This is what I was referring to. As you can see, he has vertically-oriented 2D sprites on the sides there that if properly edited could be used for a vertical TF game, however there is more frames of it barrel rolling to the left than to the right, thus "unparallel" animation so to speak. As far as I can tell you don't have this issue in-game, but I was wondering how well your models would turn out if you did something similar.I don't understand what you mean by "unparallel".

As for the interia, Ixranin hit it right on the mark. The speed of anything in a successful shmup should be completely static at all times - this got covered as much before. The engine code for this thing is beyond me but if you're using some kind of motion setting command to do the movement that's probably what's introducing it (assuming you haven't deliberately put in the inertia and have no idea where it's coming from), and relative adding/subtracting of the ships absolute x and y values would fix it I would think. I'm just speculating as to what the problem could be here.
Glad to see you're back and actively working on this anyhow. The light at the end of the tunnel is far but I'm confident that you'll get there providing you stick to it and believe in your power.
