A few recent FC pickups:
Double Dragon II Definitive version of this excellent Technos brawler - well worth investigating for anyone who loves the NES one but found it too easy. Shunts the NES's "Supreme Master" setting down a rung to "Normal," and introduces an entirely harder max setting I dub "XTREEM MASTER." Besides enemies having seemingly twice the HP (Ropers and Right Arms only gain enough to break your grapples in Mission 7 of the NES version - it's their starting level here), the AI was also tweaked to be
much more aggressive to players within striking range. NES on top, FC below:
Right Arms in particular are absolutely lethal and will beat the living shit out of an unwary attacker. The corridor section of Mission 4 and the gauntlets of Missions 7 and 8 are a lot more interesting as a result. These tweaks also make the infamous knee attack much less of a sure thing - assuming it doesn't get ducked, it may well trade, leaving you floored with enemies circling, and it won't instantly kill the target regardless (unless there's a nice ledge to blast them off, but that's another matter). It's still hugely powerful but not to the exclusion of the other special moves (the spinkick and uppercut are easier to connect cleanly) or bread and butter strikes/grapples.
Burai Fighter Excellent shooter from Kid, developers of Recca, Max Warrior and Kick Master. Plays like Forgotten Worlds' multidirectional strafing in Image Fight's wallmaku claustrophobia, with Thunder Force II-style overhead stages interspersed. Unpredictable four-way scrolling really pushes the multidirectional shooting to the fore. Awesome firepower and an even awesomer aggressive, bullet-clearing bomb. Unceasingly intense on "Ace" setting. Final Mission fans should definitely give this a look.
I remember this game and its later GB version being all over the magazines as a kid - Taxan really got the word out. Doesn't seem very acknowledged these days, though.
Sqoon Jackal, if it were a hori and underwater. Hori shoot and rescue with absolutely no-nonsense pacing, in the tradition of early FC classics Spartan X, Excitebike and Balloon Fight. You'll know if you'll like this within the first thirty seconds or so. Clean, detailed spritework a standout, with charming BGM. Did Irem develop or only publish this? Either way I love it.