Ed Oscuro wrote:I kind of agree with Sumez here, the opening of the stage is brutal and I haven't been able to get past it. The bit you've animated looks really cool but that opening is just no good for me.
It's very easy to get ping-ponged around in 2-2's first floor, and tbh at NGII in general. The damage scale is mild, but I swear it feels like besides making Ryu's sword smaller, they increased both his hitbox and the knockback distance... either way it's a very touchy-feeling game, compared to the original's sublimely balanced collision and handling. Best general tip IMO is to not hold back on the subweapons - you get tons of ammo, and (the thirsty shield aside) they'll blow away screenloads of enemies for cheap.
As for the wind hazard, basically you have to sit there and take the first pushback. I like to make that first jump, whack the ledge guarder and camp out a bit; it's pretty much the best you can do. >w< Once the wind drops you can just floor it up the ridges and down the drop, subweaponing anything in the way ; the wind schedule is fixed and won't stop an advancing player. Even if you have to break stride due to enemies and get held up, you can kill everything in the floor's last section and comfortably wait it out. (NGII at least dials back on the original's garotte-tight respawn trigger, though you still can't wander
too far without it biting down).
BrianC wrote:All this talk of a windy stage reminds me of SMB2J. I remember that stage being a bit brutal with a very large gap.
I was thinking of that game too, haha. Still haven't gotten around to playing it seriously yet, unfortunately. Saving it for when I've more time. For now those airborne Bloopers are enough existential "SMB... in HELL" horror for me!
I'm mainly playing Makyou Densetsu aka The Legendary Axe (PCE) at the moment. It's ok and has some notable strengths, but it's afflicted by some of the same niggly issues as The Lord of King on FC (incidentally, Tokuhiro Takemori directed both Makyou Densetsu and the arcade Lord of King according to
GSK). I prefer the PCE game's lesser-feted pseudosequel
Ankoku Densetsu aka The Legendary Axe II, atm. Less distinctive, but generally a more solid hack/slasher. Both have much less annoying packaging than the daft Jaleco FC box though!