Here is mine: is gonna ever be a disc release?? At least in Japan where steam is no popular at allmitchelldegica wrote:Hey Everyone,
Excited to see all the interest in Crimzon Clover World Ignition.
I work for the company that is publishing this internationally (Degica).
If you have any questions about the release, game, etc. let me know
and I'll do my best to answer (or track down an answer from the dev).
cheers,
Mitchell
Crimzon Clover: World Ignition Announced at Stunfest
-
- Posts: 851
- Joined: Fri Jan 15, 2010 7:27 am
Re: Crimzon Clover: World Ignition Announced at Stunfest
Re: Crimzon Clover: World Ignition Announced at Stunfest
Why is a personal computer not a good gaming system? There's no reason why locking it down and putting it into a console form factor ala the recent consoles somehow transforms it into a superior system.trap15 wrote:I don't think PC is a good gaming system, and I don't use Windows.
I mean if you are using OpenBSD I suppose you are right, but that doesn't have much to do with the hardware.
RIP in peaces mjclark and Estebang
Re: Crimzon Clover: World Ignition Announced at Stunfest
I know the hells of how PCs work inside and out. If you did, you might agree. However, it's very long and very complex, and not very easy to put into a little post.Bee Cool wrote:Why is a personal computer not a good gaming system?
For the most part, you're right. And that's why I have a hate for the new console generation and modern arcade boards.Bee Cool wrote:There's no reason why locking it down and putting it into a console form factor ala the recent consoles somehow transforms it into a superior system.
But they do solve one big problem: the platform is fixed, thus what runs on one machine will almost definitely work on another. Not so with consumer PCs that can vary in almost every single aspect.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
-
- Posts: 6
- Joined: Sat May 24, 2014 7:11 pm
Re: Crimzon Clover: World Ignition Announced at Stunfest
Haha, should definitely have made it over here sooner.Drachenherz wrote:
Only one question:
WHAT TOOK YOU SO LONG???!!!??!![]()
Btw, nice having you on board, a warm welcome to the shmfarm!
Thanks for the warm welcome!

I'm not sure what the release plan is for Japan. Steam is actually fairly popular there and is going to be even more so in the next 6 months. If there is enough interest we may put together some sort of "collectors edition" physical release for this.Phellan Wolf wrote: Here is mine: is gonna ever be a disc release?? At least in Japan where steam is no popular at all
Hmm, will see what I can do. I also have a few extra keys I could distribute ahead of time. Maybe a forum giveaway or something?n0rtygames wrote:Could you please bribe the powers that be to release it a day earlier by giving them big bags of money? I'm on holiday when it's released and this would be very much appreciated.
On a serious note : a little unrelated but if Crimzon Clover turns out to be successful enough - will you be considering trying to bring other pc based arcade shooters to Steam?
Welcome!
Yes, absolutely. We're talking to a number of different devs in Japan and hope to bring more titles to Steam and other platforms. Are there any titles in particular you'd like to see come out?
Re: Crimzon Clover: World Ignition Announced at Stunfest
A personal computer could very well be an ARM SoC, it's merely a general purpose computing platform. I'm also not really seeing the problem of variance given that the PC market is now more profitable than consoles. If these problems were so egregious you'd think it would severely impact production and sales of these games. I'm aware that having a moving target isn't good for development but this doesn't seem to really impact releases in the grand schemes of things.
But regardless of that I think it's a bit silly to flat out refuse to use a platform which has games you may enjoy.
But regardless of that I think it's a bit silly to flat out refuse to use a platform which has games you may enjoy.
RIP in peaces mjclark and Estebang
Re: Crimzon Clover: World Ignition Announced at Stunfest
I'd still argue that you are wrong.trap15 wrote:I know the hells of how PCs work inside and out. If you did, you might agree. However, it's very long and very complex, and not very easy to put into a little post.Bee Cool wrote:Why is a personal computer not a good gaming system?
PC are ubiquitous and accessible, and those two pros alone are infinitely more important than the no doubt overwhelming amount of cons PCs have as a gaming platform.
Of course that is just my opinion.
It's a fact thought that I generally end up spending much more time on MAME than on console, simply because of how easy it is to just boot up MAME and load a save state compared to starting a game in a console port.
Hey, welcome to the forums. Thanks for taking the time to post here.mitchelldegica wrote:Hey Everyone,
Excited to see all the interest in Crimzon Clover World Ignition.
I work for the company that is publishing this internationally (Degica).
If you have any questions about the release, game, etc. let me know
and I'll do my best to answer (or track down an answer from the dev).
cheers,
Mitchell
I do have a question. The original PC version of Crimzon Clover had a compatibilty problem with some controllers, in particular it would recognize D-pads but not POV/hat switches (most arcade sticks?). This is a problem can also be found in other PC doujin release (e.g. touhou).
AFAIK the only workaround was to map arrow keys to the POV switches with an external program like Joy2Key. Has this issue been fixed?
-
- Posts: 430
- Joined: Tue Feb 03, 2009 5:44 am
- Location: USA
Re: Crimzon Clover: World Ignition Announced at Stunfest
Would be nice. Or at least some sort of DRM-free release, wherever that may be. As much as I want the game (and I definitely want it), I don't particularly want to buy it on Steam.mitchelldegica wrote:Drachenherz wrote:
I'm not sure what the release plan is for Japan. Steam is actually fairly popular there and is going to be even more so in the next 6 months. If there is enough interest we may put together some sort of "collectors edition" physical release for this.
Re: Crimzon Clover: World Ignition Announced at Stunfest
Hello mitchelldegica !
I think it's fair to say that this release is probably the most anticipated release since Dodonpachi Saidaioujou.
I own the PC version 1.01 and will purchase the new World Ignition at day one.
A physical release would be also very nice as well, I'm from the old school you know, the one where you actually like to own the real thing, even if it's just a box and a jacket, with the same game we already "own" via Steam. I don't mind paying twice, won't be the first time for a game that I really like.
So we have leaderboards on this version, do we have the possibility to upload/download replays then ?
Welcome !
I think it's fair to say that this release is probably the most anticipated release since Dodonpachi Saidaioujou.
I own the PC version 1.01 and will purchase the new World Ignition at day one.
A physical release would be also very nice as well, I'm from the old school you know, the one where you actually like to own the real thing, even if it's just a box and a jacket, with the same game we already "own" via Steam. I don't mind paying twice, won't be the first time for a game that I really like.
So we have leaderboards on this version, do we have the possibility to upload/download replays then ?
Welcome !
My scores: http://hiscores.shmup.com/player/7
Re: Crimzon Clover: World Ignition Announced at Stunfest
Utopistic question, but would it (in theory) be possible for you to get CAVE games on steam?
Another question.. can you please release it tomorrow?
Third question: What's keeping you from releasing it already? I'm seriously curious, is there any proper reason to not release it already, other than that you've 'decided' the release date to be 7.6?
Another question.. can you please release it tomorrow?

Third question: What's keeping you from releasing it already? I'm seriously curious, is there any proper reason to not release it already, other than that you've 'decided' the release date to be 7.6?
Last edited by Cagar on Sat May 24, 2014 9:22 pm, edited 1 time in total.
Re: Crimzon Clover: World Ignition Announced at Stunfest
I'm up for thatmitchelldegica wrote:Maybe a forum giveaway or something?


Re: Crimzon Clover: World Ignition Announced at Stunfest
Same here. :3nZero wrote:I'm up for thatmitchelldegica wrote:Maybe a forum giveaway or something?
If you're using an X360 controller on PC, you can use the XBCD drivers and setup utility to remap the controls directly, without requiring a separate application to do it. That's what I do with my SFIV TE stick.endoKarb wrote:I do have a question. The original PC version of Crimzon Clover had a compatibilty problem with some controllers, in particular it would recognize D-pads but not POV/hat switches (most arcade sticks?). This is a problem can also be found in other PC doujin release (e.g. touhou).
AFAIK the only workaround was to map arrow keys to the POV switches with an external program like Joy2Key. Has this issue been fixed?

Re: Crimzon Clover: World Ignition Announced at Stunfest
* Can I play this game with the screen rotated to portrait mode (in shmup terms "TATE")?mitchelldegica wrote:If you have any questions about the release, game, etc. let me know
and I'll do my best to answer (or track down an answer from the dev).
* Is so, does the game have some sort of screen calibration, zoom, etc?
* Do the above work on a 4:3 screen?

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Crimzon Clover: World Ignition Announced at Stunfest
Are there plans to ruin this game with Steam DRM?mitchelldegica wrote:If you have any questions about the release, game, etc. let me know
and I'll do my best to answer (or track down an answer from the dev).
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: Crimzon Clover: World Ignition Announced at Stunfest

@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Crimzon Clover: World Ignition Announced at Stunfest
It's by far the most important piece of information about the game for me. By which I am specifically referring to whether or not this is going to be locked down by Steam CEG.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: Crimzon Clover: World Ignition Announced at Stunfest
lol - I'm calling this out now as a troll / joke account.mitchelldegica wrote:Steam is actually fairly popular there and is going to be even more so in the next 6 months.
-
- Posts: 6
- Joined: Sat May 24, 2014 7:11 pm
Re: Crimzon Clover: World Ignition Announced at Stunfest
I'll look into this and get back to you. Team in Tokyo will be back in on Monday so should have an answer for you then.endoKarb wrote: I do have a question. The original PC version of Crimzon Clover had a compatibilty problem with some controllers, in particular it would recognize D-pads but not POV/hat switches (most arcade sticks?). This is a problem can also be found in other PC doujin release (e.g. touhou).
AFAIK the only workaround was to map arrow keys to the POV switches with an external program like Joy2Key. Has this issue been fixed?
Yesemphatic wrote: * Can I play this game with the screen rotated to portrait mode (in shmup terms "TATE")?
Not that I know of, I will double check.emphatic wrote:* Is so, does the game have some sort of screen calibration, zoom, etc?
Will ask about this one as well.emphatic wrote:* Do the above work on a 4:3 screen?
Potentially. Will look into this.Cagar wrote:Utopistic question, but would it (in theory) be possible for you to get CAVE games on steam?
Haha, unfortunately not.Cagar wrote:Another question.. can you please release it tomorrow?
Integrating a bunch of the Steam features is taking time. There were also a few issues with character encoding (some letters wouldn't show up or would show up as "?") that had to be worked through. We want to make sure this is as polished as possible before releasing it. I was originally hoping to release this week or next but we have a few other big projects on the go that are eating up a lot of time and resources.Cagar wrote:Third question: What's keeping you from releasing it already? I'm seriously curious, is there any proper reason to not release it already, other than that you've 'decided' the release date to be 7.6?
Yup!-S.L- wrote: So we have leaderboards on this version, do we have the possibility to upload/download replays then ?
We resell a huge amount of Steam wallet funds to the Japanese Market.rancor wrote:lol - I'm calling this out now as a troll / joke account.mitchelldegica wrote:Steam is actually fairly popular there and is going to be even more so in the next 6 months.
http://steam.degica.com/
Here is some coverage on 4gamer
http://www.4gamer.net/words/005/W00571/
Valve has big plans for Japan.
-
- Posts: 328
- Joined: Sat Apr 15, 2006 5:47 am
- Contact:
Re: Crimzon Clover: World Ignition Announced at Stunfest
Same. Unfortunately besides the old "minimum print run" issue, I wonder how many PC gamers even have CD drives anymore.Chacranajxy wrote:Would be nice. Or at least some sort of DRM-free release, wherever that may be. As much as I want the game (and I definitely want it), I don't particularly want to buy it on Steam.mitchelldegica wrote:
I'm not sure what the release plan is for Japan. Steam is actually fairly popular there and is going to be even more so in the next 6 months. If there is enough interest we may put together some sort of "collectors edition" physical release for this.
The new Indiebox service is supposed to print indie game collector's editions on USB flash drives. https://www.theindiebox.com/
But right now, it runs on some odd subscription model -- pay per month, get one game of THEIR choice per month. From what I can tell, all you can buy the usual way is their overstock, if they happened to print more copies than they have subscribers I guess. Still if/when they grow enough to better provide traditional buying options, might be something to consider?
But until then...
Also a crucial question. With it, honest customers lose reasonable use cases, such as playing during network outage or travel, or installing on a new machine if the old one suddenly fails with no chance to de-authorize it. Less-honest ones just strip it in at most a week or two.MathU wrote:Are there plans to ruin this game with Steam DRM?
Last edited by Iori Branford on Sat May 24, 2014 10:42 pm, edited 2 times in total.
Re: Crimzon Clover: World Ignition Announced at Stunfest
In arcades, at least. Left 4 Dead is getting an iteration for Japanese arcades, similar to Half-Life 2 Survivor. I'm unaware of any initiative on Valve's part to push Steam onto the very marginal Japanese market for PC games that aren't visual novels, eroge or MMORPGs, and I quite frankly don't see why it would be worth the effort to them.mitchelldegica wrote:Valve has big plans for Japan.

Re: Crimzon Clover: World Ignition Announced at Stunfest
Steam IS DRM, but you are spreading misinformation. You can play steam in offline mode, and you can use your steam account on more than one computer.Iori Branford wrote: Also a crucial question. With it, honest customers lose reasonable use cases, such as playing during network outage or travel, or installing on a new machine if the old one suddenly fails with no chance to de-authorize it. Less-honest ones just strip it in at most a week or two.
RIP in peaces mjclark and Estebang
Re: Crimzon Clover: World Ignition Announced at Stunfest
I have no problems with Steam offline play, sharing my account/games with my family members, restricting some content via the family control options, etc. All of this works great for us, no issues.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
-
arcade-stg
- Posts: 128
- Joined: Fri Oct 22, 2010 7:01 am
- Contact:
Re: Crimzon Clover: World Ignition Announced at Stunfest
mitchelldegica wrote:Yesemphatic wrote: * Can I play this game with the screen rotated to portrait mode (in shmup terms "TATE")?



Thank you mitchelldegica for your feedback.
Another question for you:
- Which screen resolutions does the game support?
A piece of Akihabara in your Home?
http://akihabarainhome.com
http://akihabarainhome.com
Re: Crimzon Clover: World Ignition Announced at Stunfest
Thanks for the tip Icarus. Joy2key never actually worked well for me with Crimzon Clover; sometimes it would work sometimes it wouldn't for no apparent reason.Icarus wrote:If you're using an X360 controller on PC, you can use the XBCD drivers and setup utility to remap the controls directly, without requiring a separate application to do it. That's what I do with my SFIV TE stick.
Mmmh, I think Psyvariar would be cool. Caladrius arcade version too.mitchelldegica wrote:Yes, absolutely. We're talking to a number of different devs in Japan and hope to bring more titles to Steam and other platforms. Are there any titles in particular you'd like to see come out?
That would make quite a few people around here very very happy.mitchelldegica wrote:Potentially. Will look into this.Cagar wrote:Utopistic question, but would it (in theory) be possible for you to get CAVE games on steam?

Re: Crimzon Clover: World Ignition Announced at Stunfest
It has TATE! The important question was been answered, please resume the Steam hate circle jerk.
-
- Posts: 851
- Joined: Fri Jan 15, 2010 7:27 am
Re: Crimzon Clover: World Ignition Announced at Stunfest
You can bet there is. My two cents, a retail packaged version with a B2 sized wallpaper and extra CD including The OST or a superplay for 25~30$ is a no brainer.mitchelldegica wrote:I'm not sure what the release plan is for Japan. Steam is actually fairly popular there and is going to be even more so in the next 6 months. If there is enough interest we may put together some sort of "collectors edition" physical release for this.Phellan Wolf wrote: Here is mine: is gonna ever be a disc release?? At least in Japan where steam is no popular at all
Re: Crimzon Clover: World Ignition Announced at Stunfest
I would also speculate that the majority of Japanese Steam users are players with a particular interest in Western PC games, and will not be terribly intrigued by Japanese doujin fare.

Re: Crimzon Clover: World Ignition Announced at Stunfest
Bee Cool wrote:Steam IS DRM, but you are spreading misinformation. You can play steam in offline mode, and you can use your steam account on more than one computer.Iori Branford wrote: Also a crucial question. With it, honest customers lose reasonable use cases, such as playing during network outage or travel, or installing on a new machine if the old one suddenly fails with no chance to de-authorize it. Less-honest ones just strip it in at most a week or two.
My real question (and worry) about playing offline is, in case you beat your personnal best while playing offline, would that still be possible to save your score on the leaderboard and upload the replay later on when you got a connection ? Because on xbox360 for exemple, you certainly cannot do that if you don't have internet.
My scores: http://hiscores.shmup.com/player/7
Re: Crimzon Clover: World Ignition Announced at Stunfest
http://vba-m.com/forum/Thread-xbcd-0-2- ... osted-hereendoKarb wrote:Thanks for the tip Icarus. Joy2key never actually worked well for me with Crimzon Clover; sometimes it would work sometimes it wouldn't for no apparent reason.Icarus wrote:If you're using an X360 controller on PC, you can use the XBCD drivers and setup utility to remap the controls directly, without requiring a separate application to do it. That's what I do with my SFIV TE stick.
Just remember to run both the installer and the setup utility in administration mode to get everything to work properly.

Re: Crimzon Clover: World Ignition Announced at Stunfest
On another hand, to make Crimzon Clover work if you have a Qanba raf Q4 , you can simple plug it, switch on 360 and press mode button, and it will work without any third part plug in. If you own a PS360+, it will also work without any other soft, launch the game, then just hold the three punch button (p1 p2 p3) + select, unhold, then hold the stick on the right direction + start, unhold. It is now working for any stick in the world.
My scores: http://hiscores.shmup.com/player/7
-
n0rtygames
- Posts: 1001
- Joined: Thu Mar 15, 2012 11:46 pm
- Contact:
Re: Crimzon Clover: World Ignition Announced at Stunfest
I've often thought about when selling physical games, if putting a cheap USB stick with an iso on it would also be a good move for this very reason. But I recall that people were basically obsessed with having proper pressed CD/DVDs instead of CD-R/DVD-R in a case with artwork and manual. The difference there is purely in the media which leads me to believe providing a usb stick wouldn't really be worthwhile - since the perceived value is in the type of media that the game comes on even if everything else (the game, the box, the manual) is the same.Iori Branford wrote:Unfortunately besides the old "minimum print run" issue, I wonder how many PC gamers even have CD drives anymore.
Say your audience as a doujin dev is about 200 people. You sell your game for £20 a copy - the first 40 sales or so are gonna cover the cost of a print run and the remaining 160 are profit. So you get £3200. The biggest problem there is that as you say, the minimum print run for manufactured dvd/cds is usually about 500. I suppose you can get away with it if you have the space, but 300 dvds can take up a bit of room!

So yeah, for any aspiring doujin devs - that's probably useful info? Dunno. A disc run will cost you ~about~ £800 for a batch of 500 and you only need 40 people paying the standard rate for quality physical releases (£20/$30 inc p&p going by rancors site) to cover that cost. If you find yourself victim of frothing demand, disc manufacturing is weird in the sense that the cost per unit gets significantly cheaper for larger orders.
Tangent complete.. back to Crimzon Clover adoration.
facebook: Facebook