GSK wrote:BIL wrote:AB and GA were also by Makoto Uchida, who later did Dynamite Deka - that's why Chicken Legs appear in both (little bastards), and you can cosplay as Beast/Axe characters in the arrange mode of M2's superlative-as-usual PS2 Deka.
PS2 Dynamite Deka wasn't an M2 joint, Uchida's team at Sega Shanghai did it themselves.
Ohshi - thanks for the correction.
With how perfunctory some of the non-M2 2500s were by comparison, I tend to assume anything great was their handiwork.
They also did a quasi-remake of Deka 2 named Dynamite Deka EX: ASIAN DYNAMITE which reskins the game to look vaguely Asian and replaces the powerup system with goofy character transformations:
https://www.youtube.com/watch?v=gL3uyK70FEs
Ah, I've wondered about that one. Could tell it clearly wasn't an entirely new game, but I did think tweaking DD2's overpowered POW mode sounded good. I seem to remember reaching the point where I'd simply not use it in DD2. Knowing Uchida himself was in charge decidedly reinvigorates my interest.
kitten wrote:any reason to recommend this over the pc engine version? i recall hearing conflicting opinions on which was better, and seem to recall them both having their own set of flaws? i feel like i'd mostly just be choosing the MD version for its snazzy box.
Deferring to our Master of Archeology Perikles on this one! I've been considering the PCE port myself, having decided on his reports that both were worth picking up.
i'd never even heard of this one! looks really neat. i can kinda see why this one isn't more commonly talked up, but it does look worth a play, at least.
I actually think it plays deceptively well - at first, the paddles' ability to just ghost through obstacles might seem like lazy design, but it allows unlimitedly inventive, hyper-aggressive play... hmm. Either way, the Sakimoto/Iwata OST is stunning. I'm getting chills just recalling the intro.
i really wish this one weren't so pricey, given that it's data east and lord knows if i'll end up liking it that much. i might bust out the ol' emulator for a few of these to see how much i'd enjoy them before i actually commit - the combination of price + reputation of the dev are a little too significant to make a blind jump. i dislike emulating, but with these prices, i've got to start building a priority system higher than "looks like it would be good." i recall trying this ages ago and not even getting used to the controls before giving it a pass. less a damnation and much more a "i'm new to this console's library, if ain't good immediately, i know there's plenty more to find that will be." i'd be willing to just buy this one if it were cheaper, the GCCX episode did enough to give me a bit of endearment, at least.
Would definitely suggest emulation here. Even outside of expensive oddities like Chelnov, I wouldn't own half the 8-32bit stuff I do, had I not personally vetted them. Maybe that's as much a warning as an endorsement of emulation.
this kind of weirdness really strikes me as incredibly, uniquely mega drive. i can't imagine a game like this fitting into another library, honestly. i've seen this recommended a few times, elsewhere, but it's one that always stays off my radar. your post will definitely be something useful to come back to as a quick reference for quite some time to come.
It's nice and cheap too! Best sort of obscure little gem.
gad, your MD collection has got to be worth several thousand. would you say this is actually comparable to TFIV's quality of play? i watched a play and it seemed like something i'd peg a good bit lower.
Absolutely. I'm just as likely to throw on either for a lengthy, stylish and user-friendly yet distinctly tougher than usual console hori credit (when I want outright brutality, it's time for Hellfire).
Having said this, not only was it not quite as obscenely pricey when I picked it up, I'm also a lover of the Toaplan-ish "grimy spaceship shooter" aesthetic, as exemplified by Hellfire and Zero Wing - ED has it in xenohorrific spades. So there's undeniably a stylistic element to my enjoyment of it. (but then again, TFIV's sunnier, glossier "super sexy space supercar" shooter is just as near my heart
)
Either way, for the love of god, don't go into this one blind! I despise our tragic age. D:
never much enjoyed gauntlet - does the quest mode offer anything particularly unique? i've got dungeon explorer 1 & 2 sitting around, waiting to be played next week in 3-player, and i feel if i really like those i might be hungry for a bit more. how would this stack up to those?
Still not played any of the DEs, sadly, but I can tell you MD Gauntlet's Quest mode plays absolutely nothing like the AC game. Rather than strategically bludgeoning through the crowds in discrete stages, you need to use lateral thinking to gradually decipher a path to the boss of each tower. Oftentimes progress demands taking one step back for two forward - it can get pretty engrossing! It also adds a bit of light RPG upgrading, swapping out points in favour of cash. Nothing too deep but it's undeniably satisfying coming out of a cleared tower with loads of cash to spend at the various shops. And as per their usual standard, Sakimoto/Iwata's OST really elevates the experience.
iirc, there's a hellfire s or something on the pc engine. is that one notably better?
Echoing Perikles, no, not at all! But for the finest in hardcore STG port evaluation, hit up his
archaeology thread. One of the most thorough and enduringly useful this forum has ever seen - I regularly consult it whenever I'm weighing up a new purchase.
i always thought it was amusing that del
name-dropped that one. never given it even a cursory go. how's the 2p even work?
Good ol' splitscreen, side by side on the sofa. :3 It works great, right down to the usual caveat of being able to see what the other player is up to (as with stuff like Goldeneye 007, the "psychic connection" becomes part of the whole dynamic and leads to some uniquely cerebral showdowns).
Ala Crack Down, it's so utterly unique yet well-done
and cheap, it's an easy recommendation from off the beaten path.
[lmao i have a copy of this?? when did this happen. oh god i've become a collector]
Nice.
really?
i completely dismissed this one with just a cursory glance some time ago. had amusing animation, at least! i love how the top half of the body feels like a totally different beast than the bottom half.
Absolutely - the first stage is pretty basic, the cookin' BGM aside, but it gains steeply from there. The animation is indeed very silly, but I really dig the locked vertical shot - battling hordes of airborne foes later on feels almost Metal Slug-esque.
i've wanted to play the sms original ever since i found out mystic defender was actually a sequel back over in japan. is it (the original) any good? i sort-of like mystic defender and want to pick up kujaku ou II just for the better character sprite. for a straight sega game, i feel like it somewhat undeservedly gets the short end of stick when stacked up against other earlier, staple titles like golden axe and whatnot. phoenix rie did art for this! it deserves a little attention.
I still need to try out the first game myself, but then Mark III in general is a huge unexplored frontier for me. Always glad to hear others enjoy KOII, anyway!
mouse, you say? i've heard the tengen port of this game talked up to be the best, but i don't think i ever heard suggestion to actually play it with a mouse. as much as i dislike rare, i've got to say that i'm pretty happy for the time being with their nes port of the game, which is often stacked up to be the 2nd-most faithful.
It's quite playable with a pad, but I wouldn't consider it nearly as great a port without the mouse support. Gotta have that tactile sense of rolling right on the edge of disaster!
i often hear this one spoken of pretty poorly, is it actually any good or more of a namco curiosity?
It's pretty good. My copy was absolutely mint and quite cheap - that'll always help competent examples of favoured genres, with me. I don't dig the aesthetic at all, but it plays the sort of perilous hop n' bop I enjoy on occasion. Quite hardcore!
friend of mine is a big advocate of this one and it's something i'm always forgetting to stick on the radar! he's also quite the big fan of earlier mega drive stuff like kujaku ou 2, space harrier 2, juuouki, etc. surprised not to see space harrier 2 on this list - not a fan of that kind of rail shooter? personally, i never liked 2, but enjoy the arcade original (which that one 360 compilation had the courtesy to include).
Same, I picked Rambo III up during an "MD early years" phase - I skipped SHII, After Burner II and Super Hang On, as though they're very iconic to me, I just don't think they capture the excellence of the source material (which I already had in arcade-perfect form via PS2 SHII Complete, Saturn Ages and Yu Suzuki Game Works, respectively). Meanwhile stuff like Rambo, Juuoki and Golden Axe play as smooth and tight as they always have.
Actually, I wouldn't mind picking up SHII sometime... but it'll only be a Marvel Land-style lucky find if I do. In the meantime I guess I technically do have it, via the PS2 collection. Always strikes me as kinda funny how SHII's biggest contribution to its series was giving M2 the perfect excuse for a second 2500 Harrier disc, haha.
yet another that constantly falls of the radar! i've not played the MD/Genesis port of this in ages, but i remember running through the arcade game back on one of the CCC's a while ago. how much does this original mode tend to differ?
Ala Gauntlet, but even moreso, the original mode is a completely different beast, with completely unique stages, several new enemy types, and a remarkably excellent new OST. It's still stage-by-stage, but otherwise there's tons of hidden nooks and crannies to ferret out in search of hidden equipment and cash (which, naturally, you can spend at the upgrade shops). Basically you're building up a badass army of Buff 80s Action Dudes as you progress. The default difficulty is pleasantly addictive, but it also includes a very challenging Hard and an outright crazy hidden XTREEM that'll make you sweat blood!
I wish the other CPS ports had included similar modes - I think Sega knew they really needed to bring home the bacon, with the loss of 3P or even 2P cooperative mode. Get Capcom Generation 4 (PS1) for that, and get this for the Arrange mode. One of the definining examples of a 16-bit port worth having alongside its perfect 32-bit counterpart.
this, in particular, is what i was talking about with hoping the expensive games would not actually pay off in fine games. it looked too cruel and a little too rudimentary in its presentation to be holding anything special. you vouch for it, though? i don't know if that necessarily places it up my alley, but i'd be curious if you've ever had more to say on this one. i've never heard much about it and was curious if some found it appealing or if it was merely a rarity in the library. even when our tastes do not align, i do value your input on some of these for future reference.
Deferring to Perikles on this one, but yeah, my love for this evil motherfucker is all too real. It may not be a looker but it'll kick your ass! Sometimes that's all I want from my STGs. ;3
you know, i've heard the name for this one numerous times, but i don't think i'd ever looked at a play until just now. not much of a looker, but seems like it plays relatively well enough.
It's a real goddamn shame about the MD port's colours... the PCB isn't too glamorous either, with its almost Cartman-esque main character and edgy monster designs, but it has an eminently fitting cool, mossy palette. Meanwhile the MD port looks... yeah.
Absolutely no reason why it couldn't have approximated the arcade's visuals.
But it plays great! And as often with Toaplan MD ports, the OST is bangin'. Simpler but nervily dangerous action/platformer.
(p.s. how do you record/compress your gifs to be so small in file size & high quality? and how'd you get imgur to accept a 6mb gif without it turning into one of those pseudo-video-things?)
My PC's too potato to capture emulators in real-time (I'm notoriously frugal in most affairs, helps with the collecting ;3 ), so: Direct emulator playback capture to AVI (look up TASvideos, their emulators are all kitted out with the feature, and yes, this dastardly provenance is why I never put too much effort into my uploaded runs
), then run the AVI through the newest version of Instagiffer. BOOM!
As for Imgur, I dunno really... I've had my account since 2013, maybe that's why? If you ever need anything uploaded, hit me up any time.
also, any reason you've not got shiten myouou in your collection? most other absences i can hazard a guess at, but i'd put this one at least around or maybe between the quality of kujaku ou II and juuouki. nothing i'd say is of a particularly notable quality, but solid enough to be worth a gander. also figured you'd have dynamite duke. both a' those are pt cheap, kind of decent.
Very good question re: Shiten Myouou. Was very close to picking up a copy (ala Marvel Land, mint n' cheap) but ultimately decided to hold off. It certainly seemed decent from what I played. Duke's much the same.
There's probably a good two dozen further MD titles I wouldn't say no to, for the right price, condition and seller, but since I'm also a big fan of the FC, SFC, PCE, PS1 and Saturn (all of which have their own grails to chase), while dabbling in stuff like GB, GBA, PS2 and DC, I inevitably end up having to defer things. Particularly as I militantly refuse to settle for anything but CIB. Refuse, I say!
I've largely slowed down for the time being - did most of my hardcore acquirin' in my student days. More funds now but also more responsibilities. ;3
Perikles wrote:I'm not BIL, but:
Surprise Perikles backup, like getting a free BOMBA for those tough MD vs PCE questions
I would also bold Darius II MD - one of the very best 16-bit ports in my opinion.
It's excellent, indeed - another of those 16bit ports that entirely justifies itself in more arcade-perfect times. Ala Splatterhouse Part 2, I don't have the experience to recommend it authoritatively, but on the word of you and several other esteemed chaps, I knew I had to have it in my MD stash. Cheap too, which never hurts!