Batsugun S-Tribute

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BurlyHeart
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Re: Batsugun S-Tribute

Post by BurlyHeart »

I was gifted a copy of this and having a lot of fun with it. I've heard about the input lag but I'm finding it fine in all honesty.

So the default display option (Normal (Trimming)) seems to hide half your ship behind the lives/bomb HUD at the bottom of the screen. Are the default settings correct? I've never seen has this on any other replay.
Spoiler
Image
I managed to fix it in the menu under Game Settings > Screen Mode > Arcade (Screen Rotate) and a different menu option called Screen Settings set to Full Screen.

EDIT: Also A and B, as well as X and Y, seem to be reversed for some reason :?:
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TransatlanticFoe
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Re: Batsugun S-Tribute

Post by TransatlanticFoe »

That's how it works on the Saturn version in yoko. Top of the screen is cut off, bottom has the status screen over it (pretty sure you can toggle hiding it). The option you've used is custom to this port - it runs it in the Saturn port's tate mode (which is full screen 3:4 as per the arcade original) and then rotates it.
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BurlyHeart
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Re: Batsugun S-Tribute

Post by BurlyHeart »

TransatlanticFoe wrote:That's how it works on the Saturn version in yoko. Top of the screen is cut off, bottom has the status screen over it (pretty sure you can toggle hiding it). The option you've used is custom to this port - it runs it in the Saturn port's tate mode (which is full screen 3:4 as per the arcade original) and then rotates it.
Thank you! That makes perfect sense. Great inclusion then to be fair.
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denpanosekai
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Re: Batsugun S-Tribute

Post by denpanosekai »

denpanosekai wrote:Quick question about the Asian release of Batsugun: Does it have English or Chinese text on the spine?

(Both Raiden 3 and 4 on PS4 have Chinese)
Asking one last time
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Marc
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Re: Batsugun S-Tribute

Post by Marc »

English, in a weirdly spaced and small font.
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Re: Batsugun S-Tribute

Post by kayagayasati »

I know play-Asia has an English version, but is
Limited Run Games still putting out an English version, or was that one of their canceled projects? Anyone got any update about on the LRG version?
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Bear78
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Re: Batsugun S-Tribute

Post by Bear78 »

kayagayasati wrote: Sun Jul 16, 2023 3:43 am I know play-Asia has an English version, but is
Limited Run Games still putting out an English version, or was that one of their canceled projects? Anyone got any update about on the LRG version?
I asked Josh from LRG on some clarification on this on twitter and it sounds like all the canceled stuff was stuff that has not been announced in any capacity yet. See my tweet and his response: https://twitter.com/Bear078/status/1677 ... 20141?s=20
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Re: Batsugun S-Tribute

Post by shirorm »

The Xbox version arrived in the west yesterday.
What a wonderful game!
Thank you CC for the energetic Arrange Mix OST
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Re: Batsugun S-Tribute

Post by Steven »

This got a patch a few days ago, although the patch notes are identical to the previous patch notes, so no idea what it does.
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Re: Batsugun S-Tribute

Post by SeafoamGaming »

Steven wrote: Sun Jul 30, 2023 1:28 am This got a patch a few days ago, although the patch notes are identical to the previous patch notes, so no idea what it does.
On Steam? Hmm... Wonder if it fixed that irritating quirk where the app will crash if you go into the leaderboard section and back out of it (at least on steam deck, where it always does this). Otherwise the game is pretty solid as is so it may just be a small fix like that/usual steam shader stuff
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Re: Batsugun S-Tribute

Post by Lemnear »

Is out in my country finally! Well...two things catches me more than other.
1) That extremely high pitched sound, typical of Toaplan games (is very loud!).
2) Bullet Pattern that are particular, not the unusual "dodge bewteen the Bullet Hell" but more "Dodge Rapid Fire Gust".
Idk how to explain it...but is weirldy entertaining in a different way.

PS: is very hard but much more satisfying than other SHMUPS.
EDIT2024: probably one of the best SHMUPS i ever played now.
Last edited by Lemnear on Tue Aug 06, 2024 8:07 pm, edited 1 time in total.
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Re: Batsugun S-Tribute

Post by Manualmartin »

Bear78 wrote: Fri Jul 21, 2023 1:29 pm
kayagayasati wrote: Sun Jul 16, 2023 3:43 am I know play-Asia has an English version, but is
Limited Run Games still putting out an English version, or was that one of their canceled projects? Anyone got any update about on the LRG version?
I asked Josh from LRG on some clarification on this on twitter and it sounds like all the canceled stuff was stuff that has not been announced in any capacity yet. See my tweet and his response: https://twitter.com/Bear078/status/1677 ... 20141?s=20
It’s coming, retail release, more info will follow.
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Re: Batsugun S-Tribute

Post by hamfighterx »

shirorm wrote: Fri Jul 28, 2023 6:07 amThank you CC for the energetic Arrange Mix OST
I've been listening to the Arranged soundtrack quite a bit recently, and it's really worth calling out as a standout. Kinda love the approach where they gave each guest composer a stage BGM + the same stage's boss theme.

Stage 1: Daisuke Matsumoto
Stage 2 (and ship select screen): Yosuke Yasui. The stage music (Skim the Surface of the Sea) is easily my favorite track on the arrange, really shows off that distinctive Yasui sound - Eschatos vibes in the best way.
Stage 3 (and game ending BGM): HAGANE
Stage 4: WASi303
Stage 5: Shinji Hosoe - stage music is another really strong one, from SamplingMasters MEGA himself

WASi303 did the other miscellaneous arranged tracks: stage clear music, name entry, continue screen, and game over screen.

Really cool that you can set any or all of the new arrange tracks in-game, and the retail box for this one was well worth it to me for the soundtrack CDs.
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Re: Batsugun S-Tribute

Post by TransatlanticFoe »

Haven't seen any mentions of the Western physical release since City Connection's original announcement. Clear River Games don't list it on their website, but do have a bunch of upcoming games on there like the new Truxton and Rushing Beat.

With both Clear River and Limited Run being under Embracer, I wonder if it's been shelved entirely due to their recent cost-cutting? There isn't even a placeholder Amazon page, so doesn't look like it's happening :(
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Re: Batsugun S-Tribute

Post by Jucksalbe »

Clear River Games can be a bit weird. With their Akai Katana release I wasn't even sure it was coming out on the day Amazon listed as the release date. It wasn't mentioned on their official site (it is now), they didn't mention the release on their Twitter account, there just wasn't any official information and still it shipped. So, who knows what's going on with Batsugun.
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Re: Batsugun S-Tribute

Post by evil_ash_xero »

Upon updating my MiSTer, I noticed that there was a patched ISO of the Saturn version of this, with the City Connection soundtrack.
It's OK, but I feel like I'm at a rave ready to pass out on drugs.

I hope someone is able to rip the EXA Label version, and insert it in the ISO. I find it to be much more fitting.

https://www.youtube.com/watch?v=vvhaAhNWkSU
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Re: Batsugun S-Tribute

Post by maximo310 »

evil_ash_xero wrote: Wed Dec 27, 2023 12:55 am Upon updating my MiSTer, I noticed that there was a patched ISO of the Saturn version of this, with the City Connection soundtrack.
It's OK, but I feel like I'm at a rave ready to pass out on drugs.

I hope someone is able to rip the EXA Label version, and insert it in the ISO. I find it to be much more fitting.

https://www.youtube.com/watch?v=vvhaAhNWkSU
As cool as that would be, it's probably pretty unlikely. I asked Exa a while back if there was a way to purchase the Gimmick arrange OST, and was told "No" on the spot.
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Re: Batsugun S-Tribute

Post by spmbx »

Doesn't batsugun exa have a soundtest option? It doesn't seem like a huge effort to capture a few tracks and put them in an iso?
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Re: Batsugun S-Tribute

Post by evil_ash_xero »

maximo310 wrote: Wed Dec 27, 2023 7:55 pm
evil_ash_xero wrote: Wed Dec 27, 2023 12:55 am Upon updating my MiSTer, I noticed that there was a patched ISO of the Saturn version of this, with the City Connection soundtrack.
It's OK, but I feel like I'm at a rave ready to pass out on drugs.

I hope someone is able to rip the EXA Label version, and insert it in the ISO. I find it to be much more fitting.

https://www.youtube.com/watch?v=vvhaAhNWkSU
As cool as that would be, it's probably pretty unlikely. I asked Exa a while back if there was a way to purchase the Gimmick arrange OST, and was told "No" on the spot.
They seem really, really worried about piracy. Hopefully someone with the cart will one day pull it off of it. I think we'll be waiting a long time though.

Maybe if M2 ever get around to releasing a Shottriggers version of it, maybe they'll have an even better version of the OST.
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Re: Batsugun S-Tribute

Post by Sima Tuna »

I have to admit that this game is kind of tempting me, right now. 6 Frames, as I said before, sounds like it's right on the border of what I'd be able to enjoy. I've played plenty of 5-frame arcade games on switch with no issue.

Is Mark MSX the only person who has put up lag test numbers on this one? I'd be interested if anyone else has data to post or opinions on the lag. Anyone have the 1ccs on this version of the game? Anyone with 1ccs of the switch saturn tribute? :lol: I guess I'm curious how the game feels to people who have it. The price is not that amazing (considering the low price of shmups in general,) but it is Batsugun... And 6 frames for CC standards is alright... Especially since it has training options, unlike the Psikyo collections.
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Re: Batsugun S-Tribute

Post by Jonpachi »

I can't speak to the Switch port, but I was able to get to the second loop on Special on the PS4 version (2-4 is my pb so far). I've owned and played the Saturn version for years, but the new soundtrack and the utility of save states makes this package well worth the budget price. Seriously, you can get the disc for about $25 USD. It's not the very best version of the game, and if you're chasing records look elsewhere, but this is very worth having even if you already have a Saturn copy kicking around.
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Re: Batsugun S-Tribute

Post by jehu »

I cleared Original on Switch handheld quite a while ago already. It's honestly fine. I had other versions with less input lag available, but enjoyed the Boosted OST and wanted to be able to do runs before bed (in bed).

Successful execution for survival play is far more about having a route and sticking to it. Even Madzella and Jupiter, both of whom require some tight dodging, were not a huge adjustment.

Not a version to try and set records as someone else mentioned, but for survival play it's a fun package. I cleared Elevator Action Returns on S-Tribute without issue, too. It's really that early set of Cotton 2 / Guardian Force that was the real tragedy. Would love to clear the latter, but the lag is still just too high.
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Re: Batsugun S-Tribute

Post by hamfighterx »

Same opinion as my two friends above. I'm no super player, but the Switch S-Tribute release feels just fine from the perspective of someone who put many hours into the Saturn port. I like the arrange soundtrack and save states on console, price is reasonable. Even if it does eventually get surpassed by M2 doing as flawless an arcade port as possible, that is probably still years away. As long as you're comfortable with the fact that what you're getting is a well-emulated version of the excellent Saturn Batsugun port, with truly minimal additional lag, you really don't have to fear it being a horrible mess (it's not).
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Re: Batsugun S-Tribute

Post by Sima Tuna »

I have played the Elevator Action Returns S-Tribute and the response time felt fine to me. No idea what it is, but it can't be in the 10-frame ballpark or I'd feel it. I can definitely feel the lag in that shitty Sega Classics Collection (10+ frames). So if this Batsugun release is in the 5-6 frame zone, it'll probably also feel more than playable. Reminder that Progear in CAS is supposedly 5+ frames of input delay on Switch. I say "+" because the 5 assumes a completely lagless setup. Base handheld with joycons is 5 frames for Progear according to Mark and I think a few other lag testers.. Shmup junkie might have even tested that one? Can't remember. 5 is a very common number to see on Switch. 3 or 4 are M2 and Livewire lag numbers, but 5 is where most other shmups sit, including many ACA ones.
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ACA on Switch is usually 5 frames and on PS4 it's usually 4. Based on what I've heard people report, and also it makes total sense because almost every switch game has an extra frame/half frame of lag from the way the console works compared to a traditional one.
If people on this forum are saying the S-Tribute is totally playable, I can definitely believe it. Obviously, I wouldn't want to play anything much over 6 frames, but 5-6 is very common.
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Re: Batsugun S-Tribute

Post by Lemnear »

Sima Tuna wrote: Tue Jul 30, 2024 10:07 am I have played the Elevator Action Returns S-Tribute and the response time felt fine to me. No idea what it is, but it can't be in the 10-frame ballpark or I'd feel it. I can definitely feel the lag in that shitty Sega Classics Collection (10+ frames). So if this Batsugun release is in the 5-6 frame zone, it'll probably also feel more than playable. Reminder that Progear in CAS is supposedly 5+ frames of input delay on Switch. I say "+" because the 5 assumes a completely lagless setup. Base handheld with joycons is 5 frames for Progear according to Mark and I think a few other lag testers.. Shmup junkie might have even tested that one? Can't remember. 5 is a very common number to see on Switch. 3 or 4 are M2 and Livewire lag numbers, but 5 is where most other shmups sit, including many ACA ones.
Spoiler
ACA on Switch is usually 5 frames and on PS4 it's usually 4. Based on what I've heard people report, and also it makes total sense because almost every switch game has an extra frame/half frame of lag from the way the console works compared to a traditional one.
If people on this forum are saying the S-Tribute is totally playable, I can definitely believe it. Obviously, I wouldn't want to play anything much over 6 frames, but 5-6 is very common.
A lot of people said otherwise :lol:
And having played it a lot, i think they were right, it's playable but not optimal...
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Re: Batsugun S-Tribute

Post by hamfighterx »

If reducing lag below the ~4-6 frames of the S-Tribute release is your primary concern, you should really focus on the Bitwave PC release, or play on MAME or PCB. Some lag testing: https://x.com/kimagreGaming/status/1663741785154404352

If you're OK with that amount of lag and want Batsugun today on modern consoles with some modest extras (nice arranged music, basic "gadgets" and save states), for a pretty good price (it's like $20-$30 USD brand new, or about ¥3200-4200)... that's exactly what the S-Tribute release is.

If you want to wait until maybe 2029 until M2 gets around to it (if they do 8 volumes of Toaplan Arcade Garage at a 1-per-year rate and Batsugun is on the last one, we're looking at 2028 or 2029), go ahead and wait. And cross your fingers that M2's Toaplan series keeps on kicking.
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