bonus! wrote:Perikles,
that's really impressive! If you don't mind asking: how many months/years of effort do those screenshots represent? Also, what are your favourite shmups on those systems --- it's always interesting to hear that question answered from someone who has cleared those games.
Thanks!
It took pretty much exactly two years of sporadic play here and there. Sometimes I played a lot in a span of two weeks, sometimes I didn't play (shooters) at all for a few weeks/months.
As for my favorites (those are not necessarily what I consider to be the best titles on each system, just my own little darlings):
HuCard:
Dragon Saber
Final Blaster
Gradius
Hana Tahka Daka!?
Hyper Dyne Side Arms
Kiki Kaikai
Mr. Heli no Daibouken
Psycho Chaser
Salamander
Soldier Blade
Tatsujin
Violent Soldier
I really like a lot of the arcade ports on the PCE, Salamander and Side Arms for example outclass the originals in my book. Psycho Chaser is somewhat clunky, but I love me some post-apocalytpic pedestrian shooter action. Violent Soldier's last two stages are great fun once you know how to cope with them, Final Blaster and Hana Tahka Daka!? are hidden gems in my opinion.
Mega Drive:
Aero Blasters
Battle Mania Daiginjou
Crying
Darius II
Elemental Master
Granada
Kyuukyoku Tiger
Sol-Deace
Thunder Force IV
Twinkle Tale
Undeadline
Vapor Trail
V-V
Undeadline rocks! Probably my favorite 16-bit shooter. V-V should've been ported to a 32-bit console to be honest (there is quite a bit of flickering in this port) yet I thorougly enjoyed conquering this tough beast. MD Kyuukyoku Tiger is severely underrated - it takes quite a bit of time to get used to the big hitbox of your chopper and the overly aggressive enemies, but once you do it's a blast to play. Sol-Deace and Vapor Trail might not be the most creative or interesting games, they strike me as extraordinarily solid nonetheless, I also relish the soundtrack of both games. Battle Mania Daiginjou is the prime example of a ludicrously easy shooter that still creates the illusion of challenge, game's so busy and varied that it doesn't matter if you beat it on your first blind try.
Super Famicom:
BioMetal (SFC version for the solemn soundtrack)
Choujikuu Yousai Macross: Scrambled Valkyrie
Darius Force
Gradius III
Kidou Soukou Dion (not the US version Imperium which underwent quite a few completely needless changes)
Kiki Kaikai: Nazo no Kuro Manto
Parodius Da!
Pop'n TwinBee
R-Type III: The Third Lightning
Uchuu no Kishi: Tekkaman Blade
The system is considerably underrated if you ask me. Yeah, there really aren't too many great vertical shooters or arcade ports, but it has a nice selection of great horis. Tekkaman Blade is just terrible, and I adore it for that! Great OST, awful controls, astoundingly bad fighting game boss fights, what's not to like? I prefer Kidou Soukou Dion over the actual Compile games because it offers some resistance unlike those. Pop'n TwinBee is the only TwinBee game I can play for score without wanting to kill myself or someone else afterwards. Parodius Da! is an amazing port (much better than the PCE counterpart) and includes a bonus stage that feels like it always belonged to the game. Gradius III is notorious for all the slowdowns, of course, I don't mind it that much, though. Love, love, love the music and the atmosphere. I also revere the guys at Natsume who consistently made the best games on the console: the second Kiki Kaikai and GS Mikami are good, Wild Guns and the first Kiki Kaikai are phenomenal, The Ninja Warriors Again is basically the best game ever.
