STG Weekly #73: Varth
Re: STG Weekly #44: ???
Outzone. That is all.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: STG Weekly #44: Armed Police Batrider Redux
Current episode: #44: Armed Police Batrider Re-do
Scheduled for Sunday, Dec 15th, 10 a.m CST (5 p.m Sweden)
Guests: Icarus, chum
Alright, it's time for the Batrider re-do.
Scheduled for Sunday, Dec 15th, 10 a.m CST (5 p.m Sweden)
Guests: Icarus, chum
Alright, it's time for the Batrider re-do.
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
-
CStarFlare
- Posts: 3030
- Joined: Tue Feb 19, 2008 4:41 am
Re: STG Weekly #44: Armed Police Batrider Redux
Caravan episode is a great idea, but I don't know how you could do a whole episode on it with the games being 2/5 minutes long by definition. Are there other competition videos that could be used for a competition-themed video? IIRC Mikado posted a bunch of videos for a Twinkle Star Sprites tournament, for example.
Another idea is you could do an episode looking at unfinished or unreleased shmups. Things like Titan Warriors, or doujin games that had demos released but never reached a final state. I don't know if there are enough of those worth mentioning to justify an episode, but would be an interesting episode if there's enough material.
Crimson Clover would be great, is the game short enough to showcase both the PC and arcade versions?
Another idea is you could do an episode looking at unfinished or unreleased shmups. Things like Titan Warriors, or doujin games that had demos released but never reached a final state. I don't know if there are enough of those worth mentioning to justify an episode, but would be an interesting episode if there's enough material.
Crimson Clover would be great, is the game short enough to showcase both the PC and arcade versions?
-
Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: STG Weekly #44: Armed Police Batrider Redux
36-43 mins, plus you have 3 modes for both pc and arcadeCStarFlare wrote:Crimson Clover would be great, is the game short enough to showcase both the PC and arcade versions?
Re: STG Weekly #44: Armed Police Batrider Redux
Thanks for having me back on for the past two episodes guys. Always nice to chat with STG Weekly about some good games. :>

Re: STG Weekly #44: Armed Police Batrider Redux
Thanks for having me on, too
Clearly there should be a third episode next year, focusing on Car-Pet!
Clearly there should be a third episode next year, focusing on Car-Pet!
Re: STG Weekly #44: Armed Police Batrider Redux
It's true there could be another Batrider episode to go even more in-depth 
Episode is up on yt.
https://www.youtube.com/watch?v=juIhjmK1ZD0

Episode is up on yt.
https://www.youtube.com/watch?v=juIhjmK1ZD0
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
Re: STG Weekly #44: Armed Police Batrider Redux
Thank you kindly, sir.Aquas wrote:Episode is up on yt.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: STG Weekly #44: Armed Police Batrider Redux
If you didn't check Facebook or Twitter... STG Weekly is on break untill the first weekend of 2014.
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
Re: STG Weekly #46: Progear no Arashi
Current upcoming episode: #46: Progear
Scheduled for Sunday, Jan 19th, 2 p.m CST (9 p.m Sweden)
Guests: STG, bkr, rngmaster
Also Episode #45 Youtube playlist:
https://www.youtube.com/playlist?list=P ... 5OuDwLj9ud
Scheduled for Sunday, Jan 19th, 2 p.m CST (9 p.m Sweden)
Guests: STG, bkr, rngmaster
Also Episode #45 Youtube playlist:
https://www.youtube.com/playlist?list=P ... 5OuDwLj9ud
Last edited by Aquas on Sat Jan 18, 2014 11:15 pm, edited 1 time in total.
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
-
Crafty+Mech
- Posts: 395
- Joined: Sat Jan 19, 2013 1:17 am
Re: STG Weekly #46: Progear no Arashi
Awesome! I've been looking forward to a Progear episode. Also enjoyed the Fever SOS episode, catch the disco fever!Aquas wrote:Current upcoming episode: #46: Progear
Scheduled for Sunday, Jan 17th, 2 p.m CST (9 p.m Sweden)
Guests: STG, bkr, rngmaster
Also Episode #45 Youtube playlist:
https://www.youtube.com/playlist?list=P ... 5OuDwLj9ud
Re: STG Weekly #46: Progear no Arashi
Sunday is Jan 19th unless I'm living in a different year from everyone elseAquas wrote:Current upcoming episode: #46: Progear
Scheduled for Sunday, Jan 17th, 2 p.m CST (9 p.m Sweden)
Guests: STG, bkr, rngmaster
Also Episode #45 Youtube playlist:
https://www.youtube.com/playlist?list=P ... 5OuDwLj9ud

Re: STG Weekly #46: Progear no Arashi
hopefully i'll be able to stream Progear runs before and after the show. follow me at twitch.tv/frenetic7
cheers,
the F-man
cheers,
the F-man
Re: STG Weekly #46: Progear no Arashi
pumped for Progear. been working on a 1-ALL myself, and I'm stuck on the final pattern on the final boss ._.
I know I'll pick up a few things that'll aid me in my run
I know I'll pick up a few things that'll aid me in my run
a creature... half solid half gas
Re: STG Weekly #46: Progear no Arashi
Wait, there was a Dangun Feveron episode? Woot yeah, gotta check that out as well. Love that game!
Typos caused by cat on keyboard.
-
BareKnuckleRoo
- Posts: 6681
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: STG Weekly #46: Progear no Arashi
The last pattern lasts a while, but the bullets all move fairly slow and at a consistent speed, and you can predict where they'll come from based on the missile blasts. It's much better to use bombs earlier than risk dying while holding some cause its opening attack (and the second sped-up version) is just as nasty, and then speedy missiles aimed at you that drop bullets in the second form are even more dangerous.Some-Mist wrote:pumped for Progear. been working on a 1-ALL myself, and I'm stuck on the final pattern on the final boss ._.
Re: STG Weekly #46: Progear no Arashi
my main issue is when the bombs blow up in the face and don't clear the screen/hit the boss. there's some sort of forcefield that prevents my bombs from going through sometimes. The best run I've had so far I was going into the first phase with 3 lives 3 bombs and I still fail. I also don't practice (no MAME nor credit feeding), so it made the boss patterns a bit difficult to figure out the first 4 or 5 times I saw him.BareknuckleRoo wrote:The last pattern lasts a while, but the bullets all move fairly slow and at a consistent speed, and you can predict where they'll come from based on the missile blasts. It's much better to use bombs earlier than risk dying while holding some cause its opening attack (and the second sped-up version) is just as nasty, and then speedy missiles aimed at you that drop bullets in the second form are even more dangerous.Some-Mist wrote:pumped for Progear. been working on a 1-ALL myself, and I'm stuck on the final pattern on the final boss ._.
the whole second phase of the boss is a big pain.
a creature... half solid half gas
-
Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: STG Weekly #46: Progear no Arashi
PracticeSome-Mist wrote:I also don't practice (no MAME nor credit feeding)
-
Muchi Muchi Spork
- Posts: 1413
- Joined: Wed Mar 09, 2011 2:53 pm
Re: STG Weekly #46: Progear no Arashi
That has to do with your gem counter. If it's high your bomb will penetrate and do lots of damage. If you are bomb spamming and have a low counter the bomb is weaker and won't penetrate.Some-Mist wrote:
my main issue is when the bombs blow up in the face and don't clear the screen/hit the boss. there's some sort of forcefield that prevents my bombs from going through sometimes.
-
BareKnuckleRoo
- Posts: 6681
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: STG Weekly #46: Progear no Arashi
This. Bombs really do minimal damage compared to other Cave game bombs (they have massive duration if you have a large gem counter and get them launched into enemies) so any time you bomb, don't worry whether or not the bomb hits; just get in close and pointblank the boss as much as possible. During bosses, bombs are basically just for avoiding deaths, it's relatively minor if you miss the boss.Muchi Muchi Spork wrote:That has to do with your gem counter. If it's high your bomb will penetrate and do lots of damage. If you are bomb spamming and have a low counter the bomb is weaker and won't penetrate.Some-Mist wrote:
my main issue is when the bombs blow up in the face and don't clear the screen/hit the boss. there's some sort of forcefield that prevents my bombs from going through sometimes.
Even with a large gem counter, a bomb has a limit to how long it'll last onscreen before it explodes, so if it's slowing down and hitting lots of enemies, it may not reach the right side of the screen before it explodes.
Re: STG Weekly #46: Progear no Arashi
e: nvm
Last edited by RNGmaster on Sun Jan 19, 2014 11:33 pm, edited 1 time in total.
Re: STG Weekly #46: Progear no Arashi
I'm ready. Let's chat some ring game! 
Edit: What a blast! Thanks to Aquas and Frenetic for having me on your amazing podcast, you guys rock, and thank you very much RNG and BKR, for doing a fantastic job describing the madness. I don't think I would have done anywhere near close to a good job describing the gameplay systems that you guys did. Massive, massive thank you's all around!
Watching the twitch replay, the chat was hilarious and it was great reading everyone's comment's, and yep, I did dumbly entered STT as my initials.
Whoops!
Here's a link to my run featured on the show: https://www.youtube.com/watch?v=3g3csg5ouI0

Edit: What a blast! Thanks to Aquas and Frenetic for having me on your amazing podcast, you guys rock, and thank you very much RNG and BKR, for doing a fantastic job describing the madness. I don't think I would have done anywhere near close to a good job describing the gameplay systems that you guys did. Massive, massive thank you's all around!
Watching the twitch replay, the chat was hilarious and it was great reading everyone's comment's, and yep, I did dumbly entered STT as my initials.

Here's a link to my run featured on the show: https://www.youtube.com/watch?v=3g3csg5ouI0
Re: STG Weekly #46: Progear no Arashi
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
Re: STG Weekly #46: Progear no Arashi
Great episode, I now have a newfound appreciation of Progear.


[Cabinet 007]
Re: STG Weekly #46: Progear no Arashi
Aleksei wrote:Great episode, I now have a newfound appreciation of Progear.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: STG Weekly #46: Progear no Arashi
Thanx for that , will watch that later in bed 

My scores: http://hiscores.shmup.com/player/7
Re: STG Weekly #46: Progear no Arashi
Oh yeah and thanks trap for reminding me that because slowdown is emulated incorrectly, all my runs are null and void.
Time to pony up ~$1.5k for a cab, recording device and PCB
Time to pony up ~$1.5k for a cab, recording device and PCB

Re: STG Weekly #46: Progear no Arashi
I'm just curious to see how it handles the slowdown differently since I've only played the PCB, I might have to find some MAME runs on youtube just to take a look.
Definitely RNG, you should get the board. A supergun will do the trick.
Definitely RNG, you should get the board. A supergun will do the trick.

Re: STG Weekly #46: Progear no Arashi
Great episode guys, thrilling replay to watch STG! Progear (and Dangun) are the 2 cave titles I've yet to spend much time with, but I'm definitely more interested to try it now that the scoring (sorta) makes more sense.
Interesting comparison to Ketsui, I hadn't thought much of that before. Also, good job with putting that dog to sleep F-man
Lastly, thanks for the shout out in regards to the Capcom voting thingy. Thanks to Elixir I'd have never known about it either.
Interesting comparison to Ketsui, I hadn't thought much of that before. Also, good job with putting that dog to sleep F-man

"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
-
BareKnuckleRoo
- Posts: 6681
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: STG Weekly #46: Progear no Arashi
I really thought the comparison to Mike Tyson's Punch Out! was apt; a lot of bosses do force you to be prepared to deal with attacks in randomized order so you really learn to pay attention to read which attack is being telegraphed as opposed to just expecting the boss to act in a specific pattern.