The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Got my first 1cc in Captain Commando, which is also my first clear of a legit arcade beat 'em up.
I absolutely love the wacky settings and charakters, especially Baby Head.
It felt extremely difficult at first but once I found some good routes and learned some of the cheese strats it wasn't too difficult.
https://youtu.be/buFzP6mLe-g?si=MPCvJ7OlNM3SA6RF
I absolutely love the wacky settings and charakters, especially Baby Head.
It felt extremely difficult at first but once I found some good routes and learned some of the cheese strats it wasn't too difficult.
https://youtu.be/buFzP6mLe-g?si=MPCvJ7OlNM3SA6RF
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BareKnuckleRoo
- Posts: 6649
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- Location: Southern Ontario
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Miwa, any day that I see you 1CC'd I get to witness another one of your glorious thumbnails, and that day is immediately a good day.
10/10 thumbnail.
Also, great job on the clear.
10/10 thumbnail.
Also, great job on the clear.

Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
1CC’d Operation Wolf Returns: First Mission and all hostages rescued!
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Some low-hanging fruit to close out/start the year...
Elevator Action Returns: Saturn version, default settings, Edie. I was warned about the ending and it still got me. Great game that I'd like to have another run at with the other characters.
VS. Super Mario Bros: More differences from the original than I was expecting. It has a little more bite without veering into SMB2j/kaizo territory. Might be my go-to version going forward, if I ever get the urge to play SMB1 again.
Fight'n Rage: Hard, Norris. Two more difficulty levels above that to go, but hey, still counts. I can't stay away from this game for too long but I'm still sort of bad...
Dragon's Lair: Easy (the default, I think) in Daphne.
Tanuki Justice: Hard. Worth the hype you guys have been giving it. Insane is probably going to remain out of reach for a while (ouch).
Elevator Action Returns: Saturn version, default settings, Edie. I was warned about the ending and it still got me. Great game that I'd like to have another run at with the other characters.
VS. Super Mario Bros: More differences from the original than I was expecting. It has a little more bite without veering into SMB2j/kaizo territory. Might be my go-to version going forward, if I ever get the urge to play SMB1 again.
Fight'n Rage: Hard, Norris. Two more difficulty levels above that to go, but hey, still counts. I can't stay away from this game for too long but I'm still sort of bad...
Dragon's Lair: Easy (the default, I think) in Daphne.
Tanuki Justice: Hard. Worth the hype you guys have been giving it. Insane is probably going to remain out of reach for a while (ouch).
Consider me impressed. I can't make a dent in that game with Baby. I FF'd to the Shtrom fights.miwa wrote: ↑Fri Dec 08, 2023 10:21 am Got my first 1cc in Captain Commando, which is also my first clear of a legit arcade beat 'em up.
I absolutely love the wacky settings and charakters, especially Baby Head.
It felt extremely difficult at first but once I found some good routes and learned some of the cheese strats it wasn't too difficult.
https://youtu.be/buFzP6mLe-g?si=MPCvJ7OlNM3SA6RF
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ExitPlanetDust
- Posts: 384
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Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
I finally accomplished an Elevator Action Returns no death run with Edie on very hard with 10 bombs set.
Last edited by ExitPlanetDust on Sat Aug 03, 2024 5:15 am, edited 1 time in total.
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Yeah, the whole Shtrom clan is pretty annoying. Their behavior is pretty counterintuitive and it took me quite some practice to get used to it.velo wrote: ↑Fri Jan 12, 2024 7:44 pm
Fight'n Rage: Hard, Norris. Two more difficulty levels above that to go, but hey, still counts. I can't stay away from this game for too long but I'm still sort of bad...
Consider me impressed. I can't make a dent in that game with Baby. I FF'd to the Shtrom fights.
Congrats on the Fight'n Rage clear! I'm currently working on the insane 1cc with Norris. It's quite the jump from hardest to insane, with parries becoming a lot more essential. I wonder how big the difference between insane and unfair is, besides starting with zero lives.
Thank you, 'Roo! Always happy to hear you enjoy them. I'll try to create more this yearBareKnuckleRoo wrote: ↑Fri Dec 08, 2023 2:17 pm Miwa, any day that I see you 1CC'd I get to witness another one of your glorious thumbnails, and that day is immediately a good day.
10/10 thumbnail.
Also, great job on the clear.![]()

Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Ouch, I can't imagine. I switched to Gal and got the Normal 1cc as a formality. It didn't feel like a "triumph" as per the thread title, but that's out of the way.miwa wrote: ↑Thu Jan 25, 2024 1:06 pm Congrats on the Fight'n Rage clear! I'm currently working on the insane 1cc with Norris. It's quite the jump from hardest to insane, with parries becoming a lot more essential. I wonder how big the difference between insane and unfair is, besides starting with zero lives.
Oh, and normal 1cc of Air Twister. I think every difficulty in AT might be the same apart from starting hp.
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Finally scored my first 1CC run of Air Twister!
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ExitPlanetDust
- Posts: 384
- Joined: Sun Aug 30, 2009 3:08 am
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Another Elevator Action Returns 1CC on Very Hard difficulty with 10 bombs setting. This time with Kart. It’s sloppy and RNG smiles on me in the last stage, but it’s done.
Last edited by ExitPlanetDust on Sat Aug 03, 2024 5:15 am, edited 1 time in total.
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- Posts: 190
- Joined: Wed Mar 06, 2024 10:13 am
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
My Time Crisis Crisis Zone 1cc on Aethersx2 (best score up to now)
https://m.youtube.com/watch?v=9UkGsaSjm9Q
https://m.youtube.com/watch?v=9UkGsaSjm9Q
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Oh nice this thread exists.
I earned TGM1 Gm a couple of years ago.
I earned TGM1 20G Gm last year.
--the F-man
I earned TGM1 Gm a couple of years ago.
I earned TGM1 20G Gm last year.
--the F-man
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
https://youtu.be/evC8N-iqHEI?si=YFEpuiCXHTUmf1vh
Got my first Metal Slug X 1cc yesterday
Hadn't played this game in a long time and was surprised just how amazing it still is.
Got my first Metal Slug X 1cc yesterday

Hadn't played this game in a long time and was surprised just how amazing it still is.
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Glad you enjoyed! Killer game, that... if you'd told me it was a lost PC Engine title from back in the day, I'd absolutely believe it. Expert design economy in the compact character and shredding firepower.
Wonderboy Bobi is the real deal. Totally different genre and demographic, but his Aggelos is superb too, in oldschool sidescrolling ARPG mode. Been meaning to get back to it, just so much good stuff lately.
Hell of a run.miwa wrote: ↑Wed Apr 10, 2024 7:22 pm https://youtu.be/evC8N-iqHEI?si=YFEpuiCXHTUmf1vh
Got my first Metal Slug X 1cc yesterday![]()
Hadn't played this game in a long time and was surprised just how amazing it still is.



Love that you got the rare Abdul Abbas kill in stage 1! I can never get that to happen deliberately, always a grim laugh when the poor bastard gets taken out by his own tank, ardently waving his white flag.

Nazca's games are always such a joy to watch played well; there's so much detail you can't process at the controls. That's true of any intense action game, but just the myriad ways shrapnel and debris go flying across the screen is bravura. And the perfect ripple your character's gunshots send cascading over their clothes and skin in WHOA BIIG mode, and the visibly juddering handlebars on enemy motorcycles, and a million other things.

Picked up several new safespots and techniques; I was genuinely surprised to see those rolling cannonballs go harmlessly under the Slugnoid, in late st5. I knew it worked with MS4's walker slug, but never considered it here. And it looks like running against the subway trains actually pushes them back?


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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ExitPlanetDust
- Posts: 384
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Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Here’s a sloppy Contra: Hard Corps 1CC with Sheena (Alien Queen Route).
Some deaths and an accidental bomb drop
I think this is my second in the game. I just decided to sit down and really learn it. I will work on some other routes and maybe a deathless.
Some deaths and an accidental bomb drop

Last edited by ExitPlanetDust on Sat Aug 03, 2024 5:13 am, edited 2 times in total.
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Theater of Magic pinball (Bally 1995), finished a Grand Finale run. I had to reference an online faq to figure out all the conditions to qualify for it, probably would've never figured it out otherwise. The Grand Finale itself is kinda lame though, just shoot regular shots with a single repeating reward on the dmd. Compared to the endings I got in Tales of the Arabian Nights and Junk Yard, this one seems very mundane, which was unexpected considering how cool the rest of the game mechanics are.
Typos caused by cat on keyboard.
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BurlyHeart
- Posts: 655
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- Location: Korea
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
https://youtu.be/9bi3YMI_VfY
Double Dragon Gaiden 1CC with the true last boss - Uncle Matin / Marian.
Despite not being perfect, I enjoyed the game. Specials ko-ing whole groups of enemies is fun, and has an mpressive range of characters with cool movesets. Killer soundtrack too.
However,the game is slooooooow and has a huge difficulty spike towards the end.
Double Dragon Gaiden 1CC with the true last boss - Uncle Matin / Marian.
Despite not being perfect, I enjoyed the game. Specials ko-ing whole groups of enemies is fun, and has an mpressive range of characters with cool movesets. Killer soundtrack too.
However,the game is slooooooow and has a huge difficulty spike towards the end.
Now known as old man|Burly
YouTube
Shmup Difficulty Lists:
Japan Arcade - To Far Away Times - Perikles
YouTube
Shmup Difficulty Lists:
Japan Arcade - To Far Away Times - Perikles
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Sengoku Strider
- Posts: 2493
- Joined: Wed Aug 05, 2020 6:21 am
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Nintendo finally put Super Mario Land for Game Boy up on Switch Online. I've never finished it but I've been attracted by its weird atmosphere for a long time, so I signed up for a 7-day trial. I beat the game clean-through the first time I sat down to seriously play it. I don't know if it's the emulator they're using or the game but the jumping felt laggy, and I died a bunch from just not getting jumps off. But it throws so many lives at you that I was still able to plow right through. I did like it, it's very unique in the Mario canon.
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Medieval Madness pinball (Williams 1997), Battle For The Kingdom beat!

Pinball FX, classic mode (non-tournament settings), realistic physics. Total score 500 million.
To get to Battle for the Kingdom, you first need to complete six goals involving various shots and modes. These are the blue bubbles that light up on the table leading up to the castle. Then defeat all the castles to battle the King of Payne in a wizard mode, which has jackpots followed by attacking the castle with trolls getting in the way. Definitely needed to study up on what to do to complete this one, special thanks to all the great pinball guides online.

Pinball FX, classic mode (non-tournament settings), realistic physics. Total score 500 million.
To get to Battle for the Kingdom, you first need to complete six goals involving various shots and modes. These are the blue bubbles that light up on the table leading up to the castle. Then defeat all the castles to battle the King of Payne in a wizard mode, which has jackpots followed by attacking the castle with trolls getting in the way. Definitely needed to study up on what to do to complete this one, special thanks to all the great pinball guides online.
Typos caused by cat on keyboard.
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Sengoku Strider
- Posts: 2493
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Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
I somehow glitched out Rambo III on Mega Drive, and the enemies never fired back at me the whole game aside from the bosses. I don't really want to consider it a proper 1cc but it did mean I got the secret ending that's apparently only in the Japanese version where you chase down Col. Trautman's jeep at the end and blow it up with your bow:

I took this shot with my cell phone, just missed the actual explosion. I don't know why that ending's there, the game ends with kind of an anti-war message about the scars the conflict has left on Afghanistan, but that round of conflict wasn't the US' fault. Are you supposed to be annoyed at everything Trautman's put you through to earn the 1CC? I haven't earned it properly yet, my runs stall out at stage 4 or 5, but the game doesn't seem that hard. Is it Rambo ensuring Trautman's never going to show up and disturb his peaceful existence for yet another movie? Is it ultra-nationalist Japanese developers getting back at having to crunch a month or two of their lives away on this exercise in triumphal American military aggression? Is is just computer nerds with terrible social context sensing making a dumb edgelord joke? The initials Y.S. are found in the game's world, was Yu Suzuki the harsh overseer of this project and this was revenge against the archetypal manager on behalf of all downtrodden employees? Had they just hated Richard Crenna since Devil Dog: The Hound of Hell?

I took this shot with my cell phone, just missed the actual explosion. I don't know why that ending's there, the game ends with kind of an anti-war message about the scars the conflict has left on Afghanistan, but that round of conflict wasn't the US' fault. Are you supposed to be annoyed at everything Trautman's put you through to earn the 1CC? I haven't earned it properly yet, my runs stall out at stage 4 or 5, but the game doesn't seem that hard. Is it Rambo ensuring Trautman's never going to show up and disturb his peaceful existence for yet another movie? Is it ultra-nationalist Japanese developers getting back at having to crunch a month or two of their lives away on this exercise in triumphal American military aggression? Is is just computer nerds with terrible social context sensing making a dumb edgelord joke? The initials Y.S. are found in the game's world, was Yu Suzuki the harsh overseer of this project and this was revenge against the archetypal manager on behalf of all downtrodden employees? Had they just hated Richard Crenna since Devil Dog: The Hound of Hell?
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Vectorman
Vectorman 2
The Chaos Engine / Soldiers of Fortune
WeaponLord
X-Men 2 - Clone Wars
Golden Axe III (100 ways)
Vectorman 2
The Chaos Engine / Soldiers of Fortune
WeaponLord
X-Men 2 - Clone Wars
Golden Axe III (100 ways)
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Sengoku Strider
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Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
I no-missed every stage in Bishojo Battle Cyber Panic on Switch, which is a Qix clone with lolis with guns as the background pictures. It has a shockingly great jazz soundtrack which is apparently from a royalty-free site which seems to have last been updated in 2016, a fact which sort of depresses me. I got it for like $3 a couple of years ago and finally felt motivated to plow through the final 10 stages this evening. There is no ending. Nothing happens, even with a gold star on every stage on challenge difficulty. But whatever, I got $3 worth of entertainment out of it.
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To Far Away Times
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Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Not quite a 1CC, but I beat Ascension 20 in Slay the Spire with The Silent.
This was ridiculously hard for me to figure out. I got the clear on my 91st attempt at Ascension 20. That doesn't include all the attempts on the earlier Ascensions. Clearing this had about the same energy as 1CC'ing a really difficult shmup. It very well might be the most difficult game I've ever cleared.
For the uninitiated, Slay the Spire is a deckbuilding card game. It is not a game where you can just pick the best cards from a tier list and win. At the highest difficulties all card choices have to be considered within your existing deck and how the cards will synergize. A card that is great in one deck might ruin your deck in another. You build as you go, and you don't know what future options you will come across. You have to identify your deck's weaknesses and solve for immediate and also more distant problems. There is no step by step walkthrough you can follow, and player skill is expressed differently in every attempt. The game has a limitless skill ceiling. The absolute elite players frequently lose games on the highest difficulty. The game is relentlessly difficult. A single mistake made in Act 1 half an hour ago can kill you in Act 3. This is a game that can never be "solved."
As you ascend the Spire you unlock increasingly difficult Ascensions. It starts with more elite enemies, enemies hit harder, you start with handicaps, and so on. All of these modifiers stack. Beginning at Ascension 17 that game becomes immensely difficult as even the basic enemies start hitting for incredibly high damage and have very powerful de-buffs they cast on you. Taking damage becomes part of most encounters even with a great block plan. Ascension 20 presents a unique challenge because it makes you fight two final bosses, with no healing in between. While you can see who the first final boss is, you have no way of knowing who the second one will be, so you can't adjust your game plan on the fly. Each boss counters different types of strategies. It is the final level of difficulty unless you decide to go for the keys to unlock the TLB.
On this run I encountered the asshole final boss that was designed to ruin my gameplan. I ran a shiv deck and had to face the Time Eater. A shiv deck plays lots of cards, and Time Eater penalizes playing lots of cards. A shiv deck plays 4 or 5 cards to do the damage that one or two big cards might normally do. Time Eater ends your turn early and gets a big damage buff every 12 cards you play. This becomes a problem very quickly. What an incredibly stressful battle.
Slay the Spire is quite possibly the most rewarding and mechanically robust game of all time. I could feel myself "level up" as I discovered new interactions and synergies. I find myself often re-evaluating how good some cards are in certain situations some 270 hours in. All this from an indie game I bought for $7. I have never dove into a game's mechanics the way I have with Slay the Spire. Despite the average at best graphics and music, this game has a permanent place on my Top 10 games of all time list. The mechanics carry it that far.
I can't wait for the sequel.

For the uninitiated, Slay the Spire is a deckbuilding card game. It is not a game where you can just pick the best cards from a tier list and win. At the highest difficulties all card choices have to be considered within your existing deck and how the cards will synergize. A card that is great in one deck might ruin your deck in another. You build as you go, and you don't know what future options you will come across. You have to identify your deck's weaknesses and solve for immediate and also more distant problems. There is no step by step walkthrough you can follow, and player skill is expressed differently in every attempt. The game has a limitless skill ceiling. The absolute elite players frequently lose games on the highest difficulty. The game is relentlessly difficult. A single mistake made in Act 1 half an hour ago can kill you in Act 3. This is a game that can never be "solved."
As you ascend the Spire you unlock increasingly difficult Ascensions. It starts with more elite enemies, enemies hit harder, you start with handicaps, and so on. All of these modifiers stack. Beginning at Ascension 17 that game becomes immensely difficult as even the basic enemies start hitting for incredibly high damage and have very powerful de-buffs they cast on you. Taking damage becomes part of most encounters even with a great block plan. Ascension 20 presents a unique challenge because it makes you fight two final bosses, with no healing in between. While you can see who the first final boss is, you have no way of knowing who the second one will be, so you can't adjust your game plan on the fly. Each boss counters different types of strategies. It is the final level of difficulty unless you decide to go for the keys to unlock the TLB.
On this run I encountered the asshole final boss that was designed to ruin my gameplan. I ran a shiv deck and had to face the Time Eater. A shiv deck plays lots of cards, and Time Eater penalizes playing lots of cards. A shiv deck plays 4 or 5 cards to do the damage that one or two big cards might normally do. Time Eater ends your turn early and gets a big damage buff every 12 cards you play. This becomes a problem very quickly. What an incredibly stressful battle.
Slay the Spire is quite possibly the most rewarding and mechanically robust game of all time. I could feel myself "level up" as I discovered new interactions and synergies. I find myself often re-evaluating how good some cards are in certain situations some 270 hours in. All this from an indie game I bought for $7. I have never dove into a game's mechanics the way I have with Slay the Spire. Despite the average at best graphics and music, this game has a permanent place on my Top 10 games of all time list. The mechanics carry it that far.
I can't wait for the sequel.
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
"FUCC I'm embarrassed by my SCURRED old AC Double Dragon II nomiss, at least I can spruce up the descrip-"

Unalloyed ignorance of fundamental workings, my favourite falsificare
WTF, I completely skimmed over your posts.
Apologies! Great runs.
Just like Slug, there is a filmic beauty to EAR that can't be fully appreciated while you're at the controls orchestrating the lyrical mayhem.
EAR's one of those rare arcade games I think actually plays best at max difficulty; see also Shock Troopers. Their defaults have a slight degree of slack - specifically on enemy reaction speed - that's exceptionally newbie-friendly, but can feel over-lenient, once the basics are down. Very Hard gives EAR an almost Rolling Thunder tension. No more feeling bad for dozy enemies, now they're opening fire the instant they spot you.
Tiger knee that crazy no-shoes motherfucker down a lift shaft and magdump his backup knowing they did the best they'd ever done, and that a couple frames later it'd have been your ass instead. 

Unalloyed ignorance of fundamental workings, my favourite falsificare

ExitPlanetDust wrote: ↑Fri Jan 19, 2024 7:59 am I finally accomplished an Elevator Action Returns no death run with Edie on very hard with 10 bombs set.
https://youtu.be/o-Cdd3-QL2E
It was a survival run, so don’t expect an impressive score.![]()
ExitPlanetDust wrote: ↑Sun Feb 18, 2024 11:36 pm Another Elevator Action Returns 1CC on Very Hard difficulty with 10 bombs setting. This time with Kart. It’s sloppy and RNG smiles on me in the last stage, but it’s done.
https://youtu.be/igQQi9aPFj0
WTF, I completely skimmed over your posts.


EAR's one of those rare arcade games I think actually plays best at max difficulty; see also Shock Troopers. Their defaults have a slight degree of slack - specifically on enemy reaction speed - that's exceptionally newbie-friendly, but can feel over-lenient, once the basics are down. Very Hard gives EAR an almost Rolling Thunder tension. No more feeling bad for dozy enemies, now they're opening fire the instant they spot you.




光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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BareKnuckleRoo
- Posts: 6649
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
My life's purpose is to witness your video thumbnails. <3miwa wrote: ↑Wed Apr 10, 2024 7:22 pm https://youtu.be/evC8N-iqHEI?si=YFEpuiCXHTUmf1vh
Got my first Metal Slug X 1cc yesterday![]()
Segmented Technos lifebars truly require rocket science to understand.BIL wrote:Unalloyed ignorance of fundamental workings, my favourite falsificare

I remember as a kid playing the NES version of Nekketsu High School Dodgeball Club and being able to figure out that each segment of health must represent a portion of health because all the health and damage stats are clearly communicated. Same thing happens in something like Link's Awakening when using the item that doubles your defense, enemies that deal 1/2 heart damage need to hit you twice for any visible effect. There's really plenty of games out there with segmented health where it's possible to take small enough damage that one weak hit doesn't produce an immediate change, not every game is Streets of Rage or something where even the lowest damage value is immediately tracked on the lifebar.
Neat! I've never gotten into pinball hugely but I visited a friend a few months ago who's really into it and invested in a digital pinball table, and this happened to be one of his faves that he spent a good hour and a half showing off, explaining how complex it was to progress though it. Interesting to know someone here who's beaten it! Is it a fairly popular table? It must be, I imagine, otherwise it's a weird coincidence.
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ExitPlanetDust
- Posts: 384
- Joined: Sun Aug 30, 2009 3:08 am
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
No worries, mate. ThanksBIL wrote: ↑Mon Jul 22, 2024 6:24 am WTF, I completely skimmed over your posts.Apologies! Great runs.
Just like Slug, there is a filmic beauty to EAR that can't be fully appreciated while you're at the controls orchestrating the lyrical mayhem.
EAR's one of those rare arcade games I think actually plays best at max difficulty; see also Shock Troopers. Their defaults have a slight degree of slack - specifically on enemy reaction speed - that's exceptionally newbie-friendly, but can feel over-lenient, once the basics are down. Very Hard gives EAR an almost Rolling Thunder tension. No more feeling bad for dozy enemies, now they're opening fire the instant they spot you.![]()
Tiger knee that crazy no-shoes motherfucker down a lift shaft and magdump his backup knowing they did the best they'd ever done, and that a couple frames later it'd have been your ass instead.
![]()
I agree EAR is a bit easy with the default settings. I would add that it’s still a bit casual on hard. Things finally get interesting on VH and the player is forced to memorize and route. It’s nice that City’s port holds up well enough to play the game on the higher difficulties.
Here’s cold run from the other day. Amusingly, I think it’s a more competent run than when I was warmed up.

Last edited by ExitPlanetDust on Sat Aug 03, 2024 5:09 am, edited 1 time in total.
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Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
My 1cc of Time Crisis - Razing Storm on RPCS3 Emulator (but i have to use 9 lives count to beat this game
)
https://www.youtube.com/watch?v=_Coi_KGkCp8

https://www.youtube.com/watch?v=_Coi_KGkCp8
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Managed to get a clear of SpikeOut: DBO on Hardest!
https://www.youtube.com/watch?v=cGzkPlFk-zo
I opted to go for the original DBO version instead of Final Edition out of curiosity, since there is barely any documentation to find online in English about the changes between the two. FE is easier in some ways than DBO, but generally harder. However, the baseline difficulty when playing on Hardest difficulty is still very high regardless and absolutely can't be auto-piloted through. Constant situational awareness and deliberate positioning is required because all those little jabs will add up, especially on Hardest where your max health is reduced. SpikeOut is rather LONG, but absolutely does not feel repetitive or tiring, and provides enough leeway to be beatable without hyper-optimized routes. You'll just have to schedule enough time in advance for a clear to make sure you won't get interrupted :V
I'll post more detailed thoughts on the gameplay in the beat 'em up thread.
https://www.youtube.com/watch?v=cGzkPlFk-zo
I opted to go for the original DBO version instead of Final Edition out of curiosity, since there is barely any documentation to find online in English about the changes between the two. FE is easier in some ways than DBO, but generally harder. However, the baseline difficulty when playing on Hardest difficulty is still very high regardless and absolutely can't be auto-piloted through. Constant situational awareness and deliberate positioning is required because all those little jabs will add up, especially on Hardest where your max health is reduced. SpikeOut is rather LONG, but absolutely does not feel repetitive or tiring, and provides enough leeway to be beatable without hyper-optimized routes. You'll just have to schedule enough time in advance for a clear to make sure you won't get interrupted :V
I'll post more detailed thoughts on the gameplay in the beat 'em up thread.
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Niiice.
I've heard how tough those games are in solo play.
Did your old channel get blowed up? 3; Resubbed, at any rate.

Did your old channel get blowed up? 3; Resubbed, at any rate.


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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BareKnuckleRoo
- Posts: 6649
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
Snake Rattle 'n Roll NES - 1cc, no warps used (you don't want to use warps so you can stock up on tons of lives in the easy stages): https://www.youtube.com/watch?v=I5sD3gvLb1Y
I honestly thought this game was harder than Battletoads at one point. I was banging my head against the platforming in stage 10 for a week without remotely getting consistent until it finally clicked and I figured out how to do it reliably using a suicide to respawn at a specific spot.
I honestly thought this game was harder than Battletoads at one point. I was banging my head against the platforming in stage 10 for a week without remotely getting consistent until it finally clicked and I figured out how to do it reliably using a suicide to respawn at a specific spot.
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BrainΦΠΦTemple
- Posts: 234
- Joined: Tue Dec 25, 2018 9:52 pm
- Location: ΩΘΔΣδΞΨ
- Contact:
Re: The Non-Shmup 1CC Thread - Share Your Triumphs Here!
might as well pOst a few non-shmup no-miss 'n nO damage stuff :]
Mega Man X (SNES) - No Damage Clear (No Hadouken)
Mega Man X3 (SNES) - No Damage Clear (No Saber)
B.O.B. (SNES) - No difficulty setting - Cleared - NoMiss
Act-Fancer: Cybernetick Hyper Weapon (Arcade) - Normal - 1 Loop Cleared (1-ALL) - NoMiss
Klonoa: Door to Phantomile (PSX) - No Damage Clear
Contra: Shattered Soldier (PS2) - Normal (Hardest) - Cleared (S-Rank/Character: Bill Rizer) - NoMiss
Mega Man 3 (NES) - No Damage Clear
Geostorm/GunForce II [Japan Version] (Arcade) - Hard - Cleared - NoMiss
Hello Kitty no Hanabatake/Hello Kitty's Flower Shop (NES) - No difficulty setting - Cleared - NoMiss
Cadash [Arcade (U.S. Version 2)] - Hardest - Cleared (Character: Ninja) - 1cc/NoMiss
Super C (NES) - No difficulty setting - Cleared - NoMiss
Blazing Chrome (PC) - Hardcore - Cleared (Character: Mavra) - NoMiss
Robocop (Arcade) - Normal - Cleared - 1cc/NoMiss
this 1 is my friend juniper and i on stream hanging out, and i got a 1cc of the journey arcade game b/c he wanted me to 1cc it as a joke, but it's actually a pretty decent game, and i may 2-ALL no-miss it 1 day. anyway, if you want some dumb commentary, here ya go:
1cc'd at gunpoint: jOurney (arcade) 1-ALL 1cc
i kinda wanna get back to streaming sometime eventually, and i hope i can start tHat back up towards the end of the year.
anyway, i got like 14 non-shmups although the run 'n gunners are debatably shmUps since...well, they're technically a subgenre, but it's probably fine to post thOse 1s here. ^^
anyway, bOom
Mega Man X (SNES) - No Damage Clear (No Hadouken)
Mega Man X3 (SNES) - No Damage Clear (No Saber)
B.O.B. (SNES) - No difficulty setting - Cleared - NoMiss
Act-Fancer: Cybernetick Hyper Weapon (Arcade) - Normal - 1 Loop Cleared (1-ALL) - NoMiss
Klonoa: Door to Phantomile (PSX) - No Damage Clear
Contra: Shattered Soldier (PS2) - Normal (Hardest) - Cleared (S-Rank/Character: Bill Rizer) - NoMiss
Mega Man 3 (NES) - No Damage Clear
Geostorm/GunForce II [Japan Version] (Arcade) - Hard - Cleared - NoMiss
Hello Kitty no Hanabatake/Hello Kitty's Flower Shop (NES) - No difficulty setting - Cleared - NoMiss
Cadash [Arcade (U.S. Version 2)] - Hardest - Cleared (Character: Ninja) - 1cc/NoMiss
Super C (NES) - No difficulty setting - Cleared - NoMiss
Blazing Chrome (PC) - Hardcore - Cleared (Character: Mavra) - NoMiss
Robocop (Arcade) - Normal - Cleared - 1cc/NoMiss
this 1 is my friend juniper and i on stream hanging out, and i got a 1cc of the journey arcade game b/c he wanted me to 1cc it as a joke, but it's actually a pretty decent game, and i may 2-ALL no-miss it 1 day. anyway, if you want some dumb commentary, here ya go:
1cc'd at gunpoint: jOurney (arcade) 1-ALL 1cc
i kinda wanna get back to streaming sometime eventually, and i hope i can start tHat back up towards the end of the year.
anyway, i got like 14 non-shmups although the run 'n gunners are debatably shmUps since...well, they're technically a subgenre, but it's probably fine to post thOse 1s here. ^^
anyway, bOom
Last edited by BrainΦΠΦTemple on Fri Aug 09, 2024 3:06 am, edited 3 times in total.
nO-miss superplAyz i \m/ash in shmupz + mOsh w/ ur mom
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"