Anyone else feeling the Daifukkatsu meh?

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moozooh
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Re: Anyone else feeling the Daifukkatsu meh?

Post by moozooh »

Blackbird wrote:The roar when hyper is activated
Excuse me? You mean that muffled nondescript sound which is more accurately described as "whoosh"?

DOJ's hyper activation ("th-paow!") and laser sound effects are much cooler, imo. :D
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DFK really unpopular now?

Post by TonK »

The kit is worthless, the 360 versions are discounted, nobody is playing it.

I have to admit, it was the only Cave game I couldnt get into.

I don't even like BL - I find 1.5 more fun, for what its worth.

SkyKid was right.

What makes this game so hard to enjoy?

(Merged with Skykid's Daifukketsu Meh thread)
Last edited by TonK on Wed Apr 13, 2011 2:16 pm, edited 1 time in total.
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Re: DFk really unpopular now?

Post by burgerkingdiamond »

TonK wrote:The kit is worthless, the 360 versions are discounted, nobody is playing it.

I have to admit, it was the only Cave game I couldnt get into.

I don't even like BL - I find 1.5 more fun, for what its worth.

SkyKid was right.

What makes this game so hard to enjoy?
I haven't played BL, but I heard it's better. For me when I played it and realized that autobomb was a core mechanic I just instantly lost interest, and didn't care to try and get into the game. Plus, there are so many other games that I've yet properly learn, that DFK is just low on the list.
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Re: DFk really unpopular now?

Post by ratikal »

The fact that the hit count goes red whenever you miss. In the other DDP games, you had a gold outline of the numbers to show that you at least did well. In this, NOTHING IS GOOD ENOUGH.

Black Label is a fancy arrange mode. I kinda think if they combined that with some mechanics of 1.5, it would be a stellar game.

I still like it though. BL Arrange is awesome.
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Re: DFK really unpopular now?

Post by dan76 »

Black Label fixes virtually everything that was wrong with the game.

Seriously, a 2-loop game with auto-bomb. The arcade operators must have loved that.
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Re: DFK really unpopular now?

Post by Despatche »

Anyone feeling the Daifukkatsu meh? THE MOVIE
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Re: DFK really unpopular now?

Post by Udderdude »

Thread merge or lock plz.
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Special World
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Re: DFK really unpopular now?

Post by Special World »

DFK is definitely my least favorite of the 360 ports. I'm not great at shooters yet, which makes it even worse imo.

- Auto bomb sucks.
- People claim it's an easy 1CC, but it's only easy with bomb and strong, which offer no sense of satisfaction whatsoever.
- The scoring is absolutely brutal. Though it's considered easier to chain, I find breaking my chain in other DDP games much less frustrating. In this one the chain seems entirely like build up, where in the other games it feels like the end in itself. For this reason, when I break my chain early after a hyper in DFK, I feel like I've accomplished nothing. Maybe this frustration just comes from having read up on DFK's mechanics, where DOJ was just GET CHAIN, GET BEES, DON'T WORRY ABOUT IT, IT'S DOJ!
- Hypering is totally fucking boring, at least at my skill level. Later on it becomes less of a "destroy all bullets" feature, but I don't tend to get very far in this game.
- I find the game to be lacking any real style. It's kind of just some kind of garish thing with robot ladies.
- I don't like most of the bullet patterns. Love the third boss for some reason, though.
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Re: DFK really unpopular now?

Post by Strider77 »

Time will tell if skykid's campaign of DFK hate holds. Ketsui use to go for 250 to 300 at one point.

DFK Black Label along with Furari are some of my favorite cave titles. If not my most favorite.

Just because there is a kit sitting now in the forums andhas been there for awhile doesn't show to much. Their is a Ketsui that's been sitting there for almost as long in CITs selling and trading thread. Ibara has gone up... but alot hate on it or claim it's price raise is just temp yagawa worship. But all off it shows it can swing either way.... you can't judge on a years sale history from this forum or neo-geo.com. There is the rest of Japan's sales to go buy as well as vendors.

I really enjoyed 1.5, but I focused on using power mode. It seems alot of the haters focused on strong... the easiest mode with autobomb.

If anything I think the Black Label will push 1.5 down in the long run. I don't see the BL being unpopular or undesirable. It addresses most folks complaints then some.

Time is the biggest teller. Deathsmiles was around 1000 or more at one point but can be had for about 400 to 600 now... but regardless that game is well liked in general. Price and quality aren't always linked. Galuda 2 is 600 to 500 and still sells well and seems to be well liked to this day.

My 2 cents for what it's worth....
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Re: DFK really unpopular now?

Post by Vally »

DFK Black Label remains probably my favourite Cave shmup. :) I'm still regularly playing it.
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Re: DFK really unpopular now?

Post by TonK »

Udderdude wrote:Thread merge or lock plz.
Waaaaaahhhh!
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Re: DFK really unpopular now?

Post by TonK »

This isn't a price discussion thread.

Thanks so far to the people who actually contributed instead of whining, which typically happens on this forum.

Good points.

You don't like the thread, don't reply.
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Re: DFK really unpopular now?

Post by Zeether »

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Re: DFK really unpopular now?

Post by yosai »

Their is a Ketsui that's been sitting there for almost as long in CITs selling and trading thread.
There is a reason for that. ;)

http://forum.arcadeotaku.com/viewtopic.php?f=36&t=14357
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Re: DFK really unpopular now?

Post by TonK »

Special World wrote:DFK is definitely my least favorite of the 360 ports. I'm not great at shooters yet, which makes it even worse imo.

- Auto bomb sucks.
- People claim it's an easy 1CC, but it's only easy with bomb and strong, which offer no sense of satisfaction whatsoever.
- The scoring is absolutely brutal. Though it's considered easier to chain, I find breaking my chain in other DDP games much less frustrating. In this one the chain seems entirely like build up, where in the other games it feels like the end in itself. For this reason, when I break my chain early after a hyper in DFK, I feel like I've accomplished nothing. Maybe this frustration just comes from having read up on DFK's mechanics, where DOJ was just GET CHAIN, GET BEES, DON'T WORRY ABOUT IT, IT'S DOJ!
- Hypering is totally fucking boring, at least at my skill level. Later on it becomes less of a "destroy all bullets" feature, but I don't tend to get very far in this game.
- I find the game to be lacking any real style. It's kind of just some kind of garish thing with robot ladies.
- I don't like most of the bullet patterns. Love the third boss for some reason, though.
I was actually quite fond of the hyper to cancel bullets...

But I'd lose a chain for no reason sometimes (I'm sure there was a reason)

The game look gorgeous, but that was about it.

I loved it when I first played it, but I never got pulled into it like most other games.

And observing the sale prices of the 360 versions, and some private sales of the PCB (1.5), vie noticed I'm not the only one who finally threw in the towel.

It could have been so much better, but didn't hit the mark.

I'm curious as to what makes BL click with people?

My buddy Brentsg loves BL, and keeps trying to get it to click with me,

I just can't seem to get the enjoyment that others do.
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Re: DFK really unpopular now?

Post by Despatche »

This is more like it.
Last edited by Despatche on Wed Apr 13, 2011 4:34 pm, edited 1 time in total.
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Re: DFK really unpopular now?

Post by Jockel »

yosai wrote:
Their is a Ketsui that's been sitting there for almost as long in CITs selling and trading thread.
There is a reason for that. ;)

http://forum.arcadeotaku.com/viewtopic.php?f=36&t=14357
I know CIT IRL and he's a good guy, he wouldn't do stuff like that.
If he lets people wait, there's a reason for it. He doesn't dick around.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Sapz »

Just out of random interest... have any of you guys complaining about DFK 1.5 reached the second score extend yet? If not, maybe you should give it a try. It might make the game more entertaining.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Treasurance »

daifukkatsu on iOS is the best Cave game I've played because
-amazing graphics
-decent soundtrack (NOT THE IPHONE ONE)
-smooth touch controls
-achievements
-autobomb
-reachable 2nd loop, memorizing bee locations was fun
-HANDHELD
-dodgy hitbox detection when moving really fast

not being able to practice bosses directly sucks though (except Golden Disaster/Hibachi but you have to watch that fucking cutscene every time you restart)

also I wouldn't have given a fuck about scoring/chaining if it weren't for the achievements

and loli robots with VOICE ACTING FTW
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Re: DFK really unpopular now?

Post by Skykid »

Strider77 wrote:Time will tell if skykid's campaign of DFK hate holds.
Yo, will you stop ragging on me! :)

I don't have a DFK hate campaign ffs, I just didn't feel 1.5. To be honest I was expecting hardly anyone to agree with me (rather than the other way around.)

For what it's worth DFK 1.5 has merit, but it's not for me. I watched Icarus work it like a baby milks its mothers tit, and it was an impressive display of the depth and complexities of the game. Personally, I just don't like the system - there are several elements that I can't gel with, and its got an uncomfortable learning curve.

HOWEVER, DFK BL is cocking incredible, one of the best Cave games I've played in years, probably since ESPII. Everything I couldn't hang with in 1.5 I find to be totally accessible in BL. I really feel as though Yagawa worked wonders with the fundamentals and turned it into one of the most heated, full on games going. Tonk, Brent is telling no lies, BL is awesome.

So DFK 1.5 is less meh than I thought, but it's still the least palatable Cave game I've played.

DFK BL however, is a gift from the heavens. Thank you lord Yagawa. :)
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Annoyboy »

I love Daifukkatsu 1.5 and play it frequently, it's my favourite of the 360 ports that I've played. I bought Black Label as DLC, mostly for the awesome music, and boy am I glad I bought the original game instead of the Black Label package. Daifukkatsu Black Label is ridiculously hard, even more so than Ketsui; I played through it once, found it completely devoid of fun and thought "fuck that" and went straight back to 1.5.

So there goes the "nobody plays it" argument. Not all of us flock to the most difficult game we can find.
So, are we expected to turn our TV on its side?!
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Re: DFK really unpopular now?

Post by moozooh »

Skykid wrote:I watched Icarus work it like a baby milks its mothers tit
You mean he sucked at it?
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Skykid »

Annoyboy wrote:Daifukkatsu Black Label is ridiculously hard, even more so than Ketsui; I played through it once, found it completely devoid of fun and thought "fuck that"
Ah it's great isn't it? :D

1.5 is hard too though. BL at least allows you to destroy those stupid stg 5 lasers.
moozooh wrote:
Skykid wrote:I watched Icarus work it like a baby milks its mothers tit
You mean he sucked at it?
Lol! No, the opposite of what I meant. Good one though.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by moozooh »

Yeah, those analogies can sure go both ways. :lol:
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Naut »

I didn't enjoy 1.5 very much and even BL had me iffy with the "sit in a corner and milk shit" scoring mechanics, but BL Arrange (Ketsuipachi) is the bees knees. I'm not a fan of cancelling bullets or chaining at all, but BL Arrange does it perfectly and it makes for a really fun game. Improvision for score is freakin' sweet, it's a nice combination of both Ketsui and DDP scoring and isn't ruthless as all blazes. You definitely feel accomplished trying to score in it. The bullet patterns are well balanced and fun to dodge, nowhere near the difficulty of Strong style BL but it still gives a nice challenge. Anybody who has a japbox360 needs to get it, it's freakin' sweet.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by third_strike »

- Auto bomb.
- Easy to all.
- Bullet cancel fest.
Hear things like this only make my dick even harder about DFK. Same as I am not a shmups god.
To me the only problem in this game is the lolis.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Elixir »

I think BL would be better if playing Strong was more beneficial than playing Power, and if playing Strong automatically shoved you into the Ura loop by default.

Overall it's a massive improvement over 1.5 though.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by emphatic »

moozooh wrote:Yeah, those analogies can sure go both ways. :lol:
I like where this is going.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by stryc9 »

I thought, and still think Arrange A is the reason to own the disc rather than the vanilla 1.5. So in a sense the PCB at least for me would have to come up short. Yes losing the chain in this mode is annoying, but arrange A sees to that with it's generous cool down time on the chain meter.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Jockel »

emphatic wrote:
moozooh wrote:Yeah, those analogies can sure go both ways. :lol:
I like where this is going.
Both ways.
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