Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Just venting a little pent up disappointment is all. I don't really hold it it against people who do that as that pretty much seems to be the usual way people play their games here.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
we are all at different places in the game but we all play the game so we will get good eventually. no big deal really.
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BareKnuckleRoo
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Congratulations, you can nail a game in a short period of time. How exactly does that entitle you to act like a fuckwad?Gus wrote:I got my 417m score after only like a month of serious practice and I think Sapz got his 411m no-miss after only like 1 or 2 weeks.
I find it hilarious that the people bitching about how the western shmuppers 'suck' are also the ones who probably scare off people from the community by acting all "BE HARDCORE OR GTFO". How the hell do you expect the community to stay alive if you act like anyone who isn't a pro should just fuck off? I bet you were a noob once too (surprise, surprise). You're acting like you never expect him to try and improve on his score, and how exactly is he going to be motivated to do so with that sort of 'encouragement'?
Gee, that isn't passive aggressive at all.I don't really hold it it against people who do that as that pretty much seems to be the usual way people play their games here.
Last edited by BareKnuckleRoo on Thu Mar 08, 2012 8:58 pm, edited 1 time in total.
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mesh control
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I think the biggest problem for me, as well as others, is not knowing how to practice.Gus wrote:month of serious practice and I think Sapz got his 411m no-miss after only like 1 or 2 weeks.
I've been reading Icarus' posts (more so than usual) and thinking (more) about how I can improve.
My previous methods were just stick to training mode until I'm comfortable with a stage then moving on to full runs implementing what I learned. Now, I'm not sure where to begin.

(note: I don't play anything to serious other than Mars Matrix and I haven't touched it in a month.)
lol
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Special World
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Yeah, I don't know why so many people on this site feel the need to be a dickhead about everything. You're engaging in forum conversations about videogames with a niche community. Don't you want to positively express your passion for the games rather than discourage newcomers? Wouldn't it be better if you allowed these games to gain a following without snuffing every single happy moment and turning people off the genre?
Good job on your 1CC, ancestral-knowledge. Each new one is something to be proud of.
Good job on your 1CC, ancestral-knowledge. Each new one is something to be proud of.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Have another one then: 'Cleared the game with no bombs nor lives left with an even crappier score than the 200 mil one. Around 170 million'Gus wrote:I don't mean to shit on other people's accomplishments but man, these "I cleared 1.5 Orignal with a crap score" posts are really getting old. I wish more people would take the time actually get good at the game as opposed to just clearing on it's easiest difficulty and never touching it again.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Look at the achievement stats for Mushihimesama Futari and you'll see that very few people who begin the game make it to a 1CC of any kind. While you may not consider it anything special, plenty of us spend weeks or months playing and just barely manage to scrape by Larsa. I'm not saying there's anything wrong with you playing for score or not being impressed with the 1CC, but looking down on us when we actually had to work pretty hard for the 1CC is wrong.Gus wrote:Just venting a little pent up disappointment is all. I don't really hold it it against people who do that as that pretty much seems to be the usual way people play their games here.
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BareKnuckleRoo
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Hah, that's 40 million better than my 1cc score. I was just playing s1 and s2 for score then kicked into JUST SURVIVE all the way. Of course, recently I'm finding stuff like the level 3 and 4 bosses way easier than even a few weeks ago so I can actually work on scoring now (it's sad when you beat your 1cc score at the start of stage 5!). It's interesting how much easier the game becomes when the patterns and how you avoid them finally 'clicks' with you.Zengeku3 wrote:Around 170 million'
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Icarus has zen-like discipline. It's awesome and scary at the same time.mesh control wrote: I think the biggest problem for me, as well as others, is not knowing how to practice.
I've been reading Icarus' posts (more so than usual) and thinking (more) about how I can improve.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I get how Gus feels. Certainly the way he voiced it left a bit to be desired, but in my case I really don't like that almost everyone who plays Dragon Blaze decide that it's way too hard and quit before they even begin to discover the fine art of scoring. Essentially, by saying 'I just want to reach this goal and then finish' you're depriving yourself of a lot of potential fun.
If you do decide to improve your Futari score that's great. I don't think Gus was annoyed with you personally, but it's understandable that he wanted to vent :V
If you do decide to improve your Futari score that's great. I don't think Gus was annoyed with you personally, but it's understandable that he wanted to vent :V
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Exactly, man. I think people took my post the wrong way. I'm not trying to brag about how great I am (I'm not) or put people down. I just think it's regrettable that I have the western record for every mode and in several cases by a wide margin simply because I'm the only one who made a serious effort to study the Japanese replays and get good. If he replied saying that he'd improve his score or whatever that would be awesome but I got the impression that's not happening from the fact that I've seen many people do the exact same thing.RNGmaster wrote:I get how Gus feels. Certainly the way he voiced it left a bit to be desired, but in my case I really don't like that almost everyone who plays Dragon Blaze decide that it's way too hard and quit before they even begin to discover the fine art of scoring. Essentially, by saying 'I just want to reach this goal and then finish' you're depriving yourself of a lot of potential fun.
If you do decide to improve your Futari score that's great. I don't think Gus was annoyed with you personally, but it's understandable that he wanted to vent :V
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Maybe its because some people don't find the copying and reproduction of other people's replays to be entertaining.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I do, I'm just testicle quiveringly lazy when it comes to practice on anything other than guitar hero.
I think if you can come to terms with that and say: "I'm never going to clear anything other than original mode because I'm very lazy and spread my time too thinly!" and be honest about it there isn't a problem.
My crappy 1.5 1cc was the produce of about 15 hours of play staggered over a 6 month period. I'm not joking. I was that undisciplined with it, I only played it when I really wanted to.
The main issue is that over that 6 month period I probably played roughly 30-40 other games as well for small amounts (apart from mass effect 2 which got 150 hours of my time according to steam).
I'm not sure if it's not just being lazy with shmups but also having so many other good games to play. I reckon it's a mix of those elements. Even when I played guitar hero religiously I played other things as well.
I think if you can come to terms with that and say: "I'm never going to clear anything other than original mode because I'm very lazy and spread my time too thinly!" and be honest about it there isn't a problem.
My crappy 1.5 1cc was the produce of about 15 hours of play staggered over a 6 month period. I'm not joking. I was that undisciplined with it, I only played it when I really wanted to.
The main issue is that over that 6 month period I probably played roughly 30-40 other games as well for small amounts (apart from mass effect 2 which got 150 hours of my time according to steam).
I'm not sure if it's not just being lazy with shmups but also having so many other good games to play. I reckon it's a mix of those elements. Even when I played guitar hero religiously I played other things as well.
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ancestral-knowledge
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I am very sorry to have disappointed you and at the same time i feel very honored that you even had such high expectations for me. I failed miserably. Next time i will not waste our precious internet space and post at all. I will just shoot myself in the head when my score is below like....400m maybe?I wish more people would take the time actually get good at the game as opposed to just clearing on it's easiest difficulty and never touching it again.
alright .. enough with the crap since i know (hope) that you didn't mean it that way

Hmm.... as i have stated before it took me about 2 months to beat the game and i played regularly. This means that i played for 3h and more a day. That's pretty hardcore i think. And then i had days i was practising stage 3 or the stage 3 boss like for 8 hours with little breaks trying everything out.I got my 417m score after only like a month of serious practice and I think Sapz got his 411m no-miss after only like 1 or 2 weeks.
Maybe this was very stupid and i should have watched and copied replays religiously but the problem i had was: at the level i was when i started this game i didn't get the replays at all and they didn't work for me. For example in every replay the player no missed and didn't bomb the 3rd boss at all. That's fucking ridicilous for a newcomer like me. Needless to say that i died in the 2nd pattern everytime. Another example: Stage 2 Boss the second phase where all the purple bullets cross each other. It's fucking ridicilous for a newcomer. What i really would have needed is a replay where someone says: "Don't even try this pattern at the beginning! Just bomb exactly at this and this point for now and if you get better you can start practising it like that and that". But no. There are no replays like that.
So i had to make my own strategy for this game trying everything out for hours and i swear to you that the way i played it in the end would have helped many other newcomers WAY more than some superplays where he "just dodges and shoots" stuff. For example I have found a way that even retards like me could no bomb no miss the second boss EVERY time and i haven't seen this method anywhere else. The advantage of this time consuming process was that i finally understood WHY the good replays where like that and why the player positions himself at a certain spot or such things.... Needless to say my shmupping skills improved a lot. I could do maneuvers that where impossible for me months ago and i even could "see" patterns that seemed too fast or to complex for me in the beginning.
Man the last CAVE 1CC i did was DDP FKK Bomb A -Type with autobomb and all that shit. Considering that i improved a lot in my opinion.
Yes they are getting old but you know what: This came out around 2010 i think. It's 2012 now. Some would say: this game is old. Even if i tried to improve my score now, how far could i get? Maybe 300m ... maybe even an outstanding 400m after months of practise and torment. Look at a couple of pages in the beginning of this thread and you will find that people have 1CCed the game there. And now i shall come after 2 years and challenging some monsters that had the game like 2 years longer and were practising it every day (overstatement) ?? No way. Even considering that these people like you don't play the game for 2 years straight it feels like that. There is no way i could compete with them. They have WAY more experience in this game and in shmups overall.Gus wrote:I don't mean to shit on other people's accomplishments but man, these "I cleared 1.5 Orignal with a crap score" posts are really getting old.
For me this is my starting point. I have achieved something that could get me into more and through this achievement i have improved a lot of my shmupping skills. Maybe i will try to get a somewhat decent score at Akai Katana, which i always wanted to play for the past months but i forbid it myself (in order to focus on futari). So basically I kindly ask you to stop shitting on us newbies. I mean seriously. If everyone here on the boards would have 1CCed Mushi Futari 1.5 Original (easy mode as you would say) we would be a lot better at shmups overall don't you agree? You make it sound so trivial and that hurts.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
That's the right way to do it. As I stated before, replays should be taken as guidelines, not as gospel - study the ideas behind the execution, not the execution itself, for learning the subtleties behind a demonstration (positioning, enemy control, timing etc) teaches you a lot more than just looking at the surface.ancestral-knowledge wrote:So i had to make my own strategy for this game trying everything out for hours and i swear to you that the way i played it in the end would have helped many other newcomers WAY more than some superplays where he "just dodges and shoots" stuff. For example I have found a way that even retards like me could no bomb no miss the second boss EVERY time and i haven't seen this method anywhere else. The advantage of this time consuming process was that i finally understood WHY the good replays where like that and why the player positions himself at a certain spot or such things.... Needless to say my shmupping skills improved a lot. I could do maneuvers that where impossible for me months ago and i even could "see" patterns that seemed too fast or to complex for me in the beginning.
I don't quite agree with Gus in that threadbombing with low scores is bad - I like to do it myself. I think it's important for developing players to set markers of progression, but only as long as those players use it as a development tool - look back on your own scores in the past and see if the development from past to present is satisfactory. If not, look to see where you're going wrong, and improve it. Realistic, attainable goals lead to improvements.

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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
It's definitely not a trivial clear.
I spent about 4-6 months on it (split into roughly two equal blocks, with a 6 month gap in-between) and never managed to clear it. Despite getting to the last boss a couple of times I don't even consider that I even got close to clearing it, such was the necessity for spare lives at the end and the difficulty of actually holding onto them.
If I'd have cleared it I'd have definitely gone on to playing for score though.
I spent about 4-6 months on it (split into roughly two equal blocks, with a 6 month gap in-between) and never managed to clear it. Despite getting to the last boss a couple of times I don't even consider that I even got close to clearing it, such was the necessity for spare lives at the end and the difficulty of actually holding onto them.
If I'd have cleared it I'd have definitely gone on to playing for score though.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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BareKnuckleRoo
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Does anyone have a translation for both the Reco and Palm versions of the ending? I'm also curious if the ending screen/text changes depending on if you beat the game 2P or beat the TLB in Ultra/God. Can't read Japanese so it's hard for me to tell if the text has changed, and it's hard to find videos that actually include the ending.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Wondering if I should go for a No Miss/No Bomb Maniac Mode in Black Label. This just means that certain boss patterns I'd just have to figure out, particularly Stage 4 and Stage 5 bosses.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Naaaaah man you should playit mlike you wanna play it it ios motrer fun that way
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<RegalSin> we are supporting each other on our crotches
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
There is one pattern on the stage 4 boss that is SO hard to get through without bombing. It's right after the 1st phase. Can't figure it out!
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Woah, so I figured out how to get past that first pattern of the second phase of stage 4 boss no miss/no bomb (Maniac Mode/Black Label). Can't really sit and look for clean gaps. A lot of bobbing and weaving. Anyway, I somehow made the boss VERY angry. On the first pattern of the last phase it came up to me at point blank range! I have never seen this before, but it was pretty wild.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Amen brother! I fit in that camp and we are a dying breed.Zengeku3 wrote:Maybe its because some people don't find the copying and reproduction of other people's replays to be entertaining.
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Drachenherz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Still interested in this? The iOS port has the ending translated, next time I play through thr port, I'll try to make screenprints of the endings.BareknuckleRoo wrote:Does anyone have a translation for both the Reco and Palm versions of the ending? I'm also curious if the ending screen/text changes depending on if you beat the game 2P or beat the TLB in Ultra/God. Can't read Japanese so it's hard for me to tell if the text has changed, and it's hard to find videos that actually include the ending.
Truth - Compassion - Tolerance
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BareKnuckleRoo
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Very much so. There's no ending videos of the iOS port yet up anywhere, and screenshots or even just the text would be nice.Drachenherz wrote:Still interested in this? The iOS port has the ending translated, next time I play through thr port, I'll try to make screenprints of the endings.
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Drachenherz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Played through withnreco, but I'm om the go right now, but I'll upload the pics thismevening (in about 10 hours - should also have the palm ending by then.)BareknuckleRoo wrote:Very much so. There's no ending videos of the iOS port yet up anywhere, and screenshots or even just the text would be nice.Drachenherz wrote:Still interested in this? The iOS port has the ending translated, next time I play through thr port, I'll try to make screenprints of the endings.

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Drachenherz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Okay, here we go, the Endings from the iOS Ports:
Recos Ending, Original, "normal difficulty":















Palms Ending:



I took the snap to early, it says "Now I am completely alone"














Recos Ending, Original, "normal difficulty":















Palms Ending:



I took the snap to early, it says "Now I am completely alone"














Truth - Compassion - Tolerance
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Ahh, my dear Reco. She's quite blatantly a shotacon, and proud of it.
See that? That there, is the look of a predator. >:)Drachenherz wrote:

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
That's a look that says "I know you're watching, and there's nothing you can do to stop me now..."
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CloudyMusic
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
oh my goddddIllyrian wrote:That's a look that says "I know you're watching, and there's nothing you can do to stop me now..."

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BareKnuckleRoo
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
<3 <3 <3
NOOO STOP RUINING THE ENDING FOR MEIcarus wrote:See that? That there, is the look of a predator. >:)