XRGB-3

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akumajo
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Re: XRGB-3

Post by akumajo »

Fudoh wrote:Nice, I will have to try this.

Are you running GSM Selector from a disc, a memory card or harddrive ?

(EDIT: Ok, I just utterly failed at burning GSM selector to a CD. If someone succeeds and could give a little guidance on how to make this work, this would be highly appreciated, certainly not only by me....)
official topic > http://psx-scene.com/forums/f19/gs-mode ... ack-61808/

You need to use CDGEN for cd boot, there is a method for FREE_MCBOOT, but it should be the same for GSM > http://freemcboot.psx-scene.com/disc.html
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Thanks, works fine.

Here's the ISO for anyone who wants to give it a try: http://pms.hazard-city.de/GSM_BootCD.zip

1) Boot from the GSM CD
2) switch into desired video mode
3) Hold Start and press up until the exit code changes to PS2 Browser
4) Press down to exit GSM selector
5) Boot your game.
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

GSM works fine but it's my experience that the Xploder HDTV player works with more titles. However I just got a retail copy of the HDTV Player (EU version) and I can't get it working at all. Boots fine but just freezes when it tries to start the game. I'm suspecting the EU version to be crappy because the NTSC version I tried some time ago worked perfectly with a lot of games.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

GSM works fine but it's my experience that the Xploder HDTV player works with more titles.
SGGG2's idea was to force games into 240p and that's something the Xploder disc can't do.
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

You are right :) Will have to try with the 480i only Metal Slug 3 later.
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

What you are talking about is called "NTSC NI to NTSC I Field" right? It makes Metal Slug 3 look amazing but the game doesn't scroll properly anymore. Also one time it resulted in some half invulnerability-thing where I didn't always die when I should :p

This is the EU version of Metal Slug in 60Hz, but that might be the problem. If it works correctly with other games that would be great :)
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SGGG2
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Re: XRGB-3

Post by SGGG2 »

Yeah, that's the one. Haven't messed around with it much. Try "PAL-NI to PAL-I field".

TmEE is referring to a EU wired Mega Drive cable.
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ShutokouBattle
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Re: XRGB-3

Post by ShutokouBattle »

Somewhat related-ish to XRGB3:

Fudoh: I've heard you singing praises of the HD Box Pro before. I'd like to use it with my PS2 and Wii since my TV does not display those consoles in the correct aspect ratio (see my thread called Wii screen size) and my TV will allow me to correct this on the VGA input only. So what I'd like to know is can this device correctly sense what kind of video signal it's receiving? For example, if I want to play a Gamecube game in 480i will that work, and will I then be able to play a Wii or Gamecube game at 480p? Maybe that's a stupid question, but I thought I should ask just in case.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Fudoh: I've heard you singing praises of the HD Box Pro before.
don't exaggerate it. They are good for what they cost, but that's it. But I stand by it. Especially with the soon-to-arrive scanline sim SLG3000 the HDBoxPro is a nice budget upscaler.

And yes, the HDBox accepts 480i and 480p and both input modes work fine.
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lovecraft
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Re: XRGB-3

Post by lovecraft »

Fudoh wrote:
Fudoh: I've heard you singing praises of the HD Box Pro before.
don't exaggerate it. They are good for what they cost, but that's it.


By the way, I think the EGA/CGA converter is actually the cheaper PCB version of the HD Box Pro (?) It allows me to play Sega Model 2 games (which runs in 24khz / mid-res) on my HDTV, but I find the image a little blurry compared to a 24khz monitor, is this normal ?
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Does the EGA/CGA converter board correctly differentiate between 480i and 240p ? The HDBox does this only when you adjust the motion detection properly, otherwise 240p is just treated like 480i which causes a certain bluriness.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Fudoh wrote:Does the EGA/CGA converter board correctly differentiate between 480i and 240p ? The HDBox does this only when you adjust the motion detection properly, otherwise 240p is just treated like 480i which causes a certain bluriness.
The GBS-8220 (PCB version) doesn't differentiate between 240p and 480i... 240p is treated like 480i. There are no Motion Detection settings on the GBS-8220:

http://www.jammaboards.com/store/cga/eg ... d_291.html

Image

Image

Image

Image
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lovecraft
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Re: XRGB-3

Post by lovecraft »

Thank you for the replies.
Sorry if this is a little off-topic, but about video frequencies conversion, I have seen this converter from Mimo Entreprises, which converts a 24khz signal in 31khz or 15khz and vice-versa :
Image
Tech specs: http://www.mimoenterprises.it/Catavideo ... manual.pdf

Any feedback about this converter ?
ikaruga007
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Re: XRGB-3

Post by ikaruga007 »

Does that CGA converter (GBS-8220) do "lag-less" linedoubling of 240p signals like the XRGB-3?
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SGGG2
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Re: XRGB-3

Post by SGGG2 »

No, it's basically an HD Box Pro, which would be about 3 frames of lag. I think.

What's the frame rate of B0 at 1080p? Does it depend on the source? I'm guessing all 240p games run at 29.97 fps.
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Re: XRGB-3

Post by ikaruga007 »

My arcade cab has a 31khz monitor and I'm using a VGA cable for connecting JAMMA games to it (D2 input, B1 mode).

Does the drawing method setting have any effect in his mode ("field" or "frame")? The reason I'm asking is that I seem to be able to stabilize the image on my Chelnov PCB by switching this setting which I find strange. I just want to make sure that this setting can't introduce lag, I can't see that makes a visual difference.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

I think nobody ever figures what this option really does. Which setting gives you the more stable output ? I've switch this back and forth so often, I'm sure there's no additional lag introduced by this.
ikaruga007
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Re: XRGB-3

Post by ikaruga007 »

The strange thing is, that it seems to vary which setting gives the most stable image. What I do to get the Chelnov PCB stable is to set the screen size to "underscan" ("standard" seems jumpy no matter what I do) and if it's still unstable I switch the drawing method setting. If it's STILL not stable, I swich the drawing method again. Sounds strange I know but it works for me :)

The only other PCB I've got so far is Nebulas Ray and that works perfectly without problems and no consoles I've connected to it gives me any problems.

Very rarely, Chelnov may jump a few times even after I've been able to get a stable image, usually in between levels on the level progress screen and on the game screen right before the player character appears. I've pretty much given up on fixing this since it doesn't really prevent me from enjoying the game.
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BuckoA51
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Re: XRGB-3

Post by BuckoA51 »

My conclusion is still the same: it's great if you want to play time to time your fav arcade game with mates on a bigger screen.
But because it's a bit tedious to adjust settings almost every time you change the hardware connected to the XRGB, I keep saying a HDTV+XRGB is not on a par with a good ol' CRT display, more simple and still better with low-res sources (for arcade boards at least).
Hmm so your saying the default B0 screenmode does not work but the B1 mode does? How bizarre. Well I did warn you that this thing was quirky. Does 1080p work for you in B0?
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Niraflen
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Re: XRGB-3

Post by Niraflen »

Konsolkongen wrote:What you are talking about is called "NTSC NI to NTSC I Field" right? It makes Metal Slug 3 look amazing but the game doesn't scroll properly anymore. Also one time it resulted in some half invulnerability-thing where I didn't always die when I should :p

This is the EU version of Metal Slug in 60Hz, but that might be the problem. If it works correctly with other games that would be great :)
Trying a few others with the NTSC NI>I method got mixed results. For example, Mega Man Anniversary Collection and Ibara both run in 240p with this approach (the former looked a bit fuzzy on the XRGB-3, the latter had a bit of scrolling distortion in Tate mode). Street Fighter Anniversary Collection freezes on a black screen after the "PlayStation 2" boot logo, although you can briefly hear the DVD drive seeking for a few seconds after the logo disappears. Results will vary.
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SuperPang
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Re: XRGB-3

Post by SuperPang »

Quick question - does the XRGB3 PSU accept 100-230V or will I need a stepdown transformer and if so, how many Watts does the thing use?

Cheers.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

The PSU is 100/110V only. It's power consumption is minimal though, maybe 20 watts.
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lovecraft
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Re: XRGB-3

Post by lovecraft »

BuckoA51 wrote:Hmm so your saying the default B0 screenmode does not work but the B1 mode does? How bizarre. Well I did warn you that this thing was quirky. Does 1080p work for you in B0?


I discovered by myself how to make both modes working on my TV. Sorry if I expressed bad, my english sucks a little.
By default, the XRGB-3 is set in B0 mode, but it appears I can get the XRGB menu on my screen only if the XRGB is connected to my TV with a DVI-D to HDMI cable (from the DVI-out of the XRGB to the HDMI-in of my TV). So as I am in B0 mode, I select "B1 Mode" in the XRGB menu, then I power-off and unplug the XRGB off my TV, then replug it with a VGA/VGA cable (from the VGA-out of the XRGB to the VGA-in of my TV), and it now works: finally I have it working on my TV in B1 mode via the VGA to VGA connexion ;) Well it's a bit complicated as you see, but it works.
ikaruga007
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Re: XRGB-3

Post by ikaruga007 »

SuperPang, you could of course also go the route I did when my original AC adapter broke down and get a replacement that runs on 230V.

You need an 11V, 2A AC adapter. You also need a plug that is sort of special with a pin in the centre or you could just "transplant" the original plug. Centre polarity is positive.

The 11V AC adapter can be a bit tricky to track down but should be possible. According to an engineer at Micomsoft I was in contact with, a 12V adapter should work but it's not something they "generally recommend". Has anyone sucessfully tested their XRGB-3 with 12V?
kel
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Re: XRGB-3

Post by kel »

ikaruga007 wrote:The 11V AC adapter can be a bit tricky to track down but should be possible. According to an engineer at Micomsoft I was in contact with, a 12V adapter should work but it's not something they "generally recommend". Has anyone sucessfully tested their XRGB-3 with 12V?
My XRGB3 has been running fine on 12v since I got it over a year ago. I never got to use the original adaptor as I plugged it into a 230v supply and literally blew it up :roll:
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lordnikon
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Re: XRGB-3

Post by lordnikon »

Konsolkongen wrote:What you are talking about is called "NTSC NI to NTSC I Field" right? It makes Metal Slug 3 look amazing but the game doesn't scroll properly anymore. Also one time it resulted in some half invulnerability-thing where I didn't always die when I should :p

This is the EU version of Metal Slug in 60Hz, but that might be the problem. If it works correctly with other games that would be great :)
Awwwww. :( As Fudoh knows I have been on a mission since the dawn of time to try and get the PS2 version of MS3 into 240p. I own the standalone versions of MS3, MS4, and MS5; as well as the US combo pack of MS4 and MS5. I have a modded PS2, so I will have to do some experiments myself. If you make any more progress with MS3 let me know.
"Nature is amazing when you're a kid.
You have fish in the rivers and oceans, and wild plants in the mountains.
There's food to be found everywhere.
That's how we enjoyed nature.

But we've lost it all." -Naoto Matsumura
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em0ti0n
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Re: XRGB-3

Post by em0ti0n »

lordnikon wrote:Awwwww. :( As Fudoh knows I have been on a mission since the dawn of time to try and get the PS2 version of MS3 into 240p. I own the standalone versions of MS3, MS4, and MS5; as well as the US combo pack of MS4 and MS5. I have a modded PS2, so I will have to do some experiments myself. If you make any more progress with MS3 let me know.
If you get yourself a copy of PS2 Metal Slug Anthology JPN version, you can easily patch the game and enjoy playing Metal Slug 1-5 in glorious 240p. Looks fantastic! I'm not sure if EU/US versions are patchable too, though.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Unfortunately the collection package has noticeably more input lag more than the standalone versions.
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SGGG2
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Re: XRGB-3

Post by SGGG2 »

lordnikon wrote:Awwwww. :( As Fudoh knows I have been on a mission since the dawn of time to try and get the PS2 version of MS3 into 240p. I own the standalone versions of MS3, MS4, and MS5; as well as the US combo pack of MS4 and MS5. I have a modded PS2, so I will have to do some experiments myself. If you make any more progress with MS3 let me know.
Boot into 480p component with Xploder or GSM > VGA transcoder > emotia

480i component > iscan pro, output to VGA > emotia

I have both an iscan pro and super emotia for sale in the trading outlet. :)
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lordnikon
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Re: XRGB-3

Post by lordnikon »

em0ti0n wrote:
lordnikon wrote:Awwwww. :( As Fudoh knows I have been on a mission since the dawn of time to try and get the PS2 version of MS3 into 240p. I own the standalone versions of MS3, MS4, and MS5; as well as the US combo pack of MS4 and MS5. I have a modded PS2, so I will have to do some experiments myself. If you make any more progress with MS3 let me know.
If you get yourself a copy of PS2 Metal Slug Anthology JPN version, you can easily patch the game and enjoy playing Metal Slug 1-5 in glorious 240p. Looks fantastic! I'm not sure if EU/US versions are patchable too, though.
In addition to the lag mentioned by Fudoh, the image is also filtered. While it does get dropped down to 240p via the patch, the filter is still present. So one is seeing a blurry 240p counterpart to what should be pixel perfect if it were MVS/AES. Also, I like playing the original discs rather than ISO's.
SGGG2 wrote:
lordnikon wrote:Awwwww. :( As Fudoh knows I have been on a mission since the dawn of time to try and get the PS2 version of MS3 into 240p. I own the standalone versions of MS3, MS4, and MS5; as well as the US combo pack of MS4 and MS5. I have a modded PS2, so I will have to do some experiments myself. If you make any more progress with MS3 let me know.
Boot into 480p component with Xploder or GSM > VGA transcoder > emotia

480i component > iscan pro, output to VGA > emotia

I have both an iscan pro and super emotia for sale in the trading outlet. :)
I have researched this to its end. Neither methods are viable. There is no way to boot the NTSC-J version of Metal Slug 3 into 480p with the Xploder disc, and when attempting to use it with the US versions of MS4/5 it breaks those games.

I don't tolerate:

Interlacing flicker/shimmer carried over from line doubling
Any lag at all (none, zero tolerance for it, iScan pro has 34ms of lag.)
Any additional filtering from ports, emulated anthologies, or deinterlacing equipment.

My goal is flawless 240p per-scaline pixel accuracy with no lag, matching that of the AES/MVS. So far I havn't found a method to get the PS2 version to do that.
"Nature is amazing when you're a kid.
You have fish in the rivers and oceans, and wild plants in the mountains.
There's food to be found everywhere.
That's how we enjoyed nature.

But we've lost it all." -Naoto Matsumura
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