Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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Illyrian
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

DrTrouserPlank wrote:
Zengeku3 wrote:How much time have you spent on Black Label in comparison to 1.5? I started out with Black Label as I was told that it was the easiest version of the game and I managed both Original and Maniac in that version on my first serious attempt discounting a few practice runs beforehand.

In 1.5 though, your character is significantly less powerful and because of that it took me 3 credits to get to Larsa. (3 full runs, not three continues)

So really, if 1.5 is giving you all that trouble then give BL a little more time. You'll probably find it easier to clear when you've gotten used to the higher intensity of it.
About one billionth of the time I've spent on 1.5.

If you managed to get to larsa in 1.5 on 3 credits then you are hardly having trouble with either of them. I still struggle to get there with any regularity and that's after 20, 30, maybe 40 hours of practice.
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Illyrian wrote:
DrTrouserPlank wrote:
Zengeku3 wrote:How much time have you spent on Black Label in comparison to 1.5? I started out with Black Label as I was told that it was the easiest version of the game and I managed both Original and Maniac in that version on my first serious attempt discounting a few practice runs beforehand.

In 1.5 though, your character is significantly less powerful and because of that it took me 3 credits to get to Larsa. (3 full runs, not three continues)

So really, if 1.5 is giving you all that trouble then give BL a little more time. You'll probably find it easier to clear when you've gotten used to the higher intensity of it.
About one billionth of the time I've spent on 1.5.

If you managed to get to larsa in 1.5 on 3 credits then you are hardly having trouble with either of them. I still struggle to get there with any regularity and that's after 20, 30, maybe 40 hours of practice.
You have your shmup grievance thread in which to shitpost to your heart's content, please stop doing it here. Seriously, the joke is over now.
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Xeno
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Xeno »

What do the characters say when they get hit? And how does the conversation with the last boss go?
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ratikal
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by ratikal »

Xeno wrote:What do the characters say when they get hit? And how does the conversation with the last boss go?
The deaths are just either "AHHHHHH" or "PARUMU"/"RECO-CHAAAAAAAAAN".

No idea on the bosses.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Jeneki »

There's no better sound than standing next to a couple of newbies enjoying the grand spectacle of playing on ultra. Every 5 seconds, "AAAAAAaaaaaaa"...
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by BulletMagnet »

Xeno wrote:And how does the conversation with the last boss go?
Rough translation:

"Imma gonna kill you a lot!"

"Please don't do that! I don't like dying!"

"Too bad! OHOHOHOHOHOHO"

;)
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Blackbird
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Blackbird »

Went to the arcade today and tried to progress at this game. I usually get to Stage 3/4 on 1.5 Original Mode, then the difficulty spike roflstomps me.

Out of frustration, I tried Novice Original today. I literally flew to a No Miss, ~240 mil clear on my first attempt of this mode. The difficulty difference between X360 and Novice modes is actually kind of laughable, the disparity is so big. Only real mistake was bombing away the Stage 5 extend.

I guess it's time to sit down with Black Label Original or Novice Maniac, and see if that doesn't reach a happy medium =P.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

You could also try sitting down and learning something harder like 1.5 Maniac. Once you've made some progress 1.5 Original will suddenly feel a lot easier.
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Blackbird
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Blackbird »

If you think that will help, then it certainly couldn't hurt to try. I'll let you know how it goes the next time I sit down with it.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Special World »

I play God Mode sometimes because it's just so damned fun. Doesn't matter that I get murdered, as long as I can see that 30,000!
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by MJR »

Finally got this from japanese ebay seller, loving it so far. Now I'm also compelled to read this thread, but 80 pages...... well thats a lot.
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Illyrian
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

Don't bother with all the thread, the last 20-30 pages are all shitposting, trolling and counter-trolling.

Edit: Mostly
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by MJR »

Illyrian wrote:Don't bother with all the thread, the last 20-30 pages are all shitposting, trolling and counter-trolling.

Edit: Mostly
Yeah, I'll keep reading the thread until flames appear! I also suppose that this game is well covered in the strategy section.

In DDP resurrection it looks like most of the playing tips seem to be still buried in it's thread somewhere.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

EOJ's threads in strategy sum up the scoring pretty well. Reading all of this thread is a waste of time AFIAK.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Blackbird »

Got back to the arcade today. As suggested, I tried my hand at 1.5 Maniac. I was actually surprised at how well I did. Could definitely get to Stage 3 with some practice, which is better than I thought I could do. Which is pretty good, considering Stage 4 is as far as I can reach in Original, and that's on a good day. Of course, I was playing for survival only. It's probably much harder when you add scoring to it.

I almost felt like I was actually playing better at some points, because the slower bullet speed allowed me to read most of the patterns a bit more. I found myself dying more often because I got walled or couldn't thread a gap, rather than dying because I couldn't read a pattern fast enough to avoid it.

I did feel like playing Maniac helped my Original game, and vice versa. I think I will alternate practicing modes from now on, and then play Novice when my concentration needs a break, lol.

After playing Maniac, I pulled out Ultra for the lulz. Worst I've ever gotten roflstomped, lol. I'll put that away for now and play modes that I can practice in a meaningful way.

I think attention span is my biggest area for improvement right now - I feel like when I'm "in the zone" I can actually execute pretty well, enough to get deeper into the game. The problem being that I can't really sustain that level of concentration for any length of time. So I guess I need to upgrade my attention span? Lol.

One other thing - I was able to use a new "revised" X360 controller this time. It actually had a really good D-Pad, much better than the stock wireless one. That was a huge improvement, and also helped my game.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

Cool to hear that. Ultra can actually be very intense and satisfying once you have it memorized but I definitely wouldn't recommend it if you're playing at an arcade.

Oh, and I got the chance to play 1.5 and BL at an arcade in Tokyo. Was nice but it's just so far removed from my usual element (small non-tated TV+360 d-pad) that it almost felt like an entirely different game and I got destroyed.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Aliquantic »

Gus wrote:Oh, and I got the chance to play 1.5 and BL at an arcade in Tokyo. Was nice but it's just so far removed from my usual element (small non-tated TV+360 d-pad) that it almost felt like an entirely different game and I got destroyed.
Haha, I think that's a pretty common feeling :) Out of curiosity, do you think you could grow to prefer an arcade-style setup, or would you rather stick to a small screen? (I've done my best playing on a vintage no-tate 15" CRT...)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

Aliquantic wrote:
Gus wrote:Oh, and I got the chance to play 1.5 and BL at an arcade in Tokyo. Was nice but it's just so far removed from my usual element (small non-tated TV+360 d-pad) that it almost felt like an entirely different game and I got destroyed.
Haha, I think that's a pretty common feeling :) Out of curiosity, do you think you could grow to prefer an arcade-style setup, or would you rather stick to a small screen? (I've done my best playing on a vintage no-tate 15" CRT...)
That's an intesting question. The main problem was I could only see a small section of the screen at once and it took a lot longer for my eyes to move to different sections of it so I had a hard time pulling off my scoring techniques on time or getting killed by attacks from enemies I didn't see coming in. But I guess with enough time you could get that down to muscle memory and I did find myself improvising my way out of situations that would look like I got walled in on a smaller screen so I'm not sure. Either way, I have a new found respect for people who plays these on PCBs.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by finisherr »

I'm taking a break from DDP Resurrection because I can't quite figure out how to chain all of Stage 3 in Power Mode. Started playing Black Label God Mode yesterday. I can't explain how fun this mode is. Kinda brutal, but once you learn the patterns it gets exciting very quickly.

The only thing about Mushi is that, although I sort of understand the rules to scoring, I can't figure out a way to apply them to the game to get a good score. In DDP Resurrection I just kinda figure out a decent way to chain the whole level and milk any bosses if possible. In mushi, I have no idea really what I should be doing.

Scoring tips (for God Mode) anyone?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

Just watch/practice copying the high scoring replays on the leaderboard. It might sound generic but that's by the easiest and fastest way to get good at the mode.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by finisherr »

Scoring in God Mode?

Stage Scoring

1. Keep on the quick shot until your gauge is in the red. At that point, blast a bigger enemy or one of those bullet canceling enemies with the focus shot.
2. Repeat step 1 until the multiplier is maxed out. At that point, let the gauge drop to zero and focus shot something that shoots like, one million bullets at you, preferably a big bullet canceling enemy.

Boss Scoring

1. From what I understand, it's best to get the multiplier maxed out right before the boss.
2. Hit it with the focus shot until right before it changes phases. Switch to quick shot to get the gauge in the red and pop it with the focus shot right as it changes phases. It's best to time it when there are plenty of bullets on screen.
3. On the last phase, let the gauge drop to zero and hit it with the focus shot until it's dead to cash in on the maxed multiplier. Also, it's best to eliminate the boss when there are plenty of bullets on screen. Does this make sense? Do I have the right idea?

I thought I would never be into scoring. I think I'm a changed man.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

finisherr wrote:Scoring in God Mode?

Stage Scoring

1. Keep on the quick shot until your gauge is in the red. At that point, blast a bigger enemy or one of those bullet canceling enemies with the focus shot.
2. Repeat step 1 until the multiplier is maxed out. At that point, let the gauge drop to zero and focus shot something that shoots like, one million bullets at you, preferably a big bullet canceling enemy.
Yeah, that's the basics of it though if you plan on getting 3 billion+ it's hugely important to know about point blanking big enemies with the shot once you counter hits 10k. If you do that while the gauge is in the red the counter will sky rocket and that's how super players get up to 30k in a matter of seconds.
Boss Scoring

1. From what I understand, it's best to get the multiplier maxed out right before the boss.
2. Hit it with the focus shot until right before it changes phases. Switch to quick shot to get the gauge in the red and pop it with the focus shot right as it changes phases. It's best to time it when there are plenty of bullets on screen.
3. On the last phase, let the gauge drop to zero and hit it with the focus shot until it's dead to cash in on the maxed multiplier. Also, it's best to eliminate the boss when there are plenty of bullets on screen. Does this make sense? Do I have the right idea?
Well it varies from boss to boss. For stuff like Stage 2 boss it is just cash in on first phase, refill on second, then cash in again on third all while there's as many bullets as possible on the screen while for stage 4 boss it would be better to end the fight with 10k on the counter so you can cash in on the start of stage 5. That's why I suggest watching a replay just to get an idea of the different strategies and how it's done.
I thought I would never be into scoring. I think I'm a changed man.
Yeah, God mode was what got me into score play as well. I don't play it anymore and probably won't for some time as I'm currently more interested in 1.5 Ultra I but really to love that other people are finally giving the mode a shot and seeing how great it is.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Quick question.

I sold my us 360, and downloaded my gamertag and content onto my japanese console.

Everything else has worked, but I'm having no luck with Black Label. When I go into the first menu something pops up that I didn't see before, and the only option is to press A

Any help would be great. I was really wanting to try God mode after not playing BL for some months.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Eaglet »

Have you re-downloaded the Black Label files themselves to your new console?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Yeah, I queued it from the pc, and then I downloaded it onto this console.

Maybe the download messed up?

Edit: At a second glance, it seems that all the games I re-downloaded have reverted to trials now that I'm not online. This would explain why BL isn't working, but I'm still unsure how to make them accessible offline.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Elixir »

Did you transfer your licenses yet?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Elixir wrote:Did you transfer your licenses yet?
No I haven't. This process is seperate from re-downloading them I imagine?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Elixir »

Yeah, transfer your licenses and the games should be playable both on and offline. Make sure to re-download them on your newer console after transferring your licenses otherwise they'll still have the previous license attached.

http://www.xbox.com/en-AU/Support/LicenseMigration
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by MJR »

This may have been brought up on another thread, so apologies, but:

Is the 100% on screen size settings giving same resolution as arcade, when you play in arcade mode? I tested this on a tated CRT monitor, screen was of course in tate mode too, via RGB scart, so it was giving 576p - I suppose - but it was hard to say; the graphics did not appear as crisp as I expected.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

I think it might be a little lower res. I've played the game in the arcade and while it doesn't look as good as 360 mode it also isn't as bad as 360 arcade mode.
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