
Fighting Game Hype Thread
Re: The Fighting Games news thread
I made this during the Pad-sensei part


Re: The Fighting Games news thread
i bet that guys twitter got bombarded yesterday. he's changed his name to dj ipad on there, but you can't see any of the presumably hundreds of hate tweets.
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mariusrhpsd
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Re: The Fighting Games news thread
injustice fighter 5, stage transition, mock moves, hitstun that feels like if they are fighting with pillows, 1/10 i'll wait for more later
seriously, they got out with this just for being capcom, the tech demo was awful
seriously, they got out with this just for being capcom, the tech demo was awful
Re: The Fighting Games news thread
Of all the moves in Karnov's you're mad about Wheel Kick? Without it Ray would be pretty free to stuff like Mizoguchi corner pressure. You can throw the recovery pretty easily.null1024 wrote:oh, and if Ray's Wheel Kick wasn't the dumbest thing ever, I'd play more Karnov's Revenge
It's pretty much the perfect option for a good 60% of anything your opponent does. That move does not need so much invincibility.
You do realize that's what almost single-handedly killed interest in SF3 and thereby Capcom fighting games for almost a decade right? The very first thing SF4 had to do was include all the CE chars.Shelcoof wrote:When Street Fighter III came out there were only a few old returning characters. You had a massive change in the cast and it was different.
Two button throws have been standard in SF for about 15 years, I doubt they go anywhere.quash wrote:one-button throws

Re: The Fighting Games news thread
There is no clear evidence for this, I wonder how SF3 compares to SF4 in arcades now, that would provide a little insight.You do realize that's what almost single-handedly killed interest in SF3 and thereby Capcom fighting games for almost a decade right? The very first thing SF4 had to do was include all the CE chars.
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BulletMagnet
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Re: The Fighting Games news thread
I don't have any hard figures, though I do recall hearing that the first SF3 was supposed to have an entirely new cast, but fans complained so much that Capcom ended up putting Ryu and Ken (and later others) back in to appease them.ciox wrote:There is no clear evidence for this, I wonder how SF3 compares to SF4 in arcades now, that would provide a little insight.
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Squire Grooktook
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Re: The Fighting Games news thread
I do remember that the lack of returning characters was a definite point of complaint, but I'm pretty sure that's not what almost "killed" Capcom fighters or made fighters go underground at the time in general.
IMO it was because arcades had died completely at the time in the west when adequate online netplay had not yet been developed. It meant you basically had to have a friend who also loved fighters (and was hopefully at your level) to play with, otherwise you'd have to drive to tournaments constantly (effectively ruling out the casual crowd). I don't think anyone would have complained about "fighters almost dying" if Mvc2, sf3, and cvs2 all had good online netplay (I know a few games back then actually did, but it was still primitive).
I think this theory is evidenced by the fact that this is also the time shmups kinda started to die in the west. Sadly, being single player focused, they didn't receive the resuscitation and affirmation that fighters got with the masses when online play hit. Need those arcades to teach people the genre.
IMO it was because arcades had died completely at the time in the west when adequate online netplay had not yet been developed. It meant you basically had to have a friend who also loved fighters (and was hopefully at your level) to play with, otherwise you'd have to drive to tournaments constantly (effectively ruling out the casual crowd). I don't think anyone would have complained about "fighters almost dying" if Mvc2, sf3, and cvs2 all had good online netplay (I know a few games back then actually did, but it was still primitive).
I think this theory is evidenced by the fact that this is also the time shmups kinda started to die in the west. Sadly, being single player focused, they didn't receive the resuscitation and affirmation that fighters got with the masses when online play hit. Need those arcades to teach people the genre.
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Re: The Fighting Games news thread
Quick questions: Is there any difference between the PS2 version and the soon to be released Steam version of KOF98 Ultimate Match besides online stuff?
Also, on the PS2 version of KOF02 Unlimited Match: I heard it wasn't released in the USA or Europe, but is it playable for someone who doesn't speak Japanese?
Also, on the PS2 version of KOF02 Unlimited Match: I heard it wasn't released in the USA or Europe, but is it playable for someone who doesn't speak Japanese?
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: The Fighting Games news thread
KOF 2002UM is 100% import friendly. If you're thinking about getting a copy, go for the Tougeki Edition (it's more balanced than the vanilla ver.).
KOF98UMFE It's also more balanced than the PS2 version. There's people saying the Steam release is just port of the PS2 game with a balance patch, instead of a direct port from the Nesica version.
KOF98UMFE It's also more balanced than the PS2 version. There's people saying the Steam release is just port of the PS2 game with a balance patch, instead of a direct port from the Nesica version.

Re: The Fighting Games news thread
I see, thanks for the useful info. I'll wait a bit for the Steam releases and see the feedback on them.KAI wrote:KOF 2002UM is 100% import friendly. If you're thinking about getting a copy, go for the Tougeki Edition (it's more balanced than the vanilla ver.).
KOF98UMFE It's also more balanced than the PS2 version. There's people saying the Steam release is just port of the PS2 game with a balance patch, instead of a direct port from the Nesica version.
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: The Fighting Games news thread
My arcades back in the days the guys loved SF3 (next generation and double impact.. never saw Third Strike) regardless... sure there were gripes about not having their favorite characters return but that all changed when they started playing.hanasu wrote:You do realize that's what almost single-handedly killed interest in SF3 and thereby Capcom fighting games for almost a decade right? The very first thing SF4 had to do was include all the CE chars.Shelcoof wrote:When Street Fighter III came out there were only a few old returning characters. You had a massive change in the cast and it was different.
Re: The Fighting Games news thread
I can vouch for US arcades still being fairly vibrant in the early to mid 2000s. I remember the arcade launches of Soul Calibur II and Tekken 5 here and they were both regarded as a pretty big deal, with sizable crowds in front of the machines on weekends. DDR was still very popular and widely played. Time Crisis and HotD cabs were everywhere. The Initial D and Wangan Midnight racing games also attracted a decent following, even if it was mostly Asian kids. Once T6 and SFIV failed to receive US arcade releases it was all over, though. It didn't help that T5 was available on PS2 after only two months, souring Namco's goodwill with operators.Squire Grooktook wrote:IMO it was because arcades had died completely at the time in the west when adequate online netplay had not yet been developed.
Among the other reasons the SFIII series initially failed is that it remained committed to 2D at a time when everything was going 3D and sprites were becoming woefully uncool with the general public, that the parry mechanics gave it a reputation for being inaccessible, that it wasn't ported to Playstation (JoJo showed it could have been done, but the game would have majorly suffered), and that the CPS3 was unpopular with operators due to its high cost and unreliability.

Re: The Fighting Games news thread
Maybe for bigger cities, but everywhere else it died way before. Only place I saw for years was the little shit hole in malls in neighboring cities, maybe a rundown pizza joint.
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mariusrhpsd
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Re: The Fighting Games news thread
XRD comes out today in the US! PRAISE BE
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BulletMagnet
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Re: The Fighting Games news thread
I know Capcom gets most of the flack for rehashes and re-releases, but come on now...
Re: The Fighting Games news thread
What's so surprising about that?BulletMagnet wrote:I know Capcom gets most of the flack for rehashes and re-releases, but come on now...
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null1024
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Re: The Fighting Games news thread
Yeah, at this point ASW is doing just as bad as Capcom when it comes to revisions.
SF2, CE, HF, T, ST
SF3, 2I, 3S
SFA, 2, 3 [and 2->3 are still really different games]
SF4, SSF4, SSF4AE, SSF4AE2012, HSF4
GG
GGX, X+, X1.5
GGXX, XX#R, XXS, XXAC, XXAC+, XXAC+R [going to AC might be a big change]
BBCT, BBCS, BBCS2, BBCSE BBCP, BBCPE [going to CP should probably be on its own line]
but that doesn't matter because they just put all that effort into Xrd
I still remember when people were like "it's just Guilty Gear XX. No Super Turbo Alpha EX+ or anything. Just Guilty Gear XX," though. But that was forever ago. Capcom takes more flack for it since they've been at it for longer.
SF2, CE, HF, T, ST
SF3, 2I, 3S
SFA, 2, 3 [and 2->3 are still really different games]
SF4, SSF4, SSF4AE, SSF4AE2012, HSF4
GG
GGX, X+, X1.5
GGXX, XX#R, XXS, XXAC, XXAC+, XXAC+R [going to AC might be a big change]
BBCT, BBCS, BBCS2, BBCSE BBCP, BBCPE [going to CP should probably be on its own line]
but that doesn't matter because they just put all that effort into Xrd

I still remember when people were like "it's just Guilty Gear XX. No Super Turbo Alpha EX+ or anything. Just Guilty Gear XX," though. But that was forever ago. Capcom takes more flack for it since they've been at it for longer.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: The Fighting Games news thread
Is there really any point in me getting CP extend? I'm not deep enough into BBCP to notice the patch differences that much. I'm shit at fighting games despite loving them, i get bodied online, i'm never going to a tourney at this rate because without putting hours of daily practice in there's no point.
I don't want it for 2 extra characters, so what's the point.
I don't want it for 2 extra characters, so what's the point.
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null1024
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Re: The Fighting Games news thread
That was unreal. Truly, this is the power of OMEGA.
*bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun*
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: The Fighting Games news thread
Anyone here still playing Zero/Alpha 3 online btw.? If so, what's the best way (client) doing so nowadays without GGPO being an option anymore?
Re: The Fighting Games news thread
As expected, KOF98UMFE is completely garbage
*No 3D backgrounds
*No arranged Soundtrack
*Netplay sucks
*it's a port of the XBLA version
*Not even sure if it has the same balances from FE
FUCK SNK
*No 3D backgrounds
*No arranged Soundtrack
*Netplay sucks
*it's a port of the XBLA version
*Not even sure if it has the same balances from FE
FUCK SNK

Re: The Fighting Games news thread
I heard/readBulletMagnet wrote:I don't have any hard figures, though I do recall hearing that the first SF3 was supposed to have an entirely new cast, but fans complained so much that Capcom ended up putting Ryu and Ken (and later others) back in to appease them.ciox wrote:There is no clear evidence for this, I wonder how SF3 compares to SF4 in arcades now, that would provide a little insight.
it was going to be everyone but Ryu was new. They were also going to push for Alex to be the new ''poster boy'' which never really worked out. they chickened out and bought Ken back which was nice as ken never felt like his own character and not until SF3 where his sprites felt a lot more developed.
I am asking a friend to pick up a cheap copy of fighting climax when he sees one. I am also working on a new project at home so i should have a nice 2D fighter set up for all the tasty PC ports of stuff.

Follow me on twitter for tees and my ramblings @karoshidrop
shmups members can purchase here http://shmups.system11.org/viewtopic.php?f=4&t=21158
shmups members can purchase here http://shmups.system11.org/viewtopic.php?f=4&t=21158
Re: The Fighting Games news thread
that really was a fantastic watchnull1024 wrote:That was unreal. Truly, this is the power of OMEGA.
*bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun*

Follow me on twitter for tees and my ramblings @karoshidrop
shmups members can purchase here http://shmups.system11.org/viewtopic.php?f=4&t=21158
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null1024
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Re: The Fighting Games news thread
Expected all of this except the soundtrack bit. Even the "is the balance actually FE" one.KAI wrote:As expected, KOF98UMFE is completely garbage
*No 3D backgrounds
*No arranged Soundtrack
*Netplay sucks
*it's a port of the XBLA version
*Not even sure if it has the same balances from FE
FUCK SNK
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: The Fighting Games news thread
That was freaking hilarious!Lordstar wrote:that really was a fantastic watchnull1024 wrote:That was unreal. Truly, this is the power of OMEGA.
*bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun*
Anyone know what happened? All I see is Gen doing the rapid kicks

Re: The Fighting Games news thread
I don't think that there's much more to it than what you can see. Looks like the kick has forward momentum and a recovery which ends much faster than the hitstun phase (there naturally could be a complicated input to that though it honestly doesn't look like it). Reminds me of the stupidly broken Sengoku Basara X where every other character seemed to have similar infinites. But well, haven't played that mode myself and didn't even know of its existence until that video. Still baffled that this is actually official DLC while it looks more like a hack.Shelcoof wrote:Anyone know what happened? All I see is Gen doing the rapid kicks
Re: The Fighting Games news thread
SBX and HNK were stupidly broken in a balanced way lol. I loved watching them play basketballhien wrote:I don't think that there's much more to it than what you can see. Looks like the kick has forward momentum and a recovery which ends much faster than the hitstun phase (there naturally could be a complicated input to that though it honestly doesn't look like it). Reminds me of the stupidly broken Sengoku Basara X where every other character seemed to have similar infinites. But well, haven't played that mode myself and didn't even know of its existence until that video. Still baffled that this is actually official DLC while it looks more like a hack.Shelcoof wrote:Anyone know what happened? All I see is Gen doing the rapid kicks

But this is Street Fighter... you don't see that kind of craziness in this game. Looks like an exploit or someone is using Turbo but stuff like this isn't common in a Street Fighter game unless I am wrong....
Re: The Fighting Games news thread
Pretty much agree concerning Hokutou. Never played it myself but knew some GG players who really enjoyed the combo system and the combos in general seem really difficult to pull off which is probably why the game was played that long despite being this broken. SBX is something else though. I don't think anyone ever took that game seriously with infinites as simple as this being that common.Shelcoof wrote:SBX and HNK were stupidly broken in a balanced way lol. I loved watching them play basketball
More like a pretty stupid oversight I'd say, though in general it doesn't seem like they really cared with that mode. And yeah, uncommon for SF though ifinites or at least loops resulting from moves with forward momentum aren't that uncommon oversights for the genre in general I guess.Shelcoof wrote:But this is Street Fighter... you don't see that kind of craziness in this game. Looks like an exploit or someone is using Turbo but stuff like this isn't common in a Street Fighter game unless I am wrong....