My GM shmups - Last Chance,MEGATANK, Flying V, XYX, ZPF

A place for people with an interest in developing new shmups.
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

Lol... a lot of my 'headache time' was tinkering with level 2. It's definitely the problem level as far as slowdown and other testing snafus. (Level 4 just has lots of gratuitous bullet spraying.) Fast or slow machine, the enemy density was definitely ridiculous and certain ones have behavior that just make it worse.

- Tanks stay on the screen too long, the movement script basically had them follow the player and repeat it indefinitely.
- Bombers dip down too low... so even if you skillfully dodge a barrage of bullets (which you will have to on the higher settings), you could still crash into them fairly easy.

Fun With Old Code (TM) basically. :D I rewrote some of the movement stuff, dropped some of the enemy-per-wave counts down and increased delays on some so that you don't have quite as much crap on screen at once and have (hopefully) not interfered with the flow of the game much. I got another nice sliver of speed back by chopping out outlines (which were Draw Events) from enemy bullets, too. Who would've thought *drawing* the bullet sprites correctly to begin with would be the cheaper solution memory wise, huh? >_>

I'm definitely thinking about have a few different versions as far as loading/memory solutions go. The faster PC I use does that kind of loading jitter occasionally too; but somehow doesn't skip a beat when everything is preloaded and just sitting in memory.

About the pics, you only get the 'naughty' (PG13) ones on the higher difficulties (Hellish or Nightmare)... and right after you beat the game. Not something you could get to casually or accidentally I think, unless you've already earned them and you're flipping through the gallery. Swapping them out with 'dummies' for such an occasion wouldn't be too hard though. About draw_set_color(c_black) difficult. :lol:
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

Ok, finally got enough music for the first 3 levels (which are all awesome, thanks Raigon ;)), so I'm putting together a new demo. This one will be the 'official' one which pitches the full game; but barring any major changes/bug fixes it will probably stay the same until XYX is finished for sure.

Basically: 3 levels, no extra characters, no Nightmare mode; but you can still earn a few extra lives.
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

Not really shmup related, This is just something I've been playing around with today. I've been stuck at my folks' due to all the nasty weather down this way, so I've had a little more time than usual to work on game stuff.

Image
Just a dummy shot, though. Right now, all you can really do is make the background scroll and do a (sad) little sword swinging anim. Honestly, this may or may not go anywhere; but I might toss it in as an unlockable for the DVD or something if it becomes anything resembling a playable game. :cool:

I've been working on XYX too, of course, mostly beefing up levels 4 and 6.
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emphatic
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by emphatic »

I love the look of that game! Please make it play like Rygar. 8)
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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z0mbie90
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by z0mbie90 »

That's look cool. I tought it looked a little bit like Rygar on the color of the sprites :P Awesome
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mice
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by mice »

Rygar game play with Rastan look. Cool! :wink:
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Udderdude
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Udderdude »

The player sprite looks kind of Golden Axe-ish to me.
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

All of the above would work for me. :lol: Rygar is the most likely candidate, though.... simple platforming for most of the game (simpler than Rastan at least) and enemies doing not much more than rushing from either side of the screen. I kinda wanted to do a nice sunset background for it anyways.

Having lots of 'fun' getting this beast working already, though. >_>
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emphatic
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by emphatic »

Rozyrg wrote:All of the above would work for me. :lol: Rygar is the most likely candidate, though.... simple platforming for most of the game (simpler than Rastan at least) and enemies doing not much more than rushing from either side of the screen. I kinda wanted to do a nice sunset background for it anyways.

Having lots of 'fun' getting this beast working already, though. >_>
:shock: Rygar is my all time favorite non-shmup game. Most important stuff is capturing the character's control (can be controlled when he's mid-jump) and the overall physics is IMHO superb. Let me know if you need any pointers/playtesting.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

To be frank, the jumping is kinda, well.... utterly abysmal...... right now; but hey, it's my first try. If it ever gets beyond somewhat passable, I'll let ya know. :lol:

Haven't even started on the really messy stuff anyways... I might regret trying this before long.
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BPzeBanshee
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by BPzeBanshee »

Last time I did a platformer in Game Maker it got stupidly complex and annoying so I did a shmup instead. That's actually how I started learning how to make shmups in Game Maker. :P

Good luck with the side-project!
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

Well, I can totally see why you did! :lol: So many more fun things to deal with.

Maybe the few years I've spent doing relatively simpler things with GM will help some, though. Awhile back, I tried to get a friend to try it and the first thing he wanted to do was something like Streets of Rage. :shock:
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BPzeBanshee
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by BPzeBanshee »

Rozyrg wrote:Well, I can totally see why you did! :lol: So many more fun things to deal with.

Maybe the few years I've spent doing relatively simpler things with GM will help some, though. Awhile back, I tried to get a friend to try it and the first thing he wanted to do was something like Streets of Rage. :shock:
:lol:

Not that he's done platformers but in terms of intertia/gravity based stuff I can point you to Vohvelielain. He doesn't use GM8 but GM6/7 and has made a few weird and wonderful things using GM, including this weird shooter called Zap24. Get that here: http://koti.mbnet.fi/wiitanen/Zap24_v131.zip

I know him through his TA:Excess projects, particularly Excess II where he used Game Maker to create a particle explosion engine that outputs every frame to image files for use in his mod. His stuff is not geared for performance but nice looks, though I'm sure asking him about physics and stuff in GM wouldn't hurt.

There's also Buster2XK of YoyoGames forums but he's never online. :lol:
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SenpaiSamaKun
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by SenpaiSamaKun »

Its a fun game, but for space it feels sorta loose for the thruster speed.

On topic though, how about level design? Are you going to do the 3D parts of it too?
Its not that hard once you got the movement of you and enemies down, but it adds another layer of depth needed.
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

I'll leave it as a "we'll see when I get there" thing for now. If/when the platforming mechanics become somewhat functional (or at least less shitty), I still have to figure out enemy activation/deactivation based on scrolling, screen position and simply how to put the levels together before I can worry about anything else. I don't think my same old time-based method will work here...lol.

I don't see this moving super fast (still working on the other stuff); but I'll notify yall of any breakthroughs. >_>
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

Prototype hiscore background for XOP G.

Image

Obviously, it still needs a lot of work and I want to do some borders and stuff aside from the main image; but I thought I'd share anyways.
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mice
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by mice »

Smashin'! Really looking forward to this.
Hopeing this xop will be made in C#... :wink:
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BPzeBanshee
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by BPzeBanshee »

mice wrote:Smashin'! Really looking forward to this.
Hopeing this xop will be made in C#... :wink:
Why C#? Hoping for an XNA conversion or something?
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Udderdude »

Seeing as the entire game is written with C/Allegro, C#/XNA would require pretty much a complete rewrite. So, not going to happen this time!

Gryzor: The highscore thing is looking nice.
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mice
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by mice »

Thought you where doing a new game.

Sorry for the hijack Rozyrg...please carry on.
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emphatic
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by emphatic »

I really like that Shakespeareian approach to the high score background! :lol: You could even add a "to be... or not to be... continued?" if there's a continue counter.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

I might just have to do that!. :lol:
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Udderdude »

mice wrote:Thought you where doing a new game.

Sorry for the hijack Rozyrg...please carry on.
Yes, it is a new game, although using the older engine (again)

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BPzeBanshee
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by BPzeBanshee »

That is a strange hybrid of game designs there. I wonder if we're going to be seeing huge wall patterns like XOP but with pink lineshells for bullets instead? :lol:

Nonetheless, it looks awesome. I had to blink twice to notice it was Rozyrg's work since the scanlines in your XOP engine give them a different look, and that's not a bad thing either.

Kinda hijacking the main thread for this but who's going to be doing XOP G's music?
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emphatic
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by emphatic »

That looks awesome.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by z0mbie90 »

emphatic wrote:That looks awesome.
That's not enough :shock: It's SUPER MEGA awsome looking :P
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

Udderdude wrote: Image
Looks sweet with the scanlines alright! :cool:

I pretty much have to do a ship sprite after seeing this though...lol. PM me the pertinent info if you would, good sir. :mrgreen:
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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

Image

Not much to report; but now we have a sound test (might become an unlockable) and TATE mode, courtesy of BPZeBanshee. :D
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by raigon50 »

Speaking of sound test, sorry I haven't sent you anything for awhile. I've been REALLY busy with school finals and stuff. Lucky summer break has started, so I get right on making the rest of the tunes for XYX as soon as possible.
When the bullets shoot bullets, you know you have a problem.

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Rozyrg
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Re: My GM shmups - ZpULTRA, Flying V, XYX, ZPF

Post by Rozyrg »

No problem, I've had to catch up on other stuff too... dunno when I'll be back at it full force either, so take your time. :3
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