DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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ptoing
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ptoing »

trap15 wrote:
awo wrote:Tool-Assisted video (they have these for X360 games now?) showing an Inbachi NMNB, Xbox 360 Arcade HD mode:

http://www.nicovideo.jp/watch/sm21114785

A NMNB looks impossible for a human being, though this video shows some patterns the top 1 or 2 shmup players in the world could use to maybe just barely survive a 1CC of Inbachi.
What a dumb fucking game. :roll:
Perhaps this was Cave's answer to all the players which wanted it harder during loketests or something. "They want hard. We'll give 'em HARD!" :lol: But yeah, I reckon it will be a few years until someone actually manages to beat this, and I doubt it will be on rank 35, hehe.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

Just played it for the first time. Not keen

Don't really understand any of it. Played with auto-bomb off, much too difficult. Had to continue on level 1 :\

Isn't there a hyper button anymore?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by AntiFritz »

DrTrouserPlank wrote:Just played it for the first time. Not keen

Don't really understand any of it. Played with auto-bomb off, much too difficult. Had to continue on level 1 :\

Isn't there a hyper button anymore?
No, it works like doj. Ie if you have a hyper the bomb button changes to the hyper button.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

Doesn't the hyper bullet-cancel anymore?

I thought this would be another CAVE game that annoyed me, but I don't think it will. I don't see myself playing much of it. Frankly what I saw of the third level was so ridiculous that I can't even take it seriously enough for it to annoy me.

Doesn't seem to be any way to turn the brightness of the background down to zero either ;\
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ACSeraph »

Try out 360 shot mode, its fun and its tailor made for lower level players. With a little practice you should be able to clear it easily and it's pretty enjoyable. It's the main mode I play (because I'm lazy), but even after 1cc-ing it like 20 times I'm still having fun with it.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by kickkill »

awo wrote:Tool-Assisted video (they have these for X360 games now?) showing an Inbachi NMNB, Xbox 360 Arcade HD mode:
No tool actually, he said he used replay mechanism to save & load
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BareKnuckleRoo »

kickkill wrote:
awo wrote:Tool-Assisted video (they have these for X360 games now?) showing an Inbachi NMNB, Xbox 360 Arcade HD mode:
No tool actually, he said he used replay mechanism to save & load
That is a form of tool-assistance. It works essentially like save-states; you play the game, save a replay, then you can go back and re-record the replay over and over until you avoid whatever killed you, throughout the entire game, until you've got a full run recorded that looks like a NMNB (thanks to the help of re-recording/savestates).
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by O. Van Bruce »

kickkill wrote:
awo wrote:Tool-Assisted video (they have these for X360 games now?) showing an Inbachi NMNB, Xbox 360 Arcade HD mode:
No tool actually, he said he used replay mechanism to save & load
If he used something like save states on 360 it's still tool assisted.

Edit: Ninja'd
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by CStarFlare »

awo wrote:Tool-Assisted video (they have these for X360 games now?) showing an Inbachi NMNB, Xbox 360 Arcade HD mode:

http://www.nicovideo.jp/watch/sm21114785

A NMNB looks impossible for a human being, though this video shows some patterns the top 1 or 2 shmup players in the world could use to maybe just barely survive a 1CC of Inbachi.
Is it just me or is he getting hypers really fast? Does the Maximum x5 impact hyper gauge increase at all?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by iconoclast »

Your hit count affects how quickly you gain hypers from holding your laser on something. I'm not sure exactly how many hits you need for the max bonus, though (I'd guess 10,000 at most).
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Udderdude »

After playing it a bit more I have to say the game is quite fun and addictive .. it's still bruitally hard but I'm slowly getting better at it. Whee :O
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by FetusZero »

Haven't logged in here in forever, but I have a question. Might even be a stupid question at that (now I'm afraid of the answer!), but I still haven't figured out how to change the ranking name when completing a run.. so all of my runs show up as "CAV" in the rankings. Anyone can enlighten me on this?

Pretty much every single shmup I ever played either prompted you to enter your name at the end of a run, or had an option to do so in the menu prior to starting the game, yet in Saidaioujou, I can't find anything lol.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BulletMagnet »

Several of Cave's recent 360 ports don't allow initial entering for high scores for some reason: SDOJ is one of them, so you're not overlooking anything.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by FetusZero »

BulletMagnet wrote:Several of Cave's recent 360 ports don't allow initial entering for high scores for some reason: SDOJ is one of them, so you're not overlooking anything.
Ah, that's a shame :/

Thanks for the reply!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Jeneki »

DrTrouserPlank wrote:I thought this would be another CAVE game that annoyed me, but I don't think it will. I don't see myself playing much of it. Frankly what I saw of the third level was so ridiculous that I can't even take it seriously enough for it to annoy me.
Try using coins to unlock the smaller ship size. It makes the Raiden Fighters slave look huge in comparison, haha. Then use more coins to unlock smaller bullet size, and suddenly stuff just mysteriously misses you. Add a few more coins to auto-hyper (it's basically an auto-bomb that regenerates). And there you go, easier game.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by dinosaurjerk »

this game is really fun imho, i reckon i like it quite a bit more than the dfks. can't believe i'm struggling just to get to stage 4 in a cave game in 2013 either. sort of wish the stage 1 and 2 music and the boss music weren't so crap. stage 3 music is cool tho... the dayglo nightmare aesthetic makes it kind of hard to tell what's going on sometimes and i really wish there wasn't that shadowing effect when you use laser, i don't need 5 extra ships trailing off the real ship like the mouse trails from windows 95, and making the visually confusing mess of pink and blue more confusing,

also the game has finally fulfilled my dream of having anime bra wallpaper on a big old hd tv so if someone ever walks into the apartment unannounced for some reason like in an episode of seinfeld i can say, yes, i am playing the giant anime bra game, no biggie (NB: a and c ship anime bra wallpapers only). thank you cave, even though you're going to go bankrupt tomorrow or w/e.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by japtor »

DrTrouserPlank wrote:Doesn't the hyper bullet-cancel anymore?

I thought this would be another CAVE game that annoyed me, but I don't think it will. I don't see myself playing much of it. Frankly what I saw of the third level was so ridiculous that I can't even take it seriously enough for it to annoy me.

Doesn't seem to be any way to turn the brightness of the background down to zero either ;\
It's like DOJ there too, hypers cancel bullets on activation but that's it. Sometimes I use hypers right before reaching the next hyper stage to essentially get another bullet cancel out of them.

And yeah it's hard as hell, I had a tough time getting through 1 and 2 cleanly for a while. Best I can suggest for stage 3 is figuring out the parts that bullet cancel (turret buildings) and just managing the patterns that you can. I've gotten the main pattern down enough to survive it decently, but still have to strategically bomb on the one where it throws big red and blue ball waves at you.

As far as cheats, I think the auto hyper one is good since you still have to deal with the normal bullets and hit box, and it's using something you have rather than just giving them to you. It's a decent compromise as far as cheats go.

Otherwise maybe try out novice mode, and don't touch the swimsuits anywhere.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by finisherr »

Just got this today from Video Games New York. Best store.

Anyway, what's up with only having one life? Kinda weird. Also, are there any translations out there for the game. Maybe a translation for the booklet so I know what I'm selecting?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Drachenherz »

*le sigh*

I still got my unopened copy of the standard edition lying just next to me - I can't bring my arse up to go downstairs in the cellar to pop it in my pvm 2930 + xbox360 tate setup...

That's not normal behaviour, isn't it? Maybe I should go see a Doctor... But I'm afraid of some serious trouserplanking, I guess that's keeping me from finally playing it.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by DrTrouserPlank »

In arcade mode, after you select a ship you have to select from another 2-3 modes. I assume these are shot, laser, and something else that has a warning on it I think, and then after that you select either autobomb or non-auto.

Does playing laser mode actually make the game harder than shot for example? as in more dense/faster patterns?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by eckart »

Got the port this week. Played the pcb a lot when its came out.

Think it is a realy nice work. Like it is been told here, the sound is a bit thin.
The pcb got some wired sound output problems, but it is much more punching. Also the voices sounds so much better on pcb.
Wonder why it is so?

Think the port is easier than the pcb. Some enemys gets finished a bit sooner than on the pcb.
Also i guess the hitbox is smaller. But i might be wrong. Maybe it has to do with the diferent resolution.
-break my old hs on arcade mode in no time.

Anyway. For me the port and the game gets a 5/5.

Thank you cave!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ptoing »

DrTrouserPlank wrote:In arcade mode, after you select a ship you have to select from another 2-3 modes. I assume these are shot, laser, and something else that has a warning on it I think, and then after that you select either autobomb or non-auto.

Does playing laser mode actually make the game harder than shot for example? as in more dense/faster patterns?
In Arcade and 1.5 Shot and Laser are the same in terms of difficulty, just from what is dealt by the enemies. Expert is basically a 2nd loop kinda situation with a lot more enemy fire.

In 360 Mode Shot is like Novice, Laser is Normal and again, Expert is, well, Expert.

Also when choosing Autobomb ON, your bomb stock does not increase when dying and autobombing kills your chain (I think in all modes) as opposed to normal bombing, which just lowers your chain count.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by finisherr »

So I figured it out. Looks like there are a bunch of modes. Enjoying 1.5 so far.

What is going on with the sound? Can't hear anything. Sounds like it was mastered very very low.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ptoing »

You should read this thread a few pages back. It will answer a lot of your questions. The sound issue is known by Cave and will be fixed with the upcoming patch.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cuilan »

Muchi Muchi Spork wrote:The only reason that worked in DS is because it's a hori with stuff coming from both sides and you didn't otherwise ever have them both pressed down. That would be terrible in a vert. Most people hold C down and A on top of it for laser/concentration so you can use lift off A to go back to C with no delay. But certainly having a separate button for hyper and bomb would have made it easier.
Eh, I don't think it would be terrible at all. I've been doing the "hold C -> add A for laser" thing since the beginning, but I don't think I'd have any trouble alternating between them instead (I do that for Mushi Futari actually). I think going over 3 buttons might be a bit excessive for a shmup, but either solution would be far better than the way it is now.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by finisherr »

These sound settings are good for me:

Voice: 25
Music: 75
Sound FX: 100

Makes the game sound more like a video game and less like a tiny japanese girl talking in a night club.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by HeLGeN-X »

finisherr wrote:Just got this today from Video Games New York. Best store.

Anyway, what's up with only having one life? Kinda weird. Also, are there any translations out there for the game. Maybe a translation for the booklet so I know what I'm selecting?
I live near this place, how much was it?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Deca »

Don't suppose anyone has the time or interest to translate the text in this video?

http://youtu.be/ITXqDWWba0c
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Skykid »

Damn, I've got the bug!

Arcade HD is okay. It's far from being a game bogged down by problems, but the refinements in 1.5 really do make it feel very obsolete. Perhaps they should have marketed the game as SDOJ 1.5, in a similar manner to how they knew they had destroyed the original AK with Shin, and sold the game based on that being the main mode.

Either way, SDOJ 360 is a really beautiful package. The upside to it being superior to the PCB is that, like AKS, I have absolutely no desire to ever fork out for the PCB, which is a plus for someone who generally goes after original arcade hardware.

Onto the thing then, just got another solid couple of hours across all modes and I'm in love with 1.5 - this is my type of Cave game. As MMSpork informed me that Ikeda had little to no programming input in DFK, I can only conclude that my assumption he was running out of steam is incorrect: 1.5 is so much balls to the wall fun it hurts.

Who are you guys finding most comfortable to play with? I wanted to go with Shuri, but in the end I find Hikari's speed and dynamic shot works best for me.

I managed to get to the stage 3 boss once, dragged in a 1.7Bil score, so I'm not sure if I'm doing it right. I got an extend on stage 3.

I've found myself warming up to the graphical style considerably (destroy smoothing! :x ) and can only imagine pumping it through an SLG3000 will make it even tastier. I even find the music pretty nice after a while.

The lag is pretty unacceptable, but even on a pad I've been getting used to it. I actually like the slightly weird bullets now! Gives the game a certain flavour that feels different from other Pachi's (and a little like Ketsui, to a degree), which is nice.

The stage 3 midboss is sex. Once you start to feel those patterns it becomes beautifully hectic. I am using bombs quite liberally to make headway, although I don't need to use any on the 1st stage.

I REALLY like 1.5's system. Feels so good to keep letting hypers go. I managed to get up to Rank 7 before having to knock it down with a bomb, crazy times.

Additionally, Novice is meant to be good but it was so easy (and my time limited) that I didn't look at it for more than a couple of minutes - but 360 is a really terrific arrange. That's one of the best arrange modes I've played since maybe Yagawa's wacky ESPII.

As for recharging, it seems to come at good moments (around bosses and their destruction or certain phat popcorn swarms) so I can't see it being anywhere near as irritating and finicky as Deathsmiles is. And since you can loose Hypers whenever you want pretty much, it's not really much more complex as knowing when to hit the button.

Anyway, THIS is a Donpachi. If this had come right after DOJ, faith would probably have remained constant.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by ACSeraph »

Deca wrote:Don't suppose anyone has the time or interest to translate the text in this video?

http://youtu.be/ITXqDWWba0c
My kanji ability sucks too much to translate all that, but damn that's a useful video. Thanks for posting it!
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