Raiden Fighters Remix Collection

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Bassa-Bassa
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Re: Raiden Fighters Remix Collection

Post by Bassa-Bassa »

TransatlanticFoe wrote: If I understand this correctly... the 54 Hz option on the 360 port would have resulting in stuttering etc. on a regular TV via HDMI because the 360 doesn't support variable refresh rate. Hence it gave 60 Hz as an option.

This port removes 54 Hz as an option.

Neither "slightly too fast" nor "stuttery" seem an ideal way to play - so I'm curious as to why the 360 port was acceptable in the first place?

The 360 ports had 2 "54Hz" modes - one with stutter, another with frame blending:

https://www.success-corp.co.jp/blog/rai ... /01/4.html

It was indeed the first home port ever to get video modes preserving the original speed from an arcade game with an outlying refresh rate. And there's really not much more you can do about the matter without sacrificing input response. Not perfect, but not too bad either. I think I mentioned in an early post here that 54Hz into 60Hz is not "slightly too fast", it's a whopping 11% faster.

That was expected for this collection, anyway. It was even announced via Mikado some weeks ago, if I recall. But the emualtion quality seems to be hitting new lows, especially for the ones made in Japan. I'm still trying to believe that the Arcade CRT filter setting is real despite having it here photographed and all.
ojijo
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Re: Raiden Fighters Remix Collection

Post by ojijo »

The game seems to target 60 FPS on Switch 1 but can't even reach it most of the time, dipping into lower 50s constantly.
For an unexplainable reason it also runs in 1080p resolution in handheld mode.

For Switch 2, idk, don't have a way to measure.

Regretting the purchase. What are the chances it's gonna be fixed, based on the developer's reputation?
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Starfighter
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Re: Raiden Fighters Remix Collection

Post by Starfighter »

I heard there was a patch shortly after release, but it was just a random post somewhere and not verified. At first I was happy to hear that, because that means they're at least doing something post release, but then I realised it's probably about the leaderboards.
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Re: Raiden Fighters Remix Collection

Post by PC Engine Fan X! »

ojijo wrote: Sat Feb 28, 2026 10:01 am The game seems to target 60 FPS on Switch 1 but can't even reach it most of the time, dipping into lower 50s constantly.
For an unexplainable reason it also runs in 1080p resolution in handheld mode.

For Switch 2, idk, don't have a way to measure.

Regretting the purchase. What are the chances it's gonna be fixed, based on the developer's reputation?

Most Switch 1 based games run in 720p mode if played in handheld mode but it seems with RFR-C, to run in 1080p mode in handheld mode is rather a special exception in this particular instance/situation.

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Lemnear
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Re: Raiden Fighters Remix Collection

Post by Lemnear »

Necronom wrote: Mon Feb 16, 2026 1:17 pm
Lemnear wrote: Wed Feb 11, 2026 2:08 pm
Gojiguy wrote: Mon Feb 09, 2026 4:57 pm On the other hand, the PS5 version COULD theoretically support VRR, allowing for the true speed of the games instead of the sped up 60fps version.

But MOSS has not explained at all how the speed of the games will be handled. Unless anyone else has heard anything I assume they're going to force 60fps?
I don't know, but from the trailers and gameplay on Bilibili, it doesn't look like a perfect 60fps; it actually looks like the original 54.06Hz.
I also think it's a forced choice; at 60fps it would be 11% faster, and that's definitely too much.
That's why the 360 collection Raiden Fighters Aces let's you choose between 60fps and various 54Hz solutions. I really hope Remix won't be a step back in this regard.
Btw, Aces runs flawlessly with the rather recent Bad update + Aurora exploit, even on PAL machines that were tragically omitted back in the days. All you really need is a USB stick :wink:
and...instead...what a stab...first Sonic Wings Reunion and now this...
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Faith
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Re: Raiden Fighters Remix Collection

Post by Faith »

TransatlanticFoe wrote: Sat Feb 28, 2026 8:09 amNeither "slightly too fast" nor "stuttery" seem an ideal way to play - so I'm curious as to why the 360 port was acceptable in the first place?
The very, very, funny thing is... the developers doing that for 360 ver was some super magical foresight (even though, by accident) because now if you set Aces to "54 FPS (True)" and you play it emulate on Xenia it runs super crazy good if your monitor is like G-Sync and have support for changing FPS lol!!! So... really... the best way to play this game? Xenia >.<!~
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blazinglazers69
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Re: Raiden Fighters Remix Collection

Post by blazinglazers69 »

Jumping in here to talk about the frame rate issue. While I was able to get Aces working with the Xenia Canary build, it apparently has flaws and accuracy issues: https://github.com/xenia-canary/game-co ... issues/105

I was playing around a little bit with a FBNeo in Retroarch and found that under Video > Synchronization settings, there's a "Sync to Exact Content Framerate (Free Sync, G Sync)" option that looks pretty legit. Can anyone confirm that enabling this setting will properly set the speed for Jet as well as the other games?
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Re: Raiden Fighters Remix Collection

Post by Bassa-Bassa »

The FBN driver is based on Mame's so it's unlikely they changed the native refresh (which is set at around 54Hz though I have not checked if proper measurements were actually made or it's still something pending). Anyway, you sure FBN's SPI emulation is free of glitches and inaccuracies?
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blazinglazers69
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Re: Raiden Fighters Remix Collection

Post by blazinglazers69 »

Bassa-Bassa wrote: Sun Mar 01, 2026 7:51 pm The FBN driver is based on Mame's so it's unlikely they changed the native refresh (which is set at around 54Hz though I have not checked if proper measurements were actually made or it's still something pending). Anyway, you sure FBN's SPI emulation is free of glitches and inaccuracies?
I have no idea. I have the Aces collection and it "feels" very close to that. Actually it feels better on my PC because there's less input lag even without enabling Run Ahead/Preemptive Frames. There were no glaring issues I could discern playing today. Not the end of the world if the bullets are a little faster I suppose. It's essentially just a harder mode at that point, not necessarily broken. Hell, any kind of emulation including Aces ultimately isn't "pure" and perfect once you're not playing on an original PCB when you get down to it.

I guess I don't worry so much about absolute 1:1 perfection for emulation, I just don't want what I'm playing to be significantly EASIER than the original arcade version. If it's a little harder? No big deal as long as I have fun and get my clears.

The other issue is that even if it's not 1:1 arcade perfect, it's nice when there's a competently made definitive port so that everyone has a standardized and fair challenge for leaderboards.
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Udderdude
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Re: Raiden Fighters Remix Collection

Post by Udderdude »

I guess consoles needed a crappy port of Raiden Fighters, too. Raiden Legacy obviously wasn't enough. Can't let PC have all the fun, now. lol
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Starfighter
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Re: Raiden Fighters Remix Collection

Post by Starfighter »

blazinglazers69 wrote: Sun Mar 01, 2026 4:21 pmI was playing around a little bit with a FBNeo in Retroarch and found that under Video > Synchronization settings, there's a "Sync to Exact Content Framerate (Free Sync, G Sync)" option that looks pretty legit. Can anyone confirm that enabling this setting will properly set the speed for Jet as well as the other games?
It appears so! The Afterburner overlay claims it runs at 54 fps and when running the game side by side with one of those "speed comparison" videos it perfectly matches how it's supposed to run.
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Re: Raiden Fighters Remix Collection

Post by SavagePencil »

blazinglazers69 wrote: Sun Mar 01, 2026 9:06 pm The other issue is that even if it's not 1:1 arcade perfect, it's nice when there's a competently made definitive port so that everyone has a standardized and fair challenge for leaderboards.
But it sounds like it’s neither competent nor definitive.
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blazinglazers69
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Re: Raiden Fighters Remix Collection

Post by blazinglazers69 »

Starfighter wrote: Sun Mar 01, 2026 9:23 pm
blazinglazers69 wrote: Sun Mar 01, 2026 4:21 pmI was playing around a little bit with a FBNeo in Retroarch and found that under Video > Synchronization settings, there's a "Sync to Exact Content Framerate (Free Sync, G Sync)" option that looks pretty legit. Can anyone confirm that enabling this setting will properly set the speed for Jet as well as the other games?
It appears so! The Afterburner overlay claims it runs at 54 fps and when running the game side by side with one of those "speed comparison" videos it perfectly matches how it's supposed to run.
Awesome! Thanks for checking. Probably the best/most practical way to play then.
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Re: Raiden Fighters Remix Collection

Post by PC Engine Fan X! »

Here's a Seibu Kaihatsu single-layer SPI motherboard + rom of "Raiden Fighters 2: Operation Hell Dive" with the better Yamaha sound chip factory-installed from the get-go (located just above slightly to the right-side of the volume trim pot) -- the asking price for it is quite reasonable as it is and is listed here: https://www.ebay.com/itm/116949413008?i ... SwJfVpT08i

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This would be the one to get compared to a single-layer SPI motherboard + rom with the crappy & cheaper Oki sound chip factory-installed (Seibu would resort to using the cheaper Oki sound chips as a cost-cutting method to lower the overall manufacturing costs of such single-layer SPI jamma pcbs -- it's the cost of doing business as usual "at the end of the day" in the longer term scheme of things). It's just a matter of looking more closer at the actual SPI board itself to try to look for one with the Yamaha sound chip (assuming if you know where to look for it). Easy as pie.

Plus it runs at the correct 54mHz speed/framerate as usual/ to be expected + mono-phonic sound output at best (unlike the bigger dedicated SPI motherboard with both mono & stereo sound output from the get-go which is the best option to have imho) to be played idealy on a candy cab or portable supergun setup nowadays.
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blazinglazers69
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Re: Raiden Fighters Remix Collection

Post by blazinglazers69 »

PC Engine Fan X! wrote: Mon Mar 02, 2026 7:24 am Here's a Seibu Kaihatsu single-layer SPI motherboard + rom of "Raiden Fighters 2: Operation Hell Dive" with the better Yamaha sound chip factory-installed from the get-go (located just above slightly to the right-side of the volume trim pot) -- the asking price for it is quite reasonable as it is and is listed here: https://www.ebay.com/itm/116949413008?i ... SwJfVpT08i

----------
This would be the one to get compared to a single-layer SPI motherboard + rom with the crappy & cheaper Oki sound chip factory-installed (Seibu would resort to using the cheaper Oki sound chips as a cost-cutting method to lower the overall manufacturing costs of such single-layer SPI jamma pcbs -- it's the cost of doing business as usual "at the end of the day" in the longer term scheme of things). It's just a matter of looking more closer at the actual SPI board itself to try to look for one with the Yamaha sound chip (assuming if you know where to look for it). Easy as pie.

Plus it runs at the correct 54mHz speed/framerate as usual/ to be expected + mono-phonic sound output at best (unlike the bigger dedicated SPI motherboard with both mono & stereo sound output from the get-go which is the best option to have imho) to be played idealy on a candy cab or portable supergun setup nowadays.
----------

PC Engine Fan X! ^_~
Oh cool thank you! I'm not really in the market for hardware myself. FBNeo and my Aces collection is good enough for me.
Emerl
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Re: Raiden Fighters Remix Collection

Post by Emerl »

Question about the 360 version. I see that the Japanese release is way more expensive than the US one. Is there any non-language difference between the two that makes the Japanese one more valuable? Or is it just greater demand from the JP side.
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Re: Raiden Fighters Remix Collection

Post by SavagePencil »

Emerl wrote: Tue Mar 03, 2026 5:53 pm Question about the 360 version. I see that the Japanese release is way more expensive than the US one. Is there any non-language difference between the two that makes the Japanese one more valuable? Or is it just greater demand from the JP side.
If this is to be believed, there was a JP patch that improved the game and added some features that I don't believe made it to the US version:

https://raiden.fandom.com/wiki/Raiden_F ... date_patch
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Re: Raiden Fighters Remix Collection

Post by Emerl »

SavagePencil wrote: Tue Mar 03, 2026 8:08 pmIf this is to be believed, there was a JP patch that improved the game and added some features that I don't believe made it to the US version:

https://raiden.fandom.com/wiki/Raiden_F ... date_patch
I can't find confirmation of that though, and two pieces of information point in the opposite direction:
1. The US release was months after the JP patch, so it could have just been included on disc.
2. The patch notes in that link refer to it adding Score Attack mode, and this video seemingly depicts Score Attack on an English version of the game.

Would be great if someone could confirm.
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Re: Raiden Fighters Remix Collection

Post by Jonpachi »

Both versions are region-locked, so it might be Japanese players driving up prices for that region as the NA version wouldn't work for them. This is kinda rare, in that many NA releases are region free and work on anything.

I'm surprised you can get a good copy of the NA version for about $50 on ebay. I would have assumed it would be in the $200+ range by now.
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Starfighter
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Re: Raiden Fighters Remix Collection

Post by Starfighter »

It's been like that since the start, really. It bugs me to no end that the US had it like a bargain bin title (there's copies for sale on ebay that has price tags (from when they bought it, not what they want for it now) of $15 on them) for years while large parts of the world didn't get it at all and had to import it (from Japan, importing from the US is pretty much pointless what with all the fees and extreme shipping). It was always "pay around $200 or get nothing" which made me a bit defiant. I was like "why should I have to sell my kidneys to be able to afford a game that other people pay next to nothing for?!" and then I just didn't buy it, waiting for a new release. And now the new release finally came, almost 20 years later. And it's shit. :D
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Re: Raiden Fighters Remix Collection

Post by Bassa-Bassa »

Starfighter wrote: It was always "pay around $200 or get nothing" which made me a bit defiant. I was like "why should I have to sell my kidneys to be able to afford a game that other people pay next to nothing for?!"
Because it's not one game, but three, and some of the better samples in the genre which were carefully ported by the devs of the original games like nobody else did, at that?
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Re: Raiden Fighters Remix Collection

Post by Necronom »

Bassa-Bassa wrote: Wed Mar 04, 2026 11:19 am
Starfighter wrote: It was always "pay around $200 or get nothing" which made me a bit defiant. I was like "why should I have to sell my kidneys to be able to afford a game that other people pay next to nothing for?!"
Because it's not one game, but three, and some of the better samples in the genre which were carefully ported by the devs of the original games like nobody else did, at that?
Current state of the industry in a nutshell. In 2009 - quality port at 30$ or less, in 2026 - lazy job on a minimum budget at 30$ and more. Who needs quality when everything on switch sells anyway?...
Mod your "dead" consoles, gentlemen. Every disc drive will die eventually :wink:
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Starfighter
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Re: Raiden Fighters Remix Collection

Post by Starfighter »

Bassa-Bassa wrote: Wed Mar 04, 2026 11:19 amBecause it's not one game, but three, and some of the better samples in the genre which were carefully ported by the devs of the original games like nobody else did, at that?
I'm talking about the wildly varying price tags. If people in the US pay $15 for it, it can feel unfair to have to pay $200 for it as a european. :)

(For example I would've been okay with $100 just as long as it was the same, and available, for everyone. It's not that I don't think the games are worth money, it's that I don't like when some people have to pay so very much more for no good reason.)
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Re: Raiden Fighters Remix Collection

Post by Bassa-Bassa »

But there's a good reason - as a European, you were not entitled to even buy it.

Sorry to sound like a total dork, but really, some perspective is required on your end. The fact that the game ended up getting a release in the US was odd enough and seems the ones in charge regretted the effort soon after. It was clearly a thing for Japan only.
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Re: Raiden Fighters Remix Collection

Post by D »

Bassa-Bassa wrote: Wed Mar 04, 2026 2:49 pm But there's a good reason - as a European, you were not entitled to even buy it
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charlie chong
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Re: Raiden Fighters Remix Collection

Post by charlie chong »

just buy an rgh 360 or 2 rather than this trash. even if you are a shelf queen with original copies it makes sense to keep your originals minty and just play them off the hard drive on your rgh
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Necronom
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Re: Raiden Fighters Remix Collection

Post by Necronom »

Bassa-Bassa wrote: Wed Mar 04, 2026 2:49 pm But there's a good reason - as a European, you were not entitled to even buy it.

Sorry to sound like a total dork, but really, some perspective is required on your end. The fact that the game ended up getting a release in the US was odd enough and seems the ones in charge regretted the effort soon after. It was clearly a thing for Japan only.
That is, of course, complete nonsense. Aces was already rated and had a EU release planned via Tradewest Games and JoWooD. Unfortunately, the release ultimately didn't happen due to financial difficulties — some say bankruptcy. Btw, Raiden Fighters was rather popular in EU arcades back in the late 90s. The fact that the 360 version was region coded clearly shows that it was not meant to end up Japan only.
Fun fact: several years before Aces, there was a plan to release Raiden Fighters 1 and 2 together as a collection called RF Evolution for the PC and OG Xbox. Unfortunately, it was cancelled...
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Re: Raiden Fighters Remix Collection

Post by PC Engine Fan X! »

As with the single-layer Seibu SPI jamma pcb setup, it doesn't have an on-board RTC nor back-up Ram saving functionality as the back-up battery is nowhere to be seen/found -- is basically regarded as a "stripped-down" SPI pcb as it is.

However, with the dedicated seperate SPI motherboard jamma pcb, it does have the on-board back-up battery installed to facilitate both RTC & saving of both high scores + high score initials functionality for posterity.

Pick your poison.....

Come to think of it, Seibu never did release Viper Phase 1 in a single-layer SPI pcb variant considering it's release in both Japan & the USA (courtesy of Fabtek under the proper moniker/namesake of "Viper Phase 1 U.S.A." with it's exclusive 2-loop feature -- thus making it a true bona-fide "quarter muncher" arcade stg title in the American arcades) back in 1995.

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Bassa-Bassa
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Re: Raiden Fighters Remix Collection

Post by Bassa-Bassa »

Necronom wrote:
Bassa-Bassa wrote: But there's a good reason - as a European, you were not entitled to even buy it.

Sorry to sound like a total dork, but really, some perspective is required on your end. The fact that the game ended up getting a release in the US was odd enough and seems the ones in charge regretted the effort soon after. It was clearly a thing for Japan only.
That is, of course, complete nonsense. Aces was already rated and had a EU release planned via Tradewest Games and JoWooD. Unfortunately, the release ultimately didn't happen due to financial difficulties — some say bankruptcy. Btw, Raiden Fighters was rather popular in EU arcades back in the late 90s. The fact that the 360 version was region coded clearly shows that it was not meant to end up Japan only.
Fun fact: several years before Aces, there was a plan to release Raiden Fighters 1 and 2 together as a collection called RF Evolution for the PC and OG Xbox. Unfortunately, it was cancelled...
I'm fully aware that Aces was announced for Europe. And that means nothing. Aces was produced by Success, a company which had been basically ignoring the West for years, and they hadn't changed their minds for a 2D shooter - a genre which just didn't sell in the US ever since the SNES years. The US version was the idea of the US publisher, who approached them after a whole year had passed, much like it usually was with minor releases from minor companies like these and much like it was for the cancelled Euro version. Even if Raiden Fighters was "rather popular" in European arcades (I'd love to learn how you got that conclusion, though), that was not relevant for Success when planning the release, as the Euro release came only after the US for a console game like this. They were not Konami, after all.

And the Raiden Fighters that was announced for the original XB in 2003 was going to be a Japan-only release as well if we attend to press data, so again, can't see how's that relevant for the point you're trying to make.
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