Rob's 91-95 arcade countdown: hidden gem search.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Turrican
Posts: 4727
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Post by Turrican »

You made a mistake with this countdown thread, Rob. I'm usually a big fan of your lists, but this time not even the awesome Viewpoint drama was able to top the most interesting entry, which is Play Girls 2.

You gave us the indisputable best, right at the start. I doubt you'll be able to build a decent climax now. :)
Image
X - P - B
User avatar
Zebra Airforce
Posts: 1695
Joined: Mon Aug 13, 2007 9:10 pm

Post by Zebra Airforce »

Maybe best to worst would've been the way to go?
Image
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Gotta lure 'em in (to the world of instantly forgettable not-worth-porting early 90s shooters).
User avatar
szycag
Posts: 2304
Joined: Mon Feb 05, 2007 4:20 am
Location: Missouri

Post by szycag »

huh huh you said climax
That is Galactic Dancing
User avatar
Zebra Airforce
Posts: 1695
Joined: Mon Aug 13, 2007 9:10 pm

Post by Zebra Airforce »

Rob had his own special climax while trying out that one.
Image
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

One more so you can see the genre dying.

#34 F/A (Namco, 1992)
ImageImageImageImage
Here's a game that will outdance the US release of Bio Metal. Other than the jamming soundtrack it has a pleasing Strikers 1999 feel. No power ups, simple, hectic by stage six. If only the hitboxes on the ships were as small as the ships look. It seems like the widest edge of the ships are constantly being grazed by bullets.
User avatar
CIT
Posts: 4669
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

You rank Fighter/Attacker 18 places above Nebulas Ray!? :roll:


Shooting HQ has ordered you to shoot yourself immediately!
User avatar
ccovell
Posts: 203
Joined: Mon Feb 14, 2005 3:03 am
Location: Japan
Contact:

Post by ccovell »

A nice list!

Re: Manabu Namiki, are there any other games out there with an awesome early-90s techno soundtrack like Zed Blade? Did Namiki make anything similar? Or did he go on to make burbly late-90s electronica like all the others?
User avatar
thewestexit
Posts: 33
Joined: Sat Aug 11, 2007 11:30 pm
Contact:

Post by thewestexit »

ccovell wrote:A nice list!

Re: Manabu Namiki, are there any other games out there with an awesome early-90s techno soundtrack like Zed Blade? Did Namiki make anything similar? Or did he go on to make burbly late-90s electronica like all the others?
Namiki did a lot of Raizing games and has done a lot of the later Cave games AFAIK, I'm too lazy to look anything up right now though. He's done lots of great stuff, he's a real master of the shmup music genre ;)
User avatar
BulletMagnet
Posts: 14149
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Macaw wrote:Gunnail is hilarious. The multiplier is higher for the less live you have. So if you want the highest score, then suicide all your lives except your last at the start of each stage.

THE ULTIMATE BALLS REQUIRING SCORE SYSTEM, NOT EVEN THE MANLIEST OF MEN CAN HANDLE IT.
Doesn't Under Defeat have something like that? Not to mention Border Down...

And I guess I'll nominate myself as the one loser who thinks Nostradamus deserves a bit more respect, heh heh.
User avatar
zinger
Posts: 1385
Joined: Sun Jan 30, 2005 10:58 pm
Location: Sweden
Contact:

Post by zinger »

BulletMagnet wrote:And I guess I'll nominate myself as the one loser who thinks Nostradamus deserves a bit more respect, heh heh.
:D *defends Metal Black*
SOUNDSHOCK
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

BulletMagnet wrote:
Macaw wrote:Gunnail is hilarious. The multiplier is higher for the less live you have. So if you want the highest score, then suicide all your lives except your last at the start of each stage.

THE ULTIMATE BALLS REQUIRING SCORE SYSTEM, NOT EVEN THE MANLIEST OF MEN CAN HANDLE IT.
Doesn't Under Defeat have something like that? Not to mention Border Down...
Under Defeat certainly does. But UD's score shift for the double-suicide in stage 1 is a mere 40,000 pts difference per stage.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

CIT wrote:You rank Fighter/Attacker 18 places above Nebulas Ray!? :roll:
Nebulas Ray is no good.

And wtf, I gave Nostradamus a positive mini-mini-review. :?
yojo!
Posts: 964
Joined: Wed Jan 26, 2005 8:27 pm

Post by yojo! »

Rob wrote:
CIT wrote:You rank Fighter/Attacker 18 places above Nebulas Ray!? :roll:
Nebulas Ray is no good.

And wtf, I gave Nostradamus a positive mini-mini-review. :?
FYI the MAME emulation is far from perfect. Missing special effects. Granted the gameplay remains identiqual it makes the experience much more enjoyable. I still find it more balanced and prettier than F/A.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

yojo! wrote: FYI the MAME emulation is far from perfect. Missing special effects.
Just wait until I get to your second favorite Fire Barrel.
yojo!
Posts: 964
Joined: Wed Jan 26, 2005 8:27 pm

Post by yojo! »

Rob wrote:
yojo! wrote: FYI the MAME emulation is far from perfect. Missing special effects.
Just wait until I get to your second favorite Fire Barrel.
I'm glad air duel was released in 1990.You won't trash that one. Please be kind to mystic riders and leo.
User avatar
Koa Zo
Posts: 1208
Joined: Tue Feb 22, 2005 10:35 am
Location: Pennsylvania, United States

Post by Koa Zo »

Rob wrote:#71 Twin Eagle II - The Rescue Mission (Seta, 1994)
ImageImageImageImage
(...) Occasionally you will be able to rotate with your target(s), choppier than the worst stop motion animation.
I'm about 10 pages too late, but you failed to mention that Twin Eagle II incorporates some SFII style controller combinations, such as the afore mentioned rotate/360 shot. And some of the stronger weapons required a double-tap, or half-circle motion on the joystick. AFAIK the only shmup with such an attempt at incorporating such control combinations.
User avatar
Zebra Airforce
Posts: 1695
Joined: Mon Aug 13, 2007 9:10 pm

Post by Zebra Airforce »

AFAIK the only shmup with such an attempt at incorporating such control combinations.
Tyrian, as well.
Image
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Cotton Boomerang?
User avatar
zinger
Posts: 1385
Joined: Sun Jan 30, 2005 10:58 pm
Location: Sweden
Contact:

Post by zinger »

...and Cotton 2.
SOUNDSHOCK
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

Boomerang makes them actually important, though.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Sol Divide also has some simple fighter-like combo attacks. (Yeah, I'll post some games later.)
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

Also I think you forgot to mention the tank point blanking in Fighter/Attacker.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

Twiddle wrote:Boomerang makes them actually important, though.
Saturn Cotton Boomerang thankfully maps all this shit to the other, regularly unused buttons (X, Y, Z, L and R).
User avatar
BulletMagnet
Posts: 14149
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Rob wrote:And wtf, I gave Nostradamus a positive mini-mini-review. :?
That you did, which makes it rather odd that it's ranked relatively low on your list. I'm definitely not denying that it escaped the vast bulk of the Wrath of Rob, though, which is nothing to sniff at. ;) I'm most interested in seeing what you decide to rank above it...
And some of the stronger weapons required a double-tap, or half-circle motion on the joystick. AFAIK the only shmup with such an attempt at incorporating such control combinations.
Aside from the stuff already mentioned, I think the guy who made Warning Forever put out an incomplete game which used button combos not for special moves but to power up your ship.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

#33 Galmedes (Visco, 1992)
ImageImageImageImage
Simple, generic, tough little space shooter with weapon switching. Third screen: supremely annoying without side shot.

#32 Vimana (Toaplan, 1991)
ImageImageImageImage
My dream game! Something I can endlessly loop on my first play. I'm only somewhat joking after playing games like Dogyuun and P-47 Aces. The game is that easy, but it is relaxing in a way. The graphics aren't yet to the quality of the next few Toaplan shooters, but they are still nice and the levels all string together like I imagine Truxton would if I did not die at the first sign of challenge.

+no checkpoints.
User avatar
Turrican
Posts: 4727
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Post by Turrican »

Rob wrote:My dream game!
Don't tell me you start to be soft at #32... I don't want three more pages of honeymoon. Be evil.
Image
X - P - B
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

And the last Dooyong game, 41 places ahead of Viewpoint:

#31 Flying Tiger (Dooyong, 1992)
ImageImageImageImage
Best Dooyong game yet (ever)! Just look at these graphics! Worst color choices possible. Aside from that it takes the technically sound base of Pollux (except scores that never reset and all that) and ups the difficulty to an arcade level, with a slight increase in variety. Alf cameo. Note tiger icon in top left corner bears striking resemblance to Gulf Storm guy.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

I see they fixed the incongruent bullet-positioning-relative-to-background problem by making the game not scroll horizontally at all.

Also, don't do drugs.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
PC Engine Fan X!
Posts: 9076
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

Rob,

I'd like to hear your thoughts/opinions on the Dooyong produced "R-Shark" arcade shmup PCB (if you haven't reviewed it yet)... ^_~

PC Engine Fan X! ^_~
Post Reply