Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by 8 1/2 »

Still waiting on my DFK to show up, so I popped in Black Label "just for old time's sake." I never really gave it much attention when it came out, having burned myself out too thoroughly on the PS2 release, but tonight I just gave it a few hours of attention and I'm left pretty blown away. The changes seemed so subtle to me for some reason when I played BL upon release on 360, but now it's feeling like a whole new game. Bosses are significantly weaker, and for someone who busted his ass on DOJ for over a year, the cool-down on the chain counter seems like it's rolling in slow motion. I never quite got the 1CC on DOJ back in the PS2 days because I got fairly lost in endlessly trying to nail a perfect game-long chain. I would always reset if I blew it, and I never really got in a lot of practice on stage 5, at least not quality practice time. Really looking forward now to chasing at least a first loop clear on this game. It's been a missing notch in my Cave bed-post for far too long now.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by chempop »

Stage 5 was my wall. I'd love to be able to 1-loop the game but I think I'd need to study some superplays which is totally against my moral. That or just practice every day for a few months which is impossible with how frequent Cave is dropping these games, almost makes me want to shelve DFK until a drought.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by 8 1/2 »

I used to have this notion that I would/could never use a credit. When I had run out of lives in any game, I would always restart from the beginning. But I've realized in the last couple of years that full play-throughs are much more valuable for learning than any sort of hardcore creed. Since then, I've begun to practice shmups by playing through entire games every time I play, regardless of credits spent. This really helped me to conquer the first loop of Progear and Ketsui. Even if I'm really tired/bored/drunk I just keep plowing through the game, constantly working on muscle memory and devising strategies even when I'm too out of it to actually follow them. I'm just praying I can apply this method and finally put DOJ in the grave.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by apple arcade »

was playing DOJ today.

hard to believe how much I still suck at it after playing it for so long :/
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Elixir »

DOJBLEX patch has failed Microsoft's compliance test and the release for 22/12/10 has been canned. It's now up to 5pb to reschedule.

http://twitter.com/shmups/statuses/12516090697486336

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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by njiska »

Elixir wrote:DOJBLEX patch has failed Microsoft's compliance test and the release for 22/12/10 has been canned. It's now up to 5pb to reschedule.

http://twitter.com/shmups/statuses/12516090697486336

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Did you just link your own twitter feed as a source? And a post you signed no less.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Elixir »

njiska wrote:
Elixir wrote:DOJBLEX patch has failed Microsoft's compliance test and the release for 22/12/10 has been canned. It's now up to 5pb to reschedule.

http://twitter.com/shmups/statuses/12516090697486336

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Did you just link your own twitter feed as a source? And a post you signed no less.
I don't recall mentioning "source" anywhere. Source is Mihara's blog, which nobody outside of Japan can access, so I didn't bother linking. I took what I saw and summed it up.

The original text is too large to fully translate, or paste into twitter for that matter.
Mihara wrote:MSさんのコンプライアンステスト(問題がないか調べるチェックの事)中に、
問題が2か所発見されてしまいました。

ひとつは、
このソフト自身が古いバージョンの開発環境で作られている事に起因します。
これはそう言った事情を踏まえた上で協議中です。

もうひとつは、
今回の不具合修正の際に、
規約違反となるプログラムの修正方法をしている物が発見されました。
これが私や5pb.さんのチェックに引っかからなかったのが、
『見えない部分』とは言え、非常にがっかりな上に、
なぜこんな方法を取ったのか、問いただし中です。

既に修正作業の検討に入っているそうですが、
昨日まで12月22日を目標にしていたパッチリリースを
断念せざるを得ない状況となりました。

現在、再スケジュールを5pb.様とMS様の方で検討中だそうですので、
これも詳細が分かり次第、また報告します。

情けなくて溜息しか出ません。
申し訳ないです。
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Phellan Wolf »

Which protocol did now the patch fail??? I am just wondering if this time around has been 5pb's fault or MS that is just getting sturdier :?
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by njiska »

Well why did you bother to post the twitter link? Most people would make a comment and post a source link. Or at least mention Mihara's blog is their source. Not link to their own feed which doesn't add anything but repeat what they just stated. It's redundant.

And it is accessible outside of Japan using Google Translate as a proxy. Or you could post the relevant Japanese text here as a courtesy to the native speakers on the board.
Phellan Wolf wrote:Which protocol did now the patch fail??? I am just wondering if this time around has been 5pb's fault or MS that is just getting sturdier :?
That's a good question.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by genetik »

Phellan Wolf wrote:Which protocol did now the patch fail??? I am just wondering if this time around has been 5pb's fault or MS that is just getting sturdier :?
Basically, there's 3 things you can fail during a certification at MS.

Mastering Lab
Failing at this point means that the package was flat out rejected from cert with no test whatsoever. This is not something you want as you don't really get any feedback on the package you're submitting apart from ''this file is incorrect'' or something along those lines.

Compliance checks
This is the most crucial portion. It's basically a long list of checks that MS requires. It can range from something as little as incorrect terminology or as complex as incorrect calls made to Xbox LIVE.

Functional checks
Basically, at this point it's mostly about playability. What will usually fail a game at this point is more likely a crash or a walkthrough break 100% reproducible.

Usually, most company will not reveal what exactly failed during cert. It's really not common practice to let the public in on what went wrong. Seeing the track record they have with the patch, I would bet it's more their fault then MS. If anything, MS has been more permissive in the last few years regarding their requirements.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by roker »

antron wrote:mods, please lock this useless thread
I'm convinced that some people here want to see no threads and no posts.

Because some members here aren't looking for anything logical, like a relevant discussion. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by antron »

roker wrote:
antron wrote:mods, please lock this useless thread
I'm convinced that some people here want to see no threads and no posts.

Because some members here aren't looking for anything logical, like a relevant discussion. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn.
it was a tongue-in-cheek posting.

I meant that the patch isn't coming out, and every time someone bumps this we all come looking to see anyway. But you did it to me again! Quit waisting the serious and valuable time I spend on Shmups!
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Zeron »

According to EoJ through Miharablog Its done actually MS approved it

http://www.cave-stg.com/?p=823#more-823
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Animaitor »

Whatever :mrgreen:
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by apple arcade »

8 1/2 wrote:Still waiting on my DFK to show up, so I popped in Black Label "just for old time's sake." I never really gave it much attention when it came out, having burned myself out too thoroughly on the PS2 release, but tonight I just gave it a few hours of attention and I'm left pretty blown away. The changes seemed so subtle to me for some reason when I played BL upon release on 360, but now it's feeling like a whole new game. Bosses are significantly weaker, and for someone who busted his ass on DOJ for over a year, the cool-down on the chain counter seems like it's rolling in slow motion. I never quite got the 1CC on DOJ back in the PS2 days because I got fairly lost in endlessly trying to nail a perfect game-long chain. I would always reset if I blew it, and I never really got in a lot of practice on stage 5, at least not quality practice time. Really looking forward now to chasing at least a first loop clear on this game. It's been a missing notch in my Cave bed-post for far too long now.
I completely agree. I played and played white label and once I stepped into playing BLEX, the new soundtrack and subtle changes is all it took to win me over again. Not to mention using the same exact play style, my chains are bigger, and I make it further into the game.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by esreveR »

I probably sound like an idiot but what does the green Element Doll do?

Or am I just very, very confused?
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by StarCreator »

Piper? She's always in normal (yellow) hyper mode, but cannot carry bombs. Activating hypers makes her shots and laser bullet cancel, but the duration is much shorter than the other dolls.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by SFKhoa »

Zeron wrote:According to EoJ through Miharablog Its done actually MS approved it

http://www.cave-stg.com/?p=823#more-823
Not only that, they've posted all the details about it on the official DDPDOJBLEX page
http://5pb.jp/games/div2/ddpdojblex/info.html

Looks like it's finally official.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by MachineAres 1CC »

Yeah, 5pb just updated their page this morning, they say the patch is going live this Thursday, January 20th. Now everyone can stop bitching about it!
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by sven666 »

haha i like how some people treat this small insignificant update to an already perfectly playable game like its the 2nd coming of jesus... :lol:

reading miharas outbursts is absoluteley hilarious, dudes worthy of his own south park episode..
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by njiska »

sven666 wrote:haha i like how some people treat this small insignificant update to an already perfectly playable game like its the 2nd coming of jesus... :lol:
The less frustration the better. I am more inclined to play it now.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Jack Burton »

sven666 wrote:haha i like how some people treat this small insignificant update to an already perfectly playable game like its the 2nd coming of jesus... :lol:

reading miharas outbursts is absoluteley hilarious, dudes worthy of his own south park episode..
Playable? Yes. Annoying? Yes again.

Getting rid of that smoothing filter will be nice. I (as well as others) use my 360 on a crt (arcade cab). I like playing it as it was meant to be played. A clean video signal fed to a crt can be a beautiful thing. A blurry video signal is a different thing all together. As of now, I'd rather play the ps2 dodonpachi than the 360 one. The ps2 dodonpachi's picture is pure bliss. Hopefully this patch will change that.

I hope I've helped explain a different point of view. :D
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by esreveR »

StarCreator wrote:Piper? She's always in normal (yellow) hyper mode, but cannot carry bombs. Activating hypers makes her shots and laser bullet cancel, but the duration is much shorter than the other dolls.
That sounds...AWESOME

Unfortunately I have to get a 360, and I keep getting cold feet about doing so.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Udderdude »

Well, I'm pretty sure after all that, the whole patch ordeal has taken at least a few years off Mihara's life (not including the time he spent working on it). Poor guy.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by drunkninja24 »

esreveR wrote:
StarCreator wrote:Piper? She's always in normal (yellow) hyper mode, but cannot carry bombs. Activating hypers makes her shots and laser bullet cancel, but the duration is much shorter than the other dolls.
That sounds...AWESOME

Unfortunately I have to get a 360, and I keep getting cold feet about doing so.
If it's reliability you're worried about, the new slim models haven't had any major problems that I'm aware of.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by esreveR »

drunkninja24 wrote:
esreveR wrote:
StarCreator wrote:Piper? She's always in normal (yellow) hyper mode, but cannot carry bombs. Activating hypers makes her shots and laser bullet cancel, but the duration is much shorter than the other dolls.
That sounds...AWESOME

Unfortunately I have to get a 360, and I keep getting cold feet about doing so.
If it's reliability you're worried about, the new slim models haven't had any major problems that I'm aware of.
Well, it's mostly the whole 'region-unlocking' thing I want to do with it.

Also, I've had generally bad experiences with home/handheld consoles.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by StarCreator »

esreveR wrote:Well, it's mostly the whole 'region-unlocking' thing I want to do with it.

Also, I've had generally bad experiences with home/handheld consoles.
For the most part, it's easiest to just import a Japanese 360 - this guarantees you can run 100% of all imports and something like 95% of all NA games as well. I use a Japanese console as my main unit.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by 8 1/2 »

esreveR wrote:
StarCreator wrote:Piper? She's always in normal (yellow) hyper mode, but cannot carry bombs. Activating hypers makes her shots and laser bullet cancel, but the duration is much shorter than the other dolls.
That sounds...AWESOME

Unfortunately I have to get a 360, and I keep getting cold feet about doing so.
It's kind of boring honestly. I suppose it's fun for one or two runs, just to blast through the game, but I doubt many players have really stuck with her and kept coming back. It's not at all like DFK where there's some penalty to hyper abuse. You pretty much just hit the "invincible" button and try to soak up all the bullets you can on your way to a sleepy 1CC.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by StarCreator »

8 1/2 wrote:It's kind of boring honestly. I suppose it's fun for one or two runs, just to blast through the game, but I doubt many players have really stuck with her and kept coming back. It's not at all like DFK where there's some penalty to hyper abuse. You pretty much just hit the "invincible" button and try to soak up all the bullets you can on your way to a sleepy 1CC.
Well, the penalty is being able to score well, since Piper kills stuff so quickly that it's hard to keep long chains. All my best scoring runs in X mode are with Shotia, even though I don't get as far into the game with her.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Defcon 5 »

A very reliable german news site (gamefront) said that 5pb already released the patch on 17.01.2010. But I cant download the patch.
Has someone installed the patch already ?
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