Gameboy Advance RGB NTSC

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12345
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Re: Gameboy Advance RGB NTSC

Post by 12345 »

Does anybody know if the GBA+GBA-GC-cable combo works with the new Gameboy Player Interface, so that one can play with the GBA handheld as a controller, just like with the original disc?

Btw. Somebody posted an iso of the normal version on the gc-forever forums. So basically you only need a Xenogc and a working disc drive to boot directly to the new interface, no more SD-keys/SDML. Would be nice to see somebody creating an iso for the ULL version as well.
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darcagn
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Re: Gameboy Advance RGB NTSC

Post by darcagn »

12345 wrote:Does anybody know if the GBA+GBA-GC-cable combo works with the new Gameboy Player Interface, so that one can play with the GBA handheld as a controller, just like with the original disc?

Btw. Somebody posted an iso of the normal version on the gc-forever forums. So basically you only need a Xenogc and a working disc drive to boot directly to the new interface, no more SD-keys/SDML. Would be nice to see somebody creating an iso for the ULL version as well.
That was me ;) Btw, since you mentioned the thread I went back and checked it and RetroRGB requested ISOs for the LL and ULL versions, so I went and posted those too.

Enjoy!
12345
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Re: Gameboy Advance RGB NTSC

Post by 12345 »

Amazing, thanks!
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Einzelherz
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Re: Gameboy Advance RGB NTSC

Post by Einzelherz »

Will the isos be updated as the software gets revised?
lev11
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Re: Gameboy Advance RGB NTSC

Post by lev11 »

12345 wrote:Does anybody know if the GBA+GBA-GC-cable combo works with the new Gameboy Player Interface, so that one can play with the GBA handheld as a controller, just like with the original disc?
No it doesn't on my PAL cube. Maybe ask on the other forum if it's a future feature.
12345
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Re: Gameboy Advance RGB NTSC

Post by 12345 »

There we have it, the first big flaw in the new interface, in comparison to the old one.
Unfortunately I don't have an account over there at gc-forever.com but maybe somebody else from this board who is active there aswell could request this feature?

@Einzelherz
Even if somebody makes a new iso you will have to burn a new one if you load it from the disc drive.
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bobrocks95
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Re: Gameboy Advance RGB NTSC

Post by bobrocks95 »

The reduced blur from the low-lag and ultra-low-lag versions outweighs any missing feature/bug and then some. I was physically unable to play Superstar Saga on the Gameboy Player on a CRT because of the disgusting blur when moving. The regular version of this has it as well, but the low-lag versions look perfect. Get a SNES to Gamecube controller adapter and it will be the best experience you could possibly have playing GBA games.
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Einzelherz
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Re: Gameboy Advance RGB NTSC

Post by Einzelherz »

12345 wrote:
@Einzelherz
Even if somebody makes a new iso you will have to burn a new one if you load it from the disc drive.
That's something I could live with. I don't have any way to display it currently without RGB or Component out so it's not that important right now.
12345
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Re: Gameboy Advance RGB NTSC

Post by 12345 »

bobrocks95 wrote: Get a SNES to Gamecube controller adapter and it will be the best experience you could possibly have playing GBA games.
I would've done this already if there had been any acceptable product available. The raphnet-adapters are told to have input lag, adapters from retrousb are sold out and pads from Hori ridiculously overpriced. Further suggestions welcome...

@Einzelherz
Maybe darcagn will compile an iso for future revisions as well if you ask him ;)
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bobrocks95
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Re: Gameboy Advance RGB NTSC

Post by bobrocks95 »

Hmm, didn't know the raphnet ones had lag. I see that the most recent update to the firmware increased the polling rate from 60Hz to 200Hz, perhaps that problem is solved now?
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opt2not
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Re: Gameboy Advance RGB NTSC

Post by opt2not »

Not sure who told you that, but the raphnet adapters do not have any noticeable input lag.
I've been using the snes->gcn, and snes->psx ones and they've been great.
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darcagn
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Re: Gameboy Advance RGB NTSC

Post by darcagn »

12345 wrote:@Einzelherz
Maybe darcagn will compile an iso for future revisions as well if you ask him ;)
I don't mind making new ISOs for new versions ;) I'll try to keep up with it when new versions are released, but if I'm not around or checking the boards when a new build comes out, don't hesitate to PM me and ask (it'll send an email to me when I get PMed on here). It's not difficult to do and I won't be annoyed if anyone asks me :)
panzeroceania
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Re: Gameboy Advance RGB NTSC

Post by panzeroceania »

here is a question, the GB Player supports some features in some games that the GBA does not. Namely rumble in super mario advance games. Is there any way to tap the video data coming from the GBA board and process it to video that a Sony BVM could capture, without having wrong frame information? Or is the signal the GBA puts out simply not compatible with a BVM.
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bobrocks95
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Re: Gameboy Advance RGB NTSC

Post by bobrocks95 »

panzeroceania wrote:here is a question, the GB Player supports some features in some games that the GBA does not. Namely rumble in super mario advance games. Is there any way to tap the video data coming from the GBA board and process it to video that a Sony BVM could capture, without having wrong frame information? Or is the signal the GBA puts out simply not compatible with a BVM.
There is an Innovation TV-Out adapter for the original GBA, but it only outputs in 480i. Unless that's not what you had in mind. http://retrorgb.com/gbatv.html
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blizzz
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Re: Gameboy Advance RGB NTSC

Post by blizzz »

There's a project in a German board with the goal to consolize a GBA with controller port and 240p RGB output. I think it's still in the planning phase though.
RGB0b
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Re: Gameboy Advance RGB NTSC

Post by RGB0b »

blizzz wrote:There's a project in a German board with the goal to consolize a GBA with controller port and 240p RGB output. I think it's still in the planning phase though.
Actually, a good team of people are working on that, including ArcadeTV and ikari_01 (who is the designer of the sd2snes). It'll be awhile before it's ready, but I'm sure it'll be awesome:
http://circuit-board.de/forum/index.php ... ing-GBA-ES

Also, they're asking for donations to the project, to help buy some of the more expensive components needed for development. I donated as much as I could, but I don't think it's enough for the parts they needed. I'm sure they're appreciate it if anyone would donate even just a little towards it:
http://circuit-board.de/forum/index.php ... post447503

(I THINK this is the direct donation link...it might be best to just follow the link above and use a browser translator)
https://www.paypal.com/de/cgi-bin/websc ... 70a3ed57ec
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Re: Gameboy Advance RGB NTSC

Post by Arasoi »

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Last edited by Arasoi on Sat Jun 20, 2020 10:38 am, edited 1 time in total.
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Einzelherz
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Re: Gameboy Advance RGB NTSC

Post by Einzelherz »

bobrocks95 wrote:
EDIT: @Einzelherz- unfortunately, the ultra-low lag configuration doesn't like S-Video; it outputs a black and white image. Not sure why chroma isn't getting though, though it might have been simply overlooked. I'll probably post over on gc-forever to let Extrems know in case he hasn't tested S-Video. The low-lag configuration does work though.
So this is significantly delayed, but as I now have a XenoGC I'm trying to get my ducks in order. If I'm reading this correct the low-lag (but not ultra low lag) version will play 240p via S-Video? If that is the case then would I just need a disc of the low lag version and with the xenogc I should be all set?
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bobrocks95
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Re: Gameboy Advance RGB NTSC

Post by bobrocks95 »

Yup that should be it. The low lag version has 1-2 frames of lag and it was unnoticeable to me on a CRT (if you're using a digital display you probably aren't using S-Video anyway), plus it looks just as good as the ultra low lag version.
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Malin
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Re: Gameboy Advance RGB NTSC

Post by Malin »

Has anyone here tried the ultra low latency version through a framemeister yet? Not sure if it would have issues with the refresh rate (although I know it can handle an MVS). I'd rather not buy an sd launcher just to find out it wont.
donhonk
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Re: Gameboy Advance RGB NTSC

Post by donhonk »

Has anyone gotten Gameboy Interface to run in 240p over Component? The dev makes it sound like this isn't possible.

Also the ULL version instantly reboots my Cube, and the LL version gives me audio but no video over component at all. (Its going into an XRGB Mini, going into my HDTV.)
Malin wrote:Has anyone here tried the ultra low latency version through a framemeister yet? Not sure if it would have issues with the refresh rate (although I know it can handle an MVS). I'd rather not buy an sd launcher just to find out it wont.
Haha, interesting timing. I couldnt get it to work at all through my frameister. You should still get an SDlauncher though! You can do a lot of cool stuff with it.
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

As you can see by my post a couple pages back, the ULL works fine for me. I actually beat Metroid Fusion with it the other day. I've been playing on a PVM though.

I'm guessing the XRGB might have trouble with the non-standard refresh rate.
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Xan
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Re: Gameboy Advance RGB NTSC

Post by Xan »

Ultimately that's exactly what the point of the Game Boy Player was, to convert the nonstandard GBA refresh rate to something closer to NTSC, at the cost of stutter. Unless we get a lot more flexibility on modern displays in that respect, this still seems quite a CRT-centric solution.

Maybe the Framemeister successor will include FreeSync?! :lol:
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CkRtech
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Re: Gameboy Advance RGB NTSC

Post by CkRtech »

Xan wrote:Maybe the Framemeister successor will include FreeSync?! :lol:
For what little I have read/followed on FreeSync/GSync, etc, it seems that input lag for the technology is all over the board right now. Of course, this is benchmarking AMD/Nvidia cards on PCs that are dealing with your typical things that PC gaming has (drivers, 60+ fps, 60- fps, VSync, etc)
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

What would really be great is if free-sync monitors could accept the weird refresh rate over their VGA ports. Say, you send the signal through a component>vga converter. Then I guess you might need to line double the image to get 30hz. I dunno. Would be cool though.
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bobrocks95
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Re: Gameboy Advance RGB NTSC

Post by bobrocks95 »

donhonk wrote:Has anyone gotten Gameboy Interface to run in 240p over Component? The dev makes it sound like this isn't possible.
The ultra-low-lag version over S-Video can't be in color, that might be what you're thinking of.
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donhonk
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Re: Gameboy Advance RGB NTSC

Post by donhonk »

bobrocks95 wrote:
donhonk wrote:Has anyone gotten Gameboy Interface to run in 240p over Component? The dev makes it sound like this isn't possible.
The ultra-low-lag version over S-Video can't be in color, that might be what you're thinking of.
Image

This is where I get this from actually
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

donhonk wrote:
bobrocks95 wrote:
donhonk wrote:Has anyone gotten Gameboy Interface to run in 240p over Component? The dev makes it sound like this isn't possible.
The ultra-low-lag version over S-Video can't be in color, that might be what you're thinking of.
Image

This is where I get this from actually

The post you quoted was from months ago, BEFORE he created the ULL player. So they're talking about the standard GBI + Swiss + who knows what else, I'm not going to keep reading.

But I can confirm that the ULL does in fact play at 240p over component cables. I played Metroid Fusion from start to finish with it on a PVM CRT over the past couple weeks. Picture proof a couple pages back. Your problem is somewhere else in the chain.
donhonk
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Re: Gameboy Advance RGB NTSC

Post by donhonk »

Well its definitely the XRGB mini then, cheers! Guess I gotta get a PVM if I want to enjoy 240p / low lag.
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

Almost any CRT will work I think.
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