Fighting Game Hype Thread

Anything from run & guns to modern RPGs, what else do you play?
Cagar
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Re: The Fighting Games news thread

Post by Cagar »

I made this during the Pad-sensei part

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Immryr
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Re: The Fighting Games news thread

Post by Immryr »

i bet that guys twitter got bombarded yesterday. he's changed his name to dj ipad on there, but you can't see any of the presumably hundreds of hate tweets.
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mariusrhpsd
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Re: The Fighting Games news thread

Post by mariusrhpsd »

injustice fighter 5, stage transition, mock moves, hitstun that feels like if they are fighting with pillows, 1/10 i'll wait for more later

seriously, they got out with this just for being capcom, the tech demo was awful
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hanasu
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Re: The Fighting Games news thread

Post by hanasu »

null1024 wrote:oh, and if Ray's Wheel Kick wasn't the dumbest thing ever, I'd play more Karnov's Revenge
It's pretty much the perfect option for a good 60% of anything your opponent does. That move does not need so much invincibility.
Of all the moves in Karnov's you're mad about Wheel Kick? Without it Ray would be pretty free to stuff like Mizoguchi corner pressure. You can throw the recovery pretty easily.
Shelcoof wrote:When Street Fighter III came out there were only a few old returning characters. You had a massive change in the cast and it was different.
You do realize that's what almost single-handedly killed interest in SF3 and thereby Capcom fighting games for almost a decade right? The very first thing SF4 had to do was include all the CE chars.
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Two button throws have been standard in SF for about 15 years, I doubt they go anywhere.
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ciox
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Re: The Fighting Games news thread

Post by ciox »

You do realize that's what almost single-handedly killed interest in SF3 and thereby Capcom fighting games for almost a decade right? The very first thing SF4 had to do was include all the CE chars.
There is no clear evidence for this, I wonder how SF3 compares to SF4 in arcades now, that would provide a little insight.
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BulletMagnet
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Re: The Fighting Games news thread

Post by BulletMagnet »

ciox wrote:There is no clear evidence for this, I wonder how SF3 compares to SF4 in arcades now, that would provide a little insight.
I don't have any hard figures, though I do recall hearing that the first SF3 was supposed to have an entirely new cast, but fans complained so much that Capcom ended up putting Ryu and Ken (and later others) back in to appease them.
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Squire Grooktook
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Re: The Fighting Games news thread

Post by Squire Grooktook »

I do remember that the lack of returning characters was a definite point of complaint, but I'm pretty sure that's not what almost "killed" Capcom fighters or made fighters go underground at the time in general.

IMO it was because arcades had died completely at the time in the west when adequate online netplay had not yet been developed. It meant you basically had to have a friend who also loved fighters (and was hopefully at your level) to play with, otherwise you'd have to drive to tournaments constantly (effectively ruling out the casual crowd). I don't think anyone would have complained about "fighters almost dying" if Mvc2, sf3, and cvs2 all had good online netplay (I know a few games back then actually did, but it was still primitive).

I think this theory is evidenced by the fact that this is also the time shmups kinda started to die in the west. Sadly, being single player focused, they didn't receive the resuscitation and affirmation that fighters got with the masses when online play hit. Need those arcades to teach people the genre.
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soprano1
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Re: The Fighting Games news thread

Post by soprano1 »

Quick questions: Is there any difference between the PS2 version and the soon to be released Steam version of KOF98 Ultimate Match besides online stuff?
Also, on the PS2 version of KOF02 Unlimited Match: I heard it wasn't released in the USA or Europe, but is it playable for someone who doesn't speak Japanese?
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KAI
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Re: The Fighting Games news thread

Post by KAI »

KOF 2002UM is 100% import friendly. If you're thinking about getting a copy, go for the Tougeki Edition (it's more balanced than the vanilla ver.).
KOF98UMFE It's also more balanced than the PS2 version. There's people saying the Steam release is just port of the PS2 game with a balance patch, instead of a direct port from the Nesica version.
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soprano1
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Re: The Fighting Games news thread

Post by soprano1 »

KAI wrote:KOF 2002UM is 100% import friendly. If you're thinking about getting a copy, go for the Tougeki Edition (it's more balanced than the vanilla ver.).
KOF98UMFE It's also more balanced than the PS2 version. There's people saying the Steam release is just port of the PS2 game with a balance patch, instead of a direct port from the Nesica version.
I see, thanks for the useful info. I'll wait a bit for the Steam releases and see the feedback on them.
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Shelcoof
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Re: The Fighting Games news thread

Post by Shelcoof »

hanasu wrote:
Shelcoof wrote:When Street Fighter III came out there were only a few old returning characters. You had a massive change in the cast and it was different.
You do realize that's what almost single-handedly killed interest in SF3 and thereby Capcom fighting games for almost a decade right? The very first thing SF4 had to do was include all the CE chars.
My arcades back in the days the guys loved SF3 (next generation and double impact.. never saw Third Strike) regardless... sure there were gripes about not having their favorite characters return but that all changed when they started playing.
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Pretas
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Re: The Fighting Games news thread

Post by Pretas »

Squire Grooktook wrote:IMO it was because arcades had died completely at the time in the west when adequate online netplay had not yet been developed.
I can vouch for US arcades still being fairly vibrant in the early to mid 2000s. I remember the arcade launches of Soul Calibur II and Tekken 5 here and they were both regarded as a pretty big deal, with sizable crowds in front of the machines on weekends. DDR was still very popular and widely played. Time Crisis and HotD cabs were everywhere. The Initial D and Wangan Midnight racing games also attracted a decent following, even if it was mostly Asian kids. Once T6 and SFIV failed to receive US arcade releases it was all over, though. It didn't help that T5 was available on PS2 after only two months, souring Namco's goodwill with operators.

Among the other reasons the SFIII series initially failed is that it remained committed to 2D at a time when everything was going 3D and sprites were becoming woefully uncool with the general public, that the parry mechanics gave it a reputation for being inaccessible, that it wasn't ported to Playstation (JoJo showed it could have been done, but the game would have majorly suffered), and that the CPS3 was unpopular with operators due to its high cost and unreliability.
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drauch
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Re: The Fighting Games news thread

Post by drauch »

Maybe for bigger cities, but everywhere else it died way before. Only place I saw for years was the little shit hole in malls in neighboring cities, maybe a rundown pizza joint.
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mariusrhpsd
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Re: The Fighting Games news thread

Post by mariusrhpsd »

XRD comes out today in the US! PRAISE BE
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BulletMagnet
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Re: The Fighting Games news thread

Post by BulletMagnet »

I know Capcom gets most of the flack for rehashes and re-releases, but come on now...
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ryu
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Re: The Fighting Games news thread

Post by ryu »

BulletMagnet wrote:I know Capcom gets most of the flack for rehashes and re-releases, but come on now...
What's so surprising about that?
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null1024
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Re: The Fighting Games news thread

Post by null1024 »

Yeah, at this point ASW is doing just as bad as Capcom when it comes to revisions.
SF2, CE, HF, T, ST
SF3, 2I, 3S
SFA, 2, 3 [and 2->3 are still really different games]
SF4, SSF4, SSF4AE, SSF4AE2012, HSF4

GG
GGX, X+, X1.5
GGXX, XX#R, XXS, XXAC, XXAC+, XXAC+R [going to AC might be a big change]
BBCT, BBCS, BBCS2, BBCSE BBCP, BBCPE [going to CP should probably be on its own line]

but that doesn't matter because they just put all that effort into Xrd :lol:

I still remember when people were like "it's just Guilty Gear XX. No Super Turbo Alpha EX+ or anything. Just Guilty Gear XX," though. But that was forever ago. Capcom takes more flack for it since they've been at it for longer.
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Blinge
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Re: The Fighting Games news thread

Post by Blinge »

Is there really any point in me getting CP extend? I'm not deep enough into BBCP to notice the patch differences that much. I'm shit at fighting games despite loving them, i get bodied online, i'm never going to a tourney at this rate because without putting hours of daily practice in there's no point.

I don't want it for 2 extra characters, so what's the point.
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Re: The Fighting Games news thread

Post by iconoclast »

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Re: The Fighting Games news thread

Post by null1024 »

iconoclast wrote:This is Omega: https://www.youtube.com/watch?v=W15SprdOIZI

:lol:
That was unreal. Truly, this is the power of OMEGA.
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Re: The Fighting Games news thread

Post by hien »

Anyone here still playing Zero/Alpha 3 online btw.? If so, what's the best way (client) doing so nowadays without GGPO being an option anymore?
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Re: The Fighting Games news thread

Post by KAI »

As expected, KOF98UMFE is completely garbage

*No 3D backgrounds
*No arranged Soundtrack
*Netplay sucks
*it's a port of the XBLA version
*Not even sure if it has the same balances from FE

FUCK SNK
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Re: The Fighting Games news thread

Post by ACSeraph »

KAI wrote:FUCK SNK
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Re: The Fighting Games news thread

Post by Lordstar »

BulletMagnet wrote:
ciox wrote:There is no clear evidence for this, I wonder how SF3 compares to SF4 in arcades now, that would provide a little insight.
I don't have any hard figures, though I do recall hearing that the first SF3 was supposed to have an entirely new cast, but fans complained so much that Capcom ended up putting Ryu and Ken (and later others) back in to appease them.
I heard/read
it was going to be everyone but Ryu was new. They were also going to push for Alex to be the new ''poster boy'' which never really worked out. they chickened out and bought Ken back which was nice as ken never felt like his own character and not until SF3 where his sprites felt a lot more developed.

I am asking a friend to pick up a cheap copy of fighting climax when he sees one. I am also working on a new project at home so i should have a nice 2D fighter set up for all the tasty PC ports of stuff. :mrgreen:
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Lordstar
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Re: The Fighting Games news thread

Post by Lordstar »

null1024 wrote:
iconoclast wrote:This is Omega: https://www.youtube.com/watch?v=W15SprdOIZI

:lol:
That was unreal. Truly, this is the power of OMEGA.
*bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun*
that really was a fantastic watch :lol:
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Re: The Fighting Games news thread

Post by null1024 »

KAI wrote:As expected, KOF98UMFE is completely garbage

*No 3D backgrounds
*No arranged Soundtrack
*Netplay sucks
*it's a port of the XBLA version
*Not even sure if it has the same balances from FE

FUCK SNK
Expected all of this except the soundtrack bit. Even the "is the balance actually FE" one.
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Re: The Fighting Games news thread

Post by Shelcoof »

Lordstar wrote:
null1024 wrote:
iconoclast wrote:This is Omega: https://www.youtube.com/watch?v=W15SprdOIZI

:lol:
That was unreal. Truly, this is the power of OMEGA.
*bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun-bun*
that really was a fantastic watch :lol:
That was freaking hilarious!

Anyone know what happened? All I see is Gen doing the rapid kicks :)
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Re: The Fighting Games news thread

Post by hien »

Shelcoof wrote:Anyone know what happened? All I see is Gen doing the rapid kicks :)
I don't think that there's much more to it than what you can see. Looks like the kick has forward momentum and a recovery which ends much faster than the hitstun phase (there naturally could be a complicated input to that though it honestly doesn't look like it). Reminds me of the stupidly broken Sengoku Basara X where every other character seemed to have similar infinites. But well, haven't played that mode myself and didn't even know of its existence until that video. Still baffled that this is actually official DLC while it looks more like a hack.
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Re: The Fighting Games news thread

Post by Shelcoof »

hien wrote:
Shelcoof wrote:Anyone know what happened? All I see is Gen doing the rapid kicks :)
I don't think that there's much more to it than what you can see. Looks like the kick has forward momentum and a recovery which ends much faster than the hitstun phase (there naturally could be a complicated input to that though it honestly doesn't look like it). Reminds me of the stupidly broken Sengoku Basara X where every other character seemed to have similar infinites. But well, haven't played that mode myself and didn't even know of its existence until that video. Still baffled that this is actually official DLC while it looks more like a hack.
SBX and HNK were stupidly broken in a balanced way lol. I loved watching them play basketball :)

But this is Street Fighter... you don't see that kind of craziness in this game. Looks like an exploit or someone is using Turbo but stuff like this isn't common in a Street Fighter game unless I am wrong....
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Re: The Fighting Games news thread

Post by hien »

Shelcoof wrote:SBX and HNK were stupidly broken in a balanced way lol. I loved watching them play basketball :)
Pretty much agree concerning Hokutou. Never played it myself but knew some GG players who really enjoyed the combo system and the combos in general seem really difficult to pull off which is probably why the game was played that long despite being this broken. SBX is something else though. I don't think anyone ever took that game seriously with infinites as simple as this being that common.
Shelcoof wrote:But this is Street Fighter... you don't see that kind of craziness in this game. Looks like an exploit or someone is using Turbo but stuff like this isn't common in a Street Fighter game unless I am wrong....
More like a pretty stupid oversight I'd say, though in general it doesn't seem like they really cared with that mode. And yeah, uncommon for SF though ifinites or at least loops resulting from moves with forward momentum aren't that uncommon oversights for the genre in general I guess.
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