
So the second level's gonna be the escape thing again? May I suggest a boss fight here? I would recommend a boss fight in veins of Boost Core from Gradius Gaiden but TF-style.
http://www.youtube.com/watch?v=OZtTnr4Euto#t=1m25s Here for referrence.
Thanks for your comment! It was the goal.Kaiser wrote:This looks very promising and miles ahead of what you've done before. The first level in the video was very neat, nice way to make the stage not boring, to hunt for golden asteroids.
So the second level's gonna be the escape thing again? May I suggest a boss fight here? I would recommend a boss fight in veins of Boost Core from Gradius Gaiden but TF-style.
http://www.youtube.com/watch?v=OZtTnr4Euto#t=1m25s Here for referrence.
No problem, take care!BPzeBanshee wrote:Sorry about not getting back to you with the sounds yet wondersonic, I've been hit with the flu and school's on my back. Hopefully I'll get the rest of them done Saturday.
I would love that, but it is not planned. Although easily feasible (I mean including a 3D model).BPzeBanshee wrote:Not bad! Are we going to see a 3D model replacement for Styx like we are for the capsule and such?
FineBPzeBanshee wrote:I'd offer to help on that regard but at this rate I might be biting off more than I can chew and I've done it at least once before here.
I'll let you know if I get any brilliant ideas that pop up.
Just apply your filter on the whole file, I'll cut the pieces I'm interested in, TIA.BPzeBanshee wrote:By the way, did you just want the one file filtered and given back? I noticed your sexy female voice person says the same stuff a few times over so I was just going to let you organise that if it was okay with you.
of courseBPzeBanshee wrote:Yay, complex tunnels again. You putting the different weapons in there too?
I'm thinking about it and I think I found some way...BPzeBanshee wrote:Remember the CLAWs delete bullets, by the way. I'm pretty sure they hurt enemies on collision too. Even if they don't it might be a good idea to make Stage 2 feel a bit more trivial than when it was impossible in old engine v0.13.
IndeedBPzeBanshee wrote:Looking good so far. The corridors are timed in such a way that the corridor changing isn't too steep either.
Not yet, but it is plannedBPzeBanshee wrote:A couple of bugs I've spotted:
- did you use all of the updated stuff I sent you? I swear some of them sound like they're under the old filters which I recall you not approving of![]()
Good point, I had a bug regarding a refactoring.BPzeBanshee wrote:- the cockpit ship doesn't line up exactly with the line when it gets pulled at the end of the stage, you can get pulled when its a bit above or under and it kinda breaks the appearance
Cool, I managed to fix that also, thanks!BPzeBanshee wrote: - after dying in Stage 1 after unlocking the chain mode for the asteroids I restarted only to find that chain mode was still unlocked! Fun, but a bit gamebreaking
Yes speed configuration done alsoBPzeBanshee wrote:You'll add configurable speeds for Styx so it acts like how it did before right? It was quite broken along with the rest of the stage (which I realise is probably due to that lacking of the 3D artist work, just nitpicking here).
This version seems corruptedwondersonic wrote:Version 0.0.16 just released!
Indeed, some issue with 2 collidersBPzeBanshee wrote:Seemed to have some issues ending the first stage. It didn't want to tractor beam me for the first ten lives or so.
Checked in the next version, about Styx fire rate, I'll see also in the next version.BPzeBanshee wrote:Also, the Styx is awfully slow at 100% speed, and so is the bullet firerate. It doesn't even seem like the speed changes make much difference. :S
This is maybe related to network bandwidth. Try to wait 2/3 minutes before pressing when the rynex is being destroyed.BPzeBanshee wrote:Seems like pressing anything in the cutscene bit makes the game freeze after the picture of broken Rynex, or something. I got to run it once and then on reopening, reloading and playing with pressing buttons to try and skip them seem to stop it from ever getting past.