DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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Jaimers
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jaimers »

system11 wrote:(arcade HD mode, 1-ALL)
So where is the second loop?

Amusing how sloppy and unoptimized that Inbachi fight was. He could probably have cleared with an extra life or two.
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Astraea FGA Mk. I
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Astraea FGA Mk. I »

I was playing all day and all night yesterday.
By the end I was in a bit of a haze.
I had one particular run that was exceptional, I had thought I selected arcade mode but it seemed I was playing novice.
During stage 3 (I think, maybe 4) I was up to 5 reserve lives,
I made it to the end of stage 4 before losing.
It was arcade mode, How did I no miss stage 3?
Maybe this didn't actually happen, it could have been a dream I was pretty out of it.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by O. Van Bruce »

Jaimers wrote:
system11 wrote:(arcade HD mode, 1-ALL)
So where is the second loop?

Amusing how sloppy and unoptimized that Inbachi fight was. He could probably have cleared with an extra life or two.
How should be an optimized Inbachi clear fight Jaimers? I thought this was the first and only one...
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Jaimers
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jaimers »

O. Van Bruce wrote:How should be an optimized Inbachi clear fight Jaimers?
Well first of all during the first phase, bombing at the point where the pattern gets that dense where he autobombed, you can get by with only 1 bomb instead of dying.
No idea really if the autobombs and death on the second pattern are intentional or not. They might be. But it looks kinda like he messes up on the first hit.
He lost 3 bombs on the fourth pattern which made him die immediately on the last pattern.

Hence the "He could probably have cleared with an extra life or two."
Just speculation really on how many resources you need for Inbachi.
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Giest118
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Giest118 »

How the fuck is lionmanggg not a more high-profile player?

Someone on Team Superplay Live should contact his ass.
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Obscura
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Obscura »

I think the autobomb is intentional, since it gives Inbachi less invulnerable time. By doing that, he killed the first form before it did its last pattern.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Wonderbanana »

Icarus wrote: Even compared to past Cave games it seems a little lacking in… something… that I can't quite put my finger on. The game's presentation is marred by the plastic look of everything on screen, the amount of effects dripping off objects everywhere overwhelms the eye (and makes it really hard to approximate my ships position.
This just about sums my feelings so far. I'm a little bit disappointed truth be told.

Still, will give it more time but it hasn't grabbed me straight away like most of their catalogue.
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Jeneki
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jeneki »

Obscura wrote:I think the autobomb is intentional, since it gives Inbachi less invulnerable time. By doing that, he killed the first form before it did its last pattern.
That's really fascinating. I would have never thought an autobomb to be advantageous.
Typos caused by cat on keyboard.
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Jaimers
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jaimers »

Jeneki wrote:That's really fascinating. I would have never thought an autobomb to be advantageous.
That's also the main reason why everyone uses autobomb on. It's very useful on Hibachi's final pattern. You want all the valuable time you can get damaging her during the DDP attack.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by chempop »

As much as I am enjoying this game, I often get frustrated more than often with cave games for this simple reason.

If I do great on the first 2 stages and make a mistake on stage 3 my run is blown. No recovery is possible if I die with my lvl 10 hyper, I absolutely need to cash in on the stage 3 midboss. Often in other games it's still worth playing out the credit, but I feel that here it's pointless.

So yeah, that's my only complaint so far.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ratikal »

chempop wrote:As much as I am enjoying this game, I often get frustrated more than often with cave games for this simple reason.

If I do great on the first 2 stages and make a mistake on stage 3 my run is blown. No recovery is possible if I die with my lvl 10 hyper, I absolutely need to cash in on the stage 3 midboss. Often in other games it's still worth playing out the credit, but I feel that here it's pointless.

So yeah, that's my only complaint so far.
You can still build up a hyper for the Stage 4 midboss and the recharges of Stage 5. It's a good idea to learn the game in its entirety so you have multiple parts to score so if you fuck up early, you can still attempt the later scoring tricks.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by rancor »

chempop wrote:No recovery is possible if I die with my lvl 10 hyper, I absolutely need to cash in on the stage 3 midboss.
I used to have this same problem too.. However, by playing enough I have learned the "rhythm" of his shots. Its now fairly easy for me to pass without using a single hyper. The trick is in the timing between blowing the towers and cancelling the bullets as well as hitting his health meter to the point where all of the bullets are cancelled. Just make sure you're near a tower to destroy when he goes nuts with the high-density attacks! It takes a while, but it's totally doable - even by an amateur like me! Your next challenge will be the stg 4 mid boss.. still impossible for me on the PCB / arcade mode. :?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by chempop »

To clarify, the stage 3 midboss isn't the problem himself, it's if I get clipped and lose my lvl 10 hyper before I cash in on nailing him and building my chain to 7000+. I am going for both score extends in stage 3, and it's not possible without the midboss cash-in.

As for the stage 4 midboss, I'm occasionally getting the 1UP. On my best runs I'm reaching stage 5, but it's few and far between at the moment.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by japtor »

Hell I'm still having trouble with the stage 2 boss so I can't even hold on to a max hyper for stage 3. And even then the pre mid boss part is a bit of a crapshoot for me, getting myself caught along the side or corner seems pretty common.

Course I'm playing on 1.5 so the hypers build quickly at least, so I've just been taking advantage of that and using them more often for running up the chains where I know I'll be alive for now. I'm not even sure I've used a max hyper yet, seems like I always die before I get the chance.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by IDruggedShamu »

What's the difference between Arcade and 1.5? Is it JUST hypers building faster in 1.5? I went back a few pages and didn't see anything on it.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by O. Van Bruce »

IDruggedShamu wrote:What's the difference between Arcade and 1.5? Is it JUST hypers building faster in 1.5? I went back a few pages and didn't see anything on it.
http://shmups.system11.org/viewtopic.php?f=5&t=45983
Ver 1.5 Changes: (Thanks Sapz)

If you collect star items while lasering an enemy, the hit increase timing is no longer reset.

Your combo gauge now increases while lasering something mid-hyper.

When lasering something normally, the rate of hit increase has sped up.

Properties of hypers have changed. While using a hyper:
1. The amount of points for shooting something varies based on hyper level.
2. The ratio of GP value gained varies based on hyper level.
3. The duration of the hyper varies based on hyper level.
4. The number of star items generated varies based on hyper level.
5. The amount of hits gained while lasering something has increased, again based on hyper level.

Parameters of star items have changed:
1. The amount of hits gained for collection has been changed.
2. The amount of score gained for collection has been changed.
3. The amount of GP value gained for collection has been changed.

All star items will be large during a hyper of level 6 or greater.

The amount of score and star items generated per enemy has been changed.

The amount of combo gauge gained from (non-flying?) enemy destruction has been changed.

When collecting a bee item, the amount of hyper gauge gained has been changed, based on the current number of hits.

The conditions for star items to be generated during boss fights have been changed.

The no-miss bonus for stages has been increased.

The amount of points gained from the maximum bonus has been changed.

When you fill the hyper gauge mid-hyper and cancel bullets, the bullets are now turned into large star items rather than small ones.

The amount of hyper gauge gained from collecting stars has been changed, and is based on the current game rank when collecting them.



Hyper timings for 1.5: (Thanks ratikal)

Level 1 - 9 seconds
Level 2 - 10 seconds
Level 3 - 12 seconds
Level 4 - 14 seconds
Level 5 - 16 seconds
Level 6 through 10 - 18 seconds
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cuilan »

system11 wrote:For those without the port - here's a video of the whole replay I uploaded last night:

https://www.youtube.com/watch?v=cujHIkGRT7U
I've decided to have some fun and join in on the comment trolling. :twisted:
:lol:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ptoing »

Haha, those Touhou fans. At times it is hard to tell who is serious and who is just trolling. Oh, internet.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by O. Van Bruce »

God damm it Yagawa, Expert Novice is no novice mode, even with all that slowdown...

only HE could have done this to Novice.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by japtor »

IDruggedShamu wrote:What's the difference between Arcade and 1.5? Is it JUST hypers building faster in 1.5? I went back a few pages and didn't see anything on it.
Other than the stuff above, the scoring glitch is fixed I thought.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

O. Van Bruce wrote:God damm it Yagawa, Expert Novice is no novice mode, even with all that slowdown...

only HE could have done this to Novice.
Novice isn't even novice, expert or otherwise.

After the first two stages it's as hard as any standard cave game.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by chempop »

Novice isn't even novice, expert or otherwise.
After the first two stages it's as hard as any standard cave game.
False (again), like everything you say. Argh, baited again!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by bulletcurtain »

I just got this game in the mail, and haven't really been paying any attention to this thread or to information about the game in general. I'm sorry if this has already been answered (I'm sure it has but this thread is massive), but there's something that's really confusing me. I've been playing the Arcade HD mode using default settings, but every once in a while I'll start the game and it will be ridiculously harder than usual (much faster and more plentiful bullets). I think it has something to do with the shot type that I choose for my character during the select screen, but I can't read Japanese so I'm not sure why. Can someone explain what's going on? I've never experienced anything like this in a Cave game when playing with default settings. Thanks.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Chaos Phoenixma »

You choose between powering up your shot, laser or both. Shot and laser have the same pattern difficulty, though laser probably is harder due to fewer bombs.

The one that powers both puts you in Expert mode, which is closer to second loop style patterns, since SDOJ doesn't loop similar to DFK BL.

If you don't want to get destroyed, stay away from picking the one with the swimsuits.

The shot starts with 3 bombs, laser with 2, and Expert with 1. With Autobomb on, it does not go up on death, but with autobomb off, you get more bombs similar to DDP, DOJ, and DFK.

I'm not sure if it maxes at 2 bombs(Expert), 4 (Laser), 6 (Shot) like in original DOJ.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by bulletcurtain »

Awesome thank you! That explains it. I've never seen a shooter where the game ramps up so much in difficulty based on the shot type that you choose. While I have someone who knows what they're talking about, does anyone play with autobombs on? I'm finding that selection easier as I practice but I'm guessing it must hurt your scoring or something, right?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BulletMagnet »

I asked that question a few pages back; if memory serves the main disadvantages to using autobomb (aside from losing your entire stock in one shot, and not having as much power behind the blast) are 1) You don't get any extra bomb stocks after dying, and 2) Your chain is reduced to zero during an autobomb, as opposed to only being knocked down partway by a manual bomb.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

For initial practicing you are better off with autobomb on because it forces you to take more risks which leads to more difficult sections you master instead of brainwashed bombspamming. Soon after that if you are just going for a human clear you are better off switching to autobomb off because you will be familiar with your long term weak spots to prebomb and you will be stocked with more bombs to do it with. Then later if you want to go for Inbachi the autobomb on can help to drain her, but nobody on this forum will ever beat her so, autobomb on for a while then switch to off in a couple/few weeks.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by awo »

The Challenges in Arcade HD have been pretty fun. I only have 4 left to finish: Perfect Bees on Stage 5, and Perfect Combos on Stages 3-5. I don't expect to be able to finish those any time soon, except maybe a Perfect Combo on Stage 3, which I might be able to do. Some of the Expert ones are a very good challenge, especially the Stage 2 Mid Boss (I found the key to beating this is activating a hyper before the fight begins), Stage 2 Boss (ridiculously hard), and Stage 5 Boss (ditto). I was very relieved when I beat those.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

chempop wrote:
Novice isn't even novice, expert or otherwise.
After the first two stages it's as hard as any standard cave game.
False (again), like everything you say. Argh, baited again!
Yeah expert is really easy. That's why there's only about 10 players per shot/ship who've posted a clearing score.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jaimers »

I really don't see any reason to ever use autobomb off.

You say it's better to have it on until you learn the game and then play it with off, but by the time you've learned game enough you really won't need the extra bombs anymore as autobomb on already gives you all the bombs you could possibly need at that point. Plus autobomb on gives you a safety net for if you screw up.

Scoring and high-level play wise it's also better to use autobomb on because you don't lose your level 10 hyper if you get hit and the autobomb is extremely useful on Hibachi.
I've never seen a Japanese player play with autobomb off either.
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