F*** yeah, finally done the deed!!!
Spent around 4 hours to finally beat the damn Jaquio.
Now, please allow me a little ranting.
I previously had a tough time beating boss #2, because indeed I had yet to see through his patterns, but also for another reason.
For some reason, everytime I reached it, I seemed to die a little too fast. Now, I did get hit a lot, but as Shoryukev said, the fireballs do only 1HP of damage, so it seemed odd. On the 5~6th attempt, after becoming a little more comfortable with his patterns, I noticed that after getting hit once, I had lost 3HP, which is when it dawned on me the reason why I was dying so fast.
The fireballs do indeed 1HP of damage, but touching him does 3HP, and I was touching him most of the times I tried slashing him.
After this realization, sure enough, it took me 2 tries to beat him.
And in the 1st time, I lost because time was running out, so I kinda panicked and tried to rush it, only to die when he had 1HP left.
Then for the last form, it took me 3 tries.
The first time, I immediatelly started slashing the head, which seemed the most obvious spot for doing damage, but as I was glancing at the boss' HP bar, I noticed I wasn't doing any damage.
So I figured the 'core' was the weak point, and tried to slash it, but lost a lot of HP in the process, as I was touching the head.
Only a bit later, before I died, did the head fall off, after slashing it enough.
So I figured you have to kill the head firsty, and then slash the core.
Which is exactly what I did on the 2nd attempt. The problem there, was that the little tail was in the way, as you can't reach the core without touching the tail, unless you jump, which in turn is pretty slow and dangerous.
Without much surprise, I lost. But then I remembered, just as have to kill the head, maybe the tail works the same way.
And thankfully, that was indeed the case, and on the 3rd attempt, I won.
Honestly, when I lost the 2nd time, because the tail was in the way, I was already preparing myself for another loooooong fight against this boss.
But damn, finally did it, so I'm damn pleased right now.
Thanks you guys for all the tips.
Vanguard wrote:Climb up the wall past the top of the screen and hold right. You'll go over the wall and land on the lower platform.
Yeah, Shoryukev gave the same idea before, and that's actually what I've started doing.
The main care to have with it is, to be fast to wall jump climb, so that the eagle doesn't hit you, and when you're at the top and about to jump over the wall, to actually do a good jump, or you'll fall short of the platform, and die.
Vanguard wrote:I've played that. Lots of things to like about it, but I ended up dropping it because too many of the puzzles felt like guesswork.
Have you played the 1st release (the one that looks like an MSX game), or the re-release?
Mind you, I don't know myself, since I'didn't yet reach too far into the re-release, and I've never played the original, but apparently, from what I read, one of the things that they changed for the re-release was removing/reducing the guesswork needed for some of the puzzles. Again, I'm not certain, but from the look of it, most people had that exact issue with the game.
Yesterday, I played Maze Of Galious for a bit, and even knowing that La-Mulana was inspired by it, it was pretty interesting to know that La-Mulana's mechanics are pretty much a carbon copy of Maze Of Galious'. The way that, if you jump straight up, you can only change the direction of it when you start falling, the way you fall straight down when you walk off a platform, and even that you can't walk of stairs midway (you have toclimb them up/down all the way.
I mean, I knew that Maze Of Galious inspired it, but didn't know the actual extent it did.
The most annoying thing in Maze Of Galious that I encountered in the bit I played, is that in some areas, the bats are almost completely obfuscated by the background. You can barely tell they're there until they start moving.
I guess this was a common problem with limited color palettes, but even so...
Hadn't heard about that one before, so I'll have a look.
There's also a pretty good 'semi-official' MegaMan game called MegaMan x Street Fighter.
I say 'semi', because it was developed by an indie dev, but Capcom acknowledged it, and provides it for download on their webpage (which you can find
here).
The only problem, is that I can't run it on my PC (which has Win10). It runs very slowly, and is unplayable.
This seems to be a proble with most GameMaker type games I try, like for example Hydora.
That's one I really wanted to play, but can't get it to run properly.
Well, time to think about the next challenge to tackle, haha.
