Ahh, the good old days!Artemio wrote:Maybe you can summarize it as "either way it is broken".

Ahh, the good old days!Artemio wrote:Maybe you can summarize it as "either way it is broken".
Following your link I get an internal server error. If you are thinking of the games that completely swap black and white, I believe there are only a handful of those. At least that was the case when I read about it a few years ago. Perhaps a lot more have been discovered since then?Ed Oscuro wrote:Nice collection of RGB screens that don't show any problematic effects. It's one of those "nice when it works" things I suppose. Also, holy cow that is a terrible looking SMB screenshot, how did you manage that? Poor PALies, maybe?
To me it looks like Mini is outputting full-range RGB instead of limited range which would be the usual with HDMI.
Yeah, this is not the first time I've seen this mismatch. I wish the sources would set the appropiate flag in the AVI Infoframe to inform the displays which are supposed to make the selection automatically. I wonder why the limited range RGB was ever included in the HDMI spec, it only has caused troubles and incompatibilities.Fudoh wrote:there's hardly a "usual" for HDMI standard.
Auto outputs YCbCr only with non-RGB sources with my setup, so it doesn't help muchFudoh wrote:RGB forces full range RGB, but auto should switch the output to YCbCr with limited luminance range. Give it a try.
I already had a VGA adaptor made up, so I used that. I plugged that into an Extron so I could get composite sync, and then plugged the Extron's output into the Framemeister via an ugly, awkward custom cable.Ed Oscuro wrote:What are you using to connect the XVI to the Framemeister? Does it take the regular X68000 plug or did you put together a X68000 to PC VGA plug?papa_november wrote:And here we go:papa_november wrote:I also need to get to taking some pictures of what it looks like.
http://i.imgur.com/L6HRb.jpg
Thanks for the palette screenshot - yes, I was referring to somebody's mention of a palette code duplication (for what purpose?) on the RGB PPU (you can see on the RGB setup that light blue is duplicated, right above the missing final palette choices). I also saw a screenshot, speaking of Capcom, of a jungle from a Mega Man game (3?) looking rather badly, with details missing; you can also see Russell Thompson's posts here. Overall, though, I should concede that it is an improvement much of the time - though the BVM shots in Fudoh's thread of a regular NES look very close to RGB (at least in stills). I will have to take another look at it to see if it's something I'd like to even think about. Most likely I won't.Konsolkongen wrote:I personally have no interest in any of the problematic games mentioned. As long as I can play Capcom's games in RGB I couldn't be happier
Oh, sorry. A comparison between the PSOne SCPH-101 and any of the PS2 Slims would be nice.panzeroceania wrote:Which version of PS1, which version of PS2
There's a Component -> D-Terminal adapter available if you want to use component. Currently, my Wii and PS2 run through a component switch box using this.Smashbro29 wrote:I have a powered component switch that has a Wii, slim PS2, PSP, and probably some other last gen system I'll get one day (it has 4 sets of inputs) and from what I've seen on the device there's no component in. So what do I get to max the potential on that?
Fancy, is it lagless? Is there any kind of quality loss? Is it powered or unpowered?MMJuno wrote:There's a Component -> D-Terminal adapter available if you want to use component. Currently, my Wii and PS2 run through a component switch box using this.Smashbro29 wrote:I have a powered component switch that has a Wii, slim PS2, PSP, and probably some other last gen system I'll get one day (it has 4 sets of inputs) and from what I've seen on the device there's no component in. So what do I get to max the potential on that?
It really depends upon the game. The second stage of Castlevania looks bright magenta instead of red! Stage 3 is a different blue, and much brighter orange blocks. Still worth it though:Shining wrote:I grew up with the NES so i will probably notice even the slightest change in color. But i'm willing to sacrifice that for glorius RGB sharpness. Hopefully i will just get used to the changes![]()
So I can just get a cable that has component on one end and d terminal on the other and everything will be A-OK?BuckoA51 wrote:Component and D-Terminal are the same signal just with different connectors, so converting them is trivial.
Thanks. I modded it several years ago and use a pair of NJMs for the RGBS amp. I wonder if Moosman uses the same RGB buffer circuit he shared years ago. I had really poor results with that one (lots of noise and picture bleeding).Shining wrote:Oh my. That kind of reminds of CGA graphics. But it's so sharp! Do you get any jailbars at all? Moosmann is being an awesome dude and will do this mod for me (not for free of course). I'm sure/hope it will look just as good as yours.
Yep. I got this with the Mini itself from the same site.Smashbro29 wrote:So I can just get a cable that has component on one end and d terminal on the other and everything will be A-OK?BuckoA51 wrote:Component and D-Terminal are the same signal just with different connectors, so converting them is trivial.
Hmm... was hoping for one that'd be male to male and cheaper. I'm getting mine from someone I know IN Japan who can get it for me.MMJuno wrote:Yep. I got this with the Mini itself from the same site.Smashbro29 wrote:So I can just get a cable that has component on one end and d terminal on the other and everything will be A-OK?BuckoA51 wrote:Component and D-Terminal are the same signal just with different connectors, so converting them is trivial.