XRGB-3

The place for all discussion on gaming hardware
User avatar
Konsolkongen
Posts: 2365
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-3

Post by Konsolkongen »

Metal Slug 3, 4 and 5 are out for the Xbox too and these will run in 480p no problem.

Have you considered the MVS versions?
User avatar
SGGG2
Posts: 806
Joined: Thu Dec 31, 2009 1:03 am
Location: East Coast, US

Re: XRGB-3

Post by SGGG2 »

lol, I was just gonna say it; someone needs a MVS :wink:
User avatar
em0ti0n
Posts: 71
Joined: Sun Jun 07, 2009 7:44 pm
Location: Czech republic

Re: XRGB-3

Post by em0ti0n »

lordnikon wrote:In addition to the lag mentioned by Fudoh, the image is also filtered. While it does get dropped down to 240p via the patch, the filter is still present. So one is seeing a blurry 240p counterpart to what should be pixel perfect if it were MVS/AES. Also, I like playing the original discs rather than ISO's.
I haven't noticed any sort of blurry picture in comparsion of other 240p titles being processed by the XRGB3. I agree on playing from the original discs but patched ISO is the easiest way to play 240p Metal Slug on PS2 (at least for me). Too bad the game suffers from noticable input lag :(
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-3

Post by Fudoh »

My goal is flawless 240p per-scaline pixel accuracy with no lag, matching that of the AES/MVS. So far I havn't found a method to get the PS2 version to do that.
I can't remember if we talked about it. Did you ever try the 480i to 240p conversion discussed here http://shmups.system11.org/viewtopic.ph ... 6&start=30 ? I'm still amazed when watching the videos posted. Unfortunately - while having an Extron interface - I don't have a CRT anymore to properly test it.
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

I have a couple more questions if you don't mind guys:

Can I leave cables connected to both the VGA and DVI outs and switch between B1 (408p w/ scanlines from the RGB 21 input) and B0 (1080p from the component input) with the remote?

Do the TV users amongst you use a separate audio solution? My new TV has RCA stereo in but I'm not sure it works in conjunction with the PC video in.

Cheers
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-3

Post by Fudoh »

Can I leave cables connected to both the VGA and DVI outs and switch between B1 (408p w/ scanlines from the RGB 21 input) and B0 (1080p from the component input) with the remote?
no, you can't, but you can use the VGA output for both B0 and B1. Doesn't make much of a difference.
My new TV has RCA stereo in but I'm not sure it works in conjunction with the PC video in.
I don't use my TV's speakers, but in your case, the Stereo input should of course work with the VGA input. Some TVs have a seperate 3.5mm input for PC audio, but if RCA stereo is the only thing you've got, I would very well believe that it works for VGA as well.
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

Thanks, I think I've got everything covered now. Should have the unit in a couple of days and I got the TV yesterday. It seems to scale the Wii really well so I'll leave that where it is as the maximum resolution via the PC input is WXGA.
Sargon
Posts: 109
Joined: Wed Sep 22, 2010 11:20 pm

Re: XRGB-3

Post by Sargon »

Sargon wrote:Does anyone have an English-speaking contact at Micomsoft? I have a brand new XRGB-3 that I received 2 months ago from Amazon Japan (through a purchasing service). I had been operating it completely from the front panel until last night when I tested the remote and found that the box is not responding to any remote commands. I tried a fresh set of batteries and that didn't help, so it seems possible the remote was DOA. I'm sure the Amazon Japan returns process would be a huge hassle, so I'm hoping maybe if I contact someone at Micomsoft they will be willing to send me a replacement remote.
I just wanted to reply and acknowledge Micomsoft for their tremendous support with this issue. I am not sure if the employee would be ok with me posting his name, so I will refer to him as Micomsoft, but he contacted me shortly after I posted this message with some troubleshooting steps. Once I confirmed that the remote truly was dead, he arranged for a replacement to be sent from Taiwan and I received it today in perfect working order. It would have been very easy for him to turn me down as an overseas buyer. He could have said that the cost of shipping was too prohibitive or that I needed to return the item to Amazon for a replacement, or even ignored me altogether, but he did not take the easy way out and made every effort to make sure my issue was resolved. Having a working remote is not a major issue in the grand scheme of things, but I am just very surprised and impressed by the support that I received, so consider this my endorsement for Micomsoft and their tremendous customer support.
User avatar
Konsolkongen
Posts: 2365
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-3

Post by Konsolkongen »

Haha that's great! Sounds like the same guy who helped me fix my XRGB-3 :)
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

So I set up my XRGB3. I have a couple of issues.

Firstly I connected my Dreamcast (Treamcast actually) via VGA. I didn't get a picture at first but switched D in 2 to RGBHV. That works but it has an intermittent yellow hue to the picture. This could be a Treamcast issue tbh but any suggestions gratefully received.

Secondly, I can't seem to get scanlines to display for my N64. It's an RGB modded Japanese unit. I'm in B1 mode at 640 x480 with H and V scanlines turned right up/down to 7 and the display says 15KHz. I've tried a few games now. Is it the mod or the games all being 480i perhaps or am I doing something wrong?

I also have the Wii hooked up to D-Terminal with the same settings and tried a few PCE/SNES/NG VC games. I thought some of these supported 240p but alas, no scanlines. Perhaps this only works via scart?

I'm going to dig out my Saturn next, perhaps I'll have more success there.
User avatar
Konsolkongen
Posts: 2365
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-3

Post by Konsolkongen »

Don't know about the Yellowish Dreamcast picture, haven't used my DC through XRGB-3 much. But your missing scanlines is most likely because you haven't installed the B1 firmware :)
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

Doh!

brentsg installed the English firmware before he shipped it. Is there a separate file as well? EDIT: Yes there is, v1.00 downloaded.

I'll get there eventually :lol:
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: XRGB-3

Post by brentsg »

Oops, sorry.

Why are there separate files?

SP, you can setup a virtual machine with Windows XP fairly easily using VM Fusion or Parallels. There might be free solutions as well. Then when you plug it in, it'll ask if you want the USB device connected to the Windows or OSX OS. You choose Windows and everything works normally.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

brentsg wrote:Oops, sorry.
No problem, I'm going to borrow a mates laptop tomorrow.

Micromsoft should hand out "I got scanlines!" certificates for this thing. So much to learn :lol:

On the plus side, after I upped the RGB gain and brightness a little on the N64 it is looking pretty damn good already considering how crap the consoles output usually is, scanlines should be the icing on the cake.
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

I can't get Windows 7 to recognise the drivers for this thing :evil: Any advice?
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: XRGB-3

Post by brentsg »

XP

Also, do 3 facepalms for the god of scanlines.

I did read in this thread that someone successfully used win7 32bit but perhaps there is an issue with 64 bit.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

So with one palm on my face I took the XRGB3 round to my sisters (and her WXP desktop), brought it back and OMG this was so worth it :mrgreen: Really hard to get a decent picture but it's pixel perfect!

Image
Image
User avatar
SGGG2
Posts: 806
Joined: Thu Dec 31, 2009 1:03 am
Location: East Coast, US

Re: XRGB-3

Post by SGGG2 »

Is that RGB or s-video? :)
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

RGB mod. Pictures don't really do it justice, it's probably the best picture I've ever seen from an N64, which has a notoriously crap video output. The Saturn looks fabulous too.

The Wii is going back to component. It's a bit cleaner than running it through the XRGB, scaled or untouched. Not worth the sacrifice to Wii games for the benefit of VC scanlines.
User avatar
Konsolkongen
Posts: 2365
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-3

Post by Konsolkongen »

I think it looks very nice. Is that kid on the left smoking a cigar? :?
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: XRGB-3

Post by brentsg »

SuperPang wrote:So with one palm on my face I took the XRGB3 round to my sisters (and her WXP desktop), brought it back and OMG this was so worth it :mrgreen: Really hard to get a decent picture but it's pixel perfect!
Clearly you should have your sister take a look at that DS II "board". :lol:
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
User avatar
RGB32E
Posts: 1400
Joined: Thu Nov 05, 2009 12:50 am

Re: XRGB-3

Post by RGB32E »

SuperPang wrote:I can't get Windows 7 to recognise the drivers for this thing :evil: Any advice?
The 32-bit version of Win7 works... are you using a 64-bit version?
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-3

Post by BuckoA51 »

Holy crap that N64 output does look good, maybe I need to get my console looked at, I bet Andy at Console Passion could do a better mod than I currently have.

Btw to the person that asked about leaving DVI and VGA connected to the XRGB3, you can do this as long as the DVI isn't connected to anything, I mean it might be more convenient to disconnect it at the TV end. You can also put it onto a DVI switch and switch it to an empty position too.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
User avatar
Rock Man
Posts: 527
Joined: Sat Mar 06, 2010 10:52 pm
Location: Southtown

Re: XRGB-3

Post by Rock Man »

Just ordered my XRGB-3. Can't wait to test this bad boy out. :mrgreen:
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

Congrats. I love this thing. One last pic for giggles.

Image
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-3

Post by BuckoA51 »

Superpang can I ask what Saturn SCART cable you are using? My Saturn looks good via XRGB3 but sometimes it loses the picture. I need to look into using the NTSC Saturns composite sync rather than sync on composite video, I think.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: XRGB-3

Post by SuperPang »

Its a Japanese console with a Euro compatible 21pin RGB Scart lead I bought from Lik-sang years ago, via a Scart - RGB 21 adapter.
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-3

Post by BuckoA51 »

Unlikely to be using composite sync then. Oh well I'll keep researching.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
User avatar
Konsolkongen
Posts: 2365
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-3

Post by Konsolkongen »

If you switch to C.sync on your Saturn you should get a stable picture. I resoldered the composites pin on my Saturn to output C.sync instead and since then it has never dropped out.

Alternately you can switch the Input Termination to 220ohm on the XRGB-3. The picture will get get darker and it's very hard to adjust to the same brightness as 75ohm, but it should prevent the picture from dropping out.
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-3

Post by Fudoh »

With the PGM and MVS being so problematic with the XRGB, I tested the alternatives. Screenshots here:

http://shmups.system11.org/viewtopic.ph ... 33#p652433

Btw: I also tested MVS -> XRGB(B1) -> DVDO -> Display and it won't sync. Not sure where's the problem though since the DVDOs indication light stays blue which means "lock on signal".... (EDIT: it synced for a short moment with a stable picture, but once I adjusted the AFC level on the XRGB the picture was lost again. I will have to try a RGB interface in between....)
Post Reply