edit: thanks, Ceph, problem solved.Rob wrote:Anti-Spacewar propaganda!
(can you make the next image maybe 30% bigger?)
Oh, and Issun doesn't paint propaganda - it's more like poetry!
My guess: most regulars on this forum (say, the top 30 in terms of total posts) have played well over 100 shmups. Although my total post number is in the top 10, my shmup knowledge is in the third tier around here (at best), and I've played far more than 100 shmups.Veracity wrote:I doubt I could easily name more than around 100 I've played, much less recall well enough to compare their relative merits.
Has anyone ever attempted a poll (of the top 25 voters or otherwise) to find out how many shooters members consider themselves familiar with? Might be vaguely interesting. Or it might just spark much debate over how much experience and understanding of a game constitutes 'familiarity', I dunno.
I can make a case for it... but it involves science!jp wrote:Wait wait, we're saying Zaxxon 3D is a shmup?
I don't see how that works. You have to line up with enemies whilst calculating the movement of the bullet along the z-axis to hit them. Therefore, with a heavy emphasis on the 3rd dimension, I wouldn't think Zaxxon would be a shmup. If anything I would think it would be closer akin to a rail-shooter.
No shit. You can file that next to my scientific research that proves Cannibal Corpse is a grindcore band.j^aws wrote:
I can make a case for it... but it involves science!
Science scares some people who don't understand it and are closed minded... and besides this thread may self-destruct if I did!
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
Actually it's really simple. But I couldn't get anyone to understand (AFAIK) what Mendeleev did with the Periodic Table... if you understand that, then you're halfway there because Zaxxon and rail-shooters have similar traits yet they are significantly different...Acid King wrote:No shit. You can file that next to my scientific research that proves Cannibal Corpse is a grindcore band.j^aws wrote:
I can make a case for it... but it involves science!
Science scares some people who don't understand it and are closed minded... and besides this thread may self-destruct if I did!
If you're serious I know how an interested party could slap those pictures into an existing game very easily.@Turrican: please populate a shooter with the enemies from your drawings and release it - I will most certainly buy it.
Ikari Warriors is an overhead run 'n' gun with push-scroll and is allowed.God wrote:So, what's the situation? Are overhead run & guns allowed only if they autoscroll or are pushscrolls allowed in too because it seemed silly to include one type but not the other? (I'm not familiar with most of the example games and I can't tell how they scroll just by looking up screenshots.)
God wrote: I think the big difference between traditional shmups and overhead Run & Gun is turning / shooting in more than one direction. That's why I think multi-directionals are their own branch on the family tree: asteroids, sinistar, defender, robotron, smashtv and overhead R&G.
We're saying that Zaxxon isn't. But, due to forced scrolling, it has been granted a sort of exception status, so for example if you open a thread about Zaxxon I don't think mods will move it to OT. But if we look at it strictly, it's not. Please note however that so far we discussed Zaxxon, not Zaxxon 3D.jp wrote:Wait wait, we're saying Zaxxon 3D is a shmup?
I don't see how that works. You have to line up with enemies whilst calculating the movement of the bullet along the z-axis to hit them. Therefore, with a heavy emphasis on the 3rd dimension, I wouldn't think Zaxxon would be a shmup. If anything I would think it would be closer akin to a rail-shooter.
Here's the deal from what I gather: the exclusion trick is multiscrolling. You can have Commando, Mercs and Ikari (And YAY!! GUEVARA!) since they only scroll in a fixed path to vertical (iirc). And you can have the ones which don't really scroll at all: Robotron, Smash TV. The moment you're given multidirectional scrolling (Alien Breed, Chaos Engine) you cannot vote for them anymore. At least I think it works this way... Let's ask Zach to be sure.God wrote:So, what's the situation? Are overhead run & guns allowed only if they autoscroll or are pushscrolls allowed in too because it seemed silly to include one type but not the other? (I'm not familiar with most of the example games and I can't tell how they scroll just by looking up screenshots.)
Seriously guys... I'm not that good, am I?God wrote:If you're serious I know how an interested party could slap those pictures into an existing game very easily.@Turrican: please populate a shooter with the enemies from your drawings and release it - I will most certainly buy it.
roker wrote:...what game did you guys play the most since the last time we did this vote?
...
These are hardly things I'd consider putting in the "con" column of shooter qualities =P If fact, the opposites of all those things are why I stopped playing Under Defeat. Not enough shooting, not enough dodging, don't care about the neon, too many moments to crack your neck and blink your eyes. After working on the 1cc for a couple weeks and getting extremely close, I started to space out while playing the same, and actually regressed in playing ability. Had to get back to something more manic.Krooze L-Roy wrote:There's just too much going on at all times; too much shooting, too much dodging, too much goddamn neon, too few moments to crack your neck or blink your eyes.
No, yes, yes, and what the hell (I seem to recall either Malc or Akira once saying they considered it a shmup, and with the arena shooter barrier removed...)Star Fox 64, obvious "no" right? Have to ask.
Gyruss, crying shame if this one's off limits.
Axelay, okay, right?
Bangai-O, what's was the verdict on this one? Not a true shmup IMO, but moreso than Robotron et al.
Balance and pacing issues can work both ways, I guess. In retrospect though, "too much shooting" and "too much dodging" are kinda assinine criticisms for a SHOOTER game, but I still think that having say, a long-ish pause before a boss (for example) will build up suspense and tension, and nonstop dodging just makes the game seem to blur together too much. I guess the game just isn't my style is all. Seems to basic to me.Arvandor wrote:These are hardly things I'd consider putting in the "con" column of shooter qualities =P If fact, the opposites of all those things are why I stopped playing Under Defeat. Not enough shooting, not enough dodging, don't care about the neon, too many moments to crack your neck and blink your eyes. After working on the 1cc for a couple weeks and getting extremely close, I started to space out while playing the same, and actually regressed in playing ability. Had to get back to something more manic.Krooze L-Roy wrote:There's just too much going on at all times; too much shooting, too much dodging, too much goddamn neon, too few moments to crack your neck or blink your eyes.
Greatest shooter ever is a close call for me between a number of titles, and Dodonpachi is definitely one of those titles.
Look, I don't think anyone here consider Defender/stargate/Fantasy Zone/Datastorm/Starray arena shmups, besides you.j^aws wrote:Datastorm - another arena shmup I forgot to vote for. A defender clone with auto-thrust, instead of manual thrust, and has gravity...
BulletMagnet wrote:Arena Shooter: (also Free-Roaming Shooter) A shooting game, usually “top-down” oriented, which takes place within a confined area, sometimes consisting of separate, linked “rooms,” through which the player usually progresses manually, at his own pace, rather than having a scrolling screen to “nudge” him along, although there is often a time limit in play. Smash T.V. is one example. Not considered “pure” shmups by some players; sometimes grouped under borderliners.
http://shmups.system11.org/viewtopic.php?t=9665BulletMagnet wrote:Shmup: Short for “shoot-‘em-up.” Semi-official classification for video games in which a large amount of shooting is involved, and the gameplay is executed in a 2-dimensional style (though the graphical objects onscreen can be 3-D), and controlled strictly from a third-person perspective. Most shmups automatically scroll the background in a certain direction to create the impression of movement as the player progresses, and involve taking control of a plane or spacecraft (as such they are sometimes called “Space Shooters”), as well as collecting various power-ups,, but there are many, many exceptions to and variation on this. Though some use the term “shooter” by itself to refer to shmups (in Japan, in fact, shmups are usually called “Shooting Games,” or “STG’s” for short), this sometimes gets them confused with first-person shooters or light gun shooters.
Let me see...j^aws wrote:BulletMagnet wrote:Arena Shooter: (also Free-Roaming Shooter) A shooting game, usually “top-down” oriented, which takes place within a confined area, sometimes consisting of separate, linked “rooms,” through which the player usually progresses manually, at his own pace, rather than having a scrolling screen to “nudge” him along, although there is often a time limit in play. Smash T.V. is one example. Not considered “pure” shmups by some players; sometimes grouped under borderliners.
There is not a single line in this definition that rules out Defender, as you can see. Even the automatic scrolling is countered by that "Most" - which is rightly there to allow in proto-shmups and cylindric games.j^aws wrote:BulletMagnet wrote:Shmup: Short for “shoot-‘em-up.” Semi-official classification for video games in which a large amount of shooting is involved, and the gameplay is executed in a 2-dimensional style (though the graphical objects onscreen can be 3-D), and controlled strictly from a third-person perspective. Most shmups automatically scroll the background in a certain direction to create the impression of movement as the player progresses, and involve taking control of a plane or spacecraft (as such they are sometimes called “Space Shooters”), as well as collecting various power-ups,, but there are many, many exceptions to and variation on this. Though some use the term “shooter” by itself to refer to shmups (in Japan, in fact, shmups are usually called “Shooting Games,” or “STG’s” for short), this sometimes gets them confused with first-person shooters or light gun shooters.
Of course, do as you please. I'm here since a little earlier than you, I just thought to point out to you that no one in this forum has ever put Defender in the arena family. Just to avoid further misunderstandings, of course.j^aws wrote:@Turrican: You carry on with your Venn diagrams et al... I'll use my own definitions for an arena shmup as noted by the glossary...
Again, don't worry - no need to say sorry. I am not writing for you. If you don't read me, fine. The important is to point out your blatant errors (imho) so that everyone else who reads has an alternative and can form his/her opinion by confronting our two stances.j^aws wrote:^^ Sorry dude, I'm not interested in re-engaging into another discussion with YOU on this matter after what's been said in this thread and your lack of reading skills. Again, no offence, I have better things to do.