DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Shadowduel
Posts: 151
Joined: Wed Jan 09, 2013 1:25 pm
Location: Riga, Latvia

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Shadowduel »

I don't know why you'd have so much trouble with DFK 1.5 Bomb Mode because you get so many bombs it's like having 20 men. I'm pretty sure I 1 day cleared it, the 1-All.
Even I (zero skill) was able to do 1-ALL without much trouble.

But SDOJ is another story for sure. Dislike it entirely tho.
I need no games without lolis. Nuclear blast wind blowing some skirts off = instant awesomeness.
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by finisherr »

I'm not sure why anyone would WANT auto-bomb. It's very, very cheap. That's just my opinion.
User avatar
MSZ
Posts: 633
Joined: Sat Jan 29, 2005 5:13 am
Location: Toronto, ON.

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by MSZ »

Giest118 wrote:Hold on a second, I think more attention needs to be brought to this.

INBACHI HAS BEEN DEFEATED.

Currently #1 on the Arcade leaderboard, with 26.4 billion. Replay by Lionmanggg.
Just finished watching the replay...thank god we didn't wait another 7 years for this. LOL
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

finisherr wrote:I'm not sure why anyone would WANT auto-bomb. It's very, very cheap. That's just my opinion.
I wouldn't put it in a game I was designing but once it's there it's part of your level field resources. It's not anymore cheap than the plethora of cheats they loaded the port up with either. It's like youtube videos are going to need to start with that settings screen to prove they aren't using any. Bleh.
User avatar
Udderdude
Posts: 6295
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Udderdude »

Auto-bomb is balanced by how little damage it does, how it clears your bomb stock when activated and how it completely drops your chain.

No auto-bomb and good reaction on the bomb button is still better if you don't suck at using it.
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Special World »

Yeah, Pink Sweets feels like a hard Cave game to me, in that I can get to stage 4 if I'm doing extremely well, which is about what I could say for Ketsui or DOJ. Except those games don't have as many levels, so Pink Sweets is basically a mother.
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by finisherr »

I mean, I don't have anything against anyone ELSE using auto-bomb. I just kind of think that default settings without auto-bomb should be considered the standard.

All in all, don't really care. I just like this game a whole lot. Also, would like to see some sweet replays with the auto-bomb feature off.
User avatar
IDruggedShamu
Posts: 125
Joined: Sat Jan 29, 2011 10:23 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by IDruggedShamu »

I can't speak much for Pink Sweets as I only really played MMP before I sold my copy; but I'm having a hell of a time with SDOJ... I can't even 1CC Novice mode yet :oops: I get all the way to 1-5 with all my lives and extend and just lose grip. I haven't even tried the other modes yet :X I'm also not using auto-bomb ;)
User avatar
Drake
Posts: 144
Joined: Sun Jan 30, 2011 10:21 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Drake »

finisherr wrote:Also, would like to see some sweet replays with the auto-bomb feature off.
they really wouldn't be much different at all

you are just not getting this
Image
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Special World »

IDruggedShamu wrote:I can't speak much for Pink Sweets as I only really played MMP before I sold my copy; but I'm having a hell of a time with SDOJ... I can't even 1CC Novice mode yet :oops: I get all the way to 1-5 with all my lives and extend and just lose grip. I haven't even tried the other modes yet :X I'm also not using auto-bomb ;)
Yep. Four lives on 1-5 and then immediate and repeated failures of the stupidest kind.
http://catstronaut.wordpress.com/
  • catstronaut loves games
hail good sir
Posts: 345
Joined: Sat Apr 24, 2010 11:30 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by hail good sir »

On the auto bomb subject, awo summed it up pretty nicely in the strat thread. In practice, ON is better suited for higher level play because it screws you so hard, and it's only a true blessing when you can't damage the boss with bombs anyway.

"Other than the chain-breaking aspect of the autobomb, the only other disadvantage is you have less bombs to work with than with "OFF". Each time you die with "OFF" you get an extra bomb in your stock, and with Shot type, after a few deaths, you have 6 bombs for each of your last few lives, which is very helpful. I find it easier to clear the game with OFF because you can just bomb your way through the last stage and the last boss. But if you don't die much and/or you are shooting for a Hibachi clear, ON seems to be the way to go as it's more helpful at the end of the game."
User avatar
Smraedis
Posts: 1128
Joined: Thu Jan 27, 2005 7:33 pm
Location: Manchester, UK
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Smraedis »

Found another bug, if you play on P2 side, you can't change the controls, even if you assign them to anything else!
The Unknown? I'm the one who knows!
My shmup achievements | and my Superplays!
User avatar
Thjodbjorn
Posts: 439
Joined: Mon Apr 12, 2010 2:36 pm
Location: Minnesota

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Thjodbjorn »

Smraedis wrote:Found another bug, if you play on P2 side, you can't change the controls, even if you assign them to anything else!
I knew that was there pre-patch. Assumed they fixed it. :/
PC Engine Fan X!
Posts: 9180
Joined: Wed Jan 26, 2005 10:32 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by PC Engine Fan X! »

Finally got to try out the 360 SDOJ port with an Ultracade UVc setup (in low-res 15kHz mode rather than on medium-res 24kHz mode) on the ol' candy cab. It helps to have the 360's native Reference Level screen setting set to "Advanced" (if using Standard or Intermediate settings will result in softness of screen output easily) for the sharpest picture output before messing around with SDOJ's in-game screen settings to find the perfect sweet spot. As usual, the scanlines are quite thick with a dual-sync (15kHz & 24kHz) Nanao MS9 monitor setup. I'm sure it looks awesome on an old-school tri-sync arcade monitor setup or even a 31kHz SVGA CRT-based monitor setup just for fun.

PC Engine Fan X! ^_~
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cuilan »

Ok, so I was able to make it 2/3 of the way through stage 4 on a single credit in 1.5 mode. This is definitely easier than Ketsui.
:lol:
User avatar
RoninBuddha
Posts: 449
Joined: Sat Apr 23, 2005 3:17 pm
Location: Fender Telecaster
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by RoninBuddha »

PC Engine Fan X! wrote: I'm sure it looks awesome on an old-school tri-sync arcade monitor setup or even a 31kHz SVGA CRT-based monitor setup just for fun.
This is my exact setup, using a Sony Trinitron Multiscan G400 PC monitor. Running my 360 through VGA, with system resolution set at 640x480 Non-Widescreen. For SDOJ in-game screen options, i didn't even have to zoom-in or adjust anything else, apart from screen position and rotate. with smoothing turned off, everything looks sharp as a pencil. And I can't really tell, but it seems to give me the least amount of input delay (this is compared to having it zoomed in at 150-ish% through 720p on an Asus LCD.)
KY
User avatar
blackoak
Posts: 1072
Joined: Sun Feb 20, 2011 12:43 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by blackoak »

Just adding here that I finished that SDOJ LE artbook interview... been sitting on it to launch with shmuplations, and you can now read it here: http://shmuplations.com/sdoj-book/
shmuplations.com - translated game developer interviews and more
support shmuplations on patreon!
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by finisherr »

Just saw the beginning of Stage 4 on 1.5. Whew. This game is damned good. Best release Cave has put out in a while. I honestly hope they have it in them to do a few more.
User avatar
CStarFlare
Posts: 3030
Joined: Tue Feb 19, 2008 4:41 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by CStarFlare »

Giest118 wrote:Hold on a second, I think more attention needs to be brought to this.

INBACHI HAS BEEN DEFEATED.

Currently #1 on the Arcade leaderboard, with 26.4 billion. Replay by Lionmanggg.
Inbachi fight was crazy cool, regardless. So cool to see her go down. I assumed it would be an autobomb off clear - more resources if managed like a pro.

I also assumed an Inbachi clear would result in an immediate WR (without the bug in play) but that doesn't seem to be the case. He must have been playing safe.
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
japtor
Posts: 367
Joined: Wed Feb 02, 2005 9:16 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by japtor »

Udderdude wrote:Auto-bomb is balanced by how little damage it does, how it clears your bomb stock when activated and how it completely drops your chain.

No auto-bomb and good reaction on the bomb button is still better if you don't suck at using it.
Yeah that's how I feel about it, the tradeoffs are pretty punishing when you compare it to playing without it so I think it's fair.
PC Engine Fan X! wrote:Finally got to try out the 360 SDOJ port with an Ultracade UVc setup (in low-res 15kHz mode rather than on medium-res 24kHz mode) on the ol' candy cab. It helps to have the 360's native Reference Level screen setting set to "Advanced" (if using Standard or Intermediate settings will result in softness of screen output easily) for the sharpest picture output before messing around with SDOJ's in-game screen settings to find the perfect sweet spot. As usual, the scanlines are quite thick with a dual-sync (15kHz & 24kHz) Nanao MS9 monitor setup. I'm sure it looks awesome on an old-school tri-sync arcade monitor setup or even a 31kHz SVGA CRT-based monitor setup just for fun.

PC Engine Fan X! ^_~
Huh I guess I should mess with that to see how much difference it makes. I'm playing on 15khz through viletim's adapter (posted pic links a few pages back), thought it looked pretty damn nice to me as it was already and I think I'm on Standard.
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by system11 »

For those without the port - here's a video of the whole replay I uploaded last night:

https://www.youtube.com/watch?v=cujHIkGRT7U
System11's random blog, with things - and stuff!
http://blog.system11.org
User avatar
ptoing
Posts: 1118
Joined: Wed Jan 11, 2006 10:36 pm
Location: Gurmany
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ptoing »

Yagawa made Novice mode, that explains a lot :D
User avatar
Sumez
Posts: 8808
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Sumez »

Wow, haven't been posting here for more than a year :D I guess I drifted off when I got caught by the pinball craze. This game had me coming back! New region free Cave game, and it looks awesome, yay! I have mine on its way from Yes-Asia, and I can't wait to play it. I originally bought it only because I heard it might be the last Cave shooter, like, ever.
Everything people are posting about it makes it sound like it's right up my alley, even if it's probably way too difficult for me (however Novice Expart sounds like they finally made a novice mode that wasn't so crazy easy that it's pretty much redundant).

I'm also really digging this OST track: http://www.youtube.com/watch?v=iuwg8jodzLU - so excellent

And I love how "Trouserplanking" has become a recurring term in here since I was last around :D

ptoing wrote:
BarfHappy wrote: It is to save some little processing time it takes to offset the "vertical" (horizontal for us) position.
That s the only explanation i can imagine, because it looks naturally worse.
Yeah, that makes the most sense really, seeing how much glowy, transparent stuff they are throwing around here.
That doesn't make sense at all :P There's no crazy CPU intensive "shifting" going on, the final position has to be calculated no matter how far to the right it is. It's an intentional choice, maybe to make the enemy's position clearer? Dunno.
User avatar
ptoing
Posts: 1118
Joined: Wed Jan 11, 2006 10:36 pm
Location: Gurmany
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ptoing »

I guess it could be, so you see where enemies will come in before they appear on screen themselves. But really, does that help a lot?
In Futari BL you can use that to position yourself to get more gems because of enemies being invincible for a while, I guess it could help in SDOJ with keeping your chain in certain places?
Still, it's not like getting used to the offset shadows is hard, and the straight below ones look worse.
User avatar
emphatic
Posts: 7985
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by emphatic »

system11 wrote:For those without the port - here's a video of the whole replay I uploaded last night:

https://www.youtube.com/watch?v=cujHIkGRT7U
Thanks, very convenient. And I have the port too. :)
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
1up
Posts: 1105
Joined: Thu May 25, 2006 7:50 am
Location: Denmark

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by 1up »

system11 wrote:For those without the port - here's a video of the whole replay I uploaded last night:

https://www.youtube.com/watch?v=cujHIkGRT7U
Damn!?! Inbachi goes nuts when down to that final 20% health :shock:
User avatar
IDruggedShamu
Posts: 125
Joined: Sat Jan 29, 2011 10:23 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by IDruggedShamu »

Got tired of repeatedly dying due to stupid mistakes on my part in Novice 1-5, so I decided to try 360 mode with Saya... and holy shit is it awesome.

First try, I was 1ms from a 1CC and barely grazed a bullet when i had no more meter... I've at least got the replay to prove it to myself.

360 mode doesn't seem too different than Novice As far as bullet patterns go; I've still yet to try Arcade or 1.5 XD
User avatar
Udderdude
Posts: 6295
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Udderdude »

1up wrote:
system11 wrote:For those without the port - here's a video of the whole replay I uploaded last night:

https://www.youtube.com/watch?v=cujHIkGRT7U
Damn!?! Inbachi goes nuts when down to that final 20% health :shock:
He definitely had a strategy to dodge the blue only part of the pattern and then bomb when it got totally nuts.
User avatar
dan76
Posts: 1330
Joined: Fri Jun 05, 2009 5:16 pm
Location: Casino - London

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by dan76 »

ptoing wrote:Yagawa made Novice mode, that explains a lot :D
Novice Expert is one of the best modes in the port. At the moment I prefer playing this than anything else.
Image
http://www.1ccgames.com
XBL: durango76uk
PSN: durangodan76
User avatar
ReSe2k
Posts: 100
Joined: Tue Nov 22, 2011 2:29 pm
Location: Doitsulando

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ReSe2k »

blackoak wrote:Just adding here that I finished that SDOJ LE artbook interview... been sitting on it to launch with shmuplations, and you can now read it here: http://shmuplations.com/sdoj-book/
thank's a lot :D
Post Reply