Progear no Arashi HS Thread! (US/JPN) UPD Aug2021

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Shogun
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Re: Progear no Arashi (US/JPN) Updated Jan 2011!

Post by Shogun »

Update. I've been practicing a bit and reading around for tips. Still no explanation on how to do long combos like I posted in the strategy forum. This is probably my favorite game for high score attacks atm.

{Mame/US}
Shogun - 6196760 - 4 - Bolt/Nail

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Battlesmurf
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Re: Progear no Arashi (US/JPN) Updated Jan 2011!

Post by Battlesmurf »

UTD. Thanks! Keep it up!
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JDE
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Re: Progear no Arashi (US/JPN) Updated Jan 2011!

Post by JDE »

Got the 1CC earlier today in Casino Arcade, my first ever for a Cave Shmup!
Really chuffed that I managed to do it while HZT was watching as well.

{US Version}
JDE - 9,998,050 - 1-ALL - Bolt/Nail

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spadgy
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Re: Progear no Arashi (US/JPN) Updated Jan 2011!

Post by spadgy »

JDE wrote:Got the 1CC earlier today in Casino Arcade, my first ever for a Cave Shmup!
Really chuffed that I managed to do it while HZT was watching as well.
Awesome! Good work man! Another first Cave 1CC on the Casino Progear board (that's where I got mine). So nice to get our first one in a public arcade too huh?! I still remember the heart pounding thrill of downing that boss for the first time and then walking about the arcade grinning like and idiot!

Next target - 10 mil!

And sincerely, when you get your supergun working you;re welcome to borrow my Japan Progear board (or come round mine) to have a go at a higher score (it's easier to score high on 1-loop on the JPN version, even if the difficulty is up a tiny bit).
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JDE
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Re: Progear no Arashi (US/JPN) Updated Jan 2011!

Post by JDE »

spadgy wrote:When you get your supergun working you're welcome to borrow my Japan Progear board (or come round mine) to have a go at a higher score (it's easier to score high on 1-loop on the JPN version, even if the difficulty is up a tiny bit).
Thanks very much for the offer Spadgy! I think I've worked out what's wrong with the Supergun now and I'm going to attempt a repair in the next few days. Fingers crossed it'll be functional soon!
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KAI
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Re: Progear no Arashi (US/JPN) Updated Jan 2011!

Post by KAI »

Finally!

KAI - 16,666,920 - 1-ALL - Bolt/Nail (MAME)
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Thanks for the support spadgy. Hehe 666, I'm the beast XD

and i made this to commemorate it.

http://th06.deviantart.net/fs70/PRE/i/2 ... 38hvwm.jpg
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KAI
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Re: Progear no Arashi (US/JPN) Updated Jan 2011!

Post by KAI »

KAI - 17,675,820 - 1-ALL - Bolt/Nail (jp)

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I think that i'll go for the 10th possition.
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Battlesmurf
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Re: Progear no Arashi (US/JPN) Updated FEB EO 11

Post by Battlesmurf »

Up to date! Good job guys! Surprised we have not gotten a visit from Skykid to duke it out with Spadgy :D
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Hagane
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Re: Progear no Arashi (US/JPN) Updated FEB 11

Post by Hagane »

Image

Hagane - 8,745,940 - 1-4 - Chain/Nail

I can no miss no bomb till level 3 boss pretty consistently, but stage 4 wrecks me. Kraken is such a whore. At least I figured out how the extended chaining works.
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Battlesmurf
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Re: Progear no Arashi (US/JPN) Updated FEB 11

Post by Battlesmurf »

Hagane wrote:Image

Hagane - 8,745,940 - 1-4 - Chain/Nail

I can no miss no bomb till level 3 boss pretty consistently, but stage 4 wrecks me. Kraken is such a whore. At least I figured out how the extended chaining works.
Hey buddy- US or JPN? I'll get it updated when I get that little nubbin of info :)

Thanks!
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Hagane
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Re: Progear no Arashi (US/JPN) Updated FEB 11

Post by Hagane »

Japan, sorry I forgot to include that in my post.
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Battlesmurf
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Re: Progear no Arashi (US/JPN) Updated SEP 26

Post by Battlesmurf »

Updated :)
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omgdmp
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Re: Progear no Arashi (US/JPN) Updated SEP 26

Post by omgdmp »

omgdmp - 25,565,550 - 2-2 - Bolt/Nail
US version
Shmupmame v2.2 replay

Second loop will need some practice.
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Aliquantic
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Re: Progear no Arashi (US/JPN) Updated SEP 26

Post by Aliquantic »

Japanese version:
Aliquantic - 23,512,130 - 2-2 - Bolt/Nail

FINALLY did it after so long, courtesy of switching back to my trusty 14" CRT :P Perfect until stage 5, where things quickly went downhill and I did surprisingly poorly on the final boss (two misses on the final phase, the QED like?)... that puts me as the worst looping score, yay! The loop is beyond my current skills though, much as I love horis :|
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STG
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Re: Progear no Arashi (US/JPN) Updated SEP 26

Post by STG »

Such a great game, just got my first 1-ALL.

JPN board all default
STG - 18,738,210 - 1-ALL - Ring/Nail
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No bombs left, no extra stock. :( I'd love to try that second loop.
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spadgy
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Re: Progear no Arashi (US/JPN) Updated SEP 26

Post by spadgy »

Good work! Progear was my first ever 1-ALL of any game. What a moment!

Still on it Battlesmurf? :wink: :)
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Battlesmurf
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Re: Progear no Arashi (US/JPN) Updated FEB

Post by Battlesmurf »

For some reason I haven't gotten a notification that scores were being posted again. I don't understand the hate- but Progear doesn't get as much love as it should.

Thanks for the heads up via PM.

Updated
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omgdmp
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Re: Progear no Arashi HS Thread! (US/JPN) Updated FEB

Post by omgdmp »

omgdmp - 32,378,030 - 2-3 - Bolt/Nail
JP version
Shmupmame v2.2 replay

First loop could have been better but Im pretty happy with this run.

2-3 was horrible... really have no idea how to beat it lol
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Battlesmurf
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Re: Progear no Arashi HS Thread! (US/JPN) Updated FEB

Post by Battlesmurf »

Up to date.

Please note that I don't always get "new post" notifications for this- if you have any doubts, please PM me as well- a quick "here is my score, I posted" will do just fine :)

Also- for anybody who cares- there's a column for extra info if you care to include it.
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spadgy
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Re: Progear no Arashi HS Thread! (US/JPN) Updated FEB

Post by spadgy »

Nice one Battlesmurf!
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STG
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Re: Progear no Arashi HS Thread! (US/JPN) Updated FEB

Post by STG »

Got a few more 1-ALL's since last time, but now with a nice increase in my score. :D

JPN board all default:
STG - 21,896,620 - 1-ALL - Ring/Nail

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Battlesmurf
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Re: Progear no Arashi HS Thread! (US/JPN) Updated FEB

Post by Battlesmurf »

Updating. Again, a reminder to please PM or email me when you post a score. I don't always get notifications that people have posted, and there's been many months with no activity.

Thanks guys :)
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dunpeal2064
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Re: Progear no Arashi HS Thread! (US/JPN) Updated MAR

Post by dunpeal2064 »

Japanese Ver:
Dunpeal2064 - 5,344,790 - Stage 4 - Bolt/Nail

Pretty crap so far, but I just got this in the Cab yesterday. Trying to figure out how to score, other than just going Futari Maniac on it and cashing in whenever I can.

Need to look up how to score on bosses, if you can, and if the bombs are useful for score, since they seem to do something related to your multiplier?

Also, is there a big difference between regions? My board is Phoenixed, so can't I change region?

This game kicks ass!
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RNGmaster
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Re: Progear no Arashi HS Thread! (US/JPN) Updated MAR

Post by RNGmaster »

dunpeal2064 wrote:
Need to look up how to score on bosses, if you can, and if the bombs are useful for score, since they seem to do something related to your multiplier?
Progear is one of those games where you never bomb ever. Bombing removes the max bomb bonus, which starts you out on higher-level rings after you pick up jewels (if you pick up a bunch of bombs after already having 3 you can pretty much permanently have emeralds). It reduces the multiplier as long as it's on screen, and if the multiplier is low enough can even bring it to 0. It is also a terrible idea to use bombs if you ever want to loop.

Thankfully if you practice jewelling you can trigger diamond waves on demand and get yourself out of sticky situations without needing bombs.
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dunpeal2064
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Re: Progear no Arashi HS Thread! (US/JPN) Updated MAR

Post by dunpeal2064 »

Ok, that makes things easier, don't bomb. I just noticed that there is a Max Bomb bonus. Had no idea it starts you out at a higher jewel level!

Stage 4 is really boning me right now, as I just can't seem to kill stuff proper, and I end up with bullets in bad places. Only been there twice though.
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RNGmaster
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Re: Progear no Arashi HS Thread! (US/JPN) Updated MAR

Post by RNGmaster »

dunpeal2064 wrote:Ok, that makes things easier, don't bomb. I just noticed that there is a Max Bomb bonus. Had no idea it starts you out at a higher jewel level!

Stage 4 is really boning me right now, as I just can't seem to kill stuff proper, and I end up with bullets in bad places. Only been there twice though.
Ah yes, the stage 4 difficulty jump. Enemies coming from all sides, crazy stuff.
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Battlesmurf
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Re: Progear no Arashi HS Thread! (US/JPN) Updated MAR

Post by Battlesmurf »

dunpeal2064 wrote: Also, is there a big difference between regions? My board is Phoenixed, so can't I change region?

This game kicks ass!

There's some youtube "how-to" as well as the strategy section here. The biggest scores come from figuring how how to properly get that gem sucking going on (as well as bomb hoarding).

Random- but for some reason I could have sworn you could change regions with phoenix'ed boards

(i.e.)
http://forum.arcadeotaku.com/viewtopic.php?f=26&t=9570

Congrats on the game though- it's one of the most neatest hori's out there I think.
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ArrogantBastard
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Re: Progear no Arashi HS Thread! (US/JPN) Updated MAR

Post by ArrogantBastard »

RNGmaster wrote:
dunpeal2064 wrote:Ok, that makes things easier, don't bomb. I just noticed that there is a Max Bomb bonus. Had no idea it starts you out at a higher jewel level!

Stage 4 is really boning me right now, as I just can't seem to kill stuff proper, and I end up with bullets in bad places. Only been there twice though.
Ah yes, the stage 4 difficulty jump. Enemies coming from all sides, crazy stuff.
For real. Stage 4 and the first half of stage 5 was horrible for me when I was playing for score, because it would constantly fuck you over if you weren't paying attention. 2nd loop? Have fun with mandatory stage restarts.

Progear really is a great game. One of my all time favorites, and Hori games are not my forte at all. It's a shame nobody plays it enough for score.
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STG
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Re: Progear no Arashi HS Thread! (US/JPN) Updated MAR

Post by STG »

ArrogantBastard wrote:2nd loop? Have fun with mandatory stage restarts.
Damn that's unreal. I didn't know that.

Is it like this on every stage in the second loop, or just the last two? What about the bosses, do you have to restart if you die on those?
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dunpeal2064
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Re: Progear no Arashi HS Thread! (US/JPN) Updated MAR

Post by dunpeal2064 »

Decided that I had enough random experimenting, and decided to check out some youtube videos.

That jewel-milking right before the boss is nuts. I had no idea you could break 2m on stage 1 :shock:
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