Crimzon Clover: World Ignition Announced at Stunfest

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
Phellan Wolf
Posts: 851
Joined: Fri Jan 15, 2010 7:27 am

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Phellan Wolf »

mitchelldegica wrote:Hey Everyone,
Excited to see all the interest in Crimzon Clover World Ignition.
I work for the company that is publishing this internationally (Degica).

If you have any questions about the release, game, etc. let me know
and I'll do my best to answer (or track down an answer from the dev).

cheers,

Mitchell
Here is mine: is gonna ever be a disc release?? At least in Japan where steam is no popular at all
User avatar
Bee Cool
Posts: 273
Joined: Fri Jun 24, 2011 6:10 pm

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Bee Cool »

trap15 wrote:I don't think PC is a good gaming system, and I don't use Windows.
Why is a personal computer not a good gaming system? There's no reason why locking it down and putting it into a console form factor ala the recent consoles somehow transforms it into a superior system.

I mean if you are using OpenBSD I suppose you are right, but that doesn't have much to do with the hardware.
RIP in peaces mjclark and Estebang
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by trap15 »

Bee Cool wrote:Why is a personal computer not a good gaming system?
I know the hells of how PCs work inside and out. If you did, you might agree. However, it's very long and very complex, and not very easy to put into a little post.
Bee Cool wrote:There's no reason why locking it down and putting it into a console form factor ala the recent consoles somehow transforms it into a superior system.
For the most part, you're right. And that's why I have a hate for the new console generation and modern arcade boards.

But they do solve one big problem: the platform is fixed, thus what runs on one machine will almost definitely work on another. Not so with consumer PCs that can vary in almost every single aspect.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
mitchelldegica
Posts: 6
Joined: Sat May 24, 2014 7:11 pm

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by mitchelldegica »

Drachenherz wrote:
Only one question:

WHAT TOOK YOU SO LONG???!!!??! :P :P

Btw, nice having you on board, a warm welcome to the shmfarm! :D
Haha, should definitely have made it over here sooner.
Thanks for the warm welcome! :D
Phellan Wolf wrote: Here is mine: is gonna ever be a disc release?? At least in Japan where steam is no popular at all
I'm not sure what the release plan is for Japan. Steam is actually fairly popular there and is going to be even more so in the next 6 months. If there is enough interest we may put together some sort of "collectors edition" physical release for this.
n0rtygames wrote:Could you please bribe the powers that be to release it a day earlier by giving them big bags of money? I'm on holiday when it's released and this would be very much appreciated.
On a serious note : a little unrelated but if Crimzon Clover turns out to be successful enough - will you be considering trying to bring other pc based arcade shooters to Steam?
Welcome!
Hmm, will see what I can do. I also have a few extra keys I could distribute ahead of time. Maybe a forum giveaway or something?

Yes, absolutely. We're talking to a number of different devs in Japan and hope to bring more titles to Steam and other platforms. Are there any titles in particular you'd like to see come out?
User avatar
Bee Cool
Posts: 273
Joined: Fri Jun 24, 2011 6:10 pm

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Bee Cool »

A personal computer could very well be an ARM SoC, it's merely a general purpose computing platform. I'm also not really seeing the problem of variance given that the PC market is now more profitable than consoles. If these problems were so egregious you'd think it would severely impact production and sales of these games. I'm aware that having a moving target isn't good for development but this doesn't seem to really impact releases in the grand schemes of things.

But regardless of that I think it's a bit silly to flat out refuse to use a platform which has games you may enjoy.
RIP in peaces mjclark and Estebang
User avatar
endoKarb
Posts: 426
Joined: Mon Jun 06, 2011 6:30 pm
Location: Italy

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by endoKarb »

trap15 wrote:
Bee Cool wrote:Why is a personal computer not a good gaming system?
I know the hells of how PCs work inside and out. If you did, you might agree. However, it's very long and very complex, and not very easy to put into a little post.
I'd still argue that you are wrong.

PC are ubiquitous and accessible, and those two pros alone are infinitely more important than the no doubt overwhelming amount of cons PCs have as a gaming platform.

Of course that is just my opinion.

It's a fact thought that I generally end up spending much more time on MAME than on console, simply because of how easy it is to just boot up MAME and load a save state compared to starting a game in a console port.
mitchelldegica wrote:Hey Everyone,
Excited to see all the interest in Crimzon Clover World Ignition.
I work for the company that is publishing this internationally (Degica).

If you have any questions about the release, game, etc. let me know
and I'll do my best to answer (or track down an answer from the dev).

cheers,

Mitchell
Hey, welcome to the forums. Thanks for taking the time to post here.

I do have a question. The original PC version of Crimzon Clover had a compatibilty problem with some controllers, in particular it would recognize D-pads but not POV/hat switches (most arcade sticks?). This is a problem can also be found in other PC doujin release (e.g. touhou).
AFAIK the only workaround was to map arrow keys to the POV switches with an external program like Joy2Key. Has this issue been fixed?
Image
"Compendaria res improbitas, virtus longa."
Chacranajxy
Posts: 430
Joined: Tue Feb 03, 2009 5:44 am
Location: USA

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Chacranajxy »

mitchelldegica wrote:
Drachenherz wrote:
I'm not sure what the release plan is for Japan. Steam is actually fairly popular there and is going to be even more so in the next 6 months. If there is enough interest we may put together some sort of "collectors edition" physical release for this.
Would be nice. Or at least some sort of DRM-free release, wherever that may be. As much as I want the game (and I definitely want it), I don't particularly want to buy it on Steam.
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by -S.L- »

Hello mitchelldegica !

I think it's fair to say that this release is probably the most anticipated release since Dodonpachi Saidaioujou.
I own the PC version 1.01 and will purchase the new World Ignition at day one.

A physical release would be also very nice as well, I'm from the old school you know, the one where you actually like to own the real thing, even if it's just a box and a jacket, with the same game we already "own" via Steam. I don't mind paying twice, won't be the first time for a game that I really like.

So we have leaderboards on this version, do we have the possibility to upload/download replays then ?

Welcome !
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Cagar »

Utopistic question, but would it (in theory) be possible for you to get CAVE games on steam?

Another question.. can you please release it tomorrow? :mrgreen:
Third question: What's keeping you from releasing it already? I'm seriously curious, is there any proper reason to not release it already, other than that you've 'decided' the release date to be 7.6?
Last edited by Cagar on Sat May 24, 2014 9:22 pm, edited 1 time in total.
User avatar
nZero
Posts: 2608
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by nZero »

mitchelldegica wrote:Maybe a forum giveaway or something?
I'm up for that :mrgreen:
Image
User avatar
Icarus
Posts: 7320
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Icarus »

nZero wrote:
mitchelldegica wrote:Maybe a forum giveaway or something?
I'm up for that :mrgreen:
Same here. :3
endoKarb wrote:I do have a question. The original PC version of Crimzon Clover had a compatibilty problem with some controllers, in particular it would recognize D-pads but not POV/hat switches (most arcade sticks?). This is a problem can also be found in other PC doujin release (e.g. touhou).
AFAIK the only workaround was to map arrow keys to the POV switches with an external program like Joy2Key. Has this issue been fixed?
If you're using an X360 controller on PC, you can use the XBCD drivers and setup utility to remap the controls directly, without requiring a separate application to do it. That's what I do with my SFIV TE stick.
Image
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by emphatic »

mitchelldegica wrote:If you have any questions about the release, game, etc. let me know
and I'll do my best to answer (or track down an answer from the dev).
* Can I play this game with the screen rotated to portrait mode (in shmup terms "TATE")?

* Is so, does the game have some sort of screen calibration, zoom, etc?

* Do the above work on a 4:3 screen?
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
MathU
Posts: 2172
Joined: Thu Jun 28, 2007 11:13 pm
Location: Paranoia

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by MathU »

mitchelldegica wrote:If you have any questions about the release, game, etc. let me know
and I'll do my best to answer (or track down an answer from the dev).
Are there plans to ruin this game with Steam DRM?
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by trap15 »

Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
MathU
Posts: 2172
Joined: Thu Jun 28, 2007 11:13 pm
Location: Paranoia

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by MathU »

It's by far the most important piece of information about the game for me. By which I am specifically referring to whether or not this is going to be locked down by Steam CEG.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
User avatar
rancor
Posts: 2815
Joined: Thu Aug 19, 2010 12:33 pm
Location: Tokyo
Contact:

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by rancor »

mitchelldegica wrote:Steam is actually fairly popular there and is going to be even more so in the next 6 months.
lol - I'm calling this out now as a troll / joke account.
mitchelldegica
Posts: 6
Joined: Sat May 24, 2014 7:11 pm

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by mitchelldegica »

endoKarb wrote: I do have a question. The original PC version of Crimzon Clover had a compatibilty problem with some controllers, in particular it would recognize D-pads but not POV/hat switches (most arcade sticks?). This is a problem can also be found in other PC doujin release (e.g. touhou).
AFAIK the only workaround was to map arrow keys to the POV switches with an external program like Joy2Key. Has this issue been fixed?
I'll look into this and get back to you. Team in Tokyo will be back in on Monday so should have an answer for you then.
emphatic wrote: * Can I play this game with the screen rotated to portrait mode (in shmup terms "TATE")?
Yes
emphatic wrote:* Is so, does the game have some sort of screen calibration, zoom, etc?
Not that I know of, I will double check.
emphatic wrote:* Do the above work on a 4:3 screen?
Will ask about this one as well.
Cagar wrote:Utopistic question, but would it (in theory) be possible for you to get CAVE games on steam?
Potentially. Will look into this.
Cagar wrote:Another question.. can you please release it tomorrow? :mrgreen:
Haha, unfortunately not.
Cagar wrote:Third question: What's keeping you from releasing it already? I'm seriously curious, is there any proper reason to not release it already, other than that you've 'decided' the release date to be 7.6?
Integrating a bunch of the Steam features is taking time. There were also a few issues with character encoding (some letters wouldn't show up or would show up as "?") that had to be worked through. We want to make sure this is as polished as possible before releasing it. I was originally hoping to release this week or next but we have a few other big projects on the go that are eating up a lot of time and resources.
-S.L- wrote: So we have leaderboards on this version, do we have the possibility to upload/download replays then ?
Yup!
rancor wrote:
mitchelldegica wrote:Steam is actually fairly popular there and is going to be even more so in the next 6 months.
lol - I'm calling this out now as a troll / joke account.
We resell a huge amount of Steam wallet funds to the Japanese Market.
http://steam.degica.com/

Here is some coverage on 4gamer
http://www.4gamer.net/words/005/W00571/

Valve has big plans for Japan.
Iori Branford
Posts: 328
Joined: Sat Apr 15, 2006 5:47 am
Contact:

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Iori Branford »

Chacranajxy wrote:
mitchelldegica wrote:
I'm not sure what the release plan is for Japan. Steam is actually fairly popular there and is going to be even more so in the next 6 months. If there is enough interest we may put together some sort of "collectors edition" physical release for this.
Would be nice. Or at least some sort of DRM-free release, wherever that may be. As much as I want the game (and I definitely want it), I don't particularly want to buy it on Steam.
Same. Unfortunately besides the old "minimum print run" issue, I wonder how many PC gamers even have CD drives anymore.
The new Indiebox service is supposed to print indie game collector's editions on USB flash drives. https://www.theindiebox.com/
But right now, it runs on some odd subscription model -- pay per month, get one game of THEIR choice per month. From what I can tell, all you can buy the usual way is their overstock, if they happened to print more copies than they have subscribers I guess. Still if/when they grow enough to better provide traditional buying options, might be something to consider?

But until then...
MathU wrote:Are there plans to ruin this game with Steam DRM?
Also a crucial question. With it, honest customers lose reasonable use cases, such as playing during network outage or travel, or installing on a new machine if the old one suddenly fails with no chance to de-authorize it. Less-honest ones just strip it in at most a week or two.
Last edited by Iori Branford on Sat May 24, 2014 10:42 pm, edited 2 times in total.
User avatar
Pretas
Banned User
Posts: 1688
Joined: Wed Apr 03, 2013 1:00 pm
Location: NTSC-US

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Pretas »

mitchelldegica wrote:Valve has big plans for Japan.
In arcades, at least. Left 4 Dead is getting an iteration for Japanese arcades, similar to Half-Life 2 Survivor. I'm unaware of any initiative on Valve's part to push Steam onto the very marginal Japanese market for PC games that aren't visual novels, eroge or MMORPGs, and I quite frankly don't see why it would be worth the effort to them.
Image
User avatar
Bee Cool
Posts: 273
Joined: Fri Jun 24, 2011 6:10 pm

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Bee Cool »

Iori Branford wrote: Also a crucial question. With it, honest customers lose reasonable use cases, such as playing during network outage or travel, or installing on a new machine if the old one suddenly fails with no chance to de-authorize it. Less-honest ones just strip it in at most a week or two.
Steam IS DRM, but you are spreading misinformation. You can play steam in offline mode, and you can use your steam account on more than one computer.
RIP in peaces mjclark and Estebang
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by brentsg »

I have no problems with Steam offline play, sharing my account/games with my family members, restricting some content via the family control options, etc. All of this works great for us, no issues.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
User avatar
arcade-stg
Posts: 128
Joined: Fri Oct 22, 2010 7:01 am
Contact:

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by arcade-stg »

mitchelldegica wrote:
emphatic wrote: * Can I play this game with the screen rotated to portrait mode (in shmup terms "TATE")?
Yes

:D :D :D

Thank you mitchelldegica for your feedback.

Another question for you:

- Which screen resolutions does the game support?
A piece of Akihabara in your Home?
http://akihabarainhome.com
User avatar
endoKarb
Posts: 426
Joined: Mon Jun 06, 2011 6:30 pm
Location: Italy

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by endoKarb »

Icarus wrote:If you're using an X360 controller on PC, you can use the XBCD drivers and setup utility to remap the controls directly, without requiring a separate application to do it. That's what I do with my SFIV TE stick.
Thanks for the tip Icarus. Joy2key never actually worked well for me with Crimzon Clover; sometimes it would work sometimes it wouldn't for no apparent reason.
mitchelldegica wrote:Yes, absolutely. We're talking to a number of different devs in Japan and hope to bring more titles to Steam and other platforms. Are there any titles in particular you'd like to see come out?
Mmmh, I think Psyvariar would be cool. Caladrius arcade version too.
mitchelldegica wrote:
Cagar wrote:Utopistic question, but would it (in theory) be possible for you to get CAVE games on steam?
Potentially. Will look into this.
That would make quite a few people around here very very happy. :lol:
Image
"Compendaria res improbitas, virtus longa."
User avatar
Zorator
Posts: 100
Joined: Thu Jul 28, 2011 6:23 am

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Zorator »

It has TATE! The important question was been answered, please resume the Steam hate circle jerk.
Phellan Wolf
Posts: 851
Joined: Fri Jan 15, 2010 7:27 am

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Phellan Wolf »

mitchelldegica wrote:
Phellan Wolf wrote: Here is mine: is gonna ever be a disc release?? At least in Japan where steam is no popular at all
I'm not sure what the release plan is for Japan. Steam is actually fairly popular there and is going to be even more so in the next 6 months. If there is enough interest we may put together some sort of "collectors edition" physical release for this.
You can bet there is. My two cents, a retail packaged version with a B2 sized wallpaper and extra CD including The OST or a superplay for 25~30$ is a no brainer.
User avatar
Pretas
Banned User
Posts: 1688
Joined: Wed Apr 03, 2013 1:00 pm
Location: NTSC-US

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Pretas »

I would also speculate that the majority of Japanese Steam users are players with a particular interest in Western PC games, and will not be terribly intrigued by Japanese doujin fare.
Image
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by -S.L- »

Bee Cool wrote:
Iori Branford wrote: Also a crucial question. With it, honest customers lose reasonable use cases, such as playing during network outage or travel, or installing on a new machine if the old one suddenly fails with no chance to de-authorize it. Less-honest ones just strip it in at most a week or two.
Steam IS DRM, but you are spreading misinformation. You can play steam in offline mode, and you can use your steam account on more than one computer.

My real question (and worry) about playing offline is, in case you beat your personnal best while playing offline, would that still be possible to save your score on the leaderboard and upload the replay later on when you got a connection ? Because on xbox360 for exemple, you certainly cannot do that if you don't have internet.
User avatar
Icarus
Posts: 7320
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Icarus »

endoKarb wrote:
Icarus wrote:If you're using an X360 controller on PC, you can use the XBCD drivers and setup utility to remap the controls directly, without requiring a separate application to do it. That's what I do with my SFIV TE stick.
Thanks for the tip Icarus. Joy2key never actually worked well for me with Crimzon Clover; sometimes it would work sometimes it wouldn't for no apparent reason.
http://vba-m.com/forum/Thread-xbcd-0-2- ... osted-here
Just remember to run both the installer and the setup utility in administration mode to get everything to work properly.
Image
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by -S.L- »

On another hand, to make Crimzon Clover work if you have a Qanba raf Q4 , you can simple plug it, switch on 360 and press mode button, and it will work without any third part plug in. If you own a PS360+, it will also work without any other soft, launch the game, then just hold the three punch button (p1 p2 p3) + select, unhold, then hold the stick on the right direction + start, unhold. It is now working for any stick in the world.
User avatar
n0rtygames
Posts: 1001
Joined: Thu Mar 15, 2012 11:46 pm
Contact:

Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by n0rtygames »

Iori Branford wrote:Unfortunately besides the old "minimum print run" issue, I wonder how many PC gamers even have CD drives anymore.
I've often thought about when selling physical games, if putting a cheap USB stick with an iso on it would also be a good move for this very reason. But I recall that people were basically obsessed with having proper pressed CD/DVDs instead of CD-R/DVD-R in a case with artwork and manual. The difference there is purely in the media which leads me to believe providing a usb stick wouldn't really be worthwhile - since the perceived value is in the type of media that the game comes on even if everything else (the game, the box, the manual) is the same.

Say your audience as a doujin dev is about 200 people. You sell your game for £20 a copy - the first 40 sales or so are gonna cover the cost of a print run and the remaining 160 are profit. So you get £3200. The biggest problem there is that as you say, the minimum print run for manufactured dvd/cds is usually about 500. I suppose you can get away with it if you have the space, but 300 dvds can take up a bit of room! :)

So yeah, for any aspiring doujin devs - that's probably useful info? Dunno. A disc run will cost you ~about~ £800 for a batch of 500 and you only need 40 people paying the standard rate for quality physical releases (£20/$30 inc p&p going by rancors site) to cover that cost. If you find yourself victim of frothing demand, disc manufacturing is weird in the sense that the cost per unit gets significantly cheaper for larger orders.

Tangent complete.. back to Crimzon Clover adoration.
facebook: Facebook
Post Reply