Thunderforce VI announced by Famitsu for PS2 in 2008

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Rob
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Post by Rob »

Leave it to one guy to care about the story.
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Post by zaphod »

Altered beast on ps2 was te crappy genesis version, and also the not as bad arcade version, as I recall. at least the one in the genesis colection.
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The Coop
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Post by The Coop »

zaphod wrote:Altered beast on ps2 was te crappy genesis version, and also the not as bad arcade version, as I recall. at least the one in the genesis colection.
The game these guys are talking about is Project Altered Beast on the PS2, which was a 3D adventure game. It's very different from the Sega Genesis Collection emu ports that you're referring to.
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Strider77
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Post by Strider77 »

yeah but was it crap??
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Post by The Coop »

Strider77 wrote:yeah but was it crap??
The scores ranged from about 30%, to about 70%. Nearly all complained about the simplistic gameplay and execution, but some felt the simple arcade stylings worked decently in its favor.
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BrianC
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Post by BrianC »

zaphod wrote:Altered beast on ps2 was te crappy genesis version, and also the not as bad arcade version, as I recall. at least the one in the genesis colection.
Edit: misread the post. doh.
Last edited by BrianC on Fri Jul 25, 2008 9:04 am, edited 1 time in total.
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The Coop
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Post by The Coop »

BrianC wrote:
zaphod wrote:Altered beast on ps2 was te crappy genesis version, and also the not as bad arcade version, as I recall. at least the one in the genesis colection.
Both the arcade and Genesis versions of Altered Beast are in the SEGA Genesis Collection for PS2. The arcade version is an unlockable. I like both versions myself, though I like the arcade one better. Arcade version has a neat tongue in cheek ending that isn't in the Genesis one.
Unfortunately, the arcade one is a botched port. Unnaturally loud sound effects when the hole opens up at the end of a level, improper background gray scale fading (it just turns into a solid field of gray, instead of a black and white version of the BG), and other problems. I was quite disappointed.
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Post by lawnspic »

It's been a while and as i finally got to my laptop (after being very busy) and signed in i saw this announcement. Holy Shit was my initial reaction. Of course the skeptics drew near. I dont give a f_ck, this is TF! and thats all that matters. This will make my summer go a little smoother.

Well after a more careful look, all i can say is SEGA please dont let me down!
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Post by Makoto Sei »

TF VI story is something that i want to know too. It should be back to the people of Milkyway Federation ^^.
I does hope they would bringback some of the best aspect from TF IV like the overlaping screen, enemy`s AI reaction toward our ship`s condition, and significant difference between each difficulty level.
And i do hope that 6 stage would as long as Gradius V`s stages ( though i enjoying the 10 stage of TF IV ^^
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FSR
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Post by FSR »

Some new screenshots and a video can be found here:
http://www.watch.impress.co.jp/game/doc ... 728/tf.htm

Maybe you guys have more luck downloading the video. I just can't get the download to start.
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Bootaaay
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Post by Bootaaay »

Here's a Youtube link for anyone having trouble grabbing the video;

http://www.youtube.com/watch?v=fk-4qzX-rJ8
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Strider77
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Post by Strider77 »

OMG!!! so excited!

haters begone
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Post by P_HAT »

Game looks cool. Music rox. Can't wait :o
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Post by moozooh »

Hmm, this camera angle madness definitely doesn't give me a boner. Also, where are the enemy bullets?
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Post by Herr Schatten »

The game looks much better than I expected. I'm officially excited now.
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Post by spadgy »

Well, having seen that video, any doubts those taking a pessimistic viewpoint had raised in my simple head are now truly abated. Looks bloody great to me.

Music really helps.
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Post by moonblood »

Yeah looks and sounds awesome! :D
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Post by Zeether »

Music doesn't sound like Tsukumo...
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Post by MX7 »

moozooh wrote:where are the enemy bullets?
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nem
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Post by nem »

FSR wrote:Maybe you guys have more luck downloading the video. I just can't get the download to start.
Mirrored here

ugh, looks like a N64 game. Love the music, though.
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Post by Domino »

ZeetherKID77 wrote:Music doesn't sound like Tsukumo...
And the sound effects sounds like shit.
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Zuhzuhzombie!!
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Post by Zuhzuhzombie!! »

http://www.youtube.com/watch?v=Eo134ex1kwg

YouTube link.

EDIT

Damn. Already posted.
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FSR
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Post by FSR »

Thanks for the mirror/youtube URLs.

I'm glad the explosion effects, bullets and lasers aren't as bright and distracting as the first few screenshots made them out to be.
Not Border Down visibility, but good enough.

I hope SEGA bothers to improve the graphics a bit. Most of the ship's weapons are just bright blue and white. Looks kind of dull.
MX7 wrote:
moozooh wrote:where are the enemy bullets?
Doesn't bother me the least actually. This looks like the normal bullet count for a Thunderforce game on default difficulty. And at least 3's and 4's stages worked surprisingly well with little to no enemy fire (Ellis, Haides, Air Raid, Daser etc.)
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Zuhzuhzombie!!
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Post by Zuhzuhzombie!! »

Exactly.

TF isn't bullet hell.
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Post by Observer »

Well, well, now that was something nice. I liked the trailer but:

I STILL feel this looks like Ether Vapor 2... Can't scratch that doujin game feeling and also why I'm starting to feel a bit annoyed that they'll charge full price for it but, well, this better keep the genre alive.

Seems they are going for a 'flashier' attempt to catch non-stg fans? Due to those camera angles I assume this will be more like Gradiukaruga Force VI mixed, again, with all the camera switching from EV.

What I liked the most was the music. Even if it isn't Tsukumo, at least it brings back the damn guitars/riffage and an overall rock sound instead of the boring, generic techno pum-pum-punchi-punchi we have to deal nowadays (sorry, not a fan of techno...) I mean, it's a freaking shooter where we are blasting spaceships and surreal monsters with all guns blazing, not a damn night club. Of course, others might differ and instead think the rock sound is the generic one. To each their own I guess.


It could use a texture update...

Won't these guys ever release this thing for PC? Perhaps fans could crack it to improve textures and make it look out of this world without the limitations of a PS2.

edit: I forgot the most important thing, guys.

FREE RANGE FEST!
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Post by moozooh »

Django! wrote:TF isn't bullet hell.
I guess Gradius is, then, because so far I see about thrice as many bullets there.
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Post by ROBOTRON »

P_HAT wrote:i came


:shock: - ME TOO.
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Post by 320x240 »

Looks fun.
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Post by kozo »

moonblood wrote:looks and sounds awesome!
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Post by StoofooEsq »

They had me at the slowly-scrolling titles. It looks and sounds lot better in action than I thought it would, too. The more traditional pulsing fire sound of the Twin Shot got my attention real quick.
Observer wrote:FREE RANGE FEST!
Well, it's there, but I might just be willing to let it slide this time.
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