DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by chempop »

Would this be a good time to say that I 1CC 360 mode on my first try? :mrgreen:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by trap15 »

THE PLANKONING
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Udderdude »

I've been plankified.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by KAI »

DrTrouserPlank wrote:It's a shame that I don't think I'm gonna get much play from it.
What about giving it to me? I will make it feel loved.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ACSeraph »

chempop wrote:Would this be a good time to say that I 1CC 360 mode on my first try? :mrgreen:
That's actually pretty impressive if you went in blind, because Kouryu is legit hard, and Hibachi can fuck you over in seconds if you dont know whats coming. Inbachi is a pushover though...

I made it to Hibachi on my first try, didn't know not to be in front of her when the fight started and got poor little Saya reduced to bloody paste before the battle even started.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ilikepie21k »

After a round of issues, my SLE of Saidaioujou finally shipped! :D
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

ACSeraph wrote:
DrTrouserPlank wrote:360 on shot seems harder than anything I've seen in any other game from them. Definitely harder than galuda 2, looks easily on par with Ketsui and I think it's harder.
I'm giving you the benefit of the doubt that you aren't just trolling us, but the only way you could think this is if you don't understand the systems at work in 360 mode. I'll explain so you don't need to sift through this endlessly long topic.

Basically you have 10,000 energy at the start of the game up in the top right corner. If you get hit by something you autobomb and lose 2000 energy. If you manually bomb you lose 1500. If you get hit by anything while you have less than 2000 energy it's game over.

If you get hit and lose energy you can recharge by hypering. The glowing green medals that enemies drop as you hyper recharge energy and 1 hyper can net you about 2000 energy back, so basically one life.

Finally you also have something called lasershot, which is when you press laser and shot at the same time. This drains your energy very quickly, but at the tradeoff of building you hyper extremely fast. If you use it a lot you can get high scores but you will be riding dangerously low on energy throughout the game so one mistake could spell your doom.

Knowing all this the way to play for survival and easily clear is by only ever using your hyper to recover from mistakes. Just sit on it till you hit something and then let it off to recharge back to 10,000. More likely than not you will get another hyper before you get hit again, so you can pretty much stay at full energy indefinitely. Don't ever user lasershot for survival because its totally unnessecary and drains your energy too quickly. The only thing you may have to seriously practice is the final boss, but getting there shouldnt be any trouble at all playing in this manner. Drill the boss a bit in practice mode until you have it down, then do a run and enjoy your 1cc.
Thanks, I actually found out about some of this like the lasershot last night, and wondered what the green medals where doing when your hypered. This explains why I was sometimes at full health even though I had been hit earlier.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

OK, so 1.5 seems easier than arcade for some reason, but there's not really any fundamental difference between your firepower, so why it this? Are the patterns just a little bit slower?

There's evidently something quite different because arcade extends at 800M whereas 1.5 is at 1.5B.

I can get to stage 3 with the blue chick and auto-bomb off had about 1.2B, think I died early but have gotten further previously. What's the best ship if you are playing for survival, blue or green? or doesn't it really make much difference?

The bigger hitbox certainly makes a difference, especially considering the bullets are pretty fast and the gaps can be surprisingly small even by normal standards.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

Udderdude wrote:I've been plankified.
trap15 wrote:THE PLANKONING
Just to clarify the usage of my name/this term.

You can be Planked or plankified; either is an acceptable usage of the term.

"The Plankoning" is really only applicable when referring to a large event in history for example "the Plankoning of the Shmups forums"

*Coolfact, the first recorded Plankification occurred in the 16th century when someone playing cup and ball was unable to complete the game.*
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by 1up »

DrTrouserPlank wrote:OK, so 1.5 seems easier than arcade for some reason, but there's not really any fundamental difference between your firepower, so why it this? Are the patterns just a little bit slower?

There's evidently something quite different because arcade extends at 800M whereas 1.5 is at 1.5B.

I can get to stage 3 with the blue chick and auto-bomb off had about 1.2B, think I died early but have gotten further previously. What's the best ship if you are playing for survival, blue or green? or doesn't it really make much difference?
I think you get hypers faster in 1,5. I have the best success surviving with the blue ship and laser (middle outfit). The laser wrecks shit/midbosses at an incredible rate and popcorn enemies remain popcorn enemies even with the weaker shot.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

1up wrote:
DrTrouserPlank wrote:OK, so 1.5 seems easier than arcade for some reason, but there's not really any fundamental difference between your firepower, so why it this? Are the patterns just a little bit slower?

There's evidently something quite different because arcade extends at 800M whereas 1.5 is at 1.5B.

I can get to stage 3 with the blue chick and auto-bomb off had about 1.2B, think I died early but have gotten further previously. What's the best ship if you are playing for survival, blue or green? or doesn't it really make much difference?
I think you get hypers faster in 1,5. I have the best success surviving with the blue ship and laser (middle outfit). The laser wrecks shit/midbosses at an incredible rate and popcorn enemies remain popcorn enemies even with the weaker shot.
Yeah, that's my assessment of it as well. I think I played laser more often because I thought the shot was strong enough as-is. The Blue laser seems to mince the stronger enemies as quickly as they can be killed but of course, once you get to stage 3 onwards.. maybe the stronger shot would be better for someone like me.

Incidentally, I love that this game doesn't drop your fucking chain as soon as you venture even 0.00001mm offline from the nearest enemy, or fail to hold a mid-boss with a laser to the nearest 1/100th of a second. A DDP game without utterly ridiculous chain-breaks is nice for me..... hell.. DFK breaks the chain even though you are nailing some wanker full-steam..... DOJ is similar. It's the reason that I don't like DDP games.

Nice to see the scoring taken away from chaining the whole/game/stage punitively and moved to maximising the chain through the loopy rules by which it operates.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Greats »

Really enjoying 1.5 so far, more hypers and more ability to control rank (-3 on bomb -5 on death) means more legitimate ways to play through the game for score.

New chaining system is great, the emphasis on taking out a wave of popcorn as you kill large enemies is interesting, in addition to not being stupidly unforgiving (i.e. dropping your laser combo from picking up a power-up).

Game is hard though, has anyone else realized that a lot of patterns, esp. boss patterns tend to be randomized slightly? Bullets don't seem to be always aimed at you or slightly off axis consistently, but one or the other randomly (stage 1 boss is an obvious example, literally every pattern but the final one does it I believe). It can be pretty frustrating to focus on scoring when you have to watch every little bullet to make sure it's not different from last time (esp. considering the hitboxes / bullets seem larger for a new cave game, more like Mushihimesama), this is the main source of difficulty for me who doesn't have a hard time memorizing things. Maybe there is some other tricks going on I don't understand though.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by MSZ »

DrTrouserPlank wrote:OK, so 1.5 seems easier than arcade for some reason, but there's not really any fundamental difference between your firepower, so why it this? Are the patterns just a little bit slower?

There's evidently something quite different because arcade extends at 800M whereas 1.5 is at 1.5B.

I can get to stage 3 with the blue chick and auto-bomb off had about 1.2B, think I died early but have gotten further previously. What's the best ship if you are playing for survival, blue or green? or doesn't it really make much difference?

The bigger hitbox certainly makes a difference, especially considering the bullets are pretty fast and the gaps can be surprisingly small even by normal standards.
Why 1.5 is easier?

More hypers means higher score and more hits, more hits = even more hypers, the much higher score you have in 1.5 can give one one or two extends in stage 2 or 3, the extra lives alone give you more chances to survive stage 3 and 4.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Drachenherz »

DrTrouserPlank wrote:
Udderdude wrote:I've been plankified.
trap15 wrote:THE PLANKONING
Just to clarify the usage of my name/this term.

You can be Planked or plankified; either is an acceptable usage of the term.

"The Plankoning" is really only applicable when referring to a large event in history for example "the Plankoning of the Shmups forums"

*Coolfact, the first recorded Plankification occurred in the 16th century when someone playing cup and ball was unable to complete the game.*
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jeneki »

DrTrouserPlank wrote: *Coolfact, the first recorded Plankification occurred in the 16th century when someone playing cup and ball was unable to complete the game.*
You forgot the ^_~ at the end.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ptoing »

OK, just gave the different modes a whirl.

There seems to be a lag indeed, at least more than with other Cave games, but seems this is the monitor. Weird tho.

Pretty fucking hard, this is D: I managed to get to midboss 3 on both arcade and 1.5 and to hibachi in 360 using shot, and to Kouryu or what his name is in Novice.

It really does feel like being all the way back, playing DOJ for the first time and getting my ass handed to me.
Good fun tho. Hope the patch fixes the lag as well, if not, time for a lagless monitor, whee.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Greats »

I can def confirm the lag as well, feels more like an older game (unfortunately). At first I had my 360 set to outputting at 720p for my capture card, but the upscaler on the 360 is much faster than a monitor so i set it to 1080p to deal with the lag as much as possible. It's still noticable, but not as bad this way.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jeneki »

Managed to finish 360 mode (shot) while trying out Team Score Attack, with around 16.7 billion. Yay!

So, about Team Score attack ... does this mode disable the Score Attack leaderboard and saving replays? I don't even see it on the local high score list. Basically, your whole run goes to the team and the team alone, and you can't get any credit for it at all?

This was my first time trying it out, so I didn't have any options changed. It looks like it disables all the mods anyways, just like regular Score Attack.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ACSeraph »

Jeneki wrote:Managed to finish 360 mode (shot) while trying out Team Score Attack, with around 16.7 billion. Yay!

So, about Team Score attack ... does this mode disable the Score Attack leaderboard and saving replays? I don't even see it on the local high score list. Basically, your whole run goes to the team and the team alone, and you can't get any credit for it at all?

This was my first time trying it out, so I didn't have any options changed. It looks like it disables all the mods anyways, just like regular Score Attack.
Yeah that's exactly how it works.

I don't really see why all these modes can't just be wrapped up into 1 single arcade mode like most non-Cave shooters do it. Basically if you are on default settings the game should upload your score when you game over to the local, online, and team leaderboards. Even if you continue they could still record your score up to the point where you continued. It seems so obvious to me... why would they separate it into different modes in the first place?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BareKnuckleRoo »

Anyone know what the top leaderboard scores for Xbox 360 Mode / Shot are? Apparently Futari allows you to see replays with a Silver account, but not SDOJ, and I can't be bothered to get a Gold account (unless I need a Japanese account...?).
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by AntiFritz »

BareknuckleRoo wrote:Anyone know what the top leaderboard scores for Xbox 360 Mode / Shot are? Apparently Futari allows you to see replays with a Silver account, but not SDOJ, and I can't be bothered to get a Gold account (unless I need a Japanese account...?).
Are you sure you need a gold account? I've never played a 360 game that didn't allow you to view/post replays/leaderboards on a silver account (I almost never had gold).
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Greats »

AntiFritz wrote:
BareknuckleRoo wrote:Anyone know what the top leaderboard scores for Xbox 360 Mode / Shot are? Apparently Futari allows you to see replays with a Silver account, but not SDOJ, and I can't be bothered to get a Gold account (unless I need a Japanese account...?).
Are you sure you need a gold account? I've never played a 360 game that didn't allow you to view/post replays/leaderboards on a silver account (I almost never had gold).
all you need to view the leaderboards is an internet connection and an xbox live account which you are logged into (not gold)

they are glitched now, but the patch should be out in a couple days
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BareKnuckleRoo »

That's odd - when I'm signed in and in the main menu on a silver account under the mode select screen the Leaderboards option is blacked out. ??? I'll try this again, maybe I'm doing something dumb and I need to actually enter the game mode.

The leaderboards are glitched, but apparently when you view the replay the actual scores show up fine.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Tyjet »

BareknuckleRoo wrote:Anyone know what the top leaderboard scores for Xbox 360 Mode / Shot are? Apparently Futari allows you to see replays with a Silver account, but not SDOJ, and I can't be bothered to get a Gold account (unless I need a Japanese account...?).
Scores are all over the place on the leaderboards for the 360 mode. I have a US silver account and I can see them fine. The highest I can see by downloading the available replay is 21bil by nanayatsuhasi. It's just stuck and doesn't want to update. I'm still listed as a counter-stop at stage 3 even though I chose the option to upload my 27 bil ALL on there :|
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BareKnuckleRoo »

Apparently I'm a moron or something, I got it working. I didn't realize you could submit scores with a Silver account. I'd have to play on my husband's account to upload replays (we just use one account to buy all our shit on) cause I can't be bothered to make one.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by japtor »

DrTrouserPlank wrote:OK, so 1.5 seems easier than arcade for some reason, but there's not really any fundamental difference between your firepower, so why it this? Are the patterns just a little bit slower?

There's evidently something quite different because arcade extends at 800M whereas 1.5 is at 1.5B.

I can get to stage 3 with the blue chick and auto-bomb off had about 1.2B, think I died early but have gotten further previously. What's the best ship if you are playing for survival, blue or green? or doesn't it really make much difference?

The bigger hitbox certainly makes a difference, especially considering the bullets are pretty fast and the gaps can be surprisingly small even by normal standards.
I think C (blue) is better for survival cause the spread shot is always spread both ways. With B (green) being dependent on movement direction you have to be more conscious about it at times, like if you have a popcorn swarm from the left you have to head towards it to shoot that way, which becomes a major problem if you end up trapped in.

And I'd do auto bomb on unless you're good about bombing I guess. It took me a while to get used to the hit box (which is smaller than I thought going by some dodges I did today) so I triggered the auto bomb quite a bit, better than dying with a full stock of bombs at least. I'm used to it now so I play auto bomb off to use the increased stock at this point.
Greats wrote:I can def confirm the lag as well, feels more like an older game (unfortunately). At first I had my 360 set to outputting at 720p for my capture card, but the upscaler on the 360 is much faster than a monitor so i set it to 1080p to deal with the lag as much as possible. It's still noticable, but not as bad this way.
Tried it with 480 by any chance? It felt laggy on my 1080p TV (albeit with crappy controls that probably made it feel worse) but seems fine on my cab at 480i (again with the control caveat, much better controls here), kind of wondering if that had anything to do with it.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Dracuify »

Cagar wrote:So, is there any specific date for the patch?
Didn't see this in here yet.

According to this: http://cave-game.cocolog-nifty.com/ the patch should be up 19th june, in the evening and they'll reset leaderboards on 20th. june.

Not long anymore.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ptoing »

japtor wrote:Tried it with 480 by any chance? It felt laggy on my 1080p TV (albeit with crappy controls that probably made it feel worse) but seems fine on my cab at 480i (again with the control caveat, much better controls here), kind of wondering if that had anything to do with it.
I take it your cab has a CRT? Those don't have any input lag. So If your TV is not a CRT, then yeah, it will likely have some input lag. Nothing to do with the resolution much if that is the case. Just the difference between analog and digital.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by japtor »

ptoing wrote:
japtor wrote:Tried it with 480 by any chance? It felt laggy on my 1080p TV (albeit with crappy controls that probably made it feel worse) but seems fine on my cab at 480i (again with the control caveat, much better controls here), kind of wondering if that had anything to do with it.
I take it your cab has a CRT? Those don't have any input lag. So If your TV is not a CRT, then yeah, it will likely have some input lag. Nothing to do with the resolution much if that is the case. Just the difference between analog and digital.
It's more than that, it felt much more noticeable than whatever usual lag might be there. Like normally I don't notice the lag on it at all (thank god), but with SDOJ it seemed particularly bad. Again I don't know how much had to do with the controls though since my 360 stick is pretty janky (not smooth, longer throws, etc).
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