DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by n0rtygames »

Giest118 wrote:Small correction: A death and a manual bomb both have the same penalty for your chain, which is about 30%. A death kills your hyper stock, and an autobomb kills your chain.

... So the math isn't that simple. :V
Are you suuuuure? I thought a death nuked your chain in 1.5? I'll check next time I fire it up - I tested with AB off a while back.. maybe I didn't play properly while testing this and invest my time in a worthwhile chain so it just nuked it due to being below a certain threshold?

I'd originally thought that AB off would potentially be better for scoring for this reason - then I convinced myself it served no purpose. I may have to retract what I just said if I've been misinformed.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Giest118 »

There is an exception: If you die during a hyper, your chain dies.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by n0rtygames »

Giest118 wrote:There is an exception: If you die during a hyper, your chain dies.
AHHHH. That'd be it then. Thank you :)
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by NTSC-J »

My curiosity got the better of me and I decided to watch TrouserPlank's replay on the SDOJ Novice A-Shot leaderboards (the run ends just before the stage 4 mid-boss with a score of 740+ million). While he's no doubt hamming it up with the constant whining, his lack of skills is no laughing matter.

Right off the bat, I got the impression that this was a replay of his very first run. In the first stage, he seems confused about the controls and uses the shot and laser at seemingly arbitrary times. He blows right by the bees and doesn't seem to be at all familiar with how the DDP series chaining works in even the most rudimentary way.

By the second stage, he seems much more comfortable, but again has no familiarity with the enemy patterns or what he should be doing. Curiously, he triggers his hypers for the first time during the lull before the boss, just after destroying the bomb carrier. I have some theories as to his strategy here, in order of most reasonable to frightening if true:

1) He wanted to lower rank by bombing, not realizing that he would trigger a hyper and that his rank was already at 0.
2) He wasn't sure what the B button did.
3) He was startled by a loud noise.
4) He saw that a fresh bomb was on the way so there would be no harm in using one just for fun.

Now if this was indeed his first run, this is all pretty understandable, but I was again struck by how it seemed as if this was the first STG he had ever played, which I know isn't true. He did many of the things I see novice players do, particularly in how they dodge patterns by making unnecessary movements and get dangerously close to patterns that were already a safe distance away. Perhaps he thought he was piloting Kuga Khotaro and needed to net a x8 bonus?

If I had to make a guess, I would say that the Doctor suffers from some sort of memory disorder where every experience is a new one, so what purpose would practice serve? My experience watching this tragic display was a sobering one, and raised new questions while putting others to rest.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Sumez »

NTSC-J wrote:(...) and doesn't seem to be at all familiar with how the DDP series chaining works in even the most rudimentary way.
To be fair, I have irregularly been trying to figure this out for several years, and I still don't get it. The chaining is my biggest beef with the DDP series - I just started trying to get into DFK 1½ years after I got it, and it seems totally random to me when my chain is suddenly dropped. The system seems too confusing and opaque for me.

If SDOJ is more lenient on the chaining, that's a huge improvement in my book.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by -S.L- »

it IS much more chaining friendly indeed, I suck at chaining, I rarely break my chain is SDOJ. This is wy it is my favorite DDP ever :mrgreen:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by J_Taishu »

Using the hyper during the lull power the boss makes some amount of sense. He could be planning to use the hyper to build up the combo meter while damaging the boss, then simply bail out with a bomb when things get too intense. I do this all the time on the 2nd stage boss in DoJ BL, hit the hyper the second it appears on screen, do some damage and make an effort to avoid the criss-crossings bullet patterns, but then quickly bail out with a bomb and collecting the one I left floating around when it gets too intense. By that point the first pattern is usually over and the easier (at least for me) 2nd form begins. My undestanding is that this is a fairly common survival tactic for that boss.

He did get to the stage 4 mid-boss, which is far better than someone just playing the game for the first time will do.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cuilan »

J_Taishu wrote:He did get to the stage 4 mid-boss, which is far better than someone just playing the game for the first time will do.
It was in Novice mode though, with Shot.
:lol:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Nereid »

Sumez wrote:To be fair, I have irregularly been trying to figure this out for several years, and I still don't get it. The chaining is my biggest beef with the DDP series
Donpachi - There is a chain meter. It goes up when you kill stuff, and your chain breaks when it goes empty (or if you bomb/die).

DDP - Same as above, but holding a laser on an enemy will prevent the chain meter from emptying, which makes stage long chains possible.

DOJ - Same as DDP, but now you have hypers, and things are easier to chain during hyper because the chain meter goes up more.

DFK - Same as DOJ, except that the chain will only break if your hyper gauge is full or you are in hyper. (But you often want that hyper gauge to be full if you're scoring.)

SDOJ - Same as DOJ, except a chain break will just reduce your chain by 1/3 instead of resetting it completely, unless you are in hyper or you autobomb. I think.

Pretty simple.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

NTSC-J wrote:My curiosity got the better of me and I decided to watch TrouserPlank's replay on the SDOJ Novice A-Shot leaderboards (the run ends just before the stage 4 mid-boss with a score of 740+ million). While he's no doubt hamming it up with the constant whining, his lack of skills is no laughing matter.

Right off the bat, I got the impression that this was a replay of his very first run. In the first stage, he seems confused about the controls and uses the shot and laser at seemingly arbitrary times. He blows right by the bees and doesn't seem to be at all familiar with how the DDP series chaining works in even the most rudimentary way.

By the second stage, he seems much more comfortable, but again has no familiarity with the enemy patterns or what he should be doing. Curiously, he triggers his hypers for the first time during the lull before the boss, just after destroying the bomb carrier. I have some theories as to his strategy here, in order of most reasonable to frightening if true:

1) He wanted to lower rank by bombing, not realizing that he would trigger a hyper and that his rank was already at 0.
2) He wasn't sure what the B button did.
3) He was startled by a loud noise.
4) He saw that a fresh bomb was on the way so there would be no harm in using one just for fun.

Now if this was indeed his first run, this is all pretty understandable, but I was again struck by how it seemed as if this was the first STG he had ever played, which I know isn't true. He did many of the things I see novice players do, particularly in how they dodge patterns by making unnecessary movements and get dangerously close to patterns that were already a safe distance away. Perhaps he thought he was piloting Kuga Khotaro and needed to net a x8 bonus?

If I had to make a guess, I would say that the Doctor suffers from some sort of memory disorder where every experience is a new one, so what purpose would practice serve? My experience watching this tragic display was a sobering one, and raised new questions while putting others to rest.
That's all a little unfair, and amusingly you are right on two points.

1) It was my first... and ONLY run using A. which I never use.

2) I was confused about the controls as I have remapped them several times and didn't know which layout I was using in novice at the time. You mention a bizarre hyper triggering and I suspect that it was one time where I accidentally hit the hyper button by accident.

Not that I want to encourage more abuse, but if you are going to watch my replays and tell me how shit I am, at least watch one of my proper replays.. My Novice C shot for example which is the ship I play all the time.

My shot C run is old, and I do things differently now. I would certainly get further if I did a run, but at the moment I can't beat the score to get the replay on the board. The replay contains two classic losses of life which typify why I can't clear any shmup. After a reasonable run up to that point I proceed to shed two lives in quick succession. it's good stuff. I also make mention of the fact that I am playing with a stick.. that is, I am learning to play with a stick. Something that is certainly not natural to me; although the stick itself itself is fine I'm just not used to it.

*incidentally, how did you know which was my replay?*

Edit: totally forgot that you have run this stalker-esque profile on my forum posts so that explains how you knew where to look. I wouldn't be surprised if you knew what I had for dinner last night based on stool samples you've obtained somehow.
Last edited by DrTrouserPlank on Tue Jun 25, 2013 7:25 pm, edited 5 times in total.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by -S.L- »

Nereid wrote:
Sumez wrote:To be fair, I have irregularly been trying to figure this out for several years, and I still don't get it. The chaining is my biggest beef with the DDP series
Donpachi - There is a chain meter. It goes up when you kill stuff, and your chain breaks when it goes empty (or if you bomb/die).

DDP - Same as above, but holding a laser on an enemy will prevent the chain meter from emptying, which makes stage long chains possible.

DOJ - Same as DDP, but now you have hypers, and things are easier to chain during hyper because the chain meter goes up more.

DFK - Same as DOJ, except that the chain will only break if your hyper gauge is full or you are in hyper. (But you often want that hyper gauge to be full if you're scoring.)

SDOJ - Same as DOJ, except a chain break will just reduce your chain by 1/3 instead of resetting it completely, unless you are in hyper or you autobomb. I think.

Pretty simple.
in theory it's simple, in practical mode, thats another story.

you forgot to mention that you can't full chain some stages in DDP as there are gaps of enemies with some mid bosses.

and a critical BIG difference to me is how fast / slow the chain meter goes down, in DOJ, it goes down SUPER fast and that is why the chain is hard to keep, while SDOJ the meter goes down at least 2/3 times slower + as you metionned only 1/3 of it goes off if you break it.

and by that it makes it the easiest DDP ever to chain, even for a nooby :roll:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Grumpius »

DrTrouserPlank wrote: That's all a little unfair, and amusingly you are right on two points.

1) It was my first... and ONLY run using A. which I never use.

2) I was confused about the controls as I have remapped them several times and didn't know which layout I was using in novice at the time. You mention a bizarre hyper triggering and I suspect that it was one time where I accidentally hit the hyper button by accident.

Not that I want to encourage more abuse, but if you are going to watch my replays and tell me how shit I am, at least watch one of my proper replays.. My Novice C shot for example which is the ship I play all the time.

My shot C run is old, and I do things differently now. I would certainly get further if I did a run, but at the moment I can't beat the score to get the replay on the board.

*incidentally, how did you know which was my replay?*
Not that it's any of my business but according to your profile, you've been here 4 years. Isn't that a long time to still have problems on a novice difficulty regardless of how unfamilliar you are with a game? :I
I'll take my leave.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by brentsg »

I wasn't aware of any correlation between account longevity and playing time.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

Grumpius wrote:
DrTrouserPlank wrote: That's all a little unfair, and amusingly you are right on two points.

1) It was my first... and ONLY run using A. which I never use.

2) I was confused about the controls as I have remapped them several times and didn't know which layout I was using in novice at the time. You mention a bizarre hyper triggering and I suspect that it was one time where I accidentally hit the hyper button by accident.

Not that I want to encourage more abuse, but if you are going to watch my replays and tell me how shit I am, at least watch one of my proper replays.. My Novice C shot for example which is the ship I play all the time.

My shot C run is old, and I do things differently now. I would certainly get further if I did a run, but at the moment I can't beat the score to get the replay on the board.

*incidentally, how did you know which was my replay?*
Not that it's any of my business but according to your profile, you've been here 4 years. Isn't that a long time to still have problems on a novice difficulty regardless of how unfamilliar you are with a game? :I
I'll take my leave.

Have you played this game on Novice?

... it's hardly novice. It's like normal difficulty on pretty much any other cave game.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Grumpius »

brentsg wrote:I wasn't aware of any correlation between account longevity and playing time.
Maybe I was a little harsh, I just assumed the longer you spend playing a genre, the better you play when you move onto other games with similar mechanics. :p
DrTrouserPlank wrote:
Grumpius wrote:
DrTrouserPlank wrote:
Have you played this game on Novice?

... it's hardly novice. It's like normal difficulty on pretty much any other cave game.
Ah I see, that's alright then. Still working on getting this title. I appologize for my brashness.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cagar »

Grumpius wrote: Not that it's any of my business but according to your profile, you've been here 4 years. Isn't that a long time to still have problems on a novice difficulty regardless of how unfamilliar you are with a game? :I
I'll take my leave.
When I joined here, I thought the same way about account longetivity and skill. I thought that Skykid is the boss of all shmuppers here, that he is the one we should be asking for advice while he ura-alls ketsui with one hand. ..but nope. There's hardly ANY correlation, most people here like classic shmups over bullet hells, and other just stay in the "Off-topic" category. I can clear sdoj arcade mode easily now (like I said, it took me a few days of practice though) and I joined here right before 2012.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by trap15 »

Cagar wrote:most people here like classic shmups over bullet hells
Image
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

Grumpius wrote:
Ah I see, that's alright then. Still working on getting this title. I appologize for my brashness.
No problem, and no need to worry. There are plenty of people here who will tell you what a wanker I am so that you don't have to make your own mind up about me.

Aside from that I do like this quote from Cagar's signature

"Asada: If your mindset when creating a game is to make everything easy, it will result in the game no longer being a game. "

I've got my own quote I'd like to add to the annals of history

"TrouserPlank: If your mindset when creating a game is to make everything hard, it will result in the game no longer being fun"

Very apt in relation to SDOJ.
trap15 wrote:
Cagar wrote:most people here like classic shmups over bullet hells
Image


Me neither.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Grumpius »

Cagar wrote: When I joined here, I thought the same way about account longetivity and skill. I thought that Skykid is the boss of all shmuppers here, that he is the one we should be asking for advice while he ura-alls ketsui with one hand. ..but nope. There's hardly ANY correlation, most people here like classic shmups over bullet hells, and other just stay in the "Off-topic" category. I can clear sdoj arcade mode easily now (like I said, it took me a few days of practice though) and I joined here right before 2012.
Oh OK, thanks for enlightening me :)
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

Kind of upset that someone hasn't come in and said what a shitbag I am based on my Shot C Novice replay. As I say it's nothing special but if I don't get my daily belittling I tend to get above my station.

Tru-fact: I'm very good at dodging on the fly. Better than a lot of you. I'd wager that in a competition where people had to dodge completely unseen patterns I'd rank high. Higher than a lot of the wankers who spend their lives playing these games and then proclaim to have "cleared it within 2-3 attempts". Higher that a lot of people who post high scores and get fellated by the groupees.

Posting high scores is great. Well done. You definitely got your vitamin D from somewhere, but it wasn't the sun.

Should probably stop posting tonight. Thankfully it seems to be pretty dead.

Been drinkin'...

Frankly I'd take any activity on this forum as signs of life... seems dead. Very indicative of the genre as a whole.

Edit: Read my own post. Comes off badly.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cagar »

DrTrouserPlank wrote: Tru-fact: I'm very good at dodging on the fly. Better than a lot of you. I'd wager that in a competition where people had to dodge completely unseen patterns I'd rank high. Higher than a lot of the wankers who spend their lives playing these games and then proclaim to have "cleared it within 2-3 attempts". Higher that a lot of people who post high scores and get fellated by the groupees.
LOL
DrTrouserPlank wrote: Been drinkin'...
nvm

EDIT: Tried to find your replays without success... what is your nickname?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by dunpeal2064 »

If you are better than most here at dodging on the fly, you should have no issue clearing Futari Orig. There is nothing in that game that isn't sight-dodgable up to Larsa, and by then you should have 5 lives and full bombs.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by n0rtygames »

DrTrouserPlank wrote:Tru-fact: I'm very good at dodging on the fly. Better than a lot of you.
http://www.youtube.com/watch?v=qLlUgilKqms
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by KennyMan666 »

DrTrouserPlank wrote:Have you played this game on Novice?

... it's hardly novice. It's like normal difficulty on pretty much any other cave game.
Eh, not really. (also please to go ahead and define "normal difficulty" in "any other Cave game")

Hell, even I managed to 1CC Novice with A-L fairly quickly.
My 1CCs so I can find the list easier myself
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

I fucking hate this,

The only time people have been able to view my replays is on some scrubby run. It amuses me that some people here would choose "no" if they thought it made them look "noob" on their record-breaking score.... but I fucking bombed at the S3 boss..... can't show anyone that. I upload every new score I make, and it's nice that SDOJ allows you to do so.

If it wasn't for that you clowns wouldn't know how to clear the final boss.


I wish my futari 5Boss was available to watch.

Nooob.....

lol... (yeah right)

Yawn lol

Dodge lol

*DTP: dodging mental retardation since the year dot.*
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Bananamatic »

upload a DFK PAL replay please
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Zengeku3 »

DrTrouserPlank wrote:Kind of upset that someone hasn't come in and said what a shitbag I am based on my Shot C Novice replay.
You are awful if you didn't clear C-EX Novice on your first try.

You are, in your own words, a shitbag. I don't even need to see your replay, if you didn't clear then there's really nothing to see.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

Bananamatic wrote:upload a DFK PAL replay please
Can't do it; don't have the equipment.

---------------------------------------------------


The 4-fuck-up on SDOJ Novice is still there.

Leave your tag and I'll add you and you can "friend" my replay.

If all you are into is abusing my scores then please don't bother.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

People smack me for not clearing novice..

.. Where are their clearing replays?

No not the freaks of the forum but the people who consider novice "below" them.


Yawn yawn...

bored bored

Night night.

It's amusing how utterly elitist this shit is. I mean; I'm virtually immune to it, but it's not the best way to bring people in to the circle.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Zengeku3 »

Why don't you just post your tag? seems easier that way.
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