The PS Vita Thread - Remote Play for all PS4 Games

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gameoverDude
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Re: The PS Vita Thread

Post by gameoverDude »

Friendly wrote:It has just come to my attention that if you delete downloaded PS Vita games (not downloaded PSP games) from your PS Vita memory card, your saves are deleted, too. Sony probably did this because they were afraid of hacks like PSP got them, but it's still bullshit and makes little sense. In order to keep the saves of digital distro Vita games, you need to back them up to your PS3 or PC before deleting the game.
Or even better, just don't buy digital distro games.
I hate that. Remove a game and nuke your save. Being able to store several DD games on one memory card is nice OTOH. The hackers will eventually win, and doesn't Vita need its own answer to Remote Joy Lite anyway?

As for Ys: Foliage Ocean in Celceta, I'm thinking XSEED will have an English version ready within 11 months (based on Ys Seven's turnaround). FOiC is my main reason for wanting the Vita, but hopefully Falcom will get all their other Ys titles on the system:

- Ys 1 & 2 Chronicles: Just use the PSP version as a digital download. IINM, Vita's PSP emulator would run it even better than the PSP.
- Felghana: PSP version is good given the limits of the system. Vita could do a new version at full 60 FPS and sharper graphics.
- Napishtim: A re-port done by Falcom, with smoother framerates and sharper graphics than Konami's PSP attempt.
- Origin: It's worth having a portable version on Vita.

Hopefully some remake of Ys 5 will come eventually. Xanadu Next would be cool on Vita with touch control for inventory, and Vita should be able to handle Zwei 2. I think Falcom felt Z2 was too rich for PSP graphically.
A Micro SDHC to Vita adapter is badly needed. Vita's official 32 GB memory card costs $80, but you can get a mSDHC of that size for far less.
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Marc
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Re: The PS Vita Thread

Post by Marc »

I'm pretty much using mine to play PSP games at the moment. Everybody's Golf has never, and never will be a patch on N64 Mario Golf. WipeOut HD is impressive DLC, but better on the host console. WipeOut 2048... Meh. Rayman, not as impressed as everybody else seems to be. Spending most of my time with LocoRoco, WipeOut Pulse and Speedball 2... All of which look crappier than they would on a PSP. It's a great piece of hardware, with fuck all reason to love it at the moment.
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Re: The PS Vita Thread

Post by Cuilan »

Just platinum'd Gravity Rush. It was a fun ride, but I wish it had lasted a little longer. Oh well, there's still the upcoming DLC to look forward to at least. I'll probably try improving my scores in the challenge missions in the meantime.
Marc wrote:Spending most of my time with LocoRoco, WipeOut Pulse and Speedball 2... All of which look crappier than they would on a PSP.
Did you enable bi-linear filtering and test the color correction option?

Hotshots Golf would be ok if the courses weren't so boring, the gameplay weren't so down-to-earth, and the characters weren't so hideous. On a related note, I really hope they make a version of Pangya for Vita (hopefully with Nell included). I hate sports games in general, and especially hate golf, but I love Pangya.
:lol:
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Re: The PS Vita Thread

Post by Op Intensify »

Cuilan wrote:Hotshots Golf would be ok if the courses weren't so boring, the gameplay weren't so down-to-earth, and the characters weren't so hideous. On a related note, I really hope they make a version of Pangya for Vita (hopefully with Nell included). I hate sports games in general, and especially hate golf, but I love Pangya.
Have you heard of @field? It's been described as a competent Pangya clone for the Vita. At any rate, it looks very similar.

EDIT: Looked into it some more...it's actually a hybrid of golf and Super Monkey Ball, a pretty far cry from Pangya. After teeing off you steer the ball with the motion sensor. Still looks interesting, especially with the level editor.
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Re: The PS Vita Thread

Post by Marc »

Cuilan wrote:Just platinum'd Gravity Rush. It was a fun ride, but I wish it had lasted a little longer. Oh well, there's still the upcoming DLC to look forward to at least. I'll probably try improving my scores in the challenge missions in the meantime.
Marc wrote:Spending most of my time with LocoRoco, WipeOut Pulse and Speedball 2... All of which look crappier than they would on a PSP.
Did you enable bi-linear filtering and test the color correction option?

Hotshots Golf would be ok if the courses weren't so boring, the gameplay weren't so down-to-earth, and the characters weren't so hideous. On a related note, I really hope they make a version of Pangya for Vita (hopefully with Nell included). I hate sports games in general, and especially hate golf, but I love Pangya.
Didn't know you could, bought mine from a fellow forum member but no instructions. I did have a poke in the menus when I first got it, as you do, but missed this completely. Thanks.
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Re: The PS Vita Thread

Post by Jonathan Ingram »

Marc wrote:Didn't know you could, bought mine from a fellow forum member but no instructions. I did have a poke in the menus when I first got it, as you do, but missed this completely. Thanks.
After launching a PSP game, touch the screen and keep it pressed for a couple of seconds - a menu should pop up. You can also assign the d-pad and shift buttons` functions to the right analogue stick through that menu.

In other news, Tactics Ogre: Let Us Cling Together is on sale right now for just €10. A fantastic remake of a spectacular game. Everyone with any interest in SRPGs should give it a go.
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Jonathan Ingram
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Re: The PS Vita Thread

Post by Jonathan Ingram »

The YouTube app is finally out. Grab it from the PS store.

Spent some time with it and it seems to work just fine. Don`t know if it enables flash support in the browser, but I think it`s highly unlikely.
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Re: The PS Vita Thread

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Jonathan Ingram wrote:
In other news, Tactics Ogre: Let Us Cling Together is on sale right now for just €10. A fantastic remake of a spectacular game. Everyone with any interest in SRPGs should give it a go.
Was Tactics Ogre discounted everywhere? It was still $20 in the Us.
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Jonathan Ingram
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Re: The PS Vita Thread

Post by Jonathan Ingram »

It`s for EU only. Sorry for not having mentioned it.
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Re: The PS Vita Thread

Post by Marc »

So I picked up Ridge Racer as it was on sale with all the 'extra' stuff included. It looks great, frame rate is solid (once patched) and feels excellent. Unfortunately, there seems to be no off-line game modes at all. No career, no cups, nothing. What the fuck?
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Re: The PS Vita Thread

Post by Skykid »

Marc wrote:So I picked up Ridge Racer as it was on sale with all the 'extra' stuff included. It looks great, frame rate is solid (once patched) and feels excellent. Unfortunately, there seems to be no off-line game modes at all. No career, no cups, nothing. What the fuck?
I heard Ridge Racer is a complete bunch of fuck.
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brentsg
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Re: The PS Vita Thread

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I'm not sure what they were trying to do with Ridge Racer. It's almost like everything but the menus was either DLC or missing completely.
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Re: The PS Vita Thread

Post by Ganelon »

I find Ridge Racer for Vita to be a fine game. Although I'm still not a fan of the nitrous system started in RR6, the mechanics are a lot better than Ridge Racer 3D with significantly less rubberbanding. The main problem is that the initial game had too little content for the slightly-lower-than-full price. The base game likely would've been praised if it was a free downloadable but as is, the a la carte DLC system was a disaster. The Gold and Silver passes have rectified the content situation without much additional cost, but it's still annoying to waste time downloading all the extra cars and tracks. Plus, the Daytona USA Hornet isn't even covered under a pass.

As for single player modes, that may be a concern for folks expecting offline longevity. This game hearkens back to the era of the original RR and RRR. There are only single races, time trials, and devil car races. To be honest, I think this style is a lot better than some past RR's attempts to bore the player with endless cups (RR3D for one). RR Vita is all about competing or submitting scores online. I understand that the expectation in past portable RR games (DS, PSP, PSP 2, and 3D) has been on high content. But folks expecting a ramp-up to special races or any kind of story will be disappointed here.

I'm not certain why there's such a low focus on offline content. Another recent portable Namco game, Tekken Prime for 3DS, suffers from a similar issue where there's only a survival mode in lieu of an actual arcade mode with endings. I'm with everyone who feels that good online doesn't substitute good offline.
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Re: The PS Vita Thread

Post by Op Intensify »

For those interested, Gundam Seed Battle Destiny has Mecha Damashii's seal of approval. Though you might want to wait for the eventual UC Gundam Battle game on Vita.
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Re: The PS Vita Thread

Post by professor ganson »

Loving Disgaea 3. This is the way the game was meant to be played. Trying to play through with zero grinding.

Lumines isn't bad, but I'm not really seeing how this was a full-price game. I downloaded it for near $40 and it feels worth half that at best.

Pure Chess looks nice, but the view on the board is seriously inferior to the overhead symbolic view I'm used to in Chessmaster.
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Re: The PS Vita Thread

Post by Op Intensify »

Lumines isn't bad, but I'm not really seeing how this was a full-price game. I downloaded it for near $40 and it feels worth half that at best.
I happily paid full price for Meteos when it came out on the DS. It's the best Q Entertaiment puzzler by far.

Don't know why they bothered with the 360 version though. The game needs a touch screen.
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Re: The PS Vita Thread

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Yeah, I think if this was the first time I played the Lumines series, I'd be pretty happy. I'd like to have seen some different modes or options or something. Maybe there's new content I haven't noticed yet because I haven't been playing long.
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Re: The PS Vita Thread

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Also, the price point for simple games like falling-block puzzles has been utterly destroyed by smartphones and digital distribution.

You used to be able to sell a version of Tetris for $50, now you really have no choice but to give them away for free and charge for freemium trinkets later. I blame Angry Birds.

There's also the prevalence of freeware and browser game clones, because these games don't require much hardware power or complex programming. This is why TGM 4 and the PSP TGM were cancelled, no one was going to the arcades or buying TGM Ace because the free Heboris was already so perfect (and there was already a portable DS homebrew version). Which is sad, because TGM 4 was going to include some completely new gameplay elements.
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Re: The PS Vita Thread

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I wouldn't say that, despite owning an iPhone I've shelled out for Lumines and Meteos on XBL, and I'd happily shell out for the Vita game, if it didn't take so long to play now that I rarely bother. I think many playing these games on phones simply wouldn't have bothered full stop at traditional retail prices.

Damn shame that Meteos on 360 sucks so hard, possibly my favourite puzzler ever on 3DS. It's odd that Lumines got ported to iPhone but Meteos didn't, it's perfect for touch screen.
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Re: The PS Vita Thread

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Meteos is a DS game.

I'd say it also requires a stylus, the pudgy finger control of an iPhone would just not cut it. The objects are too small and require precise manipulation.

Have you played that Disney-themed sequel? It lets you slide the gems horizontally! Sounds like it would break the game or make it much easier, which is probably what Disney asked for.
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Re: The PS Vita Thread

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I tend to think if them both as the same machine, in general conversation I still call the Vita PSP. I think the puzzle/score mode could still work well on a phone, but the vs mode from 360 would be a total ball ache. And that Disney game can fuck right off, you don't mess with something as perfect as the original. When I bought my DS I picked up four or five titles, got home at seven and played Meteos till nearly midnight. Love it.
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Re: The PS Vita Thread

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Op Intensify wrote:Have you played that Disney-themed sequel? It lets you slide the gems horizontally! Sounds like it would break the game or make it much easier, which is probably what Disney asked for.
I actually have it, though I haven't played it enough to give it an "in-depth" critique...I do like the vertical screen orientation, as it makes things a bit easier to see and touch accurately. As for the horizontal thing I don't remember personally minding it too much (then again I'm probably not as good a player as you guys), but there is a "hard" mode available that only allows vertical movement (I forget if you have to unlock it though).
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Re: The PS Vita Thread

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Admittedly, Meteos suffered from the infuriating amount of content that had to be unlocked by painstakingly grinding for elements. Worst of all, rare elements were entirely random, and quite difficult to collect after they appeared. It's clearly a Masahiro Sakurai signature, all his games have been afflicted by it: Smash Bros, Kid Icarus Uprising.
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Re: The PS Vita Thread

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professor ganson wrote:
Pure Chess looks nice, but the view on the board is seriously inferior to the overhead symbolic view I'm used to in Chessmaster.
Blah! Still seems like Fritz Chess DS is the best handheld chess, but it lacks online play completely. Still, I'll take 2D view and strong AI over barely functional online play. Chessmaster on the PC beats all these programs though; why?
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Re: The PS Vita Thread

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CMoon wrote: Still seems like Fritz Chess DS is the best handheld chess, but it lacks online play completely. Still, I'll take 2D view and strong AI over barely functional online play. Chessmaster on the PC beats all these programs though; why?
I really should have gotten Fritz Chess DS when it came out. I would have liked to check it out (no pun intended). Now it's pretty hard to find.
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Re: The PS Vita Thread

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The AI on Fritz DS seems better than the Chessmaster DS. I'm certain the Vita / 3DS could support something on-par with PC chessmaster including the tutorials. Not that I can hack Fritz DS playing anywhere full strength (more like 1200 ELO which seems stronger than Chessmaster PC at 1200 ELO). I've actually considered buying the DSi XL just to have a portable chess machine with a good sized screen on it, but then why not buy a tablet which can actually run chessmaster? The way technology is going, I'm imagining every handheld device will be a mini-pc in the next few years anyway.

Not to take this so far from the vita, but seriously wondering if handheld gaming systems have a big future, or if they are just irking out an existence before they become a subset of the all-powerful mobile device.
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Re: The PS Vita Thread

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Not to take this so far from the vita, but seriously wondering if handheld gaming systems have a big future, or if they are just irking out an existence before they become a subset of the all-powerful mobile device.
Absolutely the latter. The 3DS and Vita are struggling against the tide, and Nintendo and Sony know it. Most consumers see them as tech dinosaurs, and they're confused why they would need such a device when their iPhone already plays Angry Birds/Temple Run/Draw Something. They don't want to carry more than one device around either. You can price drop these things all you want, but it won't get people to care. The 3DS/Vita will be the final dedicated game handhelds. If they have successors, it will only be if Sony rolls out another Xperia Play-like device, or if Nintendo enters the smartphone market.

Also, if Apple creates standardized physical gaming controller add-ons for the iDevices with universal support, it's game over for the 3DS/Vita.
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Re: The PS Vita Thread

Post by Tokyo-J »

Gamestop has Mortal Kombat for $10 today.

Just picked one up!
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Re: The PS Vita Thread

Post by professor ganson »

Wow, that' s a steal, just $10.

CMoon, I do worry that handheld gaming as we have known it for the past decade or so is on the way out. Definitely makes me sad to think so because I've shifted so much to handhelds in recent years as that's become the best place for quality RPGs lately.
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Re: The PS Vita Thread

Post by Op Intensify »

Video of Soul Sacrifice with an awkward English translator voice. Out Q3 2012 in Japan; March 13, 2013 in the States.

I was hoping it would be like Demon's/Dark Souls, but it's just another Monster Hunter clone. Oh well, still looks good.
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